

Very much depends on what they want to do with Atal'Utek. It doesnt strike me as a particularly big area, especially if we are still allowed to fly there.
Then again, Zaralek also wasnt a particularily big patch, and maybe it's a more dense zone.
I would imagine that a split patch with Atal'Utek and something else is a strong possibility though.
The world revamp dream will never die!
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
I do not see why Lordaeron would be relevant unless we are approaching the Xal'atath current status as meaning she will do whatever at the Manifold as what the The Last Titan Cinematic is going to be. I could see another split patch zone major patch considering how well received that patch was but even then contextually the only reason to utilize Lordaeron is for some sort of epic scale Light thing and they kind of got the storybeats down for "Light is bad too" with the Voidstorm Dungeon.
So again, I'm just very unsure. I would love to see another 8.1 though.
Last edited by Foreign Exchange Ztudent; 2025-12-12 at 08:09 PM.
I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.

I mean, it is, Back from the Beyond achievement description literally jokes basically "well at least you left it better than you found it?" as like a half victory.
The problem is when you introduce your guy with chains and hooks and burning souls into ash and saying things like "DEATH COMES FOR YOUR WORLD" and evil laughter.
That's where I feel like they dug up the lede a bit and pissed on it. There's absolutely a subtle and complicated interplay of politics and bureaucracy that can be explored for a complex narrative, but WoW isn't the place to do it, moreso at a tabletop or in a CRPG.
To quote Anduin, "look around you, Sylvanas." It's meant to be transparently evil even if the system blows. It's the lazy, centrist, moderate version of facilitating change by giving us a dumb evil strawman to fight so all these supportive NPCs are suddenly able to fix things without that one load bearing asshole, rather than explore it authentically. See also Arcane Season 2, even if it was enjoyable. Or Season 1 of Korra. Man I hated that.
Last edited by Vakir; 2025-12-12 at 07:39 PM.
This is starting to feel like steven universe hot takes. Why didn't Sylvanas kill the Jailer? Why didn't they kill this unkillable god? Uh, because that would just get back to square one? Wouldn't you (correctly) assume if you killed a Titan it broke death & sent everyone to the maw, killing the Jailer would do the exact same thing????? None of these figures are even close to being as powerful as the Titans or the Eternal Ones. What did a Naaru ever do besides clarify poop water?
Last edited by Ersula; 2025-12-12 at 07:41 PM.
If it can kill the SHadowlands and Sylvanas circle jerk, I am willing to make bets on what the next trading post mount will be.
Btw the Alleria fight seems to have a secret phase on Mythic. What if Turalyon thinks we might end up killing his wife and he goes SSJ so we have to fight both at once?
Last edited by Nymrohd; 2025-12-12 at 07:46 PM.

I mean, I'm not 100% backing the point you're responding to, but it is worth examining the idea that power doesn't always work unilaterally that way. It's like a Swiss army knife vs. a nuclear bomb. The nuke is obviously more powerful, but some of the listed groups still have influence or ways of intervening that the Jailer wouldn't, even if he wasn't transparently awful.
Yeah I feel you.
Not really interested in the topics that have been covered lately. Hopefully the Roadmap will keep us going until pre-patch.
Imagine that one of 12.0.7 features is "New Allied Race". Players would go nuts.
Although I'm more interested in Warband improvements. They have done nothing with the system since its implementation. All reputations and professions should be account-wide and especially allow us to automatically complete quests already done by other characters.
Do not take life too seriously. You will never get out of it alive.

We fixed the machine of death by putting Pelagos in the arbiters place and he’s coughing baby level of powerful, power was never the issue.
All that needed to be done was cross the vale find out what was going on and then go to each after life to grab the keys to the robot factory. Death knights Loa and Naaru could all do so, shamans and spirits could tell us what was going on if not cross over them selfs.
If Sylvanas had even half a functioning brain she would have ignored the jailer and went to those groups instead to sort it out with at best her going to the maw to kick the jailers teeth in to free the Primus.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.
Yeah I think that Ion mentioned something along those lines in an interview. That would be a nice start but all professions and recipes have to be account-wide.
It's honestly embarrasing that after 21 years professions are not account-wide. Why would I even level secondary professions on a second character?
Things like Garrison and Covenant followers should also be account-wide. If I leveled one to max, I should have that max level follower available to other characters.
I think that Blizzard do not realise that I would play WoW even more with all these little improvements. I have so many things with my main that playing an alter feels incredibly bad.
They have been account-wide for a while. Although not all of them. The Ember Court ones for example are NOT warbound.I was really hoping they would at least do Shadowland reputations together with timewalking
Do not take life too seriously. You will never get out of it alive.
Not Friendship paths (Ember Court, Stitchmasters)
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I think they could make gathering professions secondary but have them share some of the timegated skills so you cannot advance all of them at the same time and still need to make choices. You'd be able to get all of them to full if you keep playing but otherwise maybe you'd be able to get the skill ups from gathering drops but the weekly quest would only give you skill points for one gathering profession at a time.
Also wish they gave some of the quality of life gathering profession knowledge passives like gather while mounted/gathering giving vigor available in old continents.

There is no point keeping professions character specific in general. It's completely trivial to have every profession on 6 alts, hell you don't even have to level alts in TWW content, they could be just parked in Dornogal on lvl 70.
People will scream warbound professions will create one man armies, but it's opposite - it would LIMIT people. Now they can abuse systems like concetration or knowledge by spaming same profession on alt army. With warbound system you would get universal knowledge points per account - so early expac you would have meaningful choices (and of course I think knowledge system needs far better and faster catch up).
Biggest improvement would be for collectors - maxing Engineering on my main took many expansions and many years and if I want to swap it for Midnight, I would pernamently lose everything before Legion.
I think the resolution of whatever the Arathi's "First Flame" myth is would have to take place in the greater Lordaeron area.
I also have to think, how is Atal'Utek relevant enough to get a patch aside from the Zul'Aman zone? It's all a lot less certain than Undermine seemed to be for TWW.
I mean, Midnight is "member TBC part 2 - Legion follow up" so having a troll raid is kinda a must have?
What I would like though if they experimented with 1 bigger raid tier - 2 smaller raid tiers (with less months for the seasons than the other two) - 1 big raid tier for the finale season. Giving us 4 seasons but still keeping the same amount of bosses overall? With the first and last tier lasting a bit longer than the other two.
4 tiers btw are kinda supported by the fact that we have 4 gladiator mount recolours datamined. Has anyone found the MDI/BTM banners for midnight already? TWW had all 3 (for it's 3 seasons) in the alpha.
Last edited by Lady Atia; 2025-12-12 at 10:40 PM.