1. #13761
    The 7th force has to be destruction
    For simplicity let's say it's "the empty"
    Big difference between that and the void is the void is like a disease spreading and claiming everything while the empty is nothingness

    The empty is not a part of the cycle created by the first ones because there is nothing there.

    The empty wants our world because Azeroth is seemingly a very special titan possibly a being of pure creation which much like the light opposite the void the empty would be opposite creation

  2. #13762
    Quote Originally Posted by Catastrophy349 View Post
    My brain is fried... Can we get back to WoW, please!
    I laughed more than I should. Thank you buddy

  3. #13763
    Quote Originally Posted by Nightshade711 View Post
    That’s just Teriz when you have something that goes against his idea.
    Even if you use the same evidence that he historically has used to support it.

    (Like shop bundles being hints at Dragonflight, but a shop bundle not being hints for next expansion)
    Or how the steamscale is a hint at tinkers not dragons because it's mechanical

    I think it was 10.0 leak season he was arguing with me because we agreed the bundle meant dragons next expansion but I said we wouldn't play dragons or something

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    Quote Originally Posted by Cosmicpreds View Post
    That is piracy, yeah! But you act as if the Kul'tiran military is full of pirates, which just isn't true.

    Jaina is Lord Admiral, but she's definitely no pirate lol

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    Destruction is an aspect of the current design. The 7th power imo has to be something completely unknown to us.

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    You need a different map to chart out that power.
    Breaking something down is yes
    But true destruction is to reduce something to nothing
    Nowhere in the cycle is that a thing
    Everything is made of something else and when something dies or is destroyed there's still something left

    "Empty" is nothing
    Kill Argus? He went to the SL
    The empty takes Argus? He's gone
    Not to feed a plan
    Not to be used as fuel
    Just gone

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    Think the circle of life from lion king but the empty comes in and removes the lion
    No dead lions no grass
    No grass no caribou
    No caribou no food for lions

  4. #13764
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    Quote Originally Posted by Cosmicpreds View Post
    That is piracy, yeah! But you act as if the Kul'tiran military is full of pirates, which just isn't true.
    Jaina is Lord Admiral, but she's definitely no pirate lol
    I never said that Kul'tiras was full of pirates. I'm saying that in a pirate expansion, an allied pirate group are going to be no different than Kul'tirans. Which is why I challenged anyone to explain how a pirate hub for the player would be any different than the non-drustvar areas of Kul'tiras. No one has answered yet.

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    Quote Originally Posted by Nightshade711 View Post
    That’s just Teriz when you have something that goes against his idea.
    Even if you use the same evidence that he historically has used to support it.

    (Like shop bundles being hints at Dragonflight, but a shop bundle not being hints for next expansion)
    It was far more than the shop bundle that hinted towards Dragonflight. Also I'm not aware of their being a pirate pack available in the Blizzard store.

  5. #13765
    Quote Originally Posted by Teriz View Post
    Please explain how a friendly pirate city would be any different aesthetically from the non-drustvar portions of Kul’Tiras.
    Kul Tiras is a cold water port with, just let me remember...

    Stormsong Valley:

    Grand, sweeping plains for farming, very few trees
    An eternally storm-drenched alter to dark gods
    A muddy, drained floodplain, bringing to mind typically places in Europe
    That whole Quillboar area

    Tiragarde Sound:

    Let's firstly just start with 'cold'. Not as snowy as the mountains of Drustvar, but there are frequent areas that are clearly just cold
    Trees that you see in, y'know, a cold enviroment, complete with logging industry
    Industry's another big hit on this one as there's a lot of it around. There's not all that much just wilderness, with roads connecting everywhere and the
    Speaking of, the city and towns themselves are clearly old, built of stone and weathered centuries. Not necessarily the case for Hypothetical Pirate Expansion

    A tropical island and pirate themed expansion is going to be closer to Stranglethorn or Zuldazar if you're going to pull the 'Close to another zone' card

  6. #13766
    Quote Originally Posted by Revamp Man View Post

    Breaking something down is yes
    But true destruction is to reduce something to nothing
    Nowhere in the cycle is that a thing
    Everything is made of something else and when something dies or is destroyed there's still something left

    "Empty" is nothing
    Kill Argus? He went to the SL
    The empty takes Argus? He's gone
    Not to feed a plan
    Not to be used as fuel
    Just gone
    You're just describing what happens when fel destroys things.

  7. #13767
    If we are to get pirate themed 11.0, I want it to be in Vanilla Tanaris/STV style. Nothing less. Nothing more. Thank you. <3

  8. #13768
    I seriously doubt we'd ever get an expansion where the PRIMARY theme is pirates.

    Pirates will only be an aspect of a nautical themed expansion.

    BFA, though was a faction conflict expansion, took place in a nautical setting. And that's about how much you could ever expect.

    I think what players truly want is a naval battle ship system where you can customize your ship and have battles in open sea, maybe even pvp ones.

  9. #13769
    Quote Originally Posted by Cosmicpreds View Post
    What you're asking for is Oblivion then...

    Which is an aspect of the Void. The Void represents nothingness, non existence, emptiness.
    No there's still something in the void
    The void is part of the cycle

  10. #13770
    Quote Originally Posted by Mecheon View Post
    Tiragarde Sound:

    Let's firstly just start with 'cold'. Not as snowy as the mountains of Drustvar, but there are frequent areas that are clearly just cold
    Trees that you see in, y'know, a cold enviroment, complete with logging industry
    Industry's another big hit on this one as there's a lot of it around. There's not all that much just wilderness, with roads connecting everywhere and the
    Speaking of, the city and towns themselves are clearly old, built of stone and weathered centuries. Not necessarily the case for Hypothetical Pirate Expansion

    A tropical island and pirate themed expansion is going to be closer to Stranglethorn or Zuldazar if you're going to pull the 'Close to another zone' card
    Hell, the only place pirate in Tiragarde Sound is Freehold and it's immediate surroundings. That's it. Boralus is a late medieval/renessaince port city, not a pirate city.

    So the answer to "how" is "pretty easily", given that there's very little pirate stuff to begin with and it's markedly different from the Kul Tiran architecture that is far more prevalent.

  11. #13771
    Quote Originally Posted by Catastrophy349 View Post
    As for 11.0 speculation, do people really think Blizzard will give us "disconnected zones" such as a bunch of islands to travel between? People complained about the new Cataclysm zones not being connected, and more recently, the Shadowlands zones.
    I wouldn't entirely be surprised, honestly. I would have thought they learned the lesson from Cataclysm yet along came Shadowlands which was even more disconnected.

  12. #13772
    Quote Originally Posted by Hitei View Post
    You're just describing what happens when fel destroys things.
    That we know of
    Keep in mind that was also before the new ultra first ones and their cycle was revealed
    Heck from the anduin cinematic fel doesn't destroy everything

  13. #13773
    Quote Originally Posted by huth View Post
    Hell, the only place pirate in Tiragarde Sound is Freehold and it's immediate surroundings. That's it. Boralus is a late medieval/renessaince port city, not a pirate city.

    So the answer to "how" is "pretty easily", given that there's very little pirate stuff to begin with and it's markedly different from the Kul Tiran architecture that is far more prevalent.
    Oh, absolutely. Plus like, "South Seas" has tons of stuff. Pirates is just Plunder Isle and Tel'Abim. You've got Kezan for 'Industrial hell-hole of capitalism gone mad', you've got Avoloren for whatever it wants to be, you've got those random dwarves if you want to drag them in

    Plenty of stuff to use and not just "Its all pirates all the time"

  14. #13774
    Quote Originally Posted by Teriz View Post
    It was far more than the shop bundle that hinted towards Dragonflight.
    And it’s also far more than just a shop bundle that’s hinting at next xpac being a Azshara/Xal’atath/Pirate/Seafarer expansion.

    Also I'm not aware of their being a pirate pack available in the Blizzard store.
    Quote Originally Posted by Teriz View Post
    The point is that what Paladins are doing can rather easily be considered hi-tech artificing.
    Lightborne/Guardian of Ancient Kings race concept

  15. #13775
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    Quote Originally Posted by Mecheon View Post
    Kul Tiras is a cold water port with, just let me remember...

    Stormsong Valley:

    Grand, sweeping plains for farming, very few trees
    An eternally storm-drenched alter to dark gods
    A muddy, drained floodplain, bringing to mind typically places in Europe
    That whole Quillboar area

    Tiragarde Sound:

    Let's firstly just start with 'cold'. Not as snowy as the mountains of Drustvar, but there are frequent areas that are clearly just cold
    Trees that you see in, y'know, a cold enviroment, complete with logging industry
    Industry's another big hit on this one as there's a lot of it around. There's not all that much just wilderness, with roads connecting everywhere and the
    Speaking of, the city and towns themselves are clearly old, built of stone and weathered centuries. Not necessarily the case for Hypothetical Pirate Expansion

    A tropical island and pirate themed expansion is going to be closer to Stranglethorn or Zuldazar if you're going to pull the 'Close to another zone' card
    You're assuming that this is going to be on some island or something. If we're talking about a major city in an expansion, the surrounding areas aren't all going to be tropical like Stranglethorn. You're more likely looking at a continent with various locales and environments, including the ones you describe above.

    If we're going with this "Nightsquall" idea, then it's going to be a long established pirate location. Something akin to Port Royal, which was one of the largest cities in the Caribbean in its day, and it was created and controlled by pirates and privateers.


    In the end, this is the most obvious hint to 11.0;



    Thrall in the promo image.

    This was the promo image prior to Shadowlands reveal;



    And this was the promo image prior to BFA reveal;



    If history (and Chris Metzen) is anything to go by, the next expansion is going to involve Thrall in a high capacity, since Shadowlands heavily involved Sylvanas, and BFA heavily involved Jaina.

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    Quote Originally Posted by Nightshade711 View Post
    And it’s also far more than just a shop bundle that’s hinting at next xpac being a Azshara/Xal’atath/Pirate/Seafarer expansion.



    So seafarer means pirate now? The Kul'tirans are literally a nation of seafarers.

  16. #13776
    Quote Originally Posted by Teriz View Post
    So seafarer means pirate now? The Kul'tirans are literally a nation of seafarers.
    Says the one that a few pages ago claimed its got pirates all over. Make up your mind, you only get to claim one of the two.

  17. #13777
    Quote Originally Posted by Cosmicpreds View Post
    Sure there are "things" in the Void, but the Void embodies non existence and nothingness. That is the entire gist of the Void. Just because there is a cycle to it, that doesn't negate the fact that it's still the case.

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    Fun fact, creation and destruction is also a cycle. The Automa also destroy things.
    The automa destroy the current form but the base still exists

    If the idea of the void is nothing then how can the lords of it even exist.

    The enemy of everything is nothingness
    Be it life or death or reality or constant consumption of the void the only force that opposes everything in the great cycle created by the first ones is complete erasure.

    The void wants to consume everything and have everything so of course they fear the idea of completely being erased

    The light is purification but what if there's nothing to be purified and nothing pure left

    We saw the cycle of death break but imagine if instead of the maw it was Oblivion souls were sent to

    No order thus no disorder

  18. #13778
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    Quote Originally Posted by huth View Post
    Says the one that a few pages ago claimed its got pirates all over. Make up your mind, you only get to claim one of the two.
    Which it does. However I never stated that ALL Kul'tirans were pirates.

  19. #13779
    What are the odds of Blizzard revealing an animated series/TV series based on Warcraft at this year's Blizzcon?

    I don't know how many of you guys were aware of this trailer for Hearthstone:



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    I think something like that would be promising.

  20. #13780
    Quote Originally Posted by Luck4 View Post
    What are the odds of Blizzard revealing an animated series/TV series based on Warcraft at this year's Blizzcon?

    I don't know how many of you guys were aware of this trailer for Hearthstone:



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    I think something like that would be promising.
    Slugterra animation
    I'd be hyped

    Honestly at this point there's no reason not to have a show

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