1. #14481
    Quote Originally Posted by Sondrelk View Post
    EK and Kalimdor doesn't have to be revamped at the same time. Just don't give any reason to go to the other continent and it would be no different from the ship in Stormwind still going to Northrend despite it still being stuck on WotLK.
    Yeah fair enough with both continents. But doing a continent bit by bit isn’t a good idea I feel. All of EK or Kalimdor should be done in one go as opposed to say Quel’Thalas & Lordaeron, then Khaz Modan, then the kingdom of Stormwind etc.

  2. #14482
    Quote Originally Posted by Santandame View Post
    Yeah fair enough with both continents. But doing a continent bit by bit isn’t a good idea I feel. All of EK or Kalimdor should be done in one go as opposed to say Quel’Thalas & Lordaeron, then Khaz Modan, then the kingdom of Stormwind etc.
    With EK it can work because there are very clean divides in the continent but with Kalimdor . . . it has to be done at once.

  3. #14483
    Quote Originally Posted by Nymrohd View Post
    With EK it can work because there are very clean divides in the continent but with Kalimdor . . . it has to be done at once.
    Yeah I feel that you can divide The Eastern Kingdoms between North and South easily. I bet that they can find any excuse that they want to do the same with Kalimdor if another cataclysmic event happens.
    Do not take life too seriously. You will never get out of it alive.


  4. #14484
    Quote Originally Posted by Darkarath View Post
    Subjective.

    I would love that DF ends with a cataclysmic event that destroys a good part of the world. 11.0 brings zones of the Old World revamped and we rediscover everything that we have visited through the years along, of course, new zones.

    Everything would be new and shiny while nostalgic.

    I would love that they have the balls to do that, but I know that I am just daydreaming.
    TBH the next revamp shouldn't be related to worldwide destruction. part of the issue with the Cataclysm Revamp is the constant state of disrepair some parts of the world are stuck in. Take the Wetlands/Loch Modan for example: The Dam is constantly broken and menethil harbor flooded, Westfall is still home to a weird elemental vortex. A world revamp should be focussed on repair and dealing with local threats. If half of the revamp deals with [insert expansion theme here], half the revamp is already outdated by the end of the expansion.

    please no cataclysm 2.0

  5. #14485
    Quote Originally Posted by Marlamin View Post
    No pirates! (but still possibly maybe some pirates I guess but definitely not as a main theme similar to DF?)
    Ugh, people claiming to know "what 'we' meant when we said", hate that type.

  6. #14486
    Quote Originally Posted by Jaggler View Post
    TBH the next revamp shouldn't be related to worldwide destruction. part of the issue with the Cataclysm Revamp is the constant state of disrepair some parts of the world are stuck in. Take the Wetlands/Loch Modan for example: The Dam is constantly broken and menethil harbor flooded, Westfall is still home to a weird elemental vortex. A world revamp should be focussed on repair and dealing with local threats. If half of the revamp deals with [insert expansion theme here], half the revamp is already outdated by the end of the expansion.

    please no cataclysm 2.0
    Depends on how the revamp is treated. If a cataclysmic event happens and the revamp is set 5 years after said event, everything would be about rebuilding and healing. They could even tie housing to it.

    Although I agree that another Cataclysm is not necessary. More than enough time has passed since the Cataclysm to justify extensive changes everywhere. I just mentioned the possibility of another world disaster because DF seems to be going in that direction. The Emerald Dream has the potential to fuck up all the world. Same with Iridikron and his Harbringer.
    Do not take life too seriously. You will never get out of it alive.


  7. #14487
    Quote Originally Posted by Darkarath View Post
    If they do not this and leave zones for future expansions/ patches, why that would be bad? It would create mystery. How many players were super interested in Hyjal and Uldum when they were not accessible? I would certainly be eagerly waiting to see what is going on in a certain zone after another Cataclysm, especially if they give us hints through the quests of the new revamped world.
    Because it's just the Cata problem but worse.

    One of Cata's biggest problems is that the entire world is stuck in Deathwing/Twilight invasion. Now imagine a reality in which Lordaeron is stuck in Azshara void incursion, and then you step over to upper Kalimdor and there's Yrel invading and Azshara's forces were defeated already, and then you go to Southern Kalimdor and Azshara's forces were defeated two years ago, and Yrel's forces were defeated already and some whole other thing is happening.

    You start off in the undead starting area and you're in a completely different time period three zones down, and by the time you actually finish zones the ones at the start are all completely out of date. And it also means you're either locked into nothing but revamp expansions for like the next 4-10 years, or it'll be a decade and half before they get around to some zones because there's other expansions spaced in.

    People were interested in Hyjal and Uldum because people had never been to Hyjal or Uldum. Not just because they were blocked off. You're not gonna get the same "omg I wonder what's behind here!?" feeling, both because this isn't 2005 anymore, and also because people know what is beyond there and are just waiting to see the new version of those zones, so them not being there is more of an annoyance than anything else. Everyone who doesn't give a shit about Lordaeron or Forsaken lore is just sort of screwed over for two entire years, not sitting at the closed Thandol Span giddy with excitement.

    What makes the original continents work so well is that they are collectively massive AND seamlessly cohesive. That you can just spawn in at Teldrassil and wander through a forest for 30 minutes and then across plains, and take a boat and end up on another continent and wander through the jungle and forests and end up in the human realm.

    You don't create that feeling by just being on a subsection of EK surrounded by totally nonsensical invisible walls blocking off undeveloped future content.

    It really has to be all at once, even one continent at a time is really pushing it.

  8. #14488
    Quote Originally Posted by Marlamin View Post
    No pirates! (but still possibly maybe some pirates I guess but definitely not as a main theme similar to DF?)
    Probably the play yeah. As mentioned, it could also be more conquistador/Christopher Columbus-like as is the tmog set from the store

  9. #14489
    Quote Originally Posted by Hitei View Post
    Because it's just the Cata problem but worse.

    One of Cata's biggest problems is that the entire world is stuck in Deathwing/Twilight invasion. Now imagine a reality in which Lordaeron is stuck in Azshara void incursion, and then you step over to upper Kalimdor and there's Yrel invading and Azshara's forces were defeated already, and then you go to Southern Kalimdor and Azshara's forces were defeated two years ago, and Yrel's forces were defeated already and some whole other thing is happening.

    You start off in the undead starting area and you're in a completely different time period three zones down, and by the time you actually finish zones the ones at the start are all completely out of date. And it also means you're either locked into nothing but revamp expansions for like the next 4-10 years, or it'll be a decade and half before they get around to some zones because there's other expansions spaced in.

    People were interested in Hyjal and Uldum because people had never been to Hyjal or Uldum. Not just because they were blocked off. You're not gonna get the same "omg I wonder what's behind here!?" feeling, both because this isn't 2005 anymore, and also because people know what is beyond there and are just waiting to see the new version of those zones, so them not being there is more of an annoyance than anything else. Everyone who doesn't give a shit about Lordaeron or Forsaken lore is just sort of screwed over for two entire years, not sitting at the closed Thandol Span giddy with excitement.

    What makes the original continents work so well is that they are collectively massive AND seamlessly cohesive. That you can just spawn in at Teldrassil and wander through a forest for 30 minutes and then across plains, and take a boat and end up on another continent and wander through the jungle and forests and end up in the human realm.

    You don't create that feeling by just being on a subsection of EK surrounded by totally nonsensical invisible walls blocking off undeveloped future content.

    It really has to be all at once, even one continent at a time is really pushing it.
    Yeah I agree that leaving zones "in the middle" unnaccessible would be problematic. But if you divide the continents in, let us say, North and South, I do not think that it would be a problem.

    Also you have to take into account that hopefully a revamp would be an evergreen one, with stories that would serve as an introduction to the World of Warcraft. This would be good especially for new players.

    Ion has already declared that DF would be the new player experience, which is weird IMO, because he also declared that they want to fix the new player experience... Anyway, that basically killed the possibility of an evergreen revamp aimed at new players.
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  10. #14490
    The Undying Teriz's Avatar
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    Quote Originally Posted by Ielenia View Post
    I couldn't help but notice that you did not mention "pirates" in your description of BfA even once. Which is the whole point I was trying to evidence here: BfA never was a "pirate-themed expansion". The expansion's main factions have navies =/= pirate theme. In fact, we almost didn't deal with pirates in BfA. Sure, the Horde had a little help from pirates to get a foothold in Tiragarde Sound, and Freehold was basically a pirate dungeon, but pirates weren't a big thing in BfA. They were minor arcs, at best.

    Old gods were a greater arc in Wrath than pirates were in BfA, because it happened through the first seasons with stuff about saronite and old god whispers, culminating in a big raid: Ulduar. The Emerald Nightmare was a greater arc in Legion than pirates were in BfA, because it was the whole main arc of the Val'sharah zone, had a dungeon AND a raid. The fact of the matter is this: BfA is not a "pirate-themed" expansion. It was a faction conflict expansion, that just happened to have their stage be between two seafaring nations.
    I believe the fact that Blizzard just confirmed that there will be no pirate stuff next expansion proved my point. A pirate theme can't carry an expansion, and a pirate-based expansion would be too much like BFA.

    It's time to move on.

    But it did. Which is my point. Just because you have something in an expansion, it doesn't mean said something can't exist again in another expansion.
    Except Shadowlands WAS different than WotLK. People here were suggesting a beat for beat retread of BFA. Thankfully Blizzard took the wind out of their sails.

    Yes... I couldn't help myself.

    - - - Updated - - -

    Quote Originally Posted by Pheraz View Post
    Oh good lord then it's either elemental or orcs or both.
    Or this light is evil thing hopefully. Please no elemental orc xpac...... Oh man
    This thrall blizzcon hint is really a bad sign. Metzen returns, thrall returns.... The last xpac metzen was part of was WoD, right? Or was he still on the team before legion?
    Or Thrall on the cover could mean this;



    Which makes sense, because it can house everything that people want. Especially the World Revamp people.

  11. #14491
    Quote Originally Posted by Jaggler View Post
    What do you mean. Everybody loved, the draenei-orc-human mage-priest-shaman Med'an who was just great in every way and should have been our saviour from all evil.

    I can't wait when Blizzard finally reveals 11.0: Warlords of the Shadowlands.

    The warlords we killed in WoD manifested as powerful spirits in the Shadowlands and we need to take them down. We have to join one of six orc-clans and rejoin one of the 4 covenants. Each combination of clan an covenant has a special ability for every class. Also the whole expansion will take place just on Korthia.
    ...Funny thing is, that was the original first concept for Warlords before it became an alternate timeline plot. It was even hinted at in War Crimes where Garrosh saw himself more like Arthas.. he was going to to go to Outland and resurrect the dead Warlords as spirits, and we would end up going back to Outland again... This probably could've helped hint at Shadowlands.. but whatever... what's done is done.

    But in all seriousness, I'm still putting my money on 11.0 being about the Elementals.. and possibly hints at more void shenanigans with Iridikron.
    ...Not to mention that Thrall is the "Earth Warder" so it is surprising how he isn't involved at all.

  12. #14492
    Quote Originally Posted by Woggmer View Post
    ...Funny thing is, that was the original first concept for Warlords before it became an alternate timeline plot. It was even hinted at in War Crimes where Garrosh saw himself more like Arthas.. he was going to to go to Outland and resurrect the dead Warlords as spirits, and we would end up going back to Outland again... This probably could've helped hint at Shadowlands.. but whatever... what's done is done.

    But in all seriousness, I'm still putting my money on 11.0 being about the Elementals.. and possibly hints at more void shenanigans with Iridikron.
    ...Not to mention that Thrall is the "Earth Warder" so it is surprising how he isn't involved at all.
    I mean, Thrall is not the Earth Warder anymore, it's Ebyssian.

  13. #14493
    Quote Originally Posted by Woggmer View Post
    ...Funny thing is, that was the original first concept for Warlords before it became an alternate timeline plot. It was even hinted at in War Crimes where Garrosh saw himself more like Arthas.. he was going to to go to Outland and resurrect the dead Warlords as spirits, and we would end up going back to Outland again... This probably could've helped hint at Shadowlands.. but whatever... what's done is done.

    But in all seriousness, I'm still putting my money on 11.0 being about the Elementals.. and possibly hints at more void shenanigans with Iridikron.
    ...Not to mention that Thrall is the "Earth Warder" so it is surprising how he isn't involved at all.
    10.0 has already been all about the elements.

  14. #14494
    let's hope the 10.2 announcement is this week and not the next one

  15. #14495
    "No pirates" has the same energy as

    - No Allied Races in 7.3.5
    - Sylvanas didn't burn the Tree
    - Vulpera won't be an Allied Race
    - Sl is a customization expansion
    - Romancable Mediums
    - Blood Elves won't have blue eyes
    - Heritage Armour every .5 patch
    - Evokers won't have 3rd spec

  16. #14496
    Quote Originally Posted by Hitei View Post
    Because it's just the Cata problem but worse.

    One of Cata's biggest problems is that the entire world is stuck in Deathwing/Twilight invasion. Now imagine a reality in which Lordaeron is stuck in Azshara void incursion, and then you step over to upper Kalimdor and there's Yrel invading and Azshara's forces were defeated already, and then you go to Southern Kalimdor and Azshara's forces were defeated two years ago, and Yrel's forces were defeated already and some whole other thing is happening.

    You start off in the undead starting area and you're in a completely different time period three zones down, and by the time you actually finish zones the ones at the start are all completely out of date. And it also means you're either locked into nothing but revamp expansions for like the next 4-10 years, or it'll be a decade and half before they get around to some zones because there's other expansions spaced in.

    People were interested in Hyjal and Uldum because people had never been to Hyjal or Uldum. Not just because they were blocked off. You're not gonna get the same "omg I wonder what's behind here!?" feeling, both because this isn't 2005 anymore, and also because people know what is beyond there and are just waiting to see the new version of those zones, so them not being there is more of an annoyance than anything else. Everyone who doesn't give a shit about Lordaeron or Forsaken lore is just sort of screwed over for two entire years, not sitting at the closed Thandol Span giddy with excitement.

    What makes the original continents work so well is that they are collectively massive AND seamlessly cohesive. That you can just spawn in at Teldrassil and wander through a forest for 30 minutes and then across plains, and take a boat and end up on another continent and wander through the jungle and forests and end up in the human realm.

    You don't create that feeling by just being on a subsection of EK surrounded by totally nonsensical invisible walls blocking off undeveloped future content.

    It really has to be all at once, even one continent at a time is really pushing it.
    I have to disagree. The concept that it would be confusing to have areas set at different times is proven wrong by how that is already true within even singular zones. You can already fly around the Dragon Isles and see the Shattered Flame attack us when just a zone over we are in the process of integrating them. Or how the drakonid rebellion is still ongoing just down the hill of where Alexstrasza forged a peace.

    It would be strange to have EK or Kalimdor piecemeal over several expansions, but I honestly don't see what would be wrong with having say, the Plaguelands exist in a hypothetical limbo until 11.2 or whatever when we actually go there properly. So long as the expansion fully revamps the continent by the time it's done I think it should be fine. And that is even discounting zones that might not be revamped even with that, like Vashj'ir.
    The world revamp dream will never die!

  17. #14497
    Quote Originally Posted by Revamp Man View Post
    "No pirates" has the same energy as

    - No Allied Races in 7.3.5
    - Sylvanas didn't burn the Tree
    - Vulpera won't be an Allied Race
    - Sl is a customization expansion
    - Romancable Mediums
    - Blood Elves won't have blue eyes
    - Heritage Armour every .5 patch
    - Evokers won't have 3rd spec
    It'll probably end up like most of the ones you mentioned, technically accurate inside the context that was said in (e.g. no allied races in 7.3.5 "release" but 2 weeks later with the preorder, 3rd spec was specifically about 10.1 but came in 10.1.5, etc). So, depending on how you interpret the tweet and the tweet its replying to, maybe not the main theme for 11.0, but could definitely be one of the subplots later on in the expansion.

  18. #14498
    The Undying Teriz's Avatar
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    Quote Originally Posted by Woggmer View Post
    But in all seriousness, I'm still putting my money on 11.0 being about the Elementals.. and possibly hints at more void shenanigans with Iridikron.
    ...Not to mention that Thrall is the "Earth Warder" so it is surprising how he isn't involved at all.
    Yeah I don’t see 11.0 being entirely elemental based. If anything, it’s going to be Thrall using the elements against a threat.

  19. #14499
    Quote Originally Posted by Revamp Man View Post
    "No pirates" has the same energy as

    - No Allied Races in 7.3.5
    - Sylvanas didn't burn the Tree
    - Vulpera won't be an Allied Race
    - Sl is a customization expansion
    - Romancable Mediums
    - Blood Elves won't have blue eyes
    - Heritage Armour every .5 patch
    - Evokers won't have 3rd spec
    Pretty much. Feels like people are letting their personal bias get in the way of reasonable thinking here just because they don’t want to see pirates.

    If Qwik turned around and said “no world revamp” people here would be getting themselves worked up into a frenzy explaining how a world revamp is imminent.
    Last edited by Santandame; 2023-09-04 at 01:22 PM.

  20. #14500
    Guys pirates is out the window. MY ain't just gonna flat out lie like that

    It's for sure light vs void.

    Setting will either be avaloren or karesh.

    The events of the truce between the infinite and bronze next patch will start the domino effect of causing yrel to come to our timeline.

    The forsaken heritage will reintroduce the scarlet crusade once more to prep them joining forces with yrel's lightbound.

    That'll be team light....

    Team void will be iri, xal, and azshara.


    Both extremes will be dangerous and we'll be caught in the middle.

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