1. #15121
    Quote Originally Posted by Super Dickmann View Post
    Vyranoth's turn was collossaly retarded, if entirely expected. The Baine school of moral realization where your siblings drinking extract of old god is fine, but god forbid they destroy the artificial realm set up by your elements or ally with people you'd already hired.
    Eh, she was clearly on it only for getting revenge against the Titans order-fying some dragon eggs, which at least seems to vaguely be in line with whatever Idrikron's still up to. But he's pissed off whereever so who knows what he's up to, and Fyrak's clearly gone off the rails and doing stuff that's pointless to the whole end goal

    Surprisingly quick turnaround though, I thought there would have been one more case of "Fryak does something stupid against the Primalists plans" before she flipped sides. But Alextrasza at least going "yo stay here and help me try to do things better" is more progress than anything Fryak's done.

    In realising 'if it sucks, hit da bricks', she is one of the smarter villains. I suspect she won't stay on our side for long though and I'm pretty sure Odyn's going to get his inevitable come-upance around the same time

  2. #15122
    Quote Originally Posted by Dracullus View Post
    You are wrong, with knowledge points they can prevent you being "one man army" even better. And we would get total freedom to pick any profession we can, now it hurts to drop profession you invested countless hours in.

    That's my biggest wish for next expansion - account wide professions, reputations, unlocking transmog.
    So in your hypothetical, you are limiting account-wide KP to a single character's 2 profession worth? Why even bother with account-wide at that point?

  3. #15123
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    Quote Originally Posted by Hitei View Post
    So in your hypothetical, you are limiting account-wide KP to a single character's 2 profession worth? Why even bother with account-wide at that point?
    You don't lose your recipes or progress. And it doesn't have to be account-wide, if only way to earn knowledge will be quests on max level, it will be exactly as limiting at it is now.

  4. #15124
    Quote Originally Posted by Dracullus View Post
    You don't lose your recipes or progress. And it doesn't have to be account-wide, if only way to earn knowledge will be quests on max level, it will be exactly as limiting at it is now.
    Except for it discouraging interaction between players and incentivizing degenerative gameplay, like spamming evokers to 70 to farm KP so you can max every tree.

    If you don't want to lose recipes or progress, don't drop professions. There's basically no reason to do so besides longer alchemy consumable duration and wymrhole ports.

  5. #15125
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    Quote Originally Posted by Super Dickmann View Post
    Fyrakk though is surprisingly solid in this. Not retarded, not deviating from his character route, and for whatever reason I quite liked the line going on about how the druids of the flame don't need compensation since they just want to see things torched. A burning tree raid is what I had in mind for a BFA ending if it stuck to the Mists route, so it'd be a good aesthetic mix to avoid the Firelands repeat.
    I find Fyrak extremely retarded for some reason.

  6. #15126
    Tyr gets remade and sees the elemental influence on Azeroth including shamans
    He's more interested in studying than in anything else
    He sees the Tyr guard and decides to reforge them into drakonid with silver scales

  7. #15127
    There is a named and voiced Scarlet commander who gets away during the Heritage, so I assume she is teasing some future questline with them. Also reports to an unknown woman.

  8. #15128
    Quote Originally Posted by Hitei View Post
    Except for it discouraging interaction between players and incentivizing degenerative gameplay, like spamming evokers to 70 to farm KP so you can max every tree.

    If you don't want to lose recipes or progress, don't drop professions. There's basically no reason to do so besides longer alchemy consumable duration and wymrhole ports.
    I do not think that it would discourage interactions between players. It might even increase it. The vast majority of players would not level all professions. Hell, I do not think that there are a lot of players that even level their two professions.

    I do not think that it would affect Work Orders that much, because, let us be real, they are already dead.

    Account-wide progression is like account-wide quests and reputations. A necessary step for the health of the game. Because is such fun to level fishing in your fifth character, right? Or re-learn and find again those rare recipes, right?
    Do not take life too seriously. You will never get out of it alive.


  9. #15129
    Quote Originally Posted by Alanar View Post
    I find Fyrak extremely retarded for some reason.
    I mean, he is deliberately. He is a head first, brute force, morderhobo-goblin kinda guy. Evil for the sake of being evil, destroy for the sake of destruction.

  10. #15130
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    Quote Originally Posted by Hitei View Post
    If you don't want to lose recipes or progress, don't drop professions. There's basically no reason to do so besides longer alchemy consumable duration and wymrhole ports.
    Amazing advice. Do you react same way every time someone want QoL change? "Transmog tab? Pointless, just don't delete transmog you want to keep" xD.

    There are countless way to limit degenerate gameplay, it's just artificial obstacle from you.

  11. #15131
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    Quote Originally Posted by Dracullus View Post
    Amazing advice. Do you react same way every time someone want QoL change? "Transmog tab? Pointless, just don't delete transmog you want to keep" xD.

    There are countless way to limit degenerate gameplay, it's just artificial obstacle from you.
    What is considered "degrenerate gameplay" anyways.
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  12. #15132
    I think 10.3 could fit if 11.0 releases late Nov.

    The problem I have is this…

    10.2 is more likely releasing at the cusp of Blizzcon, so how would they announce 11.0 without us even know what 10.3 is about?

    I mean has that ever happened? An expansion announcement without us knowing how the current ends?

    They would have to announce 10.3 AND 11.0 at blizz, which doesn’t seem like something they would do

  13. #15133
    Quote Originally Posted by Well Done Steak View Post
    I think 10.3 could fit if 11.0 releases late Nov.

    The problem I have is this…

    10.2 is more likely releasing at the cusp of Blizzcon, so how would they announce 11.0 without us even know what 10.3 is about?

    I mean has that ever happened? An expansion announcement without us knowing how the current ends?

    They would have to announce 10.3 AND 11.0 at blizz, which doesn’t seem like something they would do
    10.3 may not be as related to 11.0 as we think, and/or its a large expansion (revamp) with many storylines.

    Or 10.2 is the last major patch, which isn't unlikely, and will be revealed tomorrow.

  14. #15134
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    Quote Originally Posted by Aeluron Lightsong View Post
    What is considered "degrenerate gameplay" anyways.
    I would guess something like fueling all knowledge from multiple chars into one tree. But honestly if I think about it, people who need stuff like that are doing exactly same mass alt leveling for splits.

  15. #15135
    Tomorrow's announcement is so close, I can taste it.

    - Emerald Dream! Gimme all those lovely little cosy nooks inside the dream!
    - Amirdrassil raid!
    - Druids for all races!
    - Paladins for all races (possibly kept for 10.2.5 though)!
    - Night Elf capital city!
    - Amazing transmog!
    - Resolution to the Primal Incarnates storyline!

    Predictions for the raid bosses:

    - Emerald Dream native creature(s) that's gone feral, stressed out by the invaders.
    - Some type of thicket with wild plants seeking to keep everyone out. Thorns, strangling vines, toxins, etc. Perhaps it's the tree itself lashing out at anybody in desperation.
    - A green dragon that has been corrupted in Fyrakk's vision, bursting with Shadowflame and twisted Life magic.
    - A Keeper of the Grove, perhaps with Dryads and stuff aiding it, turned by the living flame and now serving Fyrakk.
    - Some Druid of the Flame badass who's just pure fire and pure rage. Maybe a Night Elf or former dragon.
    - Possibly a manifestation of Death, inspired by the Night Elf souls and Ardenweald. Maybe some spirits turned bad and need to be cleansed from the tree?
    - Some unexpected type of event boss. Maybe a Moonwell or some shrine of Elune which just spouts out wild Life magic. A bit like the Dreamsurges.
    - Some ultimate manifestation of the Shadowflame, with emphasis on Shadow. Perhaps a being of the Void, just to remind us of that part of it.
    - Any remaining leaders of the Primalists and Druids of the Flame. Not sure who remains atm. They might be in charge of corrupting the tree and all wildlife around it.
    - Fyrakk himself, obviously. Perhaps we're being aided by Vyranoth in this one. Probably at the heart of the tree, up top or magically inside of it.

    I hope, dearly, that there will be some type of zone-specific feature involving herbs, fishing, or whatever. Something to really push us out into the pastures for some good old frolicking.

  16. #15136
    My one fear is that the raid takes place in the copy of the World Tree's capital city, and they design it as a raid first and foremost. So the layout gets fucked up similar to Dazar'alor and it isn't a well designed city if/when it gets transported to reality.

  17. #15137
    Quote Originally Posted by Worldshaper View Post
    Tomorrow's announcement is so close, I can taste it.

    - Emerald Dream! Gimme all those lovely little cosy nooks inside the dream!
    - Amirdrassil raid!
    - Druids for all races!
    - Paladins for all races (possibly kept for 10.2.5 though)!
    - Night Elf capital city!
    - Amazing transmog!
    - Resolution to the Primal Incarnates storyline!

    Predictions for the raid bosses:

    - Emerald Dream native creature(s) that's gone feral, stressed out by the invaders.
    - Some type of thicket with wild plants seeking to keep everyone out. Thorns, strangling vines, toxins, etc. Perhaps it's the tree itself lashing out at anybody in desperation.
    - A green dragon that has been corrupted in Fyrakk's vision, bursting with Shadowflame and twisted Life magic.
    - A Keeper of the Grove, perhaps with Dryads and stuff aiding it, turned by the living flame and now serving Fyrakk.
    - Some Druid of the Flame badass who's just pure fire and pure rage. Maybe a Night Elf or former dragon.
    - Possibly a manifestation of Death, inspired by the Night Elf souls and Ardenweald. Maybe some spirits turned bad and need to be cleansed from the tree?
    - Some unexpected type of event boss. Maybe a Moonwell or some shrine of Elune which just spouts out wild Life magic. A bit like the Dreamsurges.
    - Some ultimate manifestation of the Shadowflame, with emphasis on Shadow. Perhaps a being of the Void, just to remind us of that part of it.
    - Any remaining leaders of the Primalists and Druids of the Flame. Not sure who remains atm. They might be in charge of corrupting the tree and all wildlife around it.
    - Fyrakk himself, obviously. Perhaps we're being aided by Vyranoth in this one. Probably at the heart of the tree, up top or magically inside of it.

    I hope, dearly, that there will be some type of zone-specific feature involving herbs, fishing, or whatever. Something to really push us out into the pastures for some good old frolicking.
    I just want elune to finally make an appearance.

  18. #15138
    Quote Originally Posted by Dracullus View Post
    Amazing advice. Do you react same way every time someone want QoL change? "Transmog tab? Pointless, just don't delete transmog you want to keep" xD.
    Apples and oranges. Transmog serves an actual function in resolving an actual problem: that there is a very limited amount of bag/bank space and thousands of armor pieces and weapons.

    What problem are you having to drop professions you want to keep for? To pick up engineering so that you can wyrmhole to an old zone slightly faster? To pick up alchemy so you can save a small amount of gold on consumables? To get a negligible increase in rousing element drops of elemental mobs, or more cloth from humanoids? In the current design setup, there isn't any actual "I'm forced to drop professions I want to keep recipes for!" problem to be resolved. You not only have unprecedented access to the crafts of other professions, you also have unprecedented easy access to your own alt's professions.

    There are countless way to limit degenerate gameplay, it's just artificial obstacle from you.
    Lol. "We can figure out a way to try and fix the problem being created" doesn't make the problem artificial. The fact that you are now having to come up with some hypothetical secondary method to block generative gameplay caused by your suggestion should be a red flag that it's not an artificial obstacle.


    Throwing "QoL" doesn't just make a change good. A person could argue that there doesn't need to be different professions, or recipe acquisition, at all. You could just bundle all crafting in the entire game into a single "Crafting" menu where every player can make anything with the mats. That is convenience, what some might call a QoL change. That doesn't make it good gameplay design.

    There has never been less of a need for account-wide professions than there is right now in DF with the current systems.
    Last edited by Hitei; 2023-09-06 at 02:13 PM.

  19. #15139
    Quote Originally Posted by Cheezits View Post
    10.3 may not be as related to 11.0 as we think, and/or its a large expansion (revamp) with many storylines.

    Or 10.2 is the last major patch, which isn't unlikely, and will be revealed tomorrow.
    Only way .2 is the final patch is if 11.0 releases around Aug, which I don't see happening since a Nov release is near the 20th anni.
    Last edited by Well Done Steak; 2023-09-06 at 02:05 PM.

  20. #15140
    Quote Originally Posted by Super Dickmann View Post
    Vyranoth's turn was collossaly retarded, if entirely expected. The Baine school of moral realization where your siblings drinking extract of old god is fine, but god forbid they destroy the artificial realm set up by your elements or ally with people you'd already hired.

    Fyrakk though is surprisingly solid in this. Not retarded, not deviating from his character route, and for whatever reason I quite liked the line going on about how the druids of the flame don't need compensation since they just want to see things torched. A burning tree raid is what I had in mind for a BFA ending if it stuck to the Mists route, so it'd be a good aesthetic mix to avoid the Firelands repeat.
    my thoughts exactly, I'm more satisfied by the discourse of Fyrakk during the spying than during the cinematic that was released a few days ago.

    I don't like the fact that he pins the bathing into shadowflame on Iridikron when both Vyranoth and Iridikron sends him there

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