
Originally Posted by
Hitei
Eh.
Sure, Legion added BT timewalking, but DF has more timewalking availability than ever before AND has brought forward 14(?) dungeons into current M+ rotation.
Sure, Legion had Deaths of Chromie, but I think it's important to actually contextualize that. It's a fun scenario but it's really not any more content than Zskera was. It was a fun little scenario that was relatively quick and easy to get through.
The "best" iteration of Legion Assaults were still pretty minor content compared to Fyrakk + Elemental Storms + Surges + Rifts + events like Hunts, Dragonbane, and Feasts. The idea that Legion is winning on quality and quantity is pretty silly.
You point out that the quest chains in DF are very short, but actually the entire pre-insurrection Suramar campaign is only ~10 quests longer than the Sarkareth (Forbidden Reach + Zaralek) campaign, which is pretty lackluster given that Suramar was a primary zone whose whole thing was being a story rich campaign area. And consider that a zone like Stormheim has about 85 quests in its main storyline (and following faction bit) and like 15 side quests. A zone like Waking shores has about 80 quests in its main storyline and 45+ side quests.
I don't know how anyone can claim that the quality of additions in Legion was better in comparison. It's "new zone" was a repurposed, single environment scenario zone. People like to laude the class hall campaigns and I end up wondering if they only did 1 or 2, because a bunch of them copy paste each other from the very start (artifact acquisition) to through to the end, and most of them were basically just "look for this relatively unimportant nameless boss NPC". Most of them dispensed any actual sense of class connection really early on and were just sort of generic quest chains. Some were stand out, but most were really mid.
Even something like Mage Tower was copy pasted across specs to share resources, with fights that were really badly balanced between the different specs doing the encounter because they didn't bother to alter the mechanics to a significant degree to match spec capability.
I really enjoyed Legion's content, but it was very much the expansion that gave the illusion of more content while cutting a lot of corners and repurposing a lot of things to stretch content: a dungeon that was updated from an existing single-room dungeon, a dungeon that just reused the DH starting area, a patch zone that was a relatively featureless island from the expansion intro, an existing city that was copy pasted to a new location with a few updates, an extremely limited pool of weapon appearances and types with lots of iteration of the same model with modifications.
Meanwhile DF has just been throwing in more and more content, both in the traditional lanes like the above assaults and m+, and in the side activities and availabilities.
It's reallllly easy to just count raid bosses or number of dungeons and go "OMG LEGION WAS SO MUCH MORE!!!"
Until you look at all the DF zone events, and look at them re-adding Naxx gear in craftable form with its own little acquisition puzzle, and trading post for all sorts of new vanity items and unavailable reskins alongside an absolute ton of just randomly thrown in transmog unlocks out in the world, and re-adding all sorts of items lost in the Cata updates, and adding dragonriding races to old areas, and doing several concurrent story-impactful campaigns, and multiple heritage armor questlines, and all sorts of new racial customization options just willynilly, and class customizations, and doing major updates to holidays, and multiple major class reworks mid-expansion, and random small story quest lines for the Blues, or Baine, and holiday events like Secrets of Azeroth, and QoL systems like the ping or the ability to re-gear old low level alts that you haven't played for a while.
I'm all for people not liking DF if they just don't like DF or its themes or whatever. But you are kidding yourself if your argument is "it's lacking content" or "it's just giving the illusion of content but it's all empty". They are stuffing the absolute shit out of patches, they just aren't as focused on instances. A lot of DF things are "small", Fyrakk Assaults are small, the ping addition is small, more dragon riding races is small--until you step back and look at just how many small things are being put in and realize that DF is probably the single most content heavy expansion the game has ever had by a wide margin.