1. #16541
    Quote Originally Posted by Hitei View Post
    What would she even be the aspect of?
    I doubt she'd be an aspect but I'm guessing she will represent dragons that haven't really been represented until now, like proto dragons etc.

  2. #16542
    High Overlord RahEndymion's Avatar
    1+ Year Old Account
    Join Date
    Jan 2023
    Location
    Segmentum Solar
    Posts
    151
    Quote Originally Posted by Hitei View Post
    Sure, Legion added BT timewalking, but DF has more timewalking availability than ever before AND has brought forward 14(?) dungeons into current M+ rotation.
    I find it a little odd to claim this is good content and then go onto complain about copy & paste content in Legion? Reusing a bunch of dungeons, many of which are no more than 4 years old, is hardly diverse content.

    Quote Originally Posted by Hitei View Post
    The "best" iteration of Legion Assaults were still pretty minor content compared to Fyrakk + Elemental Storms + Surges + Rifts + events like Hunts, Dragonbane, and Feasts. The idea that Legion is winning on quality and quantity is pretty silly.
    Here you're including a bunch of 10.0 stuff and content from various patches against one piece of patch content. IF we're including expansion launch features, you have Suramar, world quests, artifact weapons, order halls, mage tower, legion assaults across broken iusles, broken shores and argus plus the introduction of major time walking throughout. There's a hell of a lot more variety and depth than any of the rare farms or various trivial and largely pointless open world attempts at content. Sure, hunts & feats were fun on launch but recolouring them and calling it a Fyrakk Assault isn't the diverse quality content you're making it out to be. LEt alone m+ was introduced for the first time in 7.0..

    Quote Originally Posted by Hitei View Post
    You point out that the quest chains in DF are very short, but actually the entire pre-insurrection Suramar campaign is only ~10 quests longer than the Sarkareth (Forbidden Reach + Zaralek) campaign, which is pretty lackluster given that Suramar was a primary zone whose whole thing was being a story rich campaign area. And consider that a zone like Stormheim has about 85 quests in its main storyline (and following faction bit) and like 15 side quests. A zone like Waking shores has about 80 quests in its main storyline and 45+ side quests.
    I have repeatedly said 10.0 was a good experience. I have no issue with quest lengths in release zones. My point was that a barren and feature deplete 10.1 and 10.2 is not made better by .5/.7 patches with incredibly short quest lines and a currency grind / vendor.

    Quote Originally Posted by Hitei View Post
    I don't know how anyone can claim that the quality of additions in Legion was better in comparison. It's "new zone" was a repurposed, single environment scenario zone. People like to laude the class hall campaigns and I end up wondering if they only did 1 or 2, because a bunch of them copy paste each other from the very start (artifact acquisition) to through to the end, and most of them were basically just "look for this relatively unimportant nameless boss NPC". Most of them dispensed any actual sense of class connection really early on and were just sort of generic quest chains. Some were stand out, but most were really mid.
    Compared to pretty much every quest other than the blue flight quest and Wrathion / Sebellian 10.0 quests, Legion's order hall quest lines were far more engaging and well put together. The entirety of the expansion had a far superior tone, atmosphere and general playability. The quests were engaging and their conceptual basis was strong. There were no 'WATCH YER NOSE FWIEND' quests..

    Quote Originally Posted by Hitei View Post
    Until you look at all the DF zone events, and look at them re-adding Naxx gear in craftable form with its own little acquisition puzzle, and trading post for all sorts of new vanity items and unavailable reskins alongside an absolute ton of just randomly thrown in transmog unlocks out in the world, and re-adding all sorts of items lost in the Cata updates, and adding dragonriding races to old areas, and doing several concurrent story-impactful campaigns, and multiple heritage armor questlines, and all sorts of new racial customization options just willynilly, and class customizations, and doing major updates to holidays, and multiple major class reworks mid-expansion, and random small story quest lines for the Blues, or Baine, and holiday events like Secrets of Azeroth, and QoL systems like the ping or the ability to re-gear old low level alts that you haven't played for a while.
    Trading post is not content. Purchasing a transmog with a currency you've earned by just playing other parts of the game isn't content. It's neat and I'd rather have it than not but content that does not make. Customization options are also not content. Yes, it's nice to be able to go and get a transmog that was previously not achievable from 15 years ago but to the vast majority of players that have left, this isn't content. You're looking at this through the lens of a player that is currently still subbed and happy.. It's literally survivorship bias. 'Well the bubonic plague is obviously not bad, I'm still here!' - Says Hitei, while their entire village dies around them.

    Quote Originally Posted by Hitei View Post
    I'm all for people not liking DF if they just don't like DF or its themes or whatever. But you are kidding yourself if your argument is "it's lacking content" or "it's just giving the illusion of content but it's all empty". They are stuffing the absolute shit out of patches, they just aren't as focused on instances. A lot of DF things are "small", Fyrakk Assaults are small, the ping addition is small, more dragon riding races is small--until you step back and look at just how many small things are being put in and realize that DF is probably the single most content heavy expansion the game has ever had by a wide margin.
    Firstly, again, I enjoyed 10.0. It was fun, there was a lot to do and despite some misgivings with thematic direction there was a lot of potential. But, approaching 10.2, it is lacking worthwhile content. There is a reason that over half of the active player base has abandoned the game between 10.0 and 10.1 and that certainly isn't because they were overwhelmed by the sheer quality and diversity of content lol.

    Yes, there are a lot of changes. They are doing things and they are doing them often. But, 10.1 launch was.. poor? The content was bad. Aberrus, while fun, was over and done with almost as soon as it landed and there really was nothing else. Zaralekk is an awful zone and offers very few reasons to log in. Virtually all of the open world things you have mentioned are in one way or another a variation of a legion assault, just worse.

    How you can say DF is content heavy when even BFA gave more is beyond me. Being better than Shadowlands is about all that DF has going for it and at this rate, the only title it looks like it will actually take is the lowest ever recorded MAUs in the franchise history.

    Perhaps, if there genuinely s a 10.3, that will change. Perhaps there will be more content or something a little more significant than the uninspired looking 10.2.

    Until then, DF does not really compare to Legion favourably whatsoever.
    Last edited by RahEndymion; 2023-09-10 at 11:35 AM.

  3. #16543
    https://twitter.com/keyboardturn/sta...12183075164541

    These are some really good looking tier sets. (more in the link above)


    This one is supposed to be a bugged version without the crop top. That means the crop top is a separate part of it? Like the poster says though, I hope they make both available, with some fixes of course, like the creases under the breasts compared to the first "non-bugged" one.

  4. #16544
    Quote Originally Posted by Sondrelk View Post
    They don't seem to know about Tyrs experiments on dragons in general. How Galakrond was seemingly created by one of Tyrs experiments, how he kept Proto-dragons imprisoned in order to run experiments on magic infusion.
    Eh, Galakrond was explicitly a mistake and failure that wasn't supposed to go like that. That just means he's fallible, which isn't really news.

    Not throwing experimental specimens into the general population is not exactly "shady", either.

    I'm just not seeing it.

  5. #16545
    Scarab Lord Lady Atia's Avatar
    7+ Year Old Account
    Join Date
    Nov 2015
    Location
    The Rumour Tower
    Posts
    4,011
    Quote Originally Posted by Xilurm View Post
    https://twitter.com/keyboardturn/sta...12183075164541

    These are some really good looking tier sets. (more in the link above)


    This one is supposed to be a bugged version without the crop top. That means the crop top is a separate part of it? Like the poster says though, I hope they make both available, with some fixes of course, like the creases under the breasts compared to the first "non-bugged" one.
    Interesting enough, there is a 7th recolour for this set. Maybe a reward for the fated style raid content down the line? Or they use the 7th as elite colour for season 4?

  6. #16546
    Quote Originally Posted by Hitei View Post
    Eh.

    Sure, Legion added BT timewalking, but DF has more timewalking availability than ever before AND has brought forward 14(?) dungeons into current M+ rotation.
    Sure, Legion had Deaths of Chromie, but I think it's important to actually contextualize that. It's a fun scenario but it's really not any more content than Zskera was. It was a fun little scenario that was relatively quick and easy to get through.

    The "best" iteration of Legion Assaults were still pretty minor content compared to Fyrakk + Elemental Storms + Surges + Rifts + events like Hunts, Dragonbane, and Feasts. The idea that Legion is winning on quality and quantity is pretty silly.

    You point out that the quest chains in DF are very short, but actually the entire pre-insurrection Suramar campaign is only ~10 quests longer than the Sarkareth (Forbidden Reach + Zaralek) campaign, which is pretty lackluster given that Suramar was a primary zone whose whole thing was being a story rich campaign area. And consider that a zone like Stormheim has about 85 quests in its main storyline (and following faction bit) and like 15 side quests. A zone like Waking shores has about 80 quests in its main storyline and 45+ side quests.

    I don't know how anyone can claim that the quality of additions in Legion was better in comparison. It's "new zone" was a repurposed, single environment scenario zone. People like to laude the class hall campaigns and I end up wondering if they only did 1 or 2, because a bunch of them copy paste each other from the very start (artifact acquisition) to through to the end, and most of them were basically just "look for this relatively unimportant nameless boss NPC". Most of them dispensed any actual sense of class connection really early on and were just sort of generic quest chains. Some were stand out, but most were really mid.

    Even something like Mage Tower was copy pasted across specs to share resources, with fights that were really badly balanced between the different specs doing the encounter because they didn't bother to alter the mechanics to a significant degree to match spec capability.

    I really enjoyed Legion's content, but it was very much the expansion that gave the illusion of more content while cutting a lot of corners and repurposing a lot of things to stretch content: a dungeon that was updated from an existing single-room dungeon, a dungeon that just reused the DH starting area, a patch zone that was a relatively featureless island from the expansion intro, an existing city that was copy pasted to a new location with a few updates, an extremely limited pool of weapon appearances and types with lots of iteration of the same model with modifications.

    Meanwhile DF has just been throwing in more and more content, both in the traditional lanes like the above assaults and m+, and in the side activities and availabilities.

    It's reallllly easy to just count raid bosses or number of dungeons and go "OMG LEGION WAS SO MUCH MORE!!!"

    Until you look at all the DF zone events, and look at them re-adding Naxx gear in craftable form with its own little acquisition puzzle, and trading post for all sorts of new vanity items and unavailable reskins alongside an absolute ton of just randomly thrown in transmog unlocks out in the world, and re-adding all sorts of items lost in the Cata updates, and adding dragonriding races to old areas, and doing several concurrent story-impactful campaigns, and multiple heritage armor questlines, and all sorts of new racial customization options just willynilly, and class customizations, and doing major updates to holidays, and multiple major class reworks mid-expansion, and random small story quest lines for the Blues, or Baine, and holiday events like Secrets of Azeroth, and QoL systems like the ping or the ability to re-gear old low level alts that you haven't played for a while.

    I'm all for people not liking DF if they just don't like DF or its themes or whatever. But you are kidding yourself if your argument is "it's lacking content" or "it's just giving the illusion of content but it's all empty". They are stuffing the absolute shit out of patches, they just aren't as focused on instances. A lot of DF things are "small", Fyrakk Assaults are small, the ping addition is small, more dragon riding races is small--until you step back and look at just how many small things are being put in and realize that DF is probably the single most content heavy expansion the game has ever had by a wide margin.
    Preach, brother.
    Dragonflight 100% doesn’t have the thematic drive of Legion, but compared to any expansion ever, it has the most content, quality and quantity, ever. Full stop.
    Anyone trying to argue otherwise is biased, again, imo, probably due to a lack of urgency to play content due to theme.

  7. #16547
    Quote Originally Posted by Lady Atia View Post
    Interesting enough, there is a 7th recolour for this set. Maybe a reward for the fated style raid content down the line? Or they use the 7th as elite colour for season 4?
    the set of the last season of an expansion is usually a recolor of the one from the previous season, so what you say it's not impossible.

  8. #16548
    Quote Originally Posted by Hitei View Post
    What would she even be the aspect of?
    How funny would it be if they make her the aspect of life since they already have 2 of those.

    Though considering what Tyr intended for the Silver Aspect, she could be the aspect of Peace, or honestly she shouldn't have a theme at all. Who cares what the Titans would assign her responsibility, certainly not her.

  9. #16549
    Quote Originally Posted by RahEndymion View Post
    I find it a little odd to claim this is good content and then go onto complain about copy & paste content in Legion? Reusing a bunch of dungeons, many of which are no more than 4 years old, is hardly diverse content.
    And yet you keep talking up timewalking.

    Here you're including a bunch of 10.0 stuff and content from various patches against one piece of patch content. IF we're including expansion launch features, you have Suramar, world quests, artifact weapons, order halls, mage tower, legion assaults across broken iusles, broken shores and argus plus the introduction of major time walking throughout. There's a hell of a lot more variety and depth than any of the rare farms or various trivial and largely pointless open world attempts at content. Sure, hunts & feats were fun on launch but recolouring them and calling it a Fyrakk Assault isn't the diverse quality content you're making it out to be. LEt alone m+ was introduced for the first time in 7.0..
    Yes, but do you notice now how your list of the entirety of Legion content isn't even as much as what I listed for the 10-10.1.x series of DF?

    Legion has Suramar, but lauch DF has more story and zone quests than Legion base zones, Suramar AND Order halls put together. Legion has WQ, but DF has them too. Legion has Artifact Weapons, but DF introduced longer term, significantly more meaningful progression to professions and makes artifact appearances look like a joke. As already discussed, Assaults "across broken isles" is nothing compared to the DF world content, Broken shore and Argus together are probably comparable in quest and activity content to Reach and Zaralek, so the Dream zone is just widening the gap, every "major time walking" introduction in Legion is in DF and more.

    There's objectively not more variety and depth here, because nearly every feature and piece of content in Legion is also in DF plus more.


    I have repeatedly said 10.0 was a good experience. I have no issue with quest lengths in release zones. My point was that a barren and feature deplete 10.1 and 10.2 is not made better by .5/.7 patches with incredibly short quest lines and a currency grind / vendor.

    Compared to pretty much every quest other than the blue flight quest and Wrathion / Sebellian 10.0 quests, Legion's order hall quest lines were far more engaging and well put together.
    If you're complaining about DF quest lines being "incredibly short" and "currency grind" then I don't know why you're trying to frame Artifact Weapons as a notable content feature, or pretend that the tiny addition of insurrection, or later stage class hall campaigns were not exactly that. Legion's order hall quest lines were a joke they couldn't even bother to develop different ones for each class, and as already explained, most of them are totally pointless "fight the legion under X leader" questlines that go nowhere.

    The entirety of the expansion had a far superior tone, atmosphere and general playability. The quests were engaging and their conceptual basis was strong. There were no 'WATCH YER NOSE FWIEND' quests..
    Dipping into baseless subjectivity is not helping you're argument that there's more content.

    Trading post is not content. Purchasing a transmog with a currency you've earned by just playing other parts of the game isn't content. It's neat and I'd rather have it than not but content that does not make. Customization options are also not content. Yes, it's nice to be able to go and get a transmog that was previously not achievable from 15 years ago but to the vast majority of players that have left, this isn't content.
    Lol, but unlocking a static power tree with currency you've earned by just playing other parts of the game somehow counts as content when you're floundering for things Legion had? You're disparaging the Naxx recipe unlock process as "not content", and disparaging "rare farms or various trivial and largely pointless open world content" as not worth counting, but unironically pretending that Legion Assaults are a major content feature?


    You're looking at this through the lens of a player that is currently still subbed and happy.. It's literally survivorship bias. 'Well the bubonic plague is obviously not bad, I'm still here!' - Says Hitei, while their entire village dies around them.

    Firstly, again, I enjoyed 10.0. It was fun, there was a lot to do and despite some misgivings with thematic direction there was a lot of potential. But, approaching 10.2, it is lacking worthwhile content. There is a reason that over half of the active player base has abandoned the game between 10.0 and 10.1 and that certainly isn't because they were overwhelmed by the sheer quality and diversity of content lol.

    Yes, there are a lot of changes. They are doing things and they are doing them often. But, 10.1 launch was.. poor? The content was bad. Aberrus, while fun, was over and done with almost as soon as it landed and there really was nothing else. Zaralekk is an awful zone and offers very few reasons to log in. Virtually all of the open world things you have mentioned are in one way or another a variation of a legion assault, just worse.

    How you can say DF is content heavy when even BFA gave more is beyond me. Being better than Shadowlands is about all that DF has going for it and at this rate, the only title it looks like it will actually take is the lowest ever recorded MAUs in the franchise history.
    I'm looking at this through the lens of actually tallying up what content was added. The person with a bias here is you my "N-no, Zaralek and all the stuff in it doesn't count because I did Aberrus and then left!!!" friend.

    I can say DF is content heavy by objectively looking at what was added in each expansion, instead of having to back-pedal to arguments like "but I don't like that content!" or "But players leave in the middle of expansions like they have since WoD so it somehow has less content!". It should be a bright red flag for you that you're having to try and discount or outright ignore things added while desperately padding Legion content with lines like "every zone" for Legion Assaults and painful attempts to shift this discussion to an argument of subjective personal enjoyment.

    Until then, DF does not really compare to Legion favourably whatsoever
    DF can end after 10.2 and it's still going to objectively have had more content in everything but raid/dungeon amount. But I guess continue to placate yourself with excuses and ignore the factual information by goal post shifting to "but DF is worse because I like Legion's atmosphere and tone better!" and appealing to guesses at player count.
    Last edited by Hitei; 2023-09-10 at 01:17 PM.

  10. #16550
    Quote Originally Posted by Hitei View Post
    What would she even be the aspect of?
    She can be the Aspect of Friendship! Jokes aside, I said it ages ago but before DF there was a like dropped about "other voices at the table". We know we're recruiting the netherdrakes and Storm drake's so she can be the proto-drake representative. We're starting to see these other voices included now.

    Actually, did it ever say how the Incarnates got their empowerment? Or is that what will probably be saved for the book
    Quote Originally Posted by Greyscale View Post
    But then again, in the story, we're pretty brutal murder machines and not really "strategical assets". Just send us in and we'll murder everything in our way!
    So I guess the solution here is simple - we'll murder everyone.

  11. #16551
    Quote Originally Posted by Zaganite View Post
    She can be the Aspect of Friendship! Jokes aside, I said it ages ago but before DF there was a like dropped about "other voices at the table". We know we're recruiting the netherdrakes and Storm drake's so she can be the proto-drake representative. We're starting to see these other voices included now.

    Actually, did it ever say how the Incarnates got their empowerment? Or is that what will probably be saved for the book
    One would assume just from the innate elemental powers of the world rather than it being some specific thing like the Aspects went through.

  12. #16552
    I'm disappointed about the story they've decided to tell with Vyranoth. They have a couple of good ideas and good visual deisgns for the antagonists then just give up on telling something interesting with the characters...

    I know that WoW main story and narration has never been mind blowing but this is a bit too much for my taste. It's on par with Warlords of Draenor, wvere I will get sucked into "they could have done the story this way with these characters..." for a few years.

  13. #16553
    Quote Originally Posted by Skildar View Post
    I'm disappointed about the story they've decided to tell with Vyranoth. They have a couple of good ideas and good visual deisgns for the antagonists then just give up on telling something interesting with the characters...

    I know that WoW main story and narration has never been mind blowing but this is a bit too much for my taste. It's on par with Warlords of Draenor, wvere I will get sucked into "they could have done the story this way with these characters..." for a few years.
    A powerful female character with many minions, working for a guy with cosmic machinations? Whom she rejects at a point that makes sense for her character? Well, they've never done that before...

    Side note: Now that I realized how much Vyranoth looks like the Winter Queen I can't unsee it. It's like Ellisande & Talanji all over again.

  14. #16554
    Quote Originally Posted by Luck4 View Post
    This information coming from you makes everything more exciting.

    Regardless of a World Revamp in 11.0, this large amount of stuff makes me think 11.0 will be a huge deal.
    It'll be interesting to see how much of it gets a use in 11.0 or how much of it just ends up being a graphical refresh of existing assets that get used at some point (tm). The two are not necessarily connected.

    Side-tangent, an interesting connection is how much of it connects to 'eachother' through texture reuse, e.g. most of the human assets we've seen (farm, frontier inn, goldshire inn, barn, hearthstone tavern, 10.0 human walls/towers) have connections to eachother all the way back to the Arathi BG revamp human buildings in 8.1.

  15. #16555
    High Overlord RahEndymion's Avatar
    1+ Year Old Account
    Join Date
    Jan 2023
    Location
    Segmentum Solar
    Posts
    151
    Quote Originally Posted by Hitei View Post
    And yet you keep talking up timewalking.
    As something that was included versus putting reused content on some sort of pedestal.

    Quote Originally Posted by Hitei View Post
    Yes, but do you notice now how your list of the entirety of Legion content isn't even as much as what I listed for the 10-10.1.x series of DF?
    Yes, but your list includes 10.0 open world content that are all completable events taking no longer than 10 mins. Yes, each zone has it's own flavour of hunt/feast/so on but there is nobody, other than you, who seems to regard that as somehow substantial content.

    Quote Originally Posted by Hitei View Post
    Legion has Suramar, but lauch DF has more story and zone quests than Legion base zones, Suramar AND Order halls put together. Legion has WQ, but DF has them too. Legion has Artifact Weapons, but DF introduced longer term, significantly more meaningful progression to professions and makes artifact appearances look like a joke. As already discussed, Assaults "across broken isles" is nothing compared to the DF world content, Broken shore and Argus together are probably comparable in quest and activity content to Reach and Zaralek, so the Dream zone is just widening the gap, every "major time walking" introduction in Legion is in DF and more.
    Except it objectively does not. Legion had over a thousand more quests at this stage than Dragonflight does now..

    Quote Originally Posted by Hitei View Post
    There's objectively not more variety and depth here, because nearly every feature and piece of content in Legion is also in DF plus more.
    That's objectively false. There is not more content in Dragonflight given Legion shipped with about 30% more quests, has more dungeon and raid encounters plus Suramar, Broken Shore and Argus. You're being quite disingenuous lol.

    Quote Originally Posted by Hitei View Post
    If you're complaining about DF quest lines being "incredibly short" and "currency grind" then I don't know why you're trying to frame Artifact Weapons as a notable content feature, or pretend that the tiny addition of insurrection, or later stage class hall campaigns were not exactly that. Legion's order hall quest lines were a joke they couldn't even bother to develop different ones for each class, and as already explained, most of them are totally pointless "fight the legion under X leader" questlines that go nowhere
    I said the current .5 and .7 patches are like that.. Legion order halls are far superior to any .5 or .7 patch content we have received in this expansion and I am genuinely amused that you seem to think they're not. Artifact weapons were grindy, sure, but I am not against a grind. I have made 0 case against grindy systems other than that .5/.7 currencies and vendors are boring and uninspired. Which they are.

    Quote Originally Posted by Hitei View Post
    Dipping into baseless subjectivity is not helping you're argument that there's more content.
    Something being subjective doesn't make it baseless. But you're right, those things being true is not indicative of volume of content as much as it is the quality of content.

    Quote Originally Posted by Hitei View Post
    Lol, but unlocking a static power tree with currency you've earned by just playing other parts of the game somehow counts as content when you're floundering for things Legion had? You're disparaging the Naxx recipe unlock process as "not content", and disparaging "rare farms or various trivial and largely pointless open world content" as not worth counting, but unironically pretending that Legion Assaults are a major content feature?
    If that satatic power tree has game changing effects then yes, certainly, that's content. Much more so than 'I visited Stormwind and now I have a cosmetic item' obviously. I am saying you cannot compare with honesty Forbidden Reach and Legion various assaults because, at least in the Broken Shores, they were FAR more involved and thematic.

    Quote Originally Posted by Hitei View Post
    I'm looking at this through the lens of actually tallying up what content was added. The person with a bias here is you my "N-no, Zaralek and all the stuff in it doesn't count because I did Aberrus and then left!!!" friend.
    Zaralekk is almost universally hated.. It is barren and has literally one attempt at a dynamic world event, a few dragon riding glyphs and the most misguided side game ever included in a patch. Comparing that with 7.1/7.2/7.3 is truly laughable.

    Quote Originally Posted by Hitei View Post
    I can say DF is content heavy by objectively looking at what was added in each expansion, instead of having to back-pedal to arguments like "but I don't like that content!" or "But players leave in the middle of expansions like they have since WoD so it somehow has less content!". It should be a bright red flag for you that you're having to try and discount or outright ignore things added while desperately padding Legion content with lines like "every zone" for Legion Assaults and painful attempts to shift this discussion to an argument of subjective personal enjoyment.
    You can, you have and you are outright wrong. Objectively.

    Legion has more quests, more dungeons, more raids and even added a battleground let alone mage tower and open world events and the introduction of various systems still in use today. There is pretty much no metric where Dragonflight is numerically superior in any form of content aside from 15 min open world 'events' and even then, Legion is barely far behind.

    Quote Originally Posted by Hitei View Post
    DF can end after 10.2 and it's still going to objectively have had more content in everything but raid/dungeon amount. But I guess continue to placate yourself with excuses and ignore the factual information by goal post shifting to "but DF is worse because I like Legion's atmosphere and tone better!" and appealing to guesses at player count.
    There are no goal posts being shifted. I am very much entitled to an opinion whether or not it directly supports the fact that Legion had more content.

    Legion, objectively has more content, especially if DF ended with 10.2. It would be sitting on 1006 more quests, 4 more dungeons, 1 more raid, 1 more battleground, 1 more max level zone, mage tower, artifact weapons, order halls and so on.

    You are actually just wrong buddy.

  16. #16556
    I thought we decided to stop filling the thread with stuff focusing on the past/comparisons between expansions?

    Quote Originally Posted by Mods
    This thread isn't about the lore of previous expansions such as BfA or Shadowlands, it's about discussing future content patches and expansions. The lore of possible future content would be relevant, but let's keep it on-topic and not keep mining for previous controversy.

  17. #16557
    Quote Originally Posted by Skildar View Post
    I'm disappointed about the story they've decided to tell with Vyranoth. They have a couple of good ideas and good visual deisgns for the antagonists then just give up on telling something interesting with the characters...

    I know that WoW main story and narration has never been mind blowing but this is a bit too much for my taste. It's on par with Warlords of Draenor, wvere I will get sucked into "they could have done the story this way with these characters..." for a few years.
    Honestly, it's pretty much what I'm expecting it to go.

    I'd be more intrigued and shocked if they killed off Vyranoth and Iridikron ends up imbuing the other incarnate dragons with void like powers like what happened with Fyrakk with the Shadowflame. Trading away their freedom from the Titans and Order only to be subjugated and turned into servants of the Void.

    Unlike Sylvanas who is an iconic character in WoW's history, Vyranoth has only been included in WoW since the beginning of DF and we don't know much about her other than she's some what of a cold-hearted dragon.

  18. #16558
    Elemental Lord
    7+ Year Old Account
    Join Date
    May 2016
    Location
    Poland
    Posts
    8,701
    Did we figure out what Arcane Forge in Valdrakken was for in PTR? Cause it just appeared on live servers and something is happening in 2 hours 30 minutes.

  19. #16559
    High Overlord RahEndymion's Avatar
    1+ Year Old Account
    Join Date
    Jan 2023
    Location
    Segmentum Solar
    Posts
    151
    Quote Originally Posted by Woggmer View Post
    cold-hearted dragon.
    Genuinely laughed.

    I doubt Vyranoth will die during this expansion and I guess if she makes it to 11.0 she's probably safe for a while.

    If there is a 10.3 though I think there is a very real chance she will sacrifice herself to save the heroes.

  20. #16560
    Quote Originally Posted by Dracullus View Post
    Did we figure out what Arcane Forge in Valdrakken was for in PTR? Cause it just appeared on live servers and something is happening in 2 hours 30 minutes.
    Probably the Mimirons Jumpjet secret now in hindsight. Get all three pieces, then make it into a mount.

    - - - Updated - - -

    Quote Originally Posted by huth View Post
    Eh, Galakrond was explicitly a mistake and failure that wasn't supposed to go like that. That just means he's fallible, which isn't really news.

    Not throwing experimental specimens into the general population is not exactly "shady", either.

    I'm just not seeing it.
    A failed experiment is still an experiment though. It still shows that Tyr always had plans for the Proto-dragons. Plans which might not be going according to plan ny the time he is revived.

    Him not letting his failures run free isn't necessarily all that it's cracked up to be if he figures the aspects are failures.
    The world revamp dream will never die!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •