Why would they do a partial revamp when the main draw of a world revamp would be to be able to have content just in the revamped zones, and tell stories centered around the revamped zones?
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Didn't he state that he tried infusing them with even more elemental magic to see what would happen?
You are probably right though. Still, hard to say for sure until we learn specifically what happened to he Incarnates to make them so much stronger than other elemental Proto-dragons.
The world revamp dream will never die!
Last edited by Cheezits; 2023-09-11 at 05:30 PM.
How so? Most assets have been revamped in some form ever since WoD solidified the new art direction.
Legion and BfA gave us all we could need for Nelf areas for instance.
Most old world areas don't use many assets like what we see anyways. Mostly environmental assets like trees. As well as being in need of texture updates to grass and the skybox.
You also have to remember that we are unlikely to see much of the new assets anyways. We don't see any new assets for whatever backside of Azeroth for instance, so by your logic that cannot happen unless it's half silver moon, half Stormwind.
The world revamp dream will never die!
I think for certain they have landscape assets for:
- Tanaris, Uldum, and Silithus (mix of assets from various newer desert zones such as Vol'dun and Thaldraszus). Silithus only needs minor tweaking at this point.
- Ahn'Qiraj (could probably be torn down, but Ny'alotha assets fit).
- Thousand Needles, Desolace, and Stonetalon Mountains (various zones like The Waking Shores, Vol'dun, etc).
- Feralas and Un'goro (Val'sharah and so on).
- Mulgore (Ohn'ahran Plains).
- The Barrens (updated WSG).
- Dustwallow Marsh (Nazmir).
- The Barrens, Durotar, and Orgrimmar (updated WSG, The Waking Shores, etc).
- Azshara (Nazjatar, Drustvar, etc)
- Ashenvale, Darkshore, Felwood, Mount Hyjal (Val'sharah, The Emerald Dream, updated WSG, etc).
- Winterspring (Azure Span etc).
- Moonglade (bits and pieces of the Emerald Dream, Val'sharah, etc).
- Echo Isles (Zandalar etc).
- Azuremyst and Bloodmyst (AU Draenor, Argus, etc).
Cities, villages and temples are pretty "simple" using a mix of assets from Highmountain, Nazjatar, updated WSG, Zandalar, Argus, AU Draenor, etc.
It's also useful to remember that the Alpha/Beta for the expansion itself will probably include a ton of assets. The whole team might've switched over from Dragonflight at that point, while 12.0 is in preproduction.
So the final pieces of the puzzle are probably yet to reveal themselves.
If they did indeed scrap a Barrens Warfront and salvage its assets in the updated WSG, then it is probable they have even more Barrens/Orgrimmar/Durotar assets that weren't used yet. After all, the Warfronts in Darkshore and Desolace featured enough for entire zones and their cities.
Last edited by Worldshaper; 2023-09-11 at 06:01 PM.
The small pool of assets we have access to do nothing to indicate the scope of whatever it is. This is like seeing "maw_dev", "tower_dev" and concluding that the "available assets" suggest the 9.0 expansion is going to be a tower continent.
Of course there's a slew of models hidden away--the majority of models for the entire 11.0 expansion are hidden away beyond our access, just like they are with every other expansion. We're looking a a couple dozen models that for whatever reason have been stuck in the current version files out of the hundreds and hundreds of object model files that are going to be used in 11.0
Last edited by Hitei; 2023-09-11 at 06:08 PM.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
Last edited by Makabreska; 2023-09-11 at 06:38 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
I think the Human/Stormwind stuff is easy to pull of because it is the same buildings and architecture that they've used before.
Horde is a different story because Orgrimmar went through a complete makeover by the time Cata rolled in. The buildings went from wooden and clay structures to more metallic constructs by the time Garrosh took over... And considering that Sylvanas isn't the leader anymore, the Forsaken might change up their architecture as well to match with the Desolate Council. Trolls might go through some changes as well now that they have an established connection to Zandalar.
The only Horde buildings for a revamp that are probably stay the same as before are Tauren. The only ones I'm unsure of are Blood Elves (they haven't had their stuff updated ages and have been using building assets as far back as TBC.) and Goblins (I'm even less sure of)
Scarlet Crusade RAID, it's about the damn time.
I also would like to see quests, dungeons, scenarios, etc; giving more context to cosmic planes, cosmic threats, and their leaders. Think about the Xal'atath build-up, which happened on a minor scale.
We don't know a single Voidlord name, nor the status quo of the Disorder pantheon, and why they allowed an entity from another cosmic pantheon to take control of nearly all demons.
We need more context!
Scarlet Crusade raid would be fun for sure. Not sure where it would be though. Maybe in the deepest part of Stratholme somehow.
Stomrwind Vault is another instance that might be difficult, but would be cool to have. Maybe with an Undercroft raid beneath Orgrimmar to balance things out.
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Actually. Maybe if you make Stormwind Vault and The Undercroft both dungeons, and have the entrance slightly outside Stormwind and Orgrimmar for the opposite faction. Would be a cool callback to The Stockade and Ragefire Chasm without having to make it annoying for opposite faction players to literally get inside the main faction hub.
The world revamp dream will never die!
I'd say a lot of the angles are more severe. Not just the underbite but also the snout is very different with a more pronounced browbone and a very different shape. I think the "disney" thing comes to it looking more like a plushie in that it is just softer. Also there is the question of why not make a greater effort to stay true to the original. Because the trophy shot definitely looks a lot closer to the vanilla version.
I would guess it's more the lack of depth and the spatial homogenity of the head. Makes the horns seem "tacked on", which i suppose they kind of are due to the customisability.
The colors too are simpler and more "unnatural" somehow.
Can't say i find it hard to understand what is being said.
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Dimensius the all devouring is the void lord that ate Ka'resh, the ethereal homeworld.
But honestly void lord names are weird, absences shouldn't have names, especially if they haven't even manifested.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.