1. #17081
    WoW needs a more immersive character creation screen. Current one just looks like your standard low budget mobile experience.

  2. #17082
    Quote Originally Posted by Xilurm View Post
    WoW needs a more immersive character creation screen. Current one just looks like your standard low budget mobile experience.
    I think that has more to do with the average mobile experience stealing the WoW template, rather than WoW being out of ideas.
    The world revamp dream will never die!

  3. #17083
    Quote Originally Posted by Arafal View Post
    Spoiler: 



    Old head was more narrow and saggy, with a softer jawline, rougher and more visible scales and narrow/more delicate looking horns, there's also the underbite and goofy teeth.

    Whereas the new head looks like a scaly version of the chad meme.
    More noticeable seems to be the elongated sleeker headshape compared to the old model.
    The new one seems more bulbous as if to mimic "kawaii" sort of relations between the parts, while failing to look, eh, dragon-y in earnest.

    Quote Originally Posted by Luck4 View Post
    Yeah, I forgot about this one, but he's dead. We need to learn more about the ones supposedly we'll see and fight in future expansions.
    He didn't die, we banished his manifestation.
    The real void lords reside in the void, at best they can manifest parts of themselves temporarily (which is what happened on Ka'resh, scouring it of all life and creating the ethereals, just by truly entering reality for a moment).
    It's like they try to pry their fingers into reality and we just push those fingers back into rhe void by "killing" his manifestation.

    We do need to learn more, but frankly with all the cosmic shit so far they've failed to really give it personality and identity.

    One thing that might help is to i.e. make chaos "pantheon-less" to underline their lack of order, while keeping the void lords undistinguishable and nameless unless they manifest outside the void (thus becoming "something" and being nameable).
    Last edited by loras; 2023-09-13 at 04:01 PM.
    This is a signature of an ailing giant, boundless in pride, wit and strength.
    Yet also as humble as health and humor permit.

    Furthermore, I consider that Carthage Slam must be destroyed.

  4. #17084
    Quote Originally Posted by Xilurm View Post
    WoW needs a more immersive character creation screen. Current one just looks like your standard low budget mobile experience.
    It also needs to load quite fast, almost immediate, since you can switch between characters quickly. So if anything, it will probably be unified in the future for all races, as they add more of them.

  5. #17085
    The Lightbringer Lady Atia's Avatar
    7+ Year Old Account
    Join Date
    Nov 2015
    Location
    The Rumour Tower
    Posts
    3,951
    Quote Originally Posted by Xilurm View Post
    WoW needs a more immersive character creation screen. Current one just looks like your standard low budget mobile experience.
    I mean, it's a character creation screen - that thing is supposed to be functional, NOT "immersive". And they just revamped it what, 2 expansions ago? It looks modern and that's good lol.

  6. #17086
    Quote Originally Posted by Well Done Steak View Post
    The Thanos in me wants everything balanced as all things should be. So we need a clothie, mail, and plate class to have 4 for each type across the board.

    I think bard for cloth, mech pilot (tinker) for mail, and battle-mage for plate would just about cover it and cover the most popular missing archetypes for wow.

    I say mech pilot because I believe in order for engineering to coexist with a tinker-esq class it needs to focus on piloting a mech.

    Enh and fdk don't really cover the battle mage archetype since they don't manipulate arcane magic, arcane is what puts the mage in battle mage, teleporting across the battle field, conjuring floating magic weapons, buffing themselves and allies, etc.

    I see 4 specs for it already, two handed fire spec, duel wield frost /fire spec, frost tanking spec, and an arcane 1 hander / off hand weapon melee support spec.
    I'd put Battle-Mage in cloth and bump up the other two. Bards using medium armour is a common trope, and the tinker could be running around in some sort of powered exoskeleton which is basically plate equivalent. Mages in plate is something typically reserved more for BBEGs.

  7. #17087
    The Insane Raetary's Avatar
    7+ Year Old Account
    Join Date
    Aug 2015
    Location
    Base Camp
    Posts
    19,701
    Quote Originally Posted by Lady Atia View Post
    that thing is supposed to be functional, NOT "immersive".
    There is no reason why it can't be both.

    Hell, it used to be both, before they decided a minimalist UI is the way for some reason.
    Last edited by Raetary; 2023-09-13 at 04:48 PM.


    Formerly known as Arafal

  8. #17088
    Do we think we're getting a return to racial starting zones in the future? Exiles Reach will be the starter tutorial area for sure, but I think that they can't have Cata zones still be showing up on the character creation scene for long.

    Also some of them, like the Human area (and Nelves ofc), straight up don't work anymore in the lore.

  9. #17089
    The Insane Raetary's Avatar
    7+ Year Old Account
    Join Date
    Aug 2015
    Location
    Base Camp
    Posts
    19,701
    Quote Originally Posted by Cheezits View Post
    Do we think we're getting a return to racial starting zones in the future? Exiles Reach will be the starter tutorial area for sure, but I think that they can't have Cata zones still be showing up on the character creation scene for long.

    Also some of them, like the Human area (and Nelves ofc), straight up don't work anymore in the lore.
    They have to use them for *something*.

    I expect them to keep Exiles Reach but still use the starting zones as the intro into Azeroth after.
    Where instead of Stormwind and Orgrimmar, you fly to Northshire or Hyjal, etc.

    And for Veterans, they can just spawn into the starter zones without Exiles Reach, just like they do today.


    Formerly known as Arafal

  10. #17090
    Quote Originally Posted by Arafal View Post
    They have to use them for *something*.

    I expect them to keep Exiles Reach but still use the starting zones as the intro into Azeroth after.
    Wouldn't that transition be awkward though?

    I think it would be more something like this

    DEFAULT ROUTE

    Exiles Reach -> Dragonflight -> 11.0 Endgame

    (They even set up the beginning of Waking Shores like you just played Exiles Reach)

    ALTERNATIVE ROUTE

    New Starting Zones -> Whatever old expansion you choose -> 11.0 Endgame

    I am still unsure if a revamp will have leveling quests in old revamped zones. I hope they do but I'm not certain.

  11. #17091
    The Undying Teriz's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Undermine
    Posts
    31,751
    Quote Originally Posted by Well Done Steak View Post
    The Thanos in me wants everything balanced as all things should be. So we need a clothie, mail, and plate class to have 4 for each type across the board.

    I think bard for cloth, mech pilot (tinker) for mail, and battle-mage for plate would just about cover it and cover the most popular missing archetypes for wow.

    I say mech pilot because I believe in order for engineering to coexist with a tinker-esq class it needs to focus on piloting a mech.

    Enh and fdk don't really cover the battle mage archetype since they don't manipulate arcane magic, arcane is what puts the mage in battle mage, teleporting across the battle field, conjuring floating magic weapons, buffing themselves and allies, etc.

    I see 4 specs for it already, two handed fire spec, duel wield frost /fire spec, frost tanking spec, and an arcane 1 hander / off hand weapon melee support spec.

    More likely we're looking at Tinker (Mechanic), Crypt Lord (instead of Battle Mage), and Explorer or ETC (instead of Bards). Just seems like those are more likely to be a classes that Blizzard would release.

  12. #17092
    Any idea why the devs updated the Tirigarde Sound page? I thought it was a Secret of Azeroth thing but I think the satchels have all been found.

    Another pirate troll?

  13. #17093
    Herald of the Titans Worldshaper's Avatar
    1+ Year Old Account
    Join Date
    Jun 2022
    Location
    Azeroth
    Posts
    2,530
    Quote Originally Posted by Xilurm View Post
    WoW needs a more immersive character creation screen. Current one just looks like your standard low budget mobile experience.
    Creation screen is new, and good enough.

    Selection screen though, is horrible. Buggy, impractical, and ugly. As an altoholic it sucks even more, because it's annoying that you gotta select 11 chars to display at the top.

    I want some kind of visual layout where portraits of every alt fit all at once. Or some kind of filter and sorting functionality. Favourites or "mains", bank alts, crafters, race, class, sex, etc.

    Also custom backgrounds and poses, please. Time to get rid of the awkwardness that is DK login background.

    I can't believe this wasn't part of their Dragonflight UI overhaul tbh.

  14. #17094
    Quote Originally Posted by Cheezits View Post
    Wouldn't that transition be awkward though?

    I think it would be more something like this

    DEFAULT ROUTE

    Exiles Reach -> Dragonflight -> 11.0 Endgame

    (They even set up the beginning of Waking Shores like you just played Exiles Reach)

    ALTERNATIVE ROUTE

    New Starting Zones -> Whatever old expansion you choose -> 11.0 Endgame

    I am still unsure if a revamp will have leveling quests in old revamped zones. I hope they do but I'm not certain.
    And for those who wants to do the old starting zones ?
    MMO Champs :

  15. #17095
    Quote Originally Posted by Zardas View Post
    And for those who wants to do the old starting zones ?
    Either a third option on the screen, or a bronze dragon NPC near the start?

  16. #17096
    Why on earth would they need to update the character creation screen? Its not exactly like we have in-depth character creation to begin with.

  17. #17097
    Quote Originally Posted by Lady Atia View Post
    I mean, it's a character creation screen - that thing is supposed to be functional, NOT "immersive". And they just revamped it what, 2 expansions ago? It looks modern and that's good lol.
    Or they can do both immersive and functional. Does any other game look less modern?

  18. #17098
    Quote Originally Posted by Worldshaper View Post
    I can't believe this wasn't part of their Dragonflight UI overhaul tbh.
    Making all those new screens probably was seen as pointless for a non-revamp expansion.

  19. #17099
    Quote Originally Posted by Kiivar86 View Post
    Why on earth would they need to update the character creation screen? Its not exactly like we have in-depth character creation to begin with.
    So it can fit the theme of the game? It looks bland as it is now, just a bunch of grey see through drop down menus.

    Why on earth do people defend low effort development?

  20. #17100
    I mean, look at this.



    Bland, boring, unoriginal.

    They change the icons a bit, add colour and look, much better!



    Did the first one serve its purpose? Yeah. But it could be much better, and it became much better.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •