
Originally Posted by
Sharby
I don't understand this take, have you been playing the game?
The centaur zone main questline is about as textbook "masculine warcraft" as you can get that culminates in fighting a big bad guy, several of them actually.
The dungeon for this zone is your group literally charging into an active battle-field by dragonback, slaughtering an army, and conquering a stronghold after killing their leader.
The blue-dragon questline is all about the causalities of war and borderline extinction and how even death wasn't a release for some people, that's pretty dark and it was written in a very serious and sad manner.
Zaraleck Caverns shows us Sarkareth throwing away the lives of his loyal warriors to advance his own gains and has us fighting failed experiments who are still alive in endless agony to reach him.
Yes Dragonflight has a lot of lighthearted Disney-esque moments, some are even a bit over the top (Algathar Academy comes to mind,) but there are plenty of grimdark moments too that aren't buried under subtext and are quite frequent.
I feel like in order to call Dragonflight "not warcraft feeling" you have to be pretty detached from the game. If anything I find the way they do worldbuilding way more satisfying now as a player than how it was back then.
You actually feel like your character's strength and prowess actively make a difference in the world, in the past no matter who you killed or how strong you were everything was still permanently stuck in a limbo of misery which was boring.
I quite enjoy seeing the denizens of the Isles being able to breathe and chill a bit due to us quelling most of the baddies threatening them, also helps to add personality to the characters outside of military skills.
I won't even touch the gender stuff because its awkward to read and I sincerely doubt anyone here is capable of a nuanced discussion regarding it lol.