1. #18121
    Quote Originally Posted by Nymrohd View Post
    I think people don't have as much an issue with Light being a villain as with "The Light is all Nazis and Turalyon is a fascist zealot". There is a middle ground like "X'era is an absolutist" and "What Yrel has done in Draenor is definitely problematic but there is probably a lot more to the story than one side has given us"
    If anyone is a fascist it's Yrel, Yrel is basically what Turalyon would have been if Illidan didn't open his eyes.

  2. #18122
    I feel like the game is gearing towards an "Anti Titan" Expansion IF there is no 10.3

    Vyranoth becoming an Aspect. Us antagonizing Odyn. Alexstrasza being upset with the "Titan mindcontrolling egg" thing. The vision of Alexstrasza opposing Titans. Avaloren containing heretics that "commited crimes against Titan Keepers" already set up our allies.

    Hell, we already got two zones. Avaloren as the starting zone, Khaz Algar and then Uldaz. All name-dropped this expansion.
    Last edited by Makorus; 2023-09-19 at 03:32 PM.

  3. #18123
    Quote Originally Posted by Nymrohd View Post
    I think people don't have as much an issue with Light being a villain as with "The Light is all Nazis and Turalyon is a fascist zealot". There is a middle ground like "X'era is an absolutist" and "What Yrel has done in Draenor is definitely problematic but there is probably a lot more to the story than one side has given us"
    It seems to be a general inability to grasp the concept that each cosmic force can have more than one faction within it, even though we've been directly shown that this is the case for Death, and have seen at least some suggestion that even the Light isn't completely monolithic. Xe'ra definitely seems to be a more fanatic member.
    Even the Titans don't always agree on everything.

  4. #18124
    Quote Originally Posted by huth View Post
    It seems to be a general inability to grasp the concept that each cosmic force can have more than one faction within it, even though we've been directly shown that this is the case for Death, and have seen at least some suggestion that even the Light isn't completely monolithic. Xe'ra definitely seems to be a more fanatic member.
    Even the Titans don't always agree on everything.
    I think both here and in Lore we have quite too many people whose ability to interpret narratives seems bounds to strict patterns. If your plot could be placed neatly in Excel cells, there is an issue with it.

  5. #18125
    Quote Originally Posted by Nymrohd View Post
    Yeah every major threat attacks one zone, maybe will kill one npc or two and then we genocide their entire realm of existence because we absolutely do proportional reactions on Azeroth
    I dunno about you, but my plan was to simply walk up to their leader and file a complaint. That should keep them busy until they notice i locked the door and stole the key on my way out.

  6. #18126
    Just something I thought about yesterday while playing, one fake leak for Dragonflight that I really would love Blizzard to implement was the idea of customizing spell animations.

    There was this fake leak that said you'd be able to change your spells to any number of colors and effects. One I recall was the water used in resto Shaman spells could be turned into ale, for example. (edit: Found it)

    I was thinking about it because my main is Arcane, and while I do love the blue/purple of arcane, I'm one of those that tries to coordinate my transmog and mount and...well, I'm really golden right now. Which does not fit Arcane's colors.

    So would be kinda cool if we could change things a bit.

  7. #18127
    Quote Originally Posted by Makorus View Post
    I feel like the game is gearing towards an "Anti Titan" Expansion IF there is no 10.3

    Vyranoth becoming an Aspect. Us antagonizing Odyn. Alexstrasza being upset with the "Titan mindcontrolling egg" thing. The vision of Alexstrasza opposing Titans. Avaloren containing heretics that "commited crimes against Titan Keepers" already set up our allies.

    Hell, we already got two zones. Avaloren as the starting zone, Khaz Algar and then Uldaz. All name-dropped this expansion.
    Nope, and that's because Iri confirmed that the void will strike first which will then prompt the titans to return.

    Unless yeah 10.3 is titans. I'm talking about 11.0
    Last edited by Well Done Steak; 2023-09-19 at 03:46 PM.

  8. #18128
    Quote Originally Posted by Well Done Steak View Post
    Nope, and that's because Iri confirmed that the void will strike first which will then prompt the titans to return.
    We could easily have both. Iridikron/Harbinger forces as first/second tier bosses and then Titan forces as the last tier. Fighting for the same "prize" which is Azeroth.

  9. #18129
    Quote Originally Posted by Makorus View Post
    We could easily have both. Iridikron/Harbinger forces as first/second tier bosses and then Titan forces as the last tier. Fighting for the same "prize" which is Azeroth.
    Maybe this can be the fight where the actual prize we win in the end is having the cosmic forces leave us alone and we go back to non-esoteric stories that must outdo each other every time lol

  10. #18130
    Quote Originally Posted by Makorus View Post
    We could easily have both. Iridikron/Harbinger forces as first/second tier bosses and then Titan forces as the last tier. Fighting for the same "prize" which is Azeroth.
    I mean sure, but where's the light in that? If it was included it'd be cosmic overload.

    I personally think 12.0 will the world revamp so many people want with the return of the titans.

    Azeroth herself will pull Gorribal out of the planet and use it as her weapon

  11. #18131
    Quote Originally Posted by Kiivar86 View Post
    Just something I thought about yesterday while playing, one fake leak for Dragonflight that I really would love Blizzard to implement was the idea of customizing spell animations.

    There was this fake leak that said you'd be able to change your spells to any number of colors and effects. One I recall was the water used in resto Shaman spells could be turned into ale, for example. (edit: Found it)

    I was thinking about it because my main is Arcane, and while I do love the blue/purple of arcane, I'm one of those that tries to coordinate my transmog and mount and...well, I'm really golden right now. Which does not fit Arcane's colors.

    So would be kinda cool if we could change things a bit.
    Poor pvp players would be confused if a spell could change colours.

    But for real though. A revamped glyph system would be an absolute win. But i just don't see it. They never expanded on the idea of green fire like quests, they slowly got rid of cosmetic glyphs other than druid forms and weapon transmogs. Evoker doesn't even have glyphs.

    Not saying that customizing spell effects has to be tied to glyphs, but it would make it more interesting than using the transmog npc or barber.

  12. #18132
    Quote Originally Posted by milkmustache View Post
    Maybe this can be the fight where the actual prize we win in the end is having the cosmic forces leave us alone and we go back to non-esoteric stories that must outdo each other every time lol
    Yeah, where we can fight such amazing enemies such as "Pirate".

  13. #18133
    Quote Originally Posted by Foolicious View Post
    Poor pvp players would be confused if a spell could change colours.

    But for real though. A revamped glyph system would be an absolute win. But i just don't see it. They never expanded on the idea of green fire like quests, they slowly got rid of cosmetic glyphs other than druid forms and weapon transmogs. Evoker doesn't even have glyphs.

    Not saying that customizing spell effects has to be tied to glyphs, but it would make it more interesting than using the transmog npc or barber.
    Visual ques are a huge part of pvp so substantial spell animation changes could be problematic.

    That being said, what if a revamped glyph system was visible only to the player themselves? That could work.

    If it's just a color swap I think it's okay, but like turning pally wings into like a full body SSJ aura would be a problem

  14. #18134
    They can just add "turn off" button in options to disable additional/customizable spell effects in pvp instances, it's what they do in GW2 with character mogs.
    So players can just choose if they want to see them or not.

    In GW2 theres option to display only base character models, so you don't see other players mog and flashy effects/dyes.

  15. #18135
    Quote Originally Posted by Makorus View Post
    Yeah, where we can fight such amazing enemies such as "Pirate".
    Didn't you hear? No pirates.

    But also, less cosmic forces =/= all player characters becoming no name low tier adventurers.

    Just less of the biggest of biggest bad, "what is to come" Zovaal bullshit.

    Iridikron is dope. A dangerous being with a large chip on his shoulder willing to sacrifice his kin in bids for power to kill the people who made him? So cool. Let him get void corrupted, let him lose control of it in different ways to Deathwing, I'm all in for it. But when the entire dialogue and plot progression revolves around the main actors being so focused on the intricacies of how the universe works power wise, it's not sustainable.

  16. #18136
    Quote Originally Posted by ImTheMizAwesome View Post
    They can just add "turn off" button in options to disable additional/customizable spell effects in pvp instances, it's what they do in GW2 with character mogs.
    So players can just choose if they want to see them or not.

    In GW2 theres option to display only base character models, so you don't see other players mog and flashy effects/dyes.
    That could be an interesting solution to the developers insistence that player silhouette and whatever is so important. Toggle button in the graphics or accessibility setting that changes all players into a predetermined version of the character with a set mog.
    The world revamp dream will never die!

  17. #18137
    Quote Originally Posted by ImTheMizAwesome View Post
    They can just add "turn off" button in options to disable additional/customizable spell effects in pvp instances, it's what they do in GW2 with character mogs.
    So players can just choose if they want to see them or not.

    In GW2 theres option to display only base character models, so you don't see other players mog and flashy effects/dyes.
    Sure, but the precendence is there, because they removed the Beholders from Warlocks last patch because it might confuse PvPers.

  18. #18138
    Quote Originally Posted by Sondrelk View Post
    That could be an interesting solution to the developers insistence that player silhouette and whatever is so important. Toggle button in the graphics or accessibility setting that changes all players into a predetermined version of the character with a set mog.
    Yeah, that's pretty much what GW2 does and i think it is a really awesome option accessibility feature that could also work in wow.


    Quote Originally Posted by Makorus View Post
    Sure, but the precendence is there, because they removed the Beholders from Warlocks last patch because it might confuse PvPers.
    I still find that decision very confusing, you have a team of very talented designers and can't find a better way of doing it than just removing it?
    Like i mentioned toggle above, wow devs made dragonriding that was heavily inspired by Skyscale riding from GW2, they can also add some accessibility features that work in other games pvp.

  19. #18139
    Quote Originally Posted by ImTheMizAwesome View Post
    Yeah, that's pretty much what GW2 does and i think it is a really awesome option accessibility feature that could also work in wow.




    I still find that decision very confusing, you have a team of very talented designers and can't find a better way of doing it than just removing it?
    Like i mentioned toggle above, wow devs made dragonriding that was heavily inspired by Skyscale riding from GW2, they can also add some accessibility features that work in other games pvp.
    Honestly, I think it is a spaghetti-code type thing.

  20. #18140
    Quote Originally Posted by Makorus View Post
    Honestly, I think it is a spaghetti-code type thing.
    I guess so, with wows code you change some little thing and whole class might get deleted.


    But when it comes to customization besides spell glyphs/skins, i hope races will get another customization batch, some little texture upres overhaul plus changes - it's weird that i can't use scars on mag'har orcs.. Only green orcs have it.

    I hope next expansion will fix many of these weird inconsistencies in character customization.

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