1. #18141
    Quote Originally Posted by Foolicious View Post
    Poor pvp players would be confused if a spell could change colours.
    They already have the ability to let spells look different to others. Worst case it just doesn't work in PvP.

  2. #18142
    The whole PvP sillhouette thing is a laughable excuse in a world of pandaren and void elves where almost everything that is cast is instant and the enemy can be wearing their blizzcon pajamas and fighting with a fish and a rolling pin

  3. #18143
    Quote Originally Posted by Nymrohd View Post
    The whole PvP sillhouette thing is a laughable excuse in a world of pandaren and void elves where almost everything that is cast is instant and the enemy can be wearing their blizzcon pajamas and fighting with a fish and a rolling pin
    I mean, that doesn't really matter. I can see their argument. It doesn't really matter if an enemy has their weapons transmogged, I still know how to approach them, especially because PvP only has one weapon anyone is realistically gonna use, and there are no weapons with special effects. A different Warlock pet being out does change something, and with the Beholder, I still had to think which pet it actually replaced.

    Likewise, with spell effects, it's a valid complaint, because readability is an important factor in Arenas.

  4. #18144
    The Insane Raetary's Avatar
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    Quote Originally Posted by Makorus View Post
    Honestly, I think it is a spaghetti-code type thing.
    Oh absolutely.
    They probably ran into some issues with the expanded demon customization and just decided to remove it entirely.

    "Class/Race sillhouette" is almost non-existent at this point, it's a laughable excuse.
    If the Beholder was such an issue in pvp, they could've just disabled glyphs while inside pvp instances.
    Last edited by Raetary; 2023-09-19 at 06:03 PM.



  5. #18145
    thinking back on what cataclysm did well, to me it would be having some zone stories making your faction go on the offensive. This is something I've wish to see make a come back. It worked very well in 5.1and worked poorly in BfA war campaign. It's not necessarily against one another between Horde and Alliance, it could very well be against the huran for all I care but I truly enjoy going through a story where you see your faction and races, able, organised and efficient.

    Basically the opposite of what you see on the dragon isles, where no one can do shit except for your character. Even Tyr guard is a bunch of bums excepting you to do their job during their trial of entry into their new order...

  6. #18146
    The Lightbringer Izalla's Avatar
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    Quote Originally Posted by Sondrelk View Post
    Well for one start by removing all ongoing issues from the Cataclysm that are distracting when the zone would be used again. Zones should be as neutral as possible, which does not mean removing all traces of the Cataclysm, but rather things like the Tornado in Westfall, or Menethil Harbor being flooded.

    For specific changes though I would like Sentinel Hill to be finished, and for it to be the main hub of the Human zones. Stormwind will be the main hub of the Alliance that expansion, but more in the same vein Cataclysm Stormwind was.
    Eastern Plaguelands should be almost completely free of the mushrooms. There should still be some pockets of it to not completely erase the old feel the zone had, but stories there should be about settlers wanting to move back.
    Stratholme should be a fully fledged uninstanced city. Not necessarily a friendly one, but at least on the level of Boralus where you can go around large chunks of it unhindered for flavor.

    I have said before, but I would very much like if Blizzard tried rethinking what a zone in EK and Kalimdor is. They worked well for what were back in Vanilla when +100% movement speed mounts was a rare endgame goal, not the expected mode of transportation for those just starting out. For that reason I would argue for the removal of the old zone barrier mountains, at least for the most part. Not necessarily flattening them out, but not having them be impassable walls.

    Other stuff I would love is Bloodmyst and Azuremyst being given a full makeover into a proper Draenei town, or even city using the assets from WoD. The Exodar is cool and all, but I would argue that the Draenei should have been on Azeroth long enough that they should have set up some of their bigger structures by this point. And to me the image of the big Karabor style building with the Vindicaar hovering above it seems so cool.
    Full Nelf settlement under Hyjal would be nice. Where exactly Amirdrassil will be placed is hard to say, but Hyjal should still have some actual Nelf settlements. It did afterall have some burnt ones back in Cataclysm, so we know that Nelves live there.


    The most unlikely to see happen though is a revamp of Vashj'ir. Highly unlikely given it's not really connected to the mainland, nor did the playerbase love it. But I would love some more quests ad storylines with the Ankoan there. Even if it's entirely a sidequest, Don't even need any specific resources there either. I just want more Vashj'ir content.

    - - - Updated - - -



    At least, if there are. Make them in such a way that you can easily "complete" them at some point. Zones in EK and Kalimdor should be used more often, and when we go back to wherever new outpost was, we shouldnt see that the settlers are still struggling with the basic building. We should go back and see that the buildings are up.
    The thing about zone barriers being reworked is huge. I remember seeing the map of Kul Tiras for the first time and being so disappointed they were wasting so much of the map on mountains that would just block off and shrink the zones. I was thrilled to be proven wrong when it turns out they built the mountains to not only be climbable, but to be climbable/passable in various places so you don't just feel like you're being handheld along a specific route (and they even had quests and mobs and buildings on the mountains!). It felt so much more natural and less, well, designed. They could easily rework all true mountainous areas between zones to be like this, and just generally make all zone barriers more natural and less rigidly designed to stop all passage between zones but for one or two specific road entrances except where it makes sense to have such dramatic barriers.
    give up dat booty
    Quote Originally Posted by Pendra View Post
    <3
    For the matriarchy.

  7. #18147
    Quote Originally Posted by Izalla View Post
    The thing about zone barriers being reworked is huge. I remember seeing the map of Kul Tiras for the first time and being so disappointed they were wasting so much of the map on mountains that would just block off and shrink the zones. I was thrilled to be proven wrong when it turns out they built the mountains to not only be climbable, but to be climbable/passable in various places so you don't just feel like you're being handheld along a specific route (and they even had quests and mobs and buildings on the mountains!). It felt so much more natural and less, well, designed. They could easily rework all true mountainous areas between zones to be like this, and just generally make all zone barriers more natural and less rigidly designed to stop all passage between zones but for one or two specific road entrances except where it makes sense to have such dramatic barriers.
    Honestly some of the hills placed between zones were clearly design elements alone. If they actually do a revamp and not just a visual update, I hope for megazones and that would require some of those barriers to be removed or at least made smooth.

  8. #18148
    Something interesting in DF
    We constantly fail against the incarnates but the failure never really saw consequences immediately and just keep getting pushed so far it's meaningless

    Yes we killed raz but she let her siblings free which unlocked a new zone where we didn't interact with them

    Ran into fyrakk in the caverns but he literally dominated

    Iridikron escaped with his trinket

    I like the idea of us losing but only if there's immediately consequences like 8.2 into 8.3

  9. #18149
    towelie teasing us again https://twitter.com/towelthetank/sta...08256925847620

    what could this mean

  10. #18150
    Quote Originally Posted by doledippers View Post
    towelie teasing us again https://twitter.com/towelthetank/sta...08256925847620

    what could this mean
    It means nothing. In shadowlands he kept hinting 10.0 could be a whole new world which obvs was totally wrong.
    Hes doing the same thing now, you really think Blizz is gonna allow him to give any info at all?

  11. #18151
    Quote Originally Posted by Hyrja View Post
    It means nothing. In shadowlands he kept hinting 10.0 could be a whole new world which obvs was totally wrong.
    Hes doing the same thing now, you really think Blizz is gonna allow him to give any info at all?
    Lets not do this damn discussion again.

  12. #18152
    Quote Originally Posted by Hyrja View Post
    It means nothing. In shadowlands he kept hinting 10.0 could be a whole new world which obvs was totally wrong.
    Hes doing the same thing now, you really think Blizz is gonna allow him to give any info at all?
    yea ofc it means nothing lol, its so vague that the expansion could pretty much be just about anything and he'd technically be correct with what he said here LUL

  13. #18153
    Quote Originally Posted by doledippers View Post
    towelie teasing us again https://twitter.com/towelthetank/sta...08256925847620

    what could this mean
    Haha,

    "Somewhere else",

    It's either avaloren or Karesh.

    If we get avaloren before DF ends then HANDS DOWN 11.0 will take place in Karesh. That's where the light v void war will be staged. Due to dimensius causing a rift that Yrel and the light mother will attempt to exploit for the light and xal / Iridikron for the void.

    If I'm right then I called two expansion in a row.

    That's right I knew we'd go to the dragon isles before SL was even announced.

    I'm a fucking prophet
    Last edited by Well Done Steak; 2023-09-19 at 07:54 PM.

  14. #18154
    Quote Originally Posted by Well Done Steak View Post
    "Somewhere else",
    this is all u need, ur bases are covered. ur gonna be right no matter what, omega brain play

  15. #18155
    Quote Originally Posted by doledippers View Post
    this is all u need, ur bases are covered. ur gonna be right no matter what, omega brain play
    Well he didn't specify anything, that was just a tease on his end. If anything it's just that 11.0 isnt nautical, which we already knew.

  16. #18156
    Quote Originally Posted by doledippers View Post
    That means click-baiting.

  17. #18157
    The Undying Teriz's Avatar
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    Quote Originally Posted by doledippers View Post
    towelie teasing us again https://twitter.com/towelthetank/sta...08256925847620

    what could this mean
    It could mean Undermine.

    Undermine was originally a planned landmass in vanilla. It even shows up on older WoW maps as a continent sized landmass in the south seas.

    Blizzard also hinted at an underground expansion when they released Zalarek Caverns. Further an Undermine expansion could explain that Goblin-looking armor in Tanaris.

    The only thing that gives me pause in that regard is that Undermine should have a Tinker class alongside it, and we just got Evokers. Though even that could occur if Blizzard wants another class with a support spec available for players to work alongside Augvokers. Blizzard released a new spec mid-expansion, nothing stops them from releasing classes back to back.

  18. #18158
    Quote Originally Posted by Lady Atia View Post
    I usually like Bel's content but that video, oh boy, is just full of toxic masculinity. Dragonflight is the best Expansion since Legion, and easily on par with MoP, but all he does is crying about it being not "brutal enough" and how guys would have prefered the ugly Draconids instead of the Dracthyr? WoW doesn't need to change "direction", it's already on the right track, all they need is a nostalgia bait expansion to bring back a mass of players similiar to WoD/Shadowlands (which had a huge number of new/returning players but didn't manage to retain them unlike Dragonflight).
    Definitely got weird hypermasc vibes too… like what does he mean by “gushy” stuff and “heartwarming”? Hopefully not an attack on inclusion efforts… the world needs more games to be positive, and Blizzard definitely does, at least with WoW. So any other takes on that are <WRONG>

  19. #18159
    Quote Originally Posted by doledippers View Post
    towelie teasing us again https://twitter.com/towelthetank/sta...08256925847620

    what could this mean
    undermine baybeeee

    World of Warcraft: Tinkerclysm

    Could be a nod to Khaz Algar as well.

  20. #18160
    The Undying Teriz's Avatar
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    Quote Originally Posted by Cheezits View Post
    undermine baybeeee

    World of Warcraft: Tinkerclysm

    Could be a nod to Khaz Algar as well.
    I’m sure the usual people will roll their eyes, but it’s a very real possibility. There’s more than enough lore there to support an expansion, and Blizzard stated that it was something they wanted to do, but didn’t have the resources to pull it off at the time. There’s also Gallywix running around as a potential low-level antagonist and a potential need for another support class if Blizzard is going in the direction it appears to be going with support.

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