You're not wrong that Warcraft III actually created major negative externalities for the series going forward insofar as the faction conflict went. It introduced the idea that perpetual war isn't an ideal state of things, but failed to deliver that message in a sustainable way for the franchise as it would go on. However, a general message of cooperation and an ending that was admittedly a foreshadowing of things to come—that is, faction cooperation to take down a personality-deprived villain—did not undermine the core spirit of the franchise. Characters were allowed to be emotional without spending five minutes in a pre-rendered cinematic making sad eyes at the camera, the level of violence was well within what's to be expected from the series, the sillier moments were kept relatively subdued,—emphasis on "relatively", as Warcraft III was still not too subdued on that front, so that should really illustrate the magnitude of Dragonflight's tonal problems,—and there was a good level of general grit even on account of the ending and most of TFT hammering in a message of cooperation.
Back on the cooperation bit, part of what helped may have been that any effort for peace and collaboration in Warcraft III was more going against the tide, while a sequence of in-story paradigm shifts have left it the status quo in modern Warcraft, which frankly makes the point feel less strong.
To be fair, MoP was by all means setting up for Dragonflight's tonal issues. Putting this kind of thing front-and-center was the worst part of an otherwise-good expansion. Its benefits were good worldbuilding, a feeling of adventure, and some interesting villains, while its excessive levity was arguably the worst part of it.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
Up until then, Pandaren were mostly seen as a joke. And i'd disagree with your other claim as well. Sure, they're commonly comic relief, but not exclusively. They do as much serious stuff when tech savvy people are needed as they do comedic when they aren't.
Gallywix sure isn't funny when you actually think about what he did.
People shouldn't forget that players are antsy for factions (not war but factions at all) and that is playing into a lot of tonal complaints.
To be fair here, this is a matter of implication versus presentation. The latter typically wins out in fiction. Whatever his actions fundamentally would've caused, the presentation of his actions and their consequences have typically been comedic. The only exception to this would be if you consider BfA to be his fault, in which case the presentation of the war still oriented around serious characters and Gallywix's role in it was typically understated in the actual story, regardless of how much impact he actually had.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
I'm not against Undermine, I think a larger spotlight on Goblins and yes, even the inclusion of tinkers, would be a ton of fun. I just don't see that being their direction when it feels like every single expansion the community seems to veer back to world revamp & old world return. I think an Undermine expansion could be a ton of fun even just as a part of something bigger, but following Dragonflight as another adventure somewhere other than some of the key pillars of the game (old world, factions, races, etc.) is gonna disappoint a whooooole lot of people
Imagine if it's called The Dark Below.
Anyway, I seriously doubt it's just The Undermine. First of all, that place is probably right below the surface, and second of all it is way too themed around Goblins and Trade Princes.
We need to go deeper, into a new world.
Think about what the Harbinger needs. The world-soul. The most direct path to it goes through the Wound. Once the sword disappears.
We meet the Dwarves of Khaz Algar, and explore the lost Titan facility of Uldaz (sounds pretty dwarven, doesn't it).
Last edited by Worldshaper; 2023-09-19 at 11:06 PM.
Mist of Pandaria used funny looking people with a focus on brewery (amongst a lot of traditions, etc.) to tell strong tales of war with a serious tone, ending by stating that war is a part of growing and even needed.
Dragonflight took serious heavy characters with strong traits to tell saccharine stories ending by stating that everyone must be open-minded and selfless and that war should be avoided at all cost.
For that I hope next expansion is focused on silly people. The story can only be of better quality.
Last edited by Teriz; 2023-09-19 at 11:18 PM.
An underground patch like Zaralek Cavern I can see, but not an entire expansion that is fully underground. You would lose a lot of sales to claustrophobes, who don't want to be trapped underground for 2 years. It would be the Maw all over again.
Last edited by Teriz; 2023-09-19 at 11:30 PM.
Lakeshire being completely ravaged from the Scourge attacks in SL with John J Keeshan returning to clean up the undead... The Chasm in Westfall is actually growing in size due to elemental activity and probably the Primalists trying to cause trouble. Sentinel Hill is still not fully repaired (mostly because Vanessa Vancleef raided it and burned the whole settlement in Cata. [We never saw the resolution to that part.])
A Pandaren discovers the Hot Springs in Winterspring and tries to make them into a travel destination by building an inn nearby. The goblins of Azshara have taken over Gallywix's Pleasure Palace and begun dismantling his metal face from the rocks (not because they hate Gallywix, but they wanna use the metal for scrap.)
Felwood's corruption is slowly seeping into Ashenvale due to the work of the Satyrs. Ever since Teldrassil's destruction, many night elves are seeking alternative methods to save their race from dying... one of which is turning themselves into Satyrs which is how we're seeing more of them even with the Legion and Xavius gone.
With the Botani in the Barrens, the oasis's scattered around the Barrens are starting to become rampant wild growths with the Botani trying to turn the vegetation into carnivores and are using the Centaurs to be turned into plant zombies like they did the Orcs in Gorgrond. The local Saberon show a rude disposition to the Botani and a few join the Horde to combat the ever-growing plants.. An intersecting bridge connecting the North and Southern Barrens was made.
Stratholme is probably destroyed beyond repair at this point, but there is a slight chance that there are some scavengers and survivors left over... though it is deemed as a quarantine zone. The Blood Elves partnered up with the Cenarion Circle and some of the Argent Crusade to begin Ghostland's healing process and even starts to show signs of healing reaching to the East Plaguelands. On top of this, with the help of the Nightborne, Silvermoon is returning to its former glory (along with new ideas the Nightborne provided.)
Undermine could definitely have a fake sky, either through pollution or a big video screen.
Khaz Algar I don't know about. Uldaz... probably not.
We back on the "fanfiction", head canon, roller coaster?
Thematically it would look entirely different, absolutely, but it's the Argus argument all over again; can a full expansion of goblin aesthetic carry an expansion? The second they leave that aesthetic they teeter back into Zaralek and brings us back to that argument. The same look for a whole expansion can be nauseating, I'm already pretty sick of the dragon architecture and armor style they went with.
Undermine worked into another expansion can be so so cool. These art pieces are incredible, and I think there would be a ton of success to come from it's addition in some form, I just don't think an expansion based around it is the answer
Last edited by Teriz; 2023-09-19 at 11:52 PM.
That is so reductive. Just cause it would be themed around it, it doesn't mean it can't have open air zones too.
Dragonflight is all about open areas. Yet, we got a cavern and the emerald dream to go with that.
There is a lot of new design that can go into a new environment. There can be openings where the sunlight comes through, there can be crystal illuminations, technological domes. It's full of potential where regular open zones have been done a lot. This is a chance for creativity, which they passed with Argus, Nazjatar and the emerald dream by making them patches.
I am excited to see what sort of ecosystems and structures they would come up with. It can be very fresh.
Last edited by Swnem; 2023-09-20 at 12:06 AM.
I don't believe that would be the case though. Here's artwork from Blizzard from Boomsday Project;
And that's just from a "mad science" standpoint. In short, I trust the Blizzard art team to make varied and interesting environments in an Undermine expansion. Everyone should.
People should google Fantasy Underground places. There's all kinds of pics that show what you can do with the theme;
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Last edited by Teriz; 2023-09-20 at 12:37 AM.