I agree with you.
I think some writers there at blizzard got carried away with overreaching and veeery vague up until the last patch scenario, going too deep on more mysterious creatures, themes that kills all the mystery, and i think they should just come back to - Balanced story, where we know who and what are the baddie intentions are, but during that some crazy twists, badass and emotional(legion Ysera or varian scene for example) scenes are happening like we had in legion(opening argus) in between.
Now with iridkron which is a cool character, we are pretty much waiting for a vague thing that might happen with him, especially when there's a chance that 10.2 might be the last major patch, but with more smaller patches later.
Like you said, we have void expansion and let's say we know what the goal of the big baddies is, but we have to go through hard times and challenges to finally get to the end and defeat this big baddie.
It's simple and we know what is happening, but there are stuff happening in between that excites us and makes us go "whoah did that really happened?", instead of main story stuff mostly being "wait and see", but not in a good way where most stuff ends up being not explained correctly.
This just reminded me of Ankahet. The Nerubians are technically using Titan technology. I'm surprised they never again brought up the incubation technology. Maybe an expansion exploring underground or 'Hollow Azeroth' wouldn't be bad after all, throw in Nazjatar proper for good measure.
Not at all but honestly that goes for all concepts. Imo they did not pull off Dragon Isles either.
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I did have this concept that Azshara had pierced through the Maelstorm and into a vast underground ocean that was effectively hanging over the world soul.
One possible idea for a "go through hard times" would be something like a drastic change happens to setting midway through an expansion rather than at the start of it. Something like the Vale of Eternal Blossoms getting destroyed when Garrosh finds the Heart of Ysharraj and dumps it into the Vale's waters. (Minus destroying the daily quest hub stuff as a result...)
Yep, this humanization is also what puzzles me most about the theme. While the game itself is super enjoyable and alt friendly and the outdoor zones are well executed the main theme "dragons" could have been implemented a bit better. dragons are f*cking huge, massive, ancient creatures that live long and mostly EAT humans as snacks. Also spit fire and live in caves. What we see experience in those omni observer perspective are dialogues between elves with fancy armor talking about their feelings and the past. As players the dragons shift more often from human to dragon form but while I often fled from elite jarradins in zaralek I never thought "oh shit there is a dragon" while moving outdoor. Never.
Just imagine you go into a dark cave to search for some quest giver/objective. You can barely see anything. Suddenly glowing eyes appear and "DRAGONname xyz is about to spit fire" on the screen. Either you gtfo or you are instant dead. Because eventually dragon fire should burn you to death i guess?
Not that cataclysm would have been any better there but just look at this awesome trailer where this massive deathwing kills all goblins while emerging on azeroth (plus this awesome voice acting )
While shadowlands story logic was very questionable with sylv and the jailor at least sylvanas had some danger vibes. Same as the maw. I died quite often, especially with poor geared/leveling alts.
I hope they find a theme for the next xpac where villiains and danger is easier to excecute
See, they don't have to live in caves. But they should live somewhere. Valdrakken has all but one indoor space designed for dragons. It seems that WoW dragons are humanoids who can shapeshift into giant lizards instead of the opposite. How many of the buildings in the isles can two dragons fit in when crossing next to each other?
Yeah, agreed. Not much more to add other than you're right.
I think there's room for a second domain of Azshara, question is where. She's supposed to return to rule over the land, sky, and sea, so she needs a palace somewhere I bet. Maelstrom 2.0?
Yeah that's all true.
I hope that in 11.0, with the new Age of Dragons having officially begun and their numbers replenished somewhat, the dragons will fight at our side against the Void. Not in Visage form, but as huge, hulking beasts of the sky. They'll finally carry out their ancient charge and help save Azeroth from the Hour of Twilight.
Otherwise what the heck was the point of Dragonflight? Just to get the enemy what they needed? No, the Dragons must be used in a big way soon.
Imagine this. You dive into the Maelstrom, see the wound in the crust of the world and find Naga structures all the way to the depths and beyond. You pass through to a massive Naga city in a shallow underground ocean with massive spires rising above the water and the World Soul shining like a sun above you. Naga sea witches manipulate the ocean stretching massive tentacles of water that stretch all the way to the core, encircling it
Well, Valdrakken is certainly cool and my critique is not a 1/10 critique or rant or anything.
But I guess they exactly wanted us to live beside dragons. "Wouldn't it be cool if players would feel like living beside dragons?"
Well, no this is kinda contradicting the whole mystery of humans vs dragons.
Sigurd vs fafnir
the d0rfs vs smaug
or "Drachenelfen" by bernhard hennen (no idea if this is available in english, though his "the elven" book is, which is fantastic but this is kinda o.t.)
All those portrait this much better. In the latter the dragons are the first creatures created by the "albs" (kinda godlike beings). They are huge, almost imortal, massive, telepathic and can prbly even make karate or judo, you get my point. For "lesser" jobs they have super special elves (dragon elves saga is the prelude to the elf saga where elves rule the world) specifically selected among elves. The elves train themselves for those jobs or sometimes are trained by the dragons with some telepathic tips or sth. But they fear the dragons and sometimes they are just killed because XYZ. The dragons fight against some super demons but this is a gain o.t.
But those are really only some elves like 10-20 per dragon "swarm"/aspect/cave. Most of humans, dwarfs and other elves just gtfo whenever there are dragons in sight.
Somehow dragonflight feels more like jurassic park when you exchange massive lizards with dinosaurs. It is certainly an interpretation for this theme that is not invalid but it is just not my cup of tea and I prefer dragon stories like the one from bernhard hennen
And the thing is, it's not like doing whimsy with dragons is bad. Gorgonzormu is such a funny concept and it works because his market stall of cheeses preserved and aged with Bronze time magic just works. But then most of the city is clearly built for the Dragonkin, not the dragons.
Maybe dragons just don't need housing. What will a little rain do to them anyway?
There are also a lot of hints that either ancient kalimdor was basically build on top of a pre existing continent or that the most primal continent sunk into the sea when the titans ordered the world.
Xal'atath mentions "the scouring" and compares it to the cataclysm and the sundering. The forbidden reach lore book speaks of the sea giants creating kalimdor as either propaganda or unawareness of what lies beneath the waves. The author also talks about how the titans took away the real name of the land which they called kalimdor. The tomb of sargeras is build on top of something and its deepest chamber is very very deep in the earth.
Then we get told "The Legion burrows deep here. If they burrow deeper, they may not like what they find." by knaifu.
It could even be that this is avaloren and the assumption that it is simply a not yet found landmass on the back of azeroth is completely wrong.
TBH I liked Oribos more then Valdrakken. I got lost in the dragon city multiple times.
Sounds pretty plausible. They must've spent those 10K years on something.
That's interesting. Although, are you sure the Scouring isn't a reference to the Scourge? I might have misunderstood that whisper. But now that I think about it, that seems a little silly. A 'scouring' isn't defined as an army of the undead marching across the land. The word is just vaguely similar to the Scourge, so I guess I glossed over it.
We also have a bunch of other old quotes, such as:
"Its surface blazes bright, masking shadows below."
"Her heart is a crater, and we have filled it."
"He gave himself to the deep places. He gave himself to me."
"She will show you the way. Come... come. The hour approaches when all eyes shall be opened."
"At the hour of her third death, she ushers in our coming."
"This blade is more than a mere dagger. It is a torch that shall light our path forward."
"Five keys to open our way. Five torches light our path."
"Dat blade has shiny eye. Always watchin us. Why you no see it?"
"It is ironic that the weakest of us may be the ultimate victor. C'Thun, Yogg-Saron, Y'Shaarj, and... well. Only one would remain to consume the world, that was always meant to be."
"The master hungers...the Heart shall feed his waking dream..."
"It appears the prison of N’zoth is not as strong as it once was. What you see is a tiny growth of the behemoth that may yet consume your world."
"A pity it now lies dormant. But anything that slumbers can be awakened."
"He calls from the depths, our herald has come,
The great eye watches from the darkness,
And it calls, she is the sacrificial lamb,
In the dreaming city she will be slaughtered."
Basically, I am 90% certain that the recurring theme of "Harbingers" is important in the context of the Void. A lot of their "NPCs" used that title over the years. Deathwing was a Harbinger, there were Twilight Dragon Harbingers in Endtime IIRC, Xal'atath is (presumably) a Harbinger, and so on. There's Harbinger Skyriss in the Arcatraz, Harbingers of the Void in Shadowmoon Valley, etc.
Then there's also all those quotes about "usher in our coming", "torches to light our path forward", etc.
I also think that Xal'atah is all but guaranteed to be the current Harbinger, to usher in the Hour of Twilight.
Last edited by Worldshaper; 2023-09-20 at 11:46 AM.
Because some posters on WoW forum get triggered when you bring up anything dealing with Gnomes and Goblins.
The reality is that Undermine is one of the major locations of Warcraft. It really should be in the game as a place for players to visit, because there's really no place like it in the WC franchise. People are really being shortsighted when it comes to the potential this expansion could have. With Goblins and technology attached to the theme, you could really go pretty wild with the zone diversity. The WoW RPG describes it as follows;
https://wowpedia.fandom.com/wiki/UndermineUndermine is the nefarious capital of the goblin's trade empire, the Trade Coalition. Located beneath and within Kezan, Undermine is the center of goblin civilization. It is connected to the island via a series of volcanic tunnels which were created by Mount Kajaro's volcanic and tectonic activities.[10][11][12]
The trade princes each control their own private armies and trade fleets. As a result, Undermine is a busy place, as the goblin city goes about its business.
There are some Horde and Alliance ambassadors present in the Undermine.[13]
The main centers of population in Undermine are in volcanic caverns beneath Kezan. Secondary island caverns exist farther away, and the goblins have constructed tunnels of thick glass that lead to these smaller areas. Passing through these tubes means walking along the ocean's floor and looking out to see the colorful fish and hungry sharks nearby.[12] Bilgewater Port is linked directly to Undermine.[11]
As the capital of goblin culture, Undermine teems with chaotic activity. Goblin alchemists and tinkers practice their crafts and set off explosions. Slave markets bustle in out-of-the-way places. Shops and businesses of all kinds are based here, and the headquarters of the Trade Coalition, the Venture Company and myriad other enterprises are within this city. In Undermine, you can find the extremes on both ends: reeking slave pens in one area, the trade princes' lavish palaces in another. Zovzik's shop is located in the city.
Of particular interest is the fact that, wandering around Undermine, is a strange breed of a creature called hobgoblins. They resemble goblins, but are much taller and have purple skin.[14]
Interestingly, an article came out 12 years ago that talked about future WoW expansion locations; Undermine, Pandaria, and Broken Isles. Undermine remains the only location on that list that we haven't visited yet.
https://finance.yahoo.com/news/2011-...-pandaria.html
Last edited by Teriz; 2023-09-20 at 11:40 AM.