1. #18321
    Quote Originally Posted by Nymrohd View Post
    Not at all but honestly that goes for all concepts. Imo they did not pull off Dragon Isles either.
    I still believe that the Dragon Isles should have been in the sky.

    Also think we should have gotten zones more distinctly themed around the Aspects.

    - Autumnal forest similar to Eversong, Ruby Sanctum, Vermillion Redoubt for Red.
    - Fantastical, mystical desert for Bronze with some smaller pocket dimensions bleeding out from various time ways.
    - Lush jungle for the Green.
    - Winter wonderland for the Blues with some of the Nexus architecture scattered throughout.
    - Mountainous region for the Black.

    I know that would have been very “theme park” and not to some peoples taste but I feel like that’s what most of us envisioned the Dragon Isles to be.

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    Quote Originally Posted by Teriz View Post
    We could potentially get both. We got new zones alongside the cataclysm revamp.
    I would prefer an underground expansion on its own, as well as South Seas. But I also would be happy with getting a revamp with the lines of Undermine, Tel’Abim, Plunder Isle, Khaz Algar and the Spider Kingdom as endgame zones.

  2. #18322
    Quote Originally Posted by Santandame View Post
    I still believe that the Dragon Isles should have been in the sky.

    Also think we should have gotten zones more distinctly themed around the Aspects.

    - Autumnal forest similar to Eversong, Ruby Sanctum, Vermillion Redoubt for Red.
    - Fantastical, mystical desert for Bronze with some smaller pocket dimensions bleeding out from various time ways.
    - Lush jungle for the Green.
    - Winter wonderland for the Blues with some of the Nexus architecture scattered throughout.
    - Mountainous region for the Black.

    I know that would have been very “theme park” and not to some peoples taste but I feel like that’s what most of us envisioned the Dragon Isles to be.
    My idea was that on the other side of the planet, there would be a huge thin titan tower rising from the sea (Uldorus) which lead to the World Soul (like Antorus did) and surrounding it would be 5 islands; one on the ground and four floating. These would be the Dragon Isles, the charge of the Dragonflights protecting Azeroth and they'd be invaded by N'zoth with separate forces against each isle (Qiraji, Nerubian, Mantid, N'zoth's own aquatic Aqir and then the Twilight Dragonflight). And ofc Odyn would have moved the Halls of Valor there now that they are unchained because he doesn't trust the flights to do their job. I'd have wanted this right after BfA.

  3. #18323
    The Undying Teriz's Avatar
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    Quote Originally Posted by Santandame View Post
    I would prefer an underground expansion on its own, as well as South Seas. But I also would be happy with getting a revamp with the lines of Undermine, Tel’Abim, Plunder Isle, Khaz Algar and the Spider Kingdom as endgame zones.
    That's a bit much. Undermine in of itself would constitute a continent with multiple zones. Tel'Abim, Gadgetzhan, Plunder Isle, and some made up islands could offer up more zones. I don't see a scenario where you would go from Northrend all the way down to the South Seas and then into the Eastern Kingdoms entirely under the surface.

    Potentially what we're looking at is Undermine being the starting hub and from there we go deeper into the planet. Possibly to a titan facility that could house the world soul or even be a prison for an old god that directly threatens the world soul. Blizzard could also bring in "The War" into the expansion giving us a mechanical threat from beneath the planet that potentially threatens Undermine and the titan facility. Not to mention whatever crazy shenanigans that Gallywix could be up to at this point.

    In short, Undermine supplies us with more than enough material for an expansion on its own.

  4. #18324
    Quote Originally Posted by Nymrohd View Post
    My idea was that on the other side of the planet, there would be a huge thin titan tower rising from the sea (Uldorus) which lead to the World Soul (like Antorus did) and surrounding it would be 5 islands; one on the ground and four floating. These would be the Dragon Isles, the charge of the Dragonflights protecting Azeroth and they'd be invaded by N'zoth with separate forces against each isle (Qiraji, Nerubian, Mantid, N'zoth's own aquatic Aqir and then the Twilight Dragonflight). And ofc Odyn would have moved the Halls of Valor there now that they are unchained because he doesn't trust the flights to do their job. I'd have wanted this right after BfA.
    Having BfA end with eternal palace and move on with an expansion where N'zoth attacks would have been the right path. Not that I didn't like 8.3 or shadowlands but nzoth didn't live up to its build up because of this. Let's hope they don't make the same mistake with Xal'atath.

  5. #18325
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    Quote Originally Posted by Skildar View Post
    Having BfA end with eternal palace and move on with an expansion where N'zoth attacks would have been the right path. Not that I didn't like 8.3 or shadowlands but nzoth didn't live up to its build up because of this. Let's hope they don't make the same mistake with Xal'atath.
    Depends on how far ahead they planned. Maybe they never intended for N'Zoth to be the last Old God to consume Azeroth. That means they had to finish him off like a B-plot just like in every other expansion, with C'thun, Yogg-Saron, and (kind of) Y'shaarj. Basically the Old God story had to wrap up before 9.0, 10.0 and 11.0, so they could instead have Xal'atath become the one to usher in the Void to Azeroth.

  6. #18326
    Quote Originally Posted by Teriz View Post
    We could potentially get both. We got new zones alongside the cataclysm revamp.
    That's one of the main failings of Cataclysm though. What was the point of revamping zones if all you did with them was have some new levelling?
    A world revamp should use the revamped zones to actually have the endgame content in it, otherwise it's just a whole lot of effort for basically no gain.

    And that's also not to mention how it's effectively doubling the amount of work you have to do.

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    Quote Originally Posted by Skildar View Post
    Having BfA end with eternal palace and move on with an expansion where N'zoth attacks would have been the right path. Not that I didn't like 8.3 or shadowlands but nzoth didn't live up to its build up because of this. Let's hope they don't make the same mistake with Xal'atath.
    It was too crammed. And the patch just showed all the missed opportunities that came from it. The return of the Mantid for instance, but no time to explore the repercussions of that. Infected Titan facilities, but only for one quick scenario. Travelling around the world to famous Old God locations, but again only for one patch.
    The world revamp dream will never die!

  7. #18327
    well I'm still hoping against hope that Fyrakk manages to devouer the heart of Amirdrassil and then be infused by galakrond's essence. Because if he gets killed in 10.2 it would have mean that the whole plan of the incarnates up until now was useless thanks to Vyranoth.

    Iridikron felt right as an adversary because he doesn't underestimate its foes and he decided to gather power before striking especially for this reason.

    I understand that we need to win somehow but we fight Fyrakk when one foe changed team and the other is idling on the sidelines... if we kill the fire guy it would be a very weak victory where they plan ahead a lot and we just wing it without any effort

  8. #18328
    Quote Originally Posted by Sondrelk View Post
    Alright, I'll bite. What makes people think an underground expansion is likely?
    Is it the part where the human fights a Kobold in Elwynn? Because that seems like an extremely tenous link.
    Would a murloc be a hint at Ankoan being the main ally in an underwater expansion? A picture of booty bay a hint at Nightsquall creating a pirate empire in Pandaria?
    Towellie saying people are too focused on "ABOVE the water" (mentioning South Seas), posting a cave and the kobold on twitter all in the same day.

    Could be a direct expansion hint, could be that cave exploring is a feature.

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    Quote Originally Posted by Skildar View Post
    well I'm still hoping against hope that Fyrakk manages to devouer the heart of Amirdrassil and then be infused by galakrond's essence. Because if he gets killed in 10.2 it would have mean that the whole plan of the incarnates up until now was useless thanks to Vyranoth.
    He will lose because the Nelves losing the tree again would be insanity.

    Iridikron left Vyranoth and Fyrakk in the dust to lose, Vyranoth picked up on this and swapped sides so she wouldn't end up like Fyrakk will.

  9. #18329
    Quote Originally Posted by Pheraz View Post
    Yep, this humanization is also what puzzles me most about the theme. While the game itself is super enjoyable and alt friendly and the outdoor zones are well executed the main theme "dragons" could have been implemented a bit better. dragons are f*cking huge, massive, ancient creatures that live long and mostly EAT humans as snacks. Also spit fire and live in caves. What we see experience in those omni observer perspective are dialogues between elves with fancy armor talking about their feelings and the past. As players the dragons shift more often from human to dragon form but while I often fled from elite jarradins in zaralek I never thought "oh shit there is a dragon" while moving outdoor. Never.
    Just imagine you go into a dark cave to search for some quest giver/objective. You can barely see anything. Suddenly glowing eyes appear and "DRAGONname xyz is about to spit fire" on the screen. Either you gtfo or you are instant dead. Because eventually dragon fire should burn you to death i guess?
    Not that cataclysm would have been any better there but just look at this awesome trailer where this massive deathwing kills all goblins while emerging on azeroth (plus this awesome voice acting )

    While shadowlands story logic was very questionable with sylv and the jailor at least sylvanas had some danger vibes. Same as the maw. I died quite often, especially with poor geared/leveling alts.

    I hope they find a theme for the next xpac where villiains and danger is easier to excecute
    That's what happens when you insert identity politics bullshit into a video game.

  10. #18330
    Quote Originally Posted by Nymrohd View Post
    See, they don't have to live in caves. But they should live somewhere. Valdrakken has all but one indoor space designed for dragons. It seems that WoW dragons are humanoids who can shapeshift into giant lizards instead of the opposite. How many of the buildings in the isles can two dragons fit in when crossing next to each other?
    Economics and statics. Since they can do it, it's more economical for them to use buildings in their visage form instead of building them ridiculously huge, which would also make it very difficult to keep them from just toppling over if somebody looks at them funny and lets them build something other than pyramids.

    This is something that actually does make sense.

  11. #18331
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    Quote Originally Posted by huth View Post
    Economics and statics. Since they can do it, it's more economical for them to use buildings in their visage form instead of building them ridiculously huge, which would also make it very difficult to keep them from just toppling over if somebody looks at them funny and lets them build something other than pyramids.

    This is something that actually does make sense.
    What makes them want buildings in the first place? Why aren't they more comfortable in their true Dragon forms, instead residing inside mountains and caves?

    How do they eat? If they eat a lil' hotdog in their Visage form, will that food in their bellies increase in size by a thousand when they return to Dragon form? If not, why are there even kitchens and stuff.

    How does the big Dragon form get enough energy to sustain it, if all they do all day long is hang around inside taverns in Visage form? Shouldn't they be out in the fields, chasing sheep and stuff?

  12. #18332
    Quote Originally Posted by Teriz View Post
    We could potentially get both. We got new zones alongside the cataclysm revamp.
    This is where the handshake meme comes in. Revamp with Undermine as a zone would be incredible. Undermine as an entire expansion, don't think it's possible.

  13. #18333
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    Quote Originally Posted by milkmustache View Post
    This is where the handshake meme comes in. Revamp with Undermine as a zone would be incredible. Undermine as an entire expansion, don't think it's possible.
    There's no reason to believe Undermine is the entirety of the expansion. Undermine has barely anything in common with the central theme of the Void. At best, it would be a zone we travel through on our way futher down, and perhaps help out the goblins on the way.

    Maybe it can serve as a hub of sorts, depending on how fast and easy it is to travel further down. It would be pretty neat to always use some kind of elavator or machine to travel between the surface and the world below.

  14. #18334
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    Quote Originally Posted by username993720 View Post
    That's what happens when you insert identity politics bullshit into a video game.
    I'm not sure what this is. You mean so many females or transgender dragons like chromie?
    I'm not a big fan of this trans concept either but it doesn't affect me at all or hurt me or hinders me to play the game so I can totally tolerate it.
    (They should just leave this romantic romance stuff out of this game. But I guess they do this because they know that many wow players are women. I'm not sure though if as many women really like romance stories as blizzard marketing thinks. XD I could imagine that most women play video games to play video games and have fun just like men. Brilliant, right? .)

    What I mean is rather the missing dragon danger vibes. Dragons shouldn't live in cities, in my opinion.
    Zorn | Vynd | Pheraz | Nuramon | Mondlicht | Eis | Blut | Emerelle - Plus 20 more...

  15. #18335
    Quote Originally Posted by username993720 View Post
    That's what happens when you insert identity politics bullshit into a video game.
    No, the devs just aren't interested in making stupidly huge buildings for dragons.

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    Quote Originally Posted by Pheraz View Post
    What I mean is rather the missing dragon danger vibes. Dragons shouldn't live in cities, in my opinion.
    They don't, at least not really. Valdrakken is mostly Drakonids and Dragonspawn and designed with them in mind, though some get kicked out.

  16. #18336
    Quote Originally Posted by Worldshaper View Post
    There's no reason to believe Undermine is the entirety of the expansion. Undermine has barely anything in common with the central theme of the Void. At best, it would be a zone we travel through on our way futher down, and perhaps help out the goblins on the way.

    Maybe it can serve as a hub of sorts, depending on how fast and easy it is to travel further down. It would be pretty neat to always use some kind of elavator or machine to travel between the surface and the world below.
    I guess I should revise that from undermine to underground. I'm sure there would be fun in it, I just cannot see it happening based on the community's response to Zaralek and their approach towards Argus and the Emerald dream.

    That being said, I'm sure there will be an inclusion of it in some form. The sword, heart of the world, Earth elemental antagonist, definitely all points to something.

  17. #18337
    Quote Originally Posted by huth View Post
    Economics and statics. Since they can do it, it's more economical for them to use buildings in their visage form instead of building them ridiculously huge, which would also make it very difficult to keep them from just toppling over if somebody looks at them funny and lets them build something other than pyramids.
    This is something that actually does make sense.
    I disagree.
    Dragons should have been all about grandeur and mystery...an almost alien presence, with clefthoofs and similar sized beasts and giant plants as food sources.
    But...we have humans instead.

  18. #18338
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    Quote Originally Posted by Grazrug View Post
    TBH I liked Oribos more then Valdrakken. I got lost in the dragon city multiple times.
    I hate Oribos with passion. Every thing looks the same and navigation was terrible due to that untraversable area in the middle

  19. #18339
    The Undying Teriz's Avatar
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    Quote Originally Posted by Sondrelk View Post
    That's one of the main failings of Cataclysm though. What was the point of revamping zones if all you did with them was have some new levelling?
    A world revamp should use the revamped zones to actually have the endgame content in it, otherwise it's just a whole lot of effort for basically no gain.

    And that's also not to mention how it's effectively doubling the amount of work you have to do.
    TBF, you're probably not going to want high level players questing in old zones, even if they're revamped. High level players and players in general want new stuff, even if the old stuff has been changed. Also the team is larger now, so a revamp + new zones shouldn't be a huge issue.

  20. #18340
    Revamping old world just for an update on the leveling between 1 and 50. Just like Cataclysm did.

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