Well, I don't have the time or will to somehow 'learn' the skill to immediately figure out something's AI Art. I'm not that interested in Art or will come about it often enough to suddenly care. That's not exactly gullible, is it? Just can't be arsed. And my line of thinking was to simply remind myself of what I know of WoW's Art Style and taking it at face value. And at face value, it's low size/resolution images (which can speak towards being AI, to obfuscate any flaws that would be seen at proper resolution), what I can make out, looks like I can take it and compare it to something I've previously come across in Game, as a style. And a lot of the Backgrounds would be very simply and realistically possible within Engine through the way Blizzard uses Skyboxes.
At the end of the day, it could be either for all I care. I like what's shown, I like how it looks, I wouldn't mind if it was legit and I wouldn't be disappointed if it isn't.
The one thing I do put value into is where this was posted and where it came from. Even if it's just AI, that doesn't immediately illegitimize what it might hint at.
When I brought it up to people, we had zero hesitation in going "Probably the Twisting Nether". We have hooks that could lead there with a bit more work, off what we have at the moment.
For K'aresh, my ideal setting for a high-concept expansion, I think the scale could work given that it's—just like Outland—shattered or rotting. Theoretically, you could use the small size to its advantage: one way I liked to imagine selling it as a whole planet while still leaving a sufficiently small playable area is that you could have a giant eco-dome or a massive wall, and everything beyond that wall is an uninhabitable Void-coated mess. This could simultaneously make it feel like a sensible part of something much larger and sell the destructive power of the Void.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
This is fair. I think I was personally arguing quite vehemently on both those points. A good number of us learned a lesson about being overly-skeptical from the Dracthyr. However, I feel like these images are subject to a different standard of scrutiny. While plenty could be said of distortion from the scale of the pictures, the nature of them feels a bit different on account of being small pictures of mostly landscape art as opposed to something being transparently sold as something in-game. It's perhaps a more arbitrary kind of skepticism when you direct it towards a decent-quality, clearly-3d image of a race standing in front of the usual background than when you wonder if a landscape is in-game, concept art, or AI-generated.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
We've seen only a small amount of changes, especially with the Sons of Hodir tabard that was included into Classic, but was later added in the Time Rifts event in retail as an alternate timeline goodie.
If Classic Cata deviated from the original, it would only raise questions to what kind of changes and outcomes can happen.
Possibilities like if Cairne didn't die in his duel against Garrosh, or if Genn Greymane died to Sylvanas instead of his son, Liam at Gilneas... Or instead of going into the Firelands, we ended up in the Abyssal Maw that never made it.
Still, this is only just a couple of empty hopes and it might not mean anything, but it is fun to speculate the "what could've beens".
On the matter of a new world; it just has to be more than one expansion. There needs to be a good reason ofc why it is split in two but an expansion can easily have 6-7 zones if you include patch content and if you find a way to explain why it is in two parts, that means 12-14 zones in total, big enough for it to feel truly large in scale.
And honestly they could always have some zones be truly massive but also empty. Not every part of a world needs to be populated with quests.
I really don't think Twisting Nether fits. Do remember that place is more closely tied to Disorder, i.e. Demons and such.
- - - Updated - - -
They should have kept the original "stuck on Draenor" thing and have the follow-up expansion be us going to that southern continent trying to find a way back.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
Also the amount of hd assets Models not used but old world related have increased from my impression (could be wrong).
I feel like they might cross a threshold soon where they have so many models already in the clients that they don't have to add so much in the next expansion.
Those outer world pictures could be concept art at best though they all look too similar for a whole expansion.
My bet and hope is still on something with a partial revamp but I've learned to become disappointed on the theme they put into the expansions since wod
I still find the notion of a void realm based expansion pretty dubious, even with scaleface’s “leak” stuff.
If that art is legit, it could easily be an island expedition/time rift/legion invasion style gameplay premise for an expansion feature but the proper setting could still centered/anchored on Azeroth.
I just can’t imagine what they’re doing with all these updated assets over all these years beyond an upcoming revamp. It just feels too unlikely we’d keep getting more assets every patch AND THEN Ion recently confirms a revamp WILL happen for it to all just … get skipped over for the 20th anniversary.
Call me naieve or overly optimistic, but I can’t see it not happening soon.
Last edited by Villager720; 2023-09-24 at 02:56 AM.
Imagine we go to both the remains of nathreza and karesh and have to deal with the void lords, and the sire D lead remnants of the BL along with crazy lightbound zealots.
Sounds like a good time to me
At this point, I don't think that'll ever be possible...
Not unless they can move the Trading Post around like the Black Market, but then there's also the issue with the Embassies and getting to unlock Allied races from there... and also some of the major city places like Dalaran (Legion), Dazar'alor/Boralus, and Oribos don't have Auction Houses. (There was the Brutosaur Auction House mount, but that's subjective).
And even then, there are players who would prefer to back to Old Content to farm for mounts or transmog.. having them locked out of it would be a bad thing. They could try to split player characters based on interests, but then that will just divide the playerbase.
I don't think you can really say "cosmic=bad" because of Shadowlands. Shadowlands was only technically cosmic, but aside from ZM had nothing really thematically cosmic about it. And frankly, I don't even find the First Ones to be all that cosmic in theme either, even if they are supposed to be. Space, void, black holes, glowing worlds, that shit is cosmic.
Plus, death is just a weird realm to explore. It should be the ultimate mystery, and dissolving it down into four distinct factions and themes doesn't really capture every cultural idea of death in WoW either. Also, it makes the player feel punished just for being there, especially when trapped in literal WoW hell: AKA the Maw.