The Legion returned because they were always going to return. Stopping Garrosh doesn't suddenly make the Burning Legion and Sargeras disappear. It just means they'll use some other opportunity to do the same thing. It just means that Archimonde himself will figure out a way onto the planet and trigger the invasion himself.
There's nothing to change to stop the Scourge invasions besides going to Northrend and doing WotLK slightly earier. There's nothing to do about Deathwing besides forcibly breaking into Deepholme and challenging him prior to the Cataclysm.
That's the entire problem with this idea, you're not actually generating new journeys, you're just repackaging existing ones. And even putting that aside, as said above:
Why are you bothering to reset and bring them back then? Just leave them defeated and move on.what we need to change for those threats not to appear
You know, Yrel coming to us could be an excuse to update eversong, ghostlands, bloodmist and azuremist.
The draenie zones could be updated with a lightbound story and the belves with AU paladin garrosh acting as a horde ambassador for the lightbound.
Easy update too... They can all remain instanced.
The isles are isles so they need a boat ride anyway.
Eversong can be so that blizzard removes the invisible wall behind stratholm and EPL and replace it with a magical mist that ports you In front of the quel thalas gate.
The Mist can be spinned as their new magical protection
Here's how I know Metzen wasn't in on DF. The dracthyr wouldn't have looked like Jar Jar Binks
Started in closed beta, probably before your class was even in the game.

Yeah, but on the other hand to say that Dragonflight is 'wholesome and cutesy' is an overstatement imo. I'd rather blame it on Dragonflight being filled with half measures an so far, unmet conclusions. We'll see what 10.2 has to offer and if there's any continuation afterwards, but so far, Tyr's story is purposeless, Iridikron story is nowhere to be seen or he just serves as "see what comes next", Vyranoth making a snap decision without any significant build-up, Nozdormu and Murozond having no meaningful influence on the story apart from the MacGuffin void artefact that is in Iridkron's possesion.
There are simply too many parallel storylines that aspire to be grand and well resolved, but end-up being an obstruction to main story development.
The execution is just lacking in my opinion.

If I had to guess, he's talking about Alexstrasza. Too many things hinting at her ending somehow corrupted.With many eyes, they will see again. They will drink, and be uplifted.
Deeper, deeper its roots will reach. Welcoming our embrace.
Her dreams sing beneath the surface. Our dreams. Our song.
The void "wins" because your proposal is that it be written as winning to necessitate the pointless reset that isn't doing anything. That isn't an indication of the narrative or gameplay value of resetting or justification that it's necessary, it's a proposal of how to explain in universe why a reset is happening.

yeah not really. Most cinematics in dragonflight struggle to break 400k views when in the past 1m was the bare minimum. story is boring
Dragonflight was supposed to be a "slow burn" expansion like mop where you start as an explorer/adventurer and then the story starts to ramp up. Also strenght wise the primalists/raszageth were not comparable to villains like titan+++ jailer or n'zoth.


How so? It quite often actually means a lot in WoW. And the Left Wing and Arm being weird isn't exactly taking it either direction (AI or no AI), because that would also be expected of what clearly is a Void-related being? Faceless are essentially Void Related, they aren't exactly the Champions of balanced body proportions.
What am I even reading. Yes, they made stupid decisions. But if you think that Vanilla-MoP was worse than what we have now you're out of your mind.
WoD - Alternate universes, but make the legion the same in all of those anyway. It actually ruins everything, literally.
Legion - So called infinite Legion gets the floor wiped with them after we attack their home planet like it's nothing. In a damn patch.
BFA - Makes Sylvanas a villain for no reason, commit genocide for shock value. So called "4th war" (which should've technically been called 7th) doesn't even last that long and they quickly skip through things like Nazjatar and Azshara, and N'zoth which should've been their own expansions.
Shadowlands - You're delusional if you think that expansion brought anything good to this game. " fixed the stupid asf "there must always be a Lich King" ending from Wrath". No it didn't because the scourge is still running rampart as Bolvar said. Also they introduced a villain who apparently takes all the credit for uh, literally everything that has ever happened in the warcraft universe and then just fucking dies.
Everything that WoW did, an RTS couldve done better, story-wise.
In an RTS, the factions couldve actually been disbanded or changed over the years (as they logically should). The only reason the Horde and Alliance still exist as they do now is bc of the MMO format, no matter how little sense it made sometimes. In an RTs, the villains could win in some form every now and then (and they did, looking at both WC2 and WC3, where Ner'zhul ended up as the clear winner both times). In an MMO, we know the villain wont win or survive long-term, we know theyll eventually end up as raid bosses and get rekt.
New threats being introduced in an actual world-changing way, old enemies finally defeated for good, all of that wouldve been just as possible or more in an RTS, but on better scale and with ACTUAL consequences for the world, its races and factions. The world is allowed to change more. Thats just a fact.
Oh, and about that before: most people arent saying stuff like Maldraxxus or Torghast or the Fist Ones dont feel like WoW - what most people are saying is that they are simply cheap, weaker copies of the original stuff.
The First Ones basically got the role the Titans had before, as the mysterious, super-powerful beings above evertyhing else, of which we have very little information through their ancient artifacts and myths.
Maldraxxus and Torghast were shamelessly ripped straight from the Scourge, and then presented as the "original" version of it in the story.
Thats what people dont like - its stuff we had before, but without the build up, and desperately presented as "bigger and badder this time". And all of that is made even worse by the fact that the player character visited and basically lived in the fckn afterlife of the story - which is 99% of the time a shit idea for fanatasy stories, bc it devalues death in the overall story, both before and afterwards.
What dosnt feel like Warcraft, at least not the original, is the concept of neatly ordered "cosmic forces". They are straight up comic book material, and would neatly fit into Marvel or DC. But thats Chronicles (and thus partly Metzens) fault really, and thus cant be blamed on SL. SLs fault is doubling down on it.
The crooked shitposter with no eyes is watching from the endless thread.
From the space that is everywhere and nowhere, the crooked shitposter feasts on memes.
He has no eyes to see, but he dreams of infinite memeing and trolling.
Everything about this is wrong though.
The Void was the first to make it's play at the start of the planet's history. The Titans were completely undermined 15-30,000+ years ago when their prisons when the Void was so overbearing that it turned one of them insane, and they continued to be undermined throughout history, with their prisons being completely ineffectual containment and all of their servants being corrupted or transformed into new races.
The titans have never traditionally been the pillar represent "everything that's good". They've been the pillar representing creators. The Light is the pillar that has traditionally represented everything that is good.
No, we already passed that. It was called Shadowlands.Shortly put, we're approaching the end of WoW's original storylines. Whatever comes next will be different.