I like it. It is a system that you cannot 100% understand at first glance. But if you just play with it a bit it is actually rather straight forward.
You can really sink your teeth in it or just go with the flow.
The ONLY thing that is a bit annoying is that you will never catach up with anyone now. New chars/twinks etc have absolutly no chance in hell to get to the same level in a timely matter.
They should have implemented a bit of a catch up for the skill points.
Yeah I am a veteran WoW player that has played this game for far too long, keep up with all the wowhead news and all that... and yet I struggle to fully understand and keep up with the profession stuff.
It is just convoluted. There are too many items that you need additionally to your crafting materials, the specializations and leveling those up is annoying, tedious and stupid too.
I want them to take a big step back with professions and just get rid of the specializations completely and make all items available "normally" (by skilling up, reps, drops etc.) like it used to be. I think the upgrade system of gear is generally good though.
Public orders are interesting in principle, but it's too easy to screw over people.
All in all, specs are stupid as this system requires you in a way to keep up with others and it's making having professions on alts very difficult.
Last edited by RobertMugabe; 2023-05-10 at 12:52 PM.
It's actually bewildering. You can turn in the mole bars for like 5 and 5 points, but it takes a ton of bars and that seems like about it.
I guess there are also technically twice as many weeklies but that's what, 3 points?
At the very least they should have massively increased the droprate on dragon shards.
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
Im not sure but professions are a bit weak in 10.1. I got tons of mettle right now. Im JC/Insc. No demand on gems. No demand on imtes. No new good crafts. Or i missing smth.
Having the altar of decay in an instance is dumb, just dumb. It should be somewhere out in the outdoor world.
You can make one that is semi reusable(you get the main component back).
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There actually seems like there's a hidden catchup in the increased drop rate for the blue items from either treasures or gathering. There's 2 sets in gathering, the weekly capped ones that show how many you can do each week and then another set that has no cap but is more rare. Like mining for example has iridescent ore(fragments or chunk) that's weekly capped but heated ore sample is not. I think they've used that as a dial for catch up as my alts have seen WAAAAAAAY more of them in treasures than my more progressed characters ever did.