Two clicks for full premade and a "holding situation" much more rare that a situation where one person ruin the experience of the whole group because of its selfishness (by default since situation A include situation B). There is no system that is perfect, but those kind of ideas would definitely improve the current situation.
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You're taking the example of this key like it's a dreaded situation. Therefore I'm assuming that you consider that runing a 26 hours key is not something people want. And then you're saying that they had to run a 26 hours key because someone left their key. So you're saying that people being able to quit keys bring dreaded situation that should not be experienced by players. Is that what you mean ?
MMO Champs :
How do you know it would be much more rare?
We've never had anything like it in WoW but judging by the amount of people who want to penalize leavers, we'd have a massive problem with people holding groups hostages.
Bro, what.
I get that you said english is your second language but seriously.
Last edited by lllll; 2023-01-10 at 11:37 PM.
Because it's basic math :
Basically you have two sets :
Set A are the groups with 3 or 4 premade (that could theoretically "take people hostage". 5 premade are not considered because there can't be hostage situations, right ?).
Set B are the groups with 1 or 2 people alone, or 2 people in group (that can't take people hostage but can rage quit and ruin the experience of the others).
The only thing that you have to notice is that A is included in B. Indeed : every group with 3 or 4 premade include 1 or 2 people alone or a group of 2 people (which can quit the key just as much). Therefore size(A) <= size(B), easy.
If you think that, it's likely that you are the leaver yourself.
Let's take a step back shall we : you consider that they key you took as an exemple is something that's unfun, something that you as a player would not like that have to suffer through, right ?
MMO Champs :
Should just give them a warning (show on invite screen before inviting them) then if they continue to ditch m+'s, add more warnings so you can see how many times they have ditched the m+ group
If we’re talking about penalizing leavers, there should be a talk about penalizing people who join keys they have no business being in.
I’d rather play with people who leave for decent reasons than bad players, at least in mid level keys and higher (7+). I’m happy to help in lower keys, especially if the person who doesn’t know what they’re doing is reaching out to the group first and asking for an explanation. If I’m having to reach out and explain mechanics unprompted in a mid (7-9) key, I’m doing it as a warning that you need to listen up or I’m leaving.
It is never okay to hop in a key over 10 with people you don't know if you have no idea what you’re doing.
Something I’ve seen a frustrating amount of times this season in CoS – people dying on the first boss and claiming “they were slowed and couldn’t get out of the way of aoe”. Same thing happened last two seasons with healers in streets who were “silenced and couldn’t get out of it”
That could mean a few things, likely some combination of
- They’ve never done the fight before, that mechanic gets applied to every person on every attempt longer than a few seconds and it’s impossible not to notice it
- They’re ignorant and couldn’t read the flashing warning that tells you that you’re going to need to jump to clear the debuff
- They’ve done the fight before but was completely ignorant to the mechanic because the aoe was never under them
- They've done the fight before, died and used the same excuse, and were too ignorant to figure out they did something wrong
- They didn’t read the dungeon journal
- They didn’t do any external research (watch a video, read a guide)
The only reason I haven’t immediately ditched those keys (yet) is because CoS is short, and there’s still (one) piece of gear I need out of there. Once I get that ring, and any time I’m running CoS will be for score? Why in the world does your entitled ass think you deserve an hour of my time with no benefit to me when you couldn’t spend 30 seconds to read the dungeon journal beforehand. See you later.
Last edited by crazyman2; 2023-01-11 at 01:54 AM.
Just queue for another dungeon lol
If there is a punishment for people leaving early, then there should be a punishment for people who are trash. Being held hostage by a group of wiping noobs is my idea of hell.
You have no point you want people to carry you it's really that simple. The worst thing blizz did was making the weekly key need 20 to max now whereas people before were satisfied with doing 15s everyone feels like they should be pushing to 20 and the simple truth is a lot of people flat out are not good enough to do it. I've done a 20 sbg tyrannical where we literally couldn't kill the first boss because a 400 rogue was pushing a solid 20k dps and she was enraging this was earlier in the season but still. It's a key the dude never should have been trying to do and normally he would be in the 15 range for his weekly keys but now people have to push to 20.
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Better idea get better then people will stop leaving your groups
This is common problem. Players ask for automating content, that is intended to be social, i.e. it should work according to "If you want better game - find friends, guild or static group. Not doing it - is your problem. If you want fully automated content with guaranteed success - play LFD.". M+ is social content and it should be socially regulated. I.e. players should communicate to agree about "rules".
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Some players here must be new, because they don't remember about ninja-looting problem back in early LFD, players asking to implement strict MS>OS system and Blizzard refusing to do it for a long time due to nonsense reasons, such as mail could be upgrade for Warrior, but ending up with personal loot. Now I understand, that real reason was - they wanted to encourage players to play with friends, if they wanted to get guaranteed loot.
Last edited by WowIsDead64; 2023-01-11 at 04:00 AM.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
"El Psy Kongroo!" Hearthstone Moderator
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
if you compare random matchmaking with M+ you are beyond stupid...
and yes my "solution" is dont try to fix something that isnt broken, someone leaving without genuine reason is happening VERY rarely, if you feel like its happening often to you, its not without reason, and most likely YOU ARE THE REASON
and for the record, i didnt say im against punishing people who screwed up keys, im against punishing WHOEVER LEAVES FIRST, bcs thats "solution" that would "fix" TINY issue while creating different enormous issues, as its been said about hundred times around this thread, just bcs YOU cant see further than the tip of your nose doesnt mean others are blind to consequences...
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no offense, but given @lllll had to tell you some things half a dozen times even provide links and you still didnt get them somehow makes me doubt you would be able to understand anything harder than LFR, let alone explain it or teach others...
if you feel like there is toxic person in every group you join you are probably reason for all that toxicity...
as the deserter, it COMPLETELY ignores why the person left, so it would seldom even hit person responsible for key being waste of time...
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you seems to be going out of your way to prove otherwise...
Why would developer want to hold innocent player a hostage? Because they don't. Developers understand that not all groups are always succesfull, and it's okay to leave groups if key isn't going anywhere.
P.S You are expected to perform when you join the key. This means you are a contributor and not soeone who's busy staring to your damage metter on second monitor. No need to catastrophize it, brush it off and go do next key.