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  1. #901
    Mechagnome Indigenously Abled's Avatar
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    Dear God the cringe in this thread. Implementing deserter is a terrible idea within the current system.
    Thanks for the ad-hominem; it supports your inability to support your argument.

  2. #902
    Quote Originally Posted by wixxi View Post
    I was doing 21AV, run was going smooth, at last boss , the boss had 30% life left and we only had like 30seconds on the timer, so basically (probably) we wouldnt had make it, for info no one was dead and everyone was 100% life. In the middle of the fight at 30% 2 persons left the group.
    I was flabbergasted, my mouth was open looking at the party chat and back at the party frames for a good minute.
    and why were yiu surprised ? they had no reason to stay there even those 30 seconds longer the moment they realised that they wont get extra score.

    it was perfectly valid reason to leave.


    i personaly wouldnt leave but they had all right to do so .

  3. #903
    Quote Originally Posted by kamuimac View Post
    it was perfectly valid reason to leave.
    youre trolling right? you must be

  4. #904
    Quote Originally Posted by wixxi View Post
    You're trolling, right? you must be
    I think what he's trying to explain is at keys above level 20, it's not about completion anymore, it's purely for score, gear from the cache is irrelevant, we do not need to finish it, and that time is better utilized finding another group.

  5. #905
    I rarely leave dungeons myself but its hilarious that people want your soul to be tethered to a group that isn't achieving what you want to achieve

    like bffr

  6. #906
    hey yo all im back. started a 19AA and healer left after dying on tree from sapling aoe spawn. great job guys. i mean we still killed the boss cause he died at 5% of bosses hp, but I guess he couldnt see it, cause the leaving you know

  7. #907
    Quote Originally Posted by wixxi View Post
    hey yo all im back. started a 19AA and healer left after dying on tree from sapling aoe spawn. great job guys. i mean we still killed the boss cause he died at 5% of bosses hp, but I guess he couldnt see it, cause the leaving you know
    Nice context...
    Quote Originally Posted by Smoopie
    this change is to help players like you..... you know..night elf with tyrannical beheader...

    Azharok - Dalaran EU

  8. #908
    Quote Originally Posted by Alroxas View Post
    First problem, how does the game realize when a person leaves, it's because of themselves and not because of the group? Say Bob is being a troll (damnit, Bob!), but other people in the group leave first. Doesn't that mean that the first leaver is being punished for the actions of someone else?

    So now you have all these people staying in a party because they don't want to be the "first" leaver but continue to play poorly so that some other poor schmuck leaves first.

    Second problem, say you join Bob at a party, and then Bob has to leave (for whatever reason). Does Bob get flagged? Since you partied up with him, is his behavior going to affect your account? Let's say that Bob is already flagged but joins your party, does his flagged affect your ability to find other non-flagged people in group finder?
    LOL, blizzard just made it even worse with 10.1
    Five fragments if you don’t time a key, 12 if you do (the new item you need to upgrade your gear)
    So now people will leave at the slightest mistake.
    A better way, at least try to get people to stay is that if a key is a brink meaning it is completed over 30min when the key run out of time or the keyholder resets the key without completing it, then everyone in the group will have their key downgrade by one mythic + level. This way, everyone gets punished, not just the key holder, so it encourage people to try at least to complete the key, even if the key won't be timed at least their key doesn't go down by one mythic +. However, if the group is just that bad and there is no way to complete the key even if it is 30min over, then mind as well take a hit, and everyone gets punished.

  9. #909
    Warchief Alroxas's Avatar
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    Quote Originally Posted by sponge5307 View Post
    A better way, at least try to get people to stay is that if a key is a brink meaning it is completed over 30min when the key run out of time or the keyholder resets the key without completing it, then everyone in the group will have their key downgrade by one mythic + level. This way, everyone gets punished, not just the key holder, so it encourage people to try at least to complete the key, even if the key won't be timed at least their key doesn't go down by one mythic +. However, if the group is just that bad and there is no way to complete the key even if it is 30min over, then mind as well take a hit, and everyone gets punished.
    Holy batman levels of toxic. Don't you see how bad that idea is? "Everyone gets punished" means that group leaders will be EVEN MORE PICKY about who they bring.

    No the 10.1 system is fine. 5 vs 12 fragments is a carrot (instead of the stick) to do well in a dungeon and at the very least even a non-timed completion is semi-rewarding to do.
    ---
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  10. #910
    Quote Originally Posted by Alroxas View Post
    Holy batman levels of toxic. Don't you see how bad that idea is? "Everyone gets punished" means that group leaders will be EVEN MORE PICKY about who they bring.

    No the 10.1 system is fine. 5 vs 12 fragments is a carrot (instead of the stick) to do well in a dungeon and at the very least even a non-timed completion is semi-rewarding to do.
    If @sponge5307 had his way, he'd have the twins from Minority Report using precognition to have a team of heavily armed government officials raid your house before you ever even think about leaving a key.

  11. #911
    Please wait Temp name's Avatar
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    Quote Originally Posted by sponge5307 View Post
    LOL, blizzard just made it even worse with 10.1
    Five fragments if you don’t time a key, 12 if you do (the new item you need to upgrade your gear)
    So now people will leave at the slightest mistake.
    A better way, at least try to get people to stay is that if a key is a brink meaning it is completed over 30min when the key run out of time or the keyholder resets the key without completing it, then everyone in the group will have their key downgrade by one mythic + level. This way, everyone gets punished, not just the key holder, so it encourage people to try at least to complete the key, even if the key won't be timed at least their key doesn't go down by one mythic +. However, if the group is just that bad and there is no way to complete the key even if it is 30min over, then mind as well take a hit, and everyone gets punished.
    Ah yes, so if I'm a dick, I get to ruin 4 other people's keys instead of just 1! That's way more efficient. Thank you.

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