The way it's phrased makes me think some groups were just having on DPS sat at a boss and resetting repeatedly so it was practically perma hero which seems OTT, especially with this currently being a highlight/race period for Classic. I think using Hero once or twice isn't that bad but it's a question of when it becomes ridiculous. Only similar thing I've really seen/involved with on live was Tarragrue in SOD, we'd hero each Anima add and reset the boss between groups to make it a bit faster.
Terrain exploits completely understand. However from their POV I wonder why they haven't fixed things from PTR/live for their collision meshes, unless these are new ones. Glad they clarified their stance either way.
Dristereau - Axxolentus - Thundereau - Sequentia - Nulo - Desterrar
Silvermoon - Shadowsong/Aszune - Tarren-Mill/Dentarg (Mage Tower: 29/36)
Trash mobs are in a raid, therefore they are part of the raid. Exploiting or clever usage of game mechanics is a different discussion. I think calling it an exploit is a bit much, it's clear that this is not how those buffs are supposed to be used. Doing trash is part of the raiding experience. Good way to test someone's IQ as well beforehand
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People that are annoyed by this need to relax. Calling it an exploit is a bit much, but it's over the line of clever usage of game mechanics. There's a reason Heroism/Bloodlust have cooldowns, because they very powerful buffs. Yes, it's a smart way of thinking to use those buffs, but everyone knows that that is not the intended use of them.
No one should be banned or suspended or whatever for doing this, but Blizzard has all the right to make sure this doesn't happen. Trash is part of the raiding experience. If you can't accept that, make a post on the forums to request a special hardcore mode where it's only boss fights in a raid that have increased health and damage and some other added tactics. Sort of a mythic+ raid without trash.
Terrain skip reminds me of when, back in the day, we had wiped on Freya and were running back, I blinked at the threshold of her room and fell through the ground into Yogg-Saron's brain room. I wonder if they ever fixed that.
How about ppl at blizzard start looking at dungeons instead? Bots exploiting terrain and stuff by the tens of thousands
Trash is one of the most hated and contested parts of any raid. It is bloat designed to waste time and many implementations are quite cancerous and not fun at all. If it was enjoyable people would not do everything possible to skip it or shorten it.
Clipping terrain yes needs to go as that physically breaks the world. However, hero resets are fine and should be left alone.
Yeah, I don't necessarily agree. When trash is paced correctly and isn't overrun with annoying mechanics it's fine. For years they've been designing trash leading up to a boss with 'some' of the boss mechanics that will be present, and IMO that's fairly good design that is oftentimes overlooked. Some of the most hated raids at least according to community consensus are raids like ToGC, which ironically has zero trash.
Trash also sets atmosphere to an actual dungeon/raid. Entering a stronghold with zero minions effectively slaughters atmosphere to me. While I love the actual encounters in FF14, the raid environments are just 95% giant square rooms with a skybox in the background. Not nuking your consumables and respawning in front of the boss is an actual good part of FF14 however.
Again pacing, atmosphere and if the trash respawns are all key factors to whether it's properly designed or not. How trash respawned in some raids in TBC or a lot of Vanilla was awful (looking at you MC, SSC and BWL third boss). They learned their lesson later on by having trash that doesn't respawn and mostly having proper pacing.
Trash is fine IMO. They should however realize that run backs are the true tedium, especially for guilds that are progressing (whether that be Classic, or Retail). It serves no real actual purpose aside from annoyance. In addition to that, things like having the ability to skip around the dungeon when certain conditions are met (like in most Retail raids) are something to aspire to long term. Especially for those with limited time and just want to target farm certain sections, or progress on certain bosses.
Caveman take.
Players will shorten everything in order to get to rewards, you have zero concept of game design and your opinion should be completely disregarded but I'll bite anyway.
Game designers job is to create a reward for the player to chase and put a challenge between them and the reward, the players job is to optimize the shortest path to the reward.
Players have fun overcoming challenges, easy or hard.
Beyond that the game is more than a boss fight SIM, it's an experience, trash leading up to a fight tells story and creates atmosphere. It also gives players something to practice on before the big fight begins. Removing trash would be nothing but a detriment to the game, reducing it or perhaps making a bypass through an achievement could be fine but it should be standard
Awful take and sounds like it is your opinion that belongs in the trash. If what you said was true then it wouldn't be allowed in current content yet in retail hero resets for trash are a common occurrence. It doesn't let you skip the trash but lets you get through it faster and see bigger numbers which makes it more fun for the players. Trash is trash it itself is a tedium designed to slow down the pace of dungeons with a small bit of flavor. Certain packs are kinda fun but most is just recycled nonsense. There is little joy or reward for them, the moment they do have one (ie BoE's) and people farm them for it it gets nerfed or removed. Not even asking for any of it to be removed although it would be nice but letting people have a 25% haste buff to get through it is not a huge issue.
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Not even saying remove it but that would be nice. Just saying letting people have hero to use on trash packs to get through it faster or pull more at once is a fun thing and lets players get big numbers. We already do this on retail so being able to do it on Classic should also be allowed. A 25% haste buff doesn't ruin immersion or theme of the raid. And ToGC was not hated do to lack of trash but because you do not move anywhere until last boss so you look at the same scenery AND you had to run it 4 times a week due to how loot worked, 10N/H and 25N/H. Run the same raid 4 times per character and see how much fun it is regardless of what raid. If it had trash AS WELL? Jesus I'd hate to think about it.
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I do not recall any free handouts in ToGC. It was actually a harder time for raiding due to running it 4 times per character and people struggled with the 5man dungeon mechanics.