Sounds to me like a lot of people's problems aren't with DF but just with WoW in general.
WoW has always been the dungeon & raid game - those are its greatest strength, and what sets it apart from the competition. No other MMO has raids and dungeons as good as WoW's.
People complaining that power in DF is gained only in dungeons and raids (excluding PvP here, of course) need to ask themselves - okay, when was that REALLY different? When was it that you could just durdle around in the open world and get high-power gear? Sure you could get some low to intermediate-power stuff - and you still can. But the good gear has pretty much always come out of dungeons and raids, period.
Or are people simply counting the borrowed power systems of artifact weapons and Azerite neck as "getting power"? Because while that was definitely a thing you could grind on your own, the portion of that power that was just out there for you to collect was fairly small. Artifact thingies dropped in dungeons and raids. As did Azerite armor. You didn't just grind your way to mythic ilvl by roaming the world doing World Quests and events. That was never how it worked, ever, even at the height of borrowed power.
I think what's happening is that people are simply discovering that WoW has some structural, inherent problems that it's basically always had. Flaws that are natural for a game nearing 20 years of age. You know what most other comparable games are like at that age? Dead and buried for a decade. People that expected DF to be a paradigm shift that fundamentally transformed the game at a core level were probably just expecting too much, plain and simple. It's not realistic for an expansion to introduce change on that scale - and it is change on such a scale that would be needed to transform WoW fundamentally. That's never going to happen.
If you look at your playing of the game and go "there's nothing really rewarding to do outside of dungeons and raids, and maybe PvP" - then perhaps you simply are playing the wrong game? That's what WoW *is*. Looking back at its past with nostalgia-tinted goggles doesn't change the fact that the game wasn't really that different back then. YOU, the player, were different. You expected different things, you had different experiences, you had a different attitude. And that's fine, good even. But it's also no surprise that You Now likes different things from You Ten (or Twenty) Years Ago. Asking yourself why the same things don't fulfil you the same way is like asking why watching Transformers cartoons and eating cereal at 10am on a Saturday doesn't really give the same kind of feeling now as it did when you were a kid.

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We will probably see a new Class during the Worldsoul Saga
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