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  1. #221
    Quote Originally Posted by Naramag View Post
    The first time I hit max level I was confused as hell in DF. It's was not the lack of content. It was the opposite. I too tend to play alone most of the time. Maybe once a week my wife comes along.
    I don't have a many contacts in the game. Most friends stopped playing. So I ended up alone. But there is a lot of content even then. But the game is not pointing you to it. It's not like "Oh you hit level 70, now you go and do this and that". It's there, but you have to find it yourself. You have to figure it out yourself. The first time I went to Iskaara for the cooking event I was overwhelmed. I didn't know what went on here. But I figured it out by participating again and again.

    There is a lot content there, but if you wait for the content to be paraded in front of you, then there is none.
    One of the best comments in this thread.

    If you don't watch WoW YouTube videos and read wowhead and icy veins, it's hard to just figure exactly what to do all on your own in this game.

  2. #222
    Quote Originally Posted by Jaggler View Post
    It's fine to be done with WoW.

    in contrast to Legion, BfA and SL, DF is designed in a way that makes it okay to be done with the content. Just take a break. maybe wait until 10.0.7 or 10.1 and try it again.
    wod was designed to be done with wow and it created a huge backlash. its just weird to praise wod.

    - - - Updated - - -

    Quote Originally Posted by Joveon Lightbringer View Post
    Gearing is pretty much the stuff we do. Players feel nonplussed when they can't gear anymore. At that point, they either switch to alts, or find other rewards to chase (transmog, mounts, etc.). Sometimes they help friends.
    twinking proved that wrong. it was getting so popular blizz killed it.

  3. #223
    Quote Originally Posted by Redwyrm View Post
    That is until the next expansion where they completely redesign all the classes for no reason, and the class you are currently having fun with face plants into the lava.
    I know, happened to my beloved MM Hunter from Legion to BfA, ruining a lot in BfA.

    That was my point. If you have fun playing your class, the content does not matter much. But if you don't have that, then the features can ruin the whole expansion.
    https://www.youtube.com/@DoffenGG
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  4. #224
    Quote Originally Posted by Doffen View Post
    I know, happened to my beloved MM Hunter from Legion to BfA, ruining a lot in BfA.

    That was my point. If you have fun playing your class, the content does not matter much. But if you don't have that, then the features can ruin the whole expansion.
    There’s also a time factor here. A lot of people, me included, started to play WoW when playing 4+ hours per day ALL days wasn’t an issue.

    Nowadays, even if things have been made a little easier even for non blasters, it’s still clear that the more time you have to play, the better.

    For me for example this is kinda annoying, with time passing by and with spare time constantly diminishing, I have developed a subtle and often unconscious “hate” for games that rewards more people that play more regardless what they do in-game.

    That’s why I almost naturally moved to single player games and/or ARPGS where you can play at your own pace and achieve outstanding results even without blasting 24/7 (hello D3) and without feeling gimped just because you can’t be a nolifer anymore.

  5. #225
    Quote Originally Posted by Aliven View Post
    Some could hope this would be a learning experience...
    Ok, thanks for sharing! First and last time I buy that shit, so I guess yay me?? I learnzz!! I am brain!

  6. #226
    Quote Originally Posted by chiddie View Post
    There’s also a time factor here. A lot of people, me included, started to play WoW when playing 4+ hours per day ALL days wasn’t an issue.

    Nowadays, even if things have been made a little easier even for non blasters, it’s still clear that the more time you have to play, the better.

    For me for example this is kinda annoying, with time passing by and with spare time constantly diminishing, I have developed a subtle and often unconscious “hate” for games that rewards more people that play more regardless what they do in-game.

    That’s why I almost naturally moved to single player games and/or ARPGS where you can play at your own pace and achieve outstanding results even without blasting 24/7 (hello D3) and without feeling gimped just because you can’t be a nolifer anymore.
    Yeah, agree with that. Lots of factors of course. Didn't mean to exclude any reasons, its just that when you have fun with something, the shortcomings of any expansion or game even is easier to deal with.

    Overall of course, the demographic has changed during the years. I am one of them myself.
    https://www.youtube.com/@DoffenGG
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  7. #227
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    This expansion encourages exploration off your own accord. Even if you did all that I'd say make a heal evoker alt and get your moneys worth with some gathering profs. The game is the most fun and interesting it has been in a long time and if you're still bored imo go look at their roadmap for the year and/or take a break for a few days. Resub when there's something new you want to check out. Everything in moderation afterall.
    Every patch is the worst until the next one arrives, then it's nostalgia and suddenly the best while the new patch takes over being the worst.

    If you knew the candle was fire then the meal was cooked a long time ago.

  8. #228
    I finally bought this expansion. It is ok. I understand about being bored. No matter the expansion, there are rarely ever any major systems changes. We all do the same things every expansion. Level, quest, dungeon, pvp, raid. WoW really needs more extensive systems innovation than just (barely) tweaking things that already exist. They can also update old systems that have been left behind.

    I'm glad they brought back mage tower but there are so many other options.

  9. #229
    Quote Originally Posted by Daffan View Post
    smh people out there doing months of M+ for minor gear upgrades to do the exact same content 0.1% faster, than a new patch comes out and makes their effort trivialized (wasted)
    It's almost like people enjoy playing said content. *gasp* i know right?

  10. #230
    Quote Originally Posted by Kokolums View Post
    huge false statement there. id say vanilla wow was mostly a leveling mmo.
    actually if you go by the numbers, WoW was mostly a 'leveling MMO" until after ICC was released but before cata came out.
    back then they still released numbers and metrics, and i specifically recall seeing that after ICC had been out for a couple months it was the first time ever that over 50% of the active players were max level.

    the massive systemic issue at the core of WoW's design philosophy has been there since the start: they never had a plan on what to do once people were max level.
    they spent the first 5 years of WoW's development life being so utterly obsessed with making sure that WoW wasn't everquest, they never bothered to actually figure out what WoW is.
    Last edited by Malkiah; 2023-02-13 at 11:23 PM.

  11. #231
    Quote Originally Posted by Malkiah View Post
    actually if you go by the numbers, WoW was mostly a 'leveling MMO" until after ICC was released but before cata came out.
    back then they still released numbers and metrics, and i specifically recall seeing that after ICC had been out for a couple months it was the first time ever that over 50% of the active players were max level.

    the massive systemic issue at the core of WoW's design philosophy has been there since the start: they never had a plan on what to do once people were max level.
    they spent the first 5 years of WoW's development life being so utterly obsessed with making sure that WoW wasn't everquest, they never bothered to actually figure out what WoW is.
    They did have a plan. Called MC, AQ and Naxx. What are you talking about?

  12. #232
    Quote Originally Posted by Joveon Lightbringer View Post
    Gearing is pretty much the stuff we do. Players feel nonplussed when they can't gear anymore. At that point, they either switch to alts, or find other rewards to chase (transmog, mounts, etc.). Sometimes they help friends.
    And that is bad why?

  13. #233
    Quote Originally Posted by liyroot View Post
    They did have a plan. Called MC, AQ and Naxx. What are you talking about?
    that isn't a plan for what to do once your playerbase is max level, those are raid zones for a tiny, miniscule fraction of a fraction of your playerbase to dick around in once they are max level.
    a game that has nothing to do at max level except content that is traditionally engaged in by less than 15% of the total number of people playing your game is not a game with a plan for max level content.

  14. #234
    Nah I'm still playing way more then I was at this point of the last few expansions. The game actually lets you play alts/different specs now which makes all the difference. For example got bored of dpsing on my monk so I switched to healing. Or I can switch back and forth from tank/dps on my DH. Before you were stuck into one spec so of course it got boring super fast. In DF I haven't played so much this far into a patch since Legion probably.

  15. #235
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    Quote Originally Posted by crusadernero View Post


    Its just called seasons now. PReviously it was "major patch update" or something along those lines. Now its seasonal. Name it whatever you like, the formula is the same. Release xpac -> major patch --> major patch --> major patch(or not) --> new xpac --> repeat.

    Prog can take long today if you want it too. Theres mythic raiding, high end pvp & m+ keys.

    Or you can play the old versions of wow.
    U don't even know what you are talking about.

    Seasons mean that everything before is invalidated. That wasn't the case in all versions of WoW

    Quote Originally Posted by czarek View Post
    It does progression = playin in long term gives constant fresh immerse and jump in after a break doesnt make you feel you are years behind in the competiton.
    I never understood this mindset

    U literally quit the game right, and 2 raid tiers come out and u just want to skip over one?

    Quote Originally Posted by hulkgor View Post
    It's almost like people enjoy playing said content. *gasp* i know right?

    Yeah a small portion, love seeing that M+ attendance chart going down and down rapidly
    Content drought is a combination of catchup mechanics and no new content.

  16. #236
    Quote Originally Posted by Daffan View Post

    U literally quit the game right, and 2 raid tiers come out and u just want to skip over one?
    I mean yes lol.

    This is how modern games work and it is way better, imo. Jump in, jump out, a hobby not a lifestyle

  17. #237
    Quote Originally Posted by Daffan View Post
    U don't even know what you are talking about.

    Seasons mean that everything before is invalidated. That wasn't the case in all versions of WoW
    This has been the case since forever. Only difference is the casual Andy's didn't raid as much back then so they had no clue this is how its always been.


    The formula has literally never changed since TBC. Raid/PvP to get geared > Farm until new raid/pvp season > Clear new raid/collect new PvP gear.


    You didn't go back to farm SSC and TK after BT and Hyjal were out. You can see the same thing in classic servers today now that everyone that wants to raid clears the current content. Which is why they changed the gearing in Naxx to try keeping it relevant longer.




    The only thing that changed is Blizzard actually started to call them seasons at some point.

  18. #238
    Quote Originally Posted by Daffan View Post
    U don't even know what you are talking about.

    Seasons mean that everything before is invalidated. That wasn't the case in all versions of WoW


    I mean.. You are correct, but how long is it since that wasnt how it worked? Vanilla all content was invalidated.. BC somewhat. You had to do previous raids mostly because of attunements, but certain items were worth going for. Wotlk? Once Uld was out, you didnt need to do naxx. Once TogC was out, Uld was outdated and so on. It was only valanjir that was worth going for in Ulduar all xpac long. From cata onwards, we always moved forward and every raid before was irrelevant. That means, for most of wows lifetime thats how it have worked. From season to season, invalidating everything before.

  19. #239
    Quote Originally Posted by crusadernero View Post
    That means, for most of wows lifetime thats how it have worked. From season to season, invalidating everything before.
    for shits and giggles i do want to point out that there was one tiny exception to that rule - there was a trinket from nighthold that was BIS until the end of legion, and the fury 4pc from nighthold was so strong it lasted at least until antorus.

    this obviously does not refute your point, i only bring it up because it's an outlier, but i expect that many misremember how often that sort of thing happened.

  20. #240
    Quote Originally Posted by Malkiah View Post
    for shits and giggles i do want to point out that there was one tiny exception to that rule - there was a trinket from nighthold that was BIS until the end of legion, and the fury 4pc from nighthold was so strong it lasted at least until antorus.

    this obviously does not refute your point, i only bring it up because it's an outlier, but i expect that many misremember how often that sort of thing happened.
    Oh sure, theres been outliers here and there in most(all?) xpacs for various stuff. Gear, mounts, proff stuff, etc. But I would guess for the majority of players, the new content was the content they did. Not some previous raid that gives crappier gear 90% of the time.

    Point is, the formula of always moving forward and invalidate everything before it has been the standard for years with wow. Wether we like it or not. Seems Blizzard are a fan of it too.

    In fact, I would bet alot of people would be mad if they suddenly had to farm every raid in each xpac going forward for a minscule chance of something to drop.

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