https://www.youtube.com/@DoffenGG
World of Warcraft stuff

There’s also a time factor here. A lot of people, me included, started to play WoW when playing 4+ hours per day ALL days wasn’t an issue.
Nowadays, even if things have been made a little easier even for non blasters, it’s still clear that the more time you have to play, the better.
For me for example this is kinda annoying, with time passing by and with spare time constantly diminishing, I have developed a subtle and often unconscious “hate” for games that rewards more people that play more regardless what they do in-game.
That’s why I almost naturally moved to single player games and/or ARPGS where you can play at your own pace and achieve outstanding results even without blasting 24/7 (hello D3) and without feeling gimped just because you can’t be a nolifer anymore.

Yeah, agree with that. Lots of factors of course. Didn't mean to exclude any reasons, its just that when you have fun with something, the shortcomings of any expansion or game even is easier to deal with.
Overall of course, the demographic has changed during the years. I am one of them myself.
https://www.youtube.com/@DoffenGG
World of Warcraft stuff

This expansion encourages exploration off your own accord. Even if you did all that I'd say make a heal evoker alt and get your moneys worth with some gathering profs. The game is the most fun and interesting it has been in a long time and if you're still bored imo go look at their roadmap for the year and/or take a break for a few days. Resub when there's something new you want to check out. Everything in moderation afterall.
Every patch is the worst until the next one arrives, then it's nostalgia and suddenly the best while the new patch takes over being the worst.
If you knew the candle was fire then the meal was cooked a long time ago.
I finally bought this expansion. It is ok. I understand about being bored. No matter the expansion, there are rarely ever any major systems changes. We all do the same things every expansion. Level, quest, dungeon, pvp, raid. WoW really needs more extensive systems innovation than just (barely) tweaking things that already exist. They can also update old systems that have been left behind.
I'm glad they brought back mage tower but there are so many other options.

actually if you go by the numbers, WoW was mostly a 'leveling MMO" until after ICC was released but before cata came out.
back then they still released numbers and metrics, and i specifically recall seeing that after ICC had been out for a couple months it was the first time ever that over 50% of the active players were max level.
the massive systemic issue at the core of WoW's design philosophy has been there since the start: they never had a plan on what to do once people were max level.
they spent the first 5 years of WoW's development life being so utterly obsessed with making sure that WoW wasn't everquest, they never bothered to actually figure out what WoW is.
Last edited by Malkiah; 2023-02-13 at 11:23 PM.

that isn't a plan for what to do once your playerbase is max level, those are raid zones for a tiny, miniscule fraction of a fraction of your playerbase to dick around in once they are max level.
a game that has nothing to do at max level except content that is traditionally engaged in by less than 15% of the total number of people playing your game is not a game with a plan for max level content.

Nah I'm still playing way more then I was at this point of the last few expansions. The game actually lets you play alts/different specs now which makes all the difference. For example got bored of dpsing on my monk so I switched to healing. Or I can switch back and forth from tank/dps on my DH. Before you were stuck into one spec so of course it got boring super fast. In DF I haven't played so much this far into a patch since Legion probably.
U don't even know what you are talking about.
Seasons mean that everything before is invalidated. That wasn't the case in all versions of WoW
I never understood this mindset
U literally quit the game right, and 2 raid tiers come out and u just want to skip over one?
Yeah a small portion, love seeing that M+ attendance chart going down and down rapidly
Content drought is a combination of catchup mechanics and no new content.

This has been the case since forever. Only difference is the casual Andy's didn't raid as much back then so they had no clue this is how its always been.
The formula has literally never changed since TBC. Raid/PvP to get geared > Farm until new raid/pvp season > Clear new raid/collect new PvP gear.
You didn't go back to farm SSC and TK after BT and Hyjal were out. You can see the same thing in classic servers today now that everyone that wants to raid clears the current content. Which is why they changed the gearing in Naxx to try keeping it relevant longer.
The only thing that changed is Blizzard actually started to call them seasons at some point.

I mean.. You are correct, but how long is it since that wasnt how it worked? Vanilla all content was invalidated.. BC somewhat. You had to do previous raids mostly because of attunements, but certain items were worth going for. Wotlk? Once Uld was out, you didnt need to do naxx. Once TogC was out, Uld was outdated and so on. It was only valanjir that was worth going for in Ulduar all xpac long. From cata onwards, we always moved forward and every raid before was irrelevant. That means, for most of wows lifetime thats how it have worked. From season to season, invalidating everything before.
for shits and giggles i do want to point out that there was one tiny exception to that rule - there was a trinket from nighthold that was BIS until the end of legion, and the fury 4pc from nighthold was so strong it lasted at least until antorus.
this obviously does not refute your point, i only bring it up because it's an outlier, but i expect that many misremember how often that sort of thing happened.

Oh sure, theres been outliers here and there in most(all?) xpacs for various stuff. Gear, mounts, proff stuff, etc. But I would guess for the majority of players, the new content was the content they did. Not some previous raid that gives crappier gear 90% of the time.
Point is, the formula of always moving forward and invalidate everything before it has been the standard for years with wow. Wether we like it or not. Seems Blizzard are a fan of it too.
In fact, I would bet alot of people would be mad if they suddenly had to farm every raid in each xpac going forward for a minscule chance of something to drop.