
Originally Posted by
Thirtyrock
You're talking to people who don't want that to be an option. They want EVERY thing to provide at least a chance at an upgrade. That's fine, they can want that. But players like me quit due to what FELT like an infinite grind. I quit, multiple times, because I felt like I could never keep up or even be competitive if I wasn't playing 16+ hours per week. I can't commit to that year round nor do I want to, so I just quit. I didn't whine and bitch that the game wasn't catering to me, I said "if the game isn't set up for me, I'll find a different game" even though I was bummed about it, because I love raiding.
Needing to fish for Titanforges or corruption procs or whatever made me miserable. Sure, the content was doable without the constant grind, but most guilds expected you to have a certain level of parity that couldn't be achieved without committing more time than I was willing/able to commit. That's not an issue anymore. I'm not geared as some of our more committed members, but I'm competitive. That is entirely due to the change in design philosophy.