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  1. #81
    I think BFA for new players is a terrible idea as well. Mainly because you don't start as a new adventurer, a nobody, but rather a veteran champion where NPCs treat you as if you already completed all previous expansions. Having said that I never liked BFA in the first place so my opinion might be much different than most players. It was the worst leveling experience I ever had. Again maybe because the scaling was terrible and you lost so much power from the previous expansion. I dunno I liked old starting zones just fine.

  2. #82
    Yesterday I had to decide, in what xpack I wanted to level via Chromie time. First I wanted to try something new. I wanted to try Cata, but at the end I decided, that I didn't want to level via Classic locations till something like 30. Cata leveling was actually good, but such scheme just wastes it. I like Horde locations, but I don't like Alliance ones. Wish factions would be merged, so I would be able to level Alliance races in Horde locations. Then I wanted to try WotLK, but decided, that it would be too bad without flying due to too big locations. Everybody hates TBC. MOP is so so. I already leveled alt via Legion and it's content was way too watered down due to too large amount of side quests. And I just HATE BFA and will never pick it again. NEVER. One of the two worst xpacks in Wow's history. It's just simple fact, Blizzard need to admit. So, despite of leveling many characters via this xpack, I picked WOD again. And I'm happy. Only WOD leveling makes me so happy. Everything is done properly.

    So, that's it. BFA makes me sad, WOD makes me happy. It's simple fact, I don't want to discuss. I will never pick BFA again and don't recommend it as new players' experience, as it would ruin their first impressions.

    P.S. Another problem - is newbie isle. Please allow UI editing during this isle. It's too bad to play 11 levels with completely broken UI.
    Last edited by WowIsDead64; 2023-02-04 at 10:02 AM.

    What's wrong with direction of development? Inclusivity is priceless - race change for free!

  3. #83
    Quote Originally Posted by WowIsDead64 View Post
    Don't forget about such terrible bugged thing, as ilvl scaling. I guess, if I don't want to level another character through BFA in order to prove it, my only chance - is to find video from other players. Here is video from Alpha, where mobs have proper HP at 118 lvl. But here is another video from live, where mobs had 30K HP at level 118. I guess, this would turn into 40K at level 120, that is equivalent of current 60.
    And why would any of that be of any relevance?

    1. I seriously doubt the Enemy HP jumped 30% in 2 Levels
    2. (At least) on MaxLevel open world Enemies Scale with your ItemLevel. So, whatever HP they had at MaxLevel is irrelevant, as that varies.
    3. 120 Scaled down, would have been Level 50.
    4. Its been YEARS from that time. Scaling has been Adjusted several times since then.


    Quote Originally Posted by WowIsDead64 View Post
    These mobs seem to be bugged. It's old problem, that existed, when xpack was current.
    Never had seen nor heard of any Insane MobScaling Issues when BFA was the Current Expansion. Also:
    Problems/Bugs that may or may not have exist years ago are irrelevant to Leveling now.

    Quote Originally Posted by WowIsDead64 View Post
    When I started to do quest - they had 40K HP. But when I checked their HP after writing my post - they had 23K as intended. I guess, I'll need to make new character to reproduce this bug. But there is no guarantee, that other BFA mobs aren't bugged this way too.
    Sorry, I still think you are Bullshitting. In the course of this Thread you claimed several times, that several Enemies had that kind of Life.
    If, and I put emphasis on the "if", there is such a bug, and it actually happened to you on these Mobs. Its not anywhere near common.

    Because, I am a Mentor and read the Newbechat, there are in fact some people who have Problems with the Occasional Quest, but these are Quests that I can Understand are hard, because you have to deal with a Named Mob that needs to be kicked, aswell as 1-2 Adds. (Which I might tend to agree that they are with lacking Equipment and Skills, near Impossible to solo). But thats it. I never read about someone complaining that a common Questmob would have 5times his life.

    Quote Originally Posted by WowIsDead64 View Post
    So, that's it. BFA makes me sad, WOD makes me happy. It's simple fact, I don't want to discuss. I will never pick BFA again and don't recommend it as new players' experience, as it would ruin their first impressions.
    Personal Opinion, dont state it as a fact.
    Ironicly, while Leveling BFA was hyped sky high. The complaining started only at MaxLevel.
    I hear much more often that the Leveling in BFA is fine, and one of the best, than the opposite. The rest of BFA, which I agree, many people hat is an entirely different story, and totally irrelevant.

    Quote Originally Posted by WowIsDead64 View Post
    P.S. Another problem - is newbie isle. Please allow UI editing during this isle. It's too bad to play 11 levels with completely broken UI.
    Default UI is perfectly Fine. Its not Broken, its only Broken when you break it with Addons. If you are a Newbie, dont randomly put in Addons just to have them.
    If you are not a Newbie, dont do Newbie Island. Oo

  4. #84
    my favourite path in leveling is..

    1-10 exiles reach
    11-15 wod intro

    alliance:
    full shadowmoon valley in WoD
    half of spires of arak until you have to travel much
    elwyn fully
    redridge fully
    duskwood fully
    loch modan fully with rares
    swamplands fully
    hinterlands fully

    up to here you hit 60

    horde:
    the whole garrison questline
    rest of frostfire
    half of gorgrond
    half of talador
    half or spires of arak
    silverpine forest
    hilsbrad foothills
    stonetalon mountains

  5. #85
    Quote Originally Posted by WowIsDead64 View Post
    And I just HATE BFA and will never pick it again. NEVER. One of the two worst xpacks in Wow's history. It's just simple fact, Blizzard need to admit.
    I am confused. Why did you even start leveling there if you hate it so much? This reads like a post from a different person starting a new thread...

    Besides that, no it is not a fact. It is your personal opinion. If Blizzard were to acknowledge all opinions as fact then all expansions would be the worst. On top of that, you are literally running around as "wowisdead". I am sooo surprised you do not like the game.
    Considering you hate everything that is remotely challenging and every expansion, maybe, just maybe, it is time to move on?

    Quote Originally Posted by WowIsDead64 View Post
    So, despite of leveling many characters via this xpack, I picked WOD again. And I'm happy. Only WOD leveling makes me so happy. Everything is done properly.
    Not much they could break there I guess.

    Quote Originally Posted by WowIsDead64 View Post
    So, that's it. BFA makes me sad, WOD makes me happy. It's simple fact, I don't want to discuss. I will never pick BFA again and don't recommend it as new players' experience, as it would ruin their first impressions.
    If you don't want to discuss then you probably should not post on a forum. This is not your personal blog.

    And again, your recommendations are suspect.

    Quote Originally Posted by WowIsDead64 View Post
    P.S. Another problem - is newbie isle. Please allow UI editing during this isle. It's too bad to play 11 levels with completely broken UI.
    The standard one works, but if you don't like it, there are tons of addons. As with everything else, you always always demand that somebody else solves your problems instead of putting some effort into it yourself.

  6. #86
    I would like an option for "all" random dungeons. That roster is filled with all dungeons which is probably over a 100 dungeons. (Just not include current expansion) Instead of only 9 from one expansion (BFA).

    I am just asking for another que not to take anything away from Chromie time. Somehow one of my characters is stuck on only being able to have BFA for an option in dungeons and Chromie will not switch expansions. This is probably what this one person is complaining about. (Possible leveling quests too but I have not dealt with that. So I am not sure.) I don't mind BFA, personally I feel they shouldn't discard all the other dungeons even if some can come across a bit outdated. (I would like classic ones too. That haven't been in retail for a while... like old SM and Scholomance for example. Updated versions are in same roster also.) I feel the easiest way to fix is just to add a new que button. Can add in the missing two from BFA into that roster too. I would really enjoy it.

  7. #87
    I don't know if I'd call BFA the worst choice for new players, but it's hardly ideal. It's clear why it is, though. When Timewalking Campaigns were introduced in Shadowlands, it was the newest and most modern one. Then, when Dragonflight came out, Shadowlands was obviously not a good choice for new players and so they left it as BFA. I fully expect, though, that when the next expansion comes out, Dragonflight will become the new default.

  8. #88
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    I'd rather be stuck playing BFA over and over again, then ever have to set foot in SL zones ever again.

    Amazing sig, done by mighty Lokann

  9. #89
    Quote Originally Posted by DarkTZeratul View Post
    I don't know if I'd call BFA the worst choice for new players, but it's hardly ideal. It's clear why it is, though. When Timewalking Campaigns were introduced in Shadowlands, it was the newest and most modern one. Then, when Dragonflight came out, Shadowlands was obviously not a good choice for new players and so they left it as BFA. I fully expect, though, that when the next expansion comes out, Dragonflight will become the new default.
    Especially if dragonflying is something that sticks around i am sure DF could be a great intro expansion for new players in the future. In terms of theme/tone it is also optimal imho.

  10. #90
    Quote Originally Posted by Forteofgray View Post
    I agree. BFA utilized a lot of silences, fears, interrupt sequences etc. Just that one boss encounter where you kill the giant undead troll, but everyone has to destroy all 3 totems relatively close together would confuse the hell out of a totally new player. There are too many "advanced" mechanics in BFA dungeons for new players.
    It is not just BFA. WoW has always been like this.

    WoW is the only game I played where I am expected to look up an external source to watch and read guides on how to beat the content before I even step in there.

    Sure such things existed in the past but they were not necessary unless the player was stuck. If I were step into a dungeon with no knowledge of the encounter, chances are I would be a vote kicked immediately.

    I find this a major flaw in the game design but it seems the designer are happy with this. Personally, I think it is stupid design.

  11. #91
    Quote Originally Posted by Sansnom View Post
    It is not just BFA. WoW has always been like this.

    WoW is the only game I played where I am expected to look up an external source to watch and read guides on how to beat the content before I even step in there.
    Ooor you could find the button labeled "Adventure Guide" that tells you all you need to know about encounters. External sources are an offer of a dedicated community that is breaking things down and support the game they love. It isn't necessary, just extremely useful.

    Quote Originally Posted by Sansnom View Post
    Sure such things existed in the past but they were not necessary unless the player was stuck. If I were step into a dungeon with no knowledge of the encounter, chances are I would be a vote kicked immediately.
    I don't even understand how this is a surprise. Why would the rest of the group carry you through an instance, especially if it is a PUG. Just have a bit of respect for the time of other people you are playing with, by doing the minimum of preparation.

    Quote Originally Posted by Sansnom View Post
    I find this a major flaw in the game design but it seems the designer are happy with this. Personally, I think it is stupid design.
    It isn't a flaw. The designers just expect that everyone that signs up for group content wants to contribute. If you want a free ride, join a guild and hope you find people that will carry you, but understand that it is NORMAL to prepare if you want to spend time doing a challenging activity with others.

    You wouldn't be surprised if a soccer team benches you if you haven't learned the rules of the game or the tactics of the team, right? This is the same.

  12. #92
    Quote Originally Posted by Sansnom View Post
    It is not just BFA. WoW has always been like this.

    WoW is the only game I played where I am expected to look up an external source to watch and read guides on how to beat the content before I even step in there.

    Sure such things existed in the past but they were not necessary unless the player was stuck. If I were step into a dungeon with no knowledge of the encounter, chances are I would be a vote kicked immediately.

    I find this a major flaw in the game design but it seems the designer are happy with this. Personally, I think it is stupid design.
    I actually don't think it's been that way forever. We used to start in Ragefire chasm for horde, I can't speak for the alliance. Other than interrupts and moving out of obvious hazards (even the waxing/waning lava barely hurts) there isn't much going on. It ramps up slowly over the course of each 10 level brackets. Once you get around 40-50 it starts to lay on the harder mechanics. The problem... is that this was meant to teach people how to play and now, new players who don't know anything about the game are going to default to BFA and not know what the hell to do. The number of times I've seen people get feared in Atal'dazar from those non-elite birds because they didn't realize a colored casting gauge on an enemy means it's a cast that can be interrupted, and they need to do it. Blizzard needs to restructure the game.

    I really think chromie time is stupid. I can't stand phasing when it's done everywhere and Blizzard LOVES to use it. The world feels like it's even more fake than it already was because everything is disjointed and separately layered on top of other "dimensions". There needs to be just a standard, default world. No alternate timeline choices or anything like that. They need to stop raising the level cap past 70. Each expansion, roll it back to 60 and stick the previous expansion next to the other ones, using the older content as horizontal progression, simply a choice where you want to level with the main world being the same for everyone and then obviously the new expansion area. If they do this and restructure the dungeon content to be more newbie friendly, I think the problem would disappear. Not just that but the problem with bloat. Just scale things back and level to 70 again, new content, rinse repeat. That way they can even add new skill and talent options without worrying about numbers getting ridiculous every 3-5 years.

  13. #93
    Quote Originally Posted by LanToaster View Post
    Default UI is perfectly Fine. Its not Broken, its only Broken when you break it with Addons. If you are a Newbie, dont randomly put in Addons just to have them.
    If you are not a Newbie, dont do Newbie Island. Oo
    Unfortunately even new UI doesn't provide flexibility, addons have. I had to switch back to Bartender. Problem is - Bartender doesn't modify whole UI. I wish it would, but it doesn't. Unit frames, buffs, debuffs, chat - all these things are still controlled by standard UI. And therefore get broken during newbie isle. And I prefer to level to 11 via newbie isle, because it isn't as bad, as starting locations for some races. Generally speaking, what I want - is to get out of phased starting location as quickly, as possible. And at least newbie isle is quicker and has better quality, than, let's say, Goblin/Worgen starting location.
    Last edited by WowIsDead64; 2023-02-07 at 09:33 AM.

    What's wrong with direction of development? Inclusivity is priceless - race change for free!

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