
Originally Posted by
exochaft
Here's the irony: there are solutions that have worked in the past, but instead of tuning them they tend to just get rid of them (as they were temporary powers, scaling changes due to mechanical changes, or they just didn't want to bother try to make something work).
For example, you were referencing Mark of Ursoc from Legion. As it was implemented, it was very powerful but was basically the only thing that kept bears alive when it came to frequent burst magic damage (like the first boss in Maw of Souls did). However, instead of adjusting how much magic damage reduction it provided or having it be an actual choice instead of being able to keep MoU and IF up constantly to make us more in line with other tanks (via a cooldown, resource constraint, make it like FR and scale off of rage spent instead of a cheap fixed DR percentage, not being able to be used concurrently with IF, or any number of adjustments), they axed it. What's ironic is that when bears had MoU during the first half of Legion, we were actually on par with blood DKs for M+ representation... I remember because I was constantly competing with bears on the high end of M+. Once MoU got removed, bears just disappeared from the leaderboards. Granted bears were still perfectly fine in mythic raids, but so were most tanks as the damage profile between content was vastly different.
So what's the actual problem? Ironically enough, it's probably that Blizz doesn't have a clear define idea of what bears should be anymore. In the past, Blizz put out blue posts that declared their intent of what bears should be and how they're designing the class as such. Nowadays, I don't think we'd get that, which is either a lack of direction or a result of homegenization with a dash of too much emphasis on trying to balance the game. Actually it might be all of the above, as many of the talent changes indicate that they just grabbed popular talents/spells/etc. and threw them into the tree as they don't seem to have a clue as to why the old abilities were popular or useful (to be fair, this happened prior to Dragonflight with the talent tree quite often). In some cases, they added abilities that have always been useless and inferior to other options.
Furthermore, Blizz has had a long history of creating new things (whether systems, abilities, etc.) only to just dump them and never iterate or improve upon them. This is why for many of WoW's issues, you can find a solution to the issue in the past that works better than current solutions or could be iterated upon to fix an existing issue. Mark of Ursoc is a classic example of this, as they recognized an issue with bear tanks, found a solution that worked but needed some tuning, but just removed it mid-expansion instead of putting in the effort to make it work.