
Originally Posted by
Raisei
Mhmm, you are missunderstanding something. "Anecdotal evidence" is a hell of a lot more inaccurate then the computer-generated sims we have these days. Simply because the amount of testing is incomparable. Even if I do 100 dungeons a month (very unlikely) to collect numbers, the sim tests a few thousand times in a fraction of the time.
Now, that being said, you are not wrong. Both methods are in essence inaccurate because they do not take many things into consideration. A sim is basically a target dummy simulation. It uses all abilities at the perfect time, without any interruptions.
Human, or most of them, are unable to be this perfect, plus we have mechanics to do in almost all content that serves to interrupt our rotations.
So the tierlists basically show the absolute best a class can perform in a vaccuum, it is not a statement about what you should be doing or will be doing.
The networth then comes from comparing these "sims in vaccuum" with each other. For example in finding the best gear. "If both sims are done in a vaccuum, how does this piece of gear create a difference" is the question the sim answers.
For Tierlists, it is the comparison of the absolute best each class can perform against other class's best. This does not mean that Player A with an S-Tier class cannot be beaten by Player B with a C-Tier class, because Player skill will shift the numbers around a lot. It just tells you how the numbers look when fictional completely equal players would use those classes.
Personally I really do not give a lot about them. I am convinced and have seen evidence that even lower Tier classes can perform exceptional if the player behind it is good, while I have seen S-Tier specs perform poorly because the player barely knows how to play it.
"Play what you like" is a good rule tbh, because it ensures that a player will actually put the effort in to master a class whereas a reroller that just picks up the FOTM class is just carried by that classes performance and will fail if there are nerfs.
The real trouble with Tier lists is that many many players are not understanding the limit of their information and think that every other class instantly is unplayable. Hence in Pugs it is usually the FOTM classes that are sought after.