Early Dragonflight sales have not reached
Could it be because China is not involved anymore?
Or Blizzard China wasn't a part of earning calls?
Early Dragonflight sales have not reached
Could it be because China is not involved anymore?
Or Blizzard China wasn't a part of earning calls?
Still haven't bought DF and at this point im also not in a hurry too. They fixing catch up still - Clearly I can just wait and have it easier...they never learn their lessons. Tbh only reason to play on launch was to milk the AH for gold, but the new proff system does not appeal to me...Seems way to cluttered, time gated and confusing.
Just glad diablo immortal does not see "record numbers" or whatever....Cause fuck mobile gaming...Like jesus, this year 2023 - Listen now - 2023 - Will be the year this plague see's 100 billion dollars first time ever most likely...So fucking sad. Console + PC together is not even close that.
I think it's more fair to say that the people who quit in Shadowlands quit because they moved on with their lives and fewer people were enticed by Dragonflight. I know this is surprising, but sometimes people quit playing games for reasons that aren't because they hate them.
It's relevant to investors, since they are looking for signs that there aren't be more law suits, bad press, strikes and so on in the near future. You can't really make games when you are busy with desaster management.
Whether increasing diversity is a good metric to judge that is an intersting question, but that's why it's in there.
Last edited by owbu; 2023-02-06 at 10:17 PM.
"And all those exclamation marks, you notice? Five?
A sure sign of someone who wears his underpants on his head."
I've come searching for the 'Wow is Dead' post along with a fresh bucket of popcorn. Am I in the right place?
On another note, DF has retained me longer than SL did. Though alts are not interesting me at the moment and I've sort of plateaued with my main so I'm probably close to shutting it down until the 10.1. I did not return for 9.1 (or any of SL). We'll see how 10.1 looks.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Why do you care about the game's potential development budget if you've already quit? You've made it abundantly clear in pretty much every post you make on this forum that there's nothing Blizzard could do to win you back further than making LFR the hardest difficulty in the game so... what gives?
It's because loss of development budget affects its future prospects, which affects the validity of the prediction I made. I mean, it's as if you were asking "why do you care if the Sun is out" when we're talking about how warm it will get.
The death spiral of low subs ==> low budget ==> even fewer subs is well known in MMOs. Surely you are not blind to this phenomenon?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
"Warcraft: Arclight Rumble continues to progress well through regional testing"
Uhm, wasn't this cancelled?
I mean, it looks cool but i thought it was cancelled
"Latest expansion broke records for sales, but also showed a drop-off in subscribers over the course of the expansion."
Reaction by people waiting ~13 years for WoW to die: "Sales don't matter, healthy games retain their customers. WoW's obviously dying."
"Latest expansion didn't break record for sales, but has had much higher player retention rates."
Reaction by people waiting ~13 years for WoW to die: "LOL SALES ARE DOWN. WoW's dead!"
You're attaching an emotion to an action that has no emotion attached to it. SL hit in the middle of a pandemic so more people were looking for a good way to burn a couple hundred hours. DF hit after the pandemic has moved on. It didn't sell as well. That doesn't mean SL was a better game than DF nor does it mean that all the people who failed to buy DF after previously buying SL only refused to buy DF because of SL. There's absolutely no way you could draw that kind of conclusion from the information we've been provided. There are plenty of legitimate reasons people may choose not to buy a new franchise expansion and while "previous expansion sucked," is one of them I'm sure it's so far down the tier list of reasons that it's barely worth mentioning.
Last edited by Relapses; 2023-02-06 at 10:37 PM.
Oh just ignore these people. People have been screeching how WoW is dying since Cataclysm. That was what 11 god damn years ago. Of course Dragonflight's initial launch numbers are gonna be down given the immense damage the mess that was Shadowlands did to the game. Fortunately DF so far has been rather decent, and it seems to be reflected by the higher retention numbers too.
Nothing beyond seeing people proven wrong, but considering your insistence, might i ask why it's that important to know that?
I didn't say any of that, nor implied it.
If you think there's no room on the spectrum between "it sold less than SL / BfA" and "WoW is dead", then that's on you.