1. #1

    Dungeon Idea by ChatGPT.

    The prompt:

    "I need you to create a dungeon for World Of Warcraft, mythic+ dungeons.

    I need this dungeon to be a 4 boss dungeon with a timer of 45 minutes.

    Before each boss encounter, there must be 3 puzzles to finish, make up some type of ingame puzzle, that has to be completed correctly, if people would fail to finish the puzzle, 5 minutes would be removed from the timer.

    Each boss fight should be roughly 2.5 minutes long, and themed after the puzzles.

    In order to figure out the difficulty of the puzzles, account for the dungeon to be timeable if 1/3 puzzles before each boss fails."


    The Response:

    Name: The Puzzle Palace

    Background Story: Deep within the mountains, an ancient civilization built a magnificent palace as a testament to their intelligence and wisdom. The palace was filled with puzzles and riddles, designed to challenge even the brightest minds. But the civilization eventually vanished, leaving the palace abandoned and forgotten. Now, adventurers seek to explore the palace and uncover its secrets, but they must first overcome the challenges that lie within.

    Layout: The dungeon is divided into four wings, each with its own set of puzzles and boss encounter. Players must complete all three puzzles in each wing before facing the boss. The puzzles are randomized each time the dungeon is run, so players must rely on their problem-solving skills to succeed.

    Bosses:


    The Puzzle Master: A gnome mage who once served the ancient civilization as a puzzle designer. He has been driven mad by the puzzles he created and now seeks to trap adventurers within his domain forever. The boss arena is a massive puzzle board, with players having to solve puzzles in order to progress and deal damage to the boss. The puzzles involve moving blocks, connecting pipes, and matching patterns. The Puzzle Master himself teleports around the arena, casting spells and creating obstacles.

    The Chess King: An animated chessboard that has come to life. The boss arena is a massive chessboard, with players taking on the roles of chess pieces. The goal is to checkmate the King, while avoiding attacks from enemy pieces and solving puzzles along the way. The puzzles involve calculating moves, spotting checkmates, and avoiding traps. The Chess King himself moves around the board, casting spells and summoning reinforcements.

    The Maze Runner: A minotaur who guards the palace's inner sanctum. The boss arena is a massive maze, with players having to navigate through it while avoiding traps and solving puzzles. The puzzles involve finding hidden passages, deciphering clues, and manipulating levers. The Maze Runner himself chases players through the maze, smashing walls and causing earthquakes.

    The Timekeeper: A clockwork golem who oversees the palace's time-keeping mechanisms. The boss arena is a massive clock tower, with players having to climb to the top while avoiding obstacles and solving puzzles. The puzzles involve setting clocks, aligning gears, and avoiding traps. The Timekeeper himself moves around the tower, casting spells and summoning clockwork minions.

    Wing 1, Puzzle 1: Glyph Puzzle
    Players must decipher a series of glyphs and arrange them in the correct order to unlock a door. The glyphs are scattered throughout the room and must be found by exploring and solving mini-puzzles.

    Wing 1, Puzzle 2: Runic Cipher Puzzle
    Players must decipher a runic cipher to unlock a door. The cipher is found on a nearby wall, and players must match the runic symbols with their corresponding letters to reveal the password.

    Wing 1, Puzzle 3: Circuit Puzzle
    Players must complete a circuit by connecting wires to a series of nodes. The nodes are scattered throughout the room and must be activated in the correct order to reveal the path forward.

    Wing 2, Puzzle 1: Mirror Puzzle
    Players must use a set of mirrors to redirect beams of light and illuminate a crystal. The mirrors can be rotated and moved, and must be positioned correctly to solve the puzzle.

    Wing 2, Puzzle 2: Chess Puzzle
    Players must solve a chess puzzle to reveal the correct sequence of moves. The puzzle involves a chess board with pieces in a specific configuration, and players must determine the optimal series of moves to achieve checkmate.

    Wing 2, Puzzle 3: Jigsaw Puzzle
    Players must assemble a jigsaw puzzle to reveal a hidden message. The puzzle pieces are scattered throughout the room and must be put together in the correct order to reveal the password.

    Wing 3, Puzzle 1: Switch Puzzle
    Players must activate a series of switches in the correct sequence to unlock a door. The switches are scattered throughout the room and must be found by exploring and solving mini-puzzles.

    Wing 3, Puzzle 2: Memory Puzzle
    Players must memorize a sequence of symbols and replicate it on a nearby panel. The symbols are displayed on a wall for a brief period of time before disappearing, and players must remember the sequence and input it correctly.

    Wing 3, Puzzle 3: Codebreaker Puzzle
    Players must decipher a code by matching symbols with their corresponding letters. The code is found on a nearby wall, and players must use deduction to determine the correct letter for each symbol.

    Wing 4, Puzzle 1: Gear Puzzle
    Players must manipulate a series of gears to unlock a door. The gears are scattered throughout the room and must be rotated and aligned in the correct order to unlock the door.

    Wing 4, Puzzle 2: Clock Puzzle
    Players must set a series of clocks to the correct time to unlock a door. The clocks are scattered throughout the room and must be set in the correct order, based on clues found in the environment.

    Wing 4, Puzzle 3: Pattern Puzzle
    Players must match a series of patterns to unlock a door. The patterns are displayed on a nearby wall, and players must replicate them on a nearby panel in the correct order.

    Timer: The dungeon has a 45-minute timer, with 5 minutes deducted for each failed puzzle. The boss fights are designed to last roughly 2.5 minutes each, so players have a bit of wiggle room to account for mistakes and downtime between pulls. However, they must be efficient and effective in solving the puzzles to make it to the end within the time limit.

    Rewards: Completing the dungeon within the time limit rewards players with a chance at powerful loot, including unique puzzle-themed items and mounts. The dungeon also has a leaderboard, allowing players to compete for the fastest completion times and bragging rights.

  2. #2
    ChatGPT just solved insomnia for WoW players... congratulations!

  3. #3
    Input to ChatGPT: Produce a description of a new boss for World of Warcraft, describing its name, appearance, and mechanics.

    Result:

    Appearance:
    Zal'thak is a towering, hulking beast with thick, mottled skin that appears to be oozing with toxic, green slime. His glowing red eyes are the only feature visible on his grotesque face, which is framed by a mane of spiky black hair. He wields a massive spiked club that crackles with dark energy, and his every movement is accompanied by a sickening squelching sound.

    Mechanics:
    Zal'thak is a challenging boss with several unique mechanics that players must master to defeat him. One of his primary abilities is a "Toxic Slam," which he uses to slam his spiked club into the ground, causing a shockwave that deals heavy damage and leaves behind a poisonous puddle. Players must quickly move out of the area or risk taking ongoing damage from the toxic sludge.

    Zal'thak also has a "Corrupted Leap" ability, which allows him to leap into the air and come crashing down on a targeted player, dealing massive damage and knocking back any nearby allies. However, if players time it correctly, they can avoid the attack by jumping at the right moment.

    Finally, Zal'thak has a "Darkening Aura" that shrouds him in a cloud of darkness, reducing his visibility and making it more difficult for players to target him. During this phase, he may summon additional minions or unleash a devastating area-of-effect attack, making it imperative for players to stay on their toes and be ready to adapt to the changing situation.

    Defeating Zal'thak the Corruptor will require careful coordination and quick thinking, but the rewards for taking him down will be well worth the effort!
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  4. #4
    Quote Originally Posted by Osmeric View Post
    Input to ChatGPT: Produce a description of a new boss for World of Warcraft, describing its name, appearance, and mechanics.

    Result:

    Appearance:
    Zal'thak is a towering, hulking beast with thick, mottled skin that appears to be oozing with toxic, green slime. His glowing red eyes are the only feature visible on his grotesque face, which is framed by a mane of spiky black hair. He wields a massive spiked club that crackles with dark energy, and his every movement is accompanied by a sickening squelching sound.
    ChatGPT needs to stop abusing adjectives.

  5. #5
    not a good idea for wow, still much better than what most people on forum come up with bcs wow "needs it"

  6. #6
    Quote Originally Posted by mortalblow View Post
    I wonder Blizzard does not utilize AI for creating zones and quest content. They could pump out new content every month.
    Blizzard isn't Buzzfeed. AI doesn't understand nuance and nuance is a quality which separates the mundane from the extraordinary.

  7. #7
    Whilst ChatGPT is impressive, I abhor this dungeon idea. Historically anytime you put a gimmick in a dungeon that requires doing stuff outside of combat, or performing combat in some abnormal way (like vehicles) it has always, always sucked - and half the time will just get auto solved by a weak aura, even ones that are randomized. I can 100% guarantee you that a dungeon that looks like this would be hard avoid and finding groups for it would be a nightmare, either that or it becomes a complete joke when the weak aura guys get their hands on it.
    Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..

  8. #8
    Pandaren Monk shanthi's Avatar
    10+ Year Old Account
    Join Date
    Oct 2011
    Location
    California
    Posts
    1,775
    The dungeon in the OP sounds like it could be fun, if well-designed, in a (probably single-player) RPG that focuses on exploration and problem-solving, rather than a group activity in WoW, where speed and efficiency are generally desired by people.
    That is not dead which can eternal lie.
    And with strange aeons even death may die.

  9. #9
    artificial "intelligence" chatting is a glorified google search. its answers are usually stupid and its art uncanny valley and its science with catastrophic errors.

    it's worse than a google search because it doesn't cite sources and intelligent people don't respect answers without good sources.
    Last edited by epigramx; 2023-03-04 at 11:56 AM.

  10. #10
    Think it's a cool idea. Though it heavily went in on the puzzle theme and just threw various puzzles and games into it with no real direction.
    That dungeon would be hell to do with wow's playerbase.

    The input @Osmeric did produced a more reasonable result tbh.
    I really like the idea of jumping to avoid ground attacks.
    Error 404 - Signature not found

  11. #11
    Quote Originally Posted by Kumorii View Post
    Think it's a cool idea. Though it heavily went in on the puzzle theme and just threw various puzzles and games into it with no real direction.
    That dungeon would be hell to do with wow's playerbase.

    The input @Osmeric did produced a more reasonable result tbh.
    I really like the idea of jumping to avoid ground attacks.
    To be clear, I was using the $20/month paid ChatGPT, which defaults to a model that's not available in the free version. Just in case you wanted to try that out.

    (I'm using it for more than MMOC lolposting.)
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  12. #12
    ChatGPT is going to make fake leak season extra special next time.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  13. #13
    The Lightbringer Lollis's Avatar
    10+ Year Old Account
    Join Date
    Sep 2009
    Location
    England
    Posts
    3,522
    Anyone up for a Mythic 20 "Avoid traps and solve puzzles"?

    It's artificial, but it's not intelligent.
    Speciation Is Gradual

  14. #14
    the artificial "intelligence" paradigm that is currently a meme doesn't "come up" with anything original. ask for its sources at the end and you'll see that it can often do it: it will probably be a silly post in threads like this or a mediocre news article; the only thing it really does is to search old data and make a contraption out of them after you make a search term (a prompt).

    to put it bluntly: in this case it just searched for people writing about expansions and made something that resembles something they would say: it's why it will never sound more intelligent than looking for posts of people writing about it and it will always be stupider than the smarter people writing about it (because the average is stupider than the best).

  15. #15
    I think it would be hysterical to have chatgpt drive quest dialogs or npc conversations in wow or npc monster speech in dungeons or boss speech during boss fights.

    Tons of potential hilarity

  16. #16
    Let's try this with GPT-4:

    Input to ChatGPT: Produce a description of a new boss for World of Warcraft, describing its name, appearance, and mechanics.

    Name: Velathor, the Soul Reaver

    Appearance:
    Velathor, the Soul Reaver, is a colossal, ethereal dragon with an otherworldly presence. Its body is covered in shimmering, iridescent scales that seem to shift between spectral blues, purples, and ghostly greens. Velathor's eyes glow with a malevolent and haunting red light, emanating a sense of dread and despair. Its wings stretch wide, creating a chilling gust of wind with every beat, and its razor-sharp talons drip with dark, swirling energy. The dragon's long, serpentine tail is adorned with glowing runes that pulsate with every twist and turn.

    Mechanics:

    Soul Siphon:
    Throughout the fight, Velathor drains the souls of the players, creating Soul Fragments. These fragments must be collected and returned to the player's body within a short time frame or the player will suffer significant damage and debuffs. The more Soul Fragments that are collected and returned, the stronger the debuff becomes. Players must balance collecting fragments while dealing damage to Velathor.

    Wraithfire Breath:
    Velathor unleashes a devastating torrent of spectral flame, targeting a random player and dealing massive damage in a cone-shaped area. Players must quickly spread out and dodge the attack to avoid being hit. The ground affected by the Wraithfire Breath will remain aflame for a short duration, dealing continuous damage to any players standing in it.

    Phantom Vortex:
    Velathor summons a swirling vortex of ghostly energy at a random location, pulling players towards its center. Players must fight against the pull and avoid being sucked into the vortex, as it will deal significant damage and momentarily disable them. Ranged DPS and healers must be particularly cautious, as their position is crucial to the fight.

    Shadow Lash:
    The dragon's tail lashes out at the tank, applying a stacking debuff that reduces their armor and increases damage taken. The tank must use damage mitigation cooldowns to survive the powerful attacks and be ready for a tank swap when the debuff becomes too high.

    Reaver's Requiem:
    At 25% health, Velathor enters a frenzy, increasing its damage and casting speed. The raid must save their offensive and defensive cooldowns for this phase, as the intensity of the fight ramps up. Healers must be prepared for the increased damage output, and DPS players must focus on bursting down Velathor before the raid is overwhelmed.

    To defeat Velathor, the Soul Reaver, players must demonstrate excellent coordination and communication, with precise positioning and quick reactions to the dynamic mechanics. Only then will they be able to vanquish this spectral foe and claim the treasures that lie beyond.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  17. #17
    Quote Originally Posted by epigramx View Post
    the artificial "intelligence" paradigm that is currently a meme doesn't "come up" with anything original. ask for its sources at the end and you'll see that it can often do it: it will probably be a silly post in threads like this or a mediocre news article; the only thing it really does is to search old data and make a contraption out of them after you make a search term (a prompt).

    to put it bluntly: in this case it just searched for people writing about expansions and made something that resembles something they would say: it's why it will never sound more intelligent than looking for posts of people writing about it and it will always be stupider than the smarter people writing about it (because the average is stupider than the best).
    In other words... it operates similarly to the average person. That's essentially what you just described. Most people parrot some combination of what they read/heard somewhere else. The main difference is that ChatGPT can do it in several seconds.

    Also, calling this technology a meme is like calling the internet a meme back in the 1980s. Memes come and go. This technology is not leaving, it's going to become more sophisticated and influential over time.
    Last edited by Davryn; 2023-03-26 at 07:58 PM.

  18. #18
    Quote Originally Posted by Davryn View Post
    In other words... it operates similarly to the average person. That's essentially what you just described. Most people parrot some combination of what they read/heard somewhere else. The main difference is that ChatGPT can do it in several seconds.

    Also, calling this technology a meme is like calling the internet a meme back in the 1980s. Memes come and go. This technology is not leaving, it's going to become more sophisticated and influential over time.
    think of how stupid the average person is, now realize that half of them are stupider than that.

    you can get a more intelligent "result" by just googling it because you can also be selective.

  19. #19
    Quote Originally Posted by mortalblow View Post
    I wonder Blizzard does not utilize AI for creating zones and quest content. They could pump out new content every month.
    If everyone only ever used ChatGPT then ChatGPT would not work, because it entirely depends on human created and published content. It's basically a glorified search engine.

  20. #20
    Quote Originally Posted by RobertMugabe View Post
    If everyone only ever used ChatGPT then ChatGPT would not work, because it entirely depends on human created and published content. It's basically a glorified search engine.
    It would also be terrible to begin with. The "average statistical result" is way below the bar of a good game because a good game is one in 1,000 games [and it can't copy old games either].

    The recent south park episode showed it relatively well; they "wrote" part of an episode with it; it was mediocre and predictable and uninspired.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •