Tab target
VS
Action combat with collision, hit boxes and IFrames
Why do i think "it is"?
Because in action combat there is always a sense of mastery and interaction even on the easiest content.
Is NOT a matter of numbers, dice rolling rpg and holy trinity (like in WoW) AND is a matter of mastering the enemy actual visual animations and mastering iframe windows (like in souls games or monster hunter)
Lets now evaluate how "FUN" can be had in the different playstyles AND lets compare WoW to Monster Hunter (which is the only souls like multiplayer game i know of)
What is WoW's "Fun Factor" in a normal dungeon?
1-DPS meter
2-Performing the boss mechanic "dance" and moving around the red circles
3-Mastery is evaluated (for the most part) at an individual level. For example, DPS'ers cant interact/support eachother in a meaningful and constant way.
What is Monster Hunter's "Fun Factor" in a normal Boss?
1-Mastering the boss visual tells, iframe windows etc
2-No holy trinity means every Hunter is his/her own person (leads to a more sense of danger and thrill)
3-Your group can only die 3 times per hunt, so you better have teamwork. Kick your own allies that are stunned or blinded, use traps, flash grenades, put yourself in front of a fireball aimed at your downed friend about to be killed
4-One thing unique to Monster Hunter that WoW doesn't have is that THERE IS FUN to be had in lower level Bosses (Dungeons). Because the soul's like, Monster Hunter combat itself is always asked to be mastered. Teamwork to be had between the DPS'ers AND the bosses always have 4x the healthpool because they are meant to be killed by 4 players.
This means even in low level content there is fun to be had (unlike WoW where u one shot all trash and bosses due to level disparity)
DISCALIMER:
IM NOT SAYING "WoW's Combat is crap"
IM SAYING:
Action combat in WoW WOULD open up a lot of possibilities, teamworks, social dynamics, fun interactions and possible different ways to play the game.
And i think with tab target we are stuck in time with no possibility for innovation in COMBAT ways to play the game with different social dynamics.
What do you think?
No, thank you for your feedback.