Originally Posted by
Biomega
I'm always happy when people enjoy something, even if I myself don't.
I find it... okay. Just okay. Which is disappointing to me, but I don't speak for the entirety of gamers out there.
I predicted it would be this kind of ARPG/MMO hybrid years ago (I could probably dig up the posts, they're on here somewhere) but I'm not exactly thrilled with it. Doesn't really add anything to the game for me, but does take things away from the way I enjoy this genre. Ironically, I would have PREFERRED an actual, straightforward and honest "World of Diablo" over this kind of hybrid - like some kind of WoW set in the Diablo world, with a bit faster-paced, streamlined combat? Sign me up. But I'm a purist in many things - I like concerts and I like theater, but I hate opera and musicals. Do one thing. Do another thing. Don't do them both at the same time - that's my preference.
Given how gaming has evolved and the gamer demographic has grown, though, I can see where this has a place in the market. It makes sense as a business decision, even if it alienates some people. To the more casual ARPG enjoyer this is probably the better option than the other extreme, like PoE - which is far too complex and convoluted, and far too inaccessible and cumbersome for a lot of players. D4 is very sleek in that respect, and I can absolutely see people just dropping in without any meta knowledge or experience, and picking things up quite quickly - that's a positive, to be sure.
Now, there's some serious problems as well, of course. Class balance needs work. Endgame is a big question mark, but the silhouette we think we can discern is frightening - whether or not we'll be on the money with our prediction of just-like-low-level-except-with-more-affixes or whether we are getting Guess-that-Pokémon'd here is as yet unknown.
I think a lot of the more glaring issues are actually not that hard to fix:
- Significantly buff Druid base damage, especially at lower level
- Slightly nerf Sorc and Necro, especially at low-intermediate levels
- Fiddle with the level-scaling numbers a bit
- Give us the option to combine force move + interact on the same binding
- Allow us to bind scroll wheel
- Turn the "kill every monster" condition in dungeons into a progress bar instead that fills at ~90% of kills
- Allow us to carry multiple key items in dungeons
That should make everyone happy, casual and hardcore alike. And is just some super simple tweaking, not some sweeping redesign.