Except no, there isn't a decision here unless you don't care about optimization at all.
Rares will be the most important items in d4, you will pick every single one up and if your inventory is full you go back to your stash and then again to the dungeon or will have to evaluate them inside the dungeon, great for the gameplay flow of a diablo game I'm sure lol.
Sorry, No. You are actually a blatant Troll now.
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You aren't wrong here. Diablo Immortal did some breakthrough game improvements imho for the genre. Guild vs guild in any aspect is a very good thing. It wasn't perfect in DI but it was a step in the right direction to be sure. And we NEED pvp in d4! Like Battleground PvP. Battleground PvP actually works in diablo turns out.
The whole reason I brought this section of the conversation up is because, while I know even old school paper rpgs dealt with inventory management or sometimes what they referred to as character weight limit, it wouldn't have surprised me if the inventory size on your character in D1 and D2 was due to technical limitations back in those days as much as a conscious decision. That was all. I didn't mean for this whole thing to get blown out of proportion.
You can’t compare RE inventory management to an ARPG inventory management. RE inventory management had gameplay implications, you hadn’t an armor, rings and trinkets, you only had weapons, ammunitions, herbs and puzzle items. Save games and save points were limited and managing what you could take with you added another layer of discomfort, that was perfectly fine given the nature of the gameplay.
But ARPGS are a different beast. I’m playing PoE these days and man the inventory is just so bad that it totally kills the immersion. Even leaving on the ground anything below yellow items leads you to port in town every 5 to 10 minutes to identify/sell stuff.
Also, on a side note. I got to level 25 and if I pretend I don’t know anything about PoE endgame, the experience compared to D4 1-25 has been quite miserable. The only thing I liked more is the mob density.
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They can add anything multi, as long as it’s not mandatory to get the best loot. The second it turns out like this, I’m out.
I’ve had enough of multi mandatory stuff in WoW, thanks.
I played 3 builds to level 25 for many hours and the only time I saw some people were the world bosses and sometimes on some events. They do not interfere with anything, having them here (or not having them) would not change anything for me except obviously needing them for Ashava.
The whole D4 mmo aspect is blown out of proportion by people. For me it's nothing like MMO and 99% of time I just played solo.
You’ve been very unlucky then, I only saw one-two people from time to time (and I didn’t play 2 to 6AM).
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It’s not the same gameplay device. It’s always an inventory, that’s true, but as I said the purpose is different.
In ARPG the decision is always the same: do I leave this stuff on the floor this time because I can’t bother to port in town and vendor stuff anymore for this session?
D2 and PoE are just HORRIBLE in this, it totally ruins immersion. What you call “management” is simply decide when you’ve had enough to port back and forth vendoring stuff.
I honestly don’t see how this could be engaging in the long run, again, in games like D4.
I am also 101% surprised that there’s apparently no loot filter, I hope we will get it asap.
I don't understand why they can't just let you see item tooltips BEFORE picking them up. Like in Last Epoch. Then I can make a decision without having to fill up my inventory. It's fine to have a game with inventory management, but it shouldn't be ABOUT inventory management.
Last edited by infinitemeridian; 2023-04-03 at 04:23 PM.
They are exactly the same.
Just the other day, I was playing RE7 and found some herbs but my pack was full and I had to decide if I was going to leave the herbs there and press on or run back to the safe room.
This morning, I ran through a level in Last Epoch. My pack was full and I had to decide if I was going to run to my stash or leave the items there to press on.
I just had to do that in Black Desert as I was running my dailies, like 4 minutes ago. Dump this stuff in town, or leave it on the ground and keep going.
Dude there are literally no decisions to make with inventory in ARPGS: you have two choices, ALWAYS. 1. Port to town, sell stuff, port back, pick up stuff you left (or not) and move on. 2. Leave stuff on the ground and move on.
Because inventory does not contain items you use on the fly, you don’t open the inventory in combat to swap gear or to use a potion, it’s only a loot repository.
If this is considered “fun management”, I really don’t know what else I can say.
RE is totally different. Again, if you can’t see the difference between RE inventory management and ARPG X inventory management I don’t know what else I can say.
You're contradicting yourself. "No decisions" then you list two choices. That is the literal definition of a decision.
I am not sure what you are getting at or if that is what you intend to say.
In D4, D2, and POE, you do have items you use on the fly from inventory. A few other ARPGs have this as well such as Baldur's Gate Dark Alliance, Champions of Norrath, Grim Dawn, Titan Quest and Inquisitor, and Victor Vran.Because inventory does not contain items you use on the fly, you don’t open the inventory in combat to swap gear or to use a potion, it’s only a loot repository.
Fun is subjective. That's not for me to decide for you.If this is considered “fun management”, I really don’t know what else I can say.
It isn't different. Most limited-capacity inventory systems are designed to force a player's choice at some point. It doesn't matter what whizzy-wig you are collecting. If at any point the mechanism forces a player to do X or Y they are the same device.RE is totally different. Again, if you can’t see the difference between RE inventory management and ARPG X inventory management I don’t know what else I can say.
The metaphor may change- you're managing an attache case or a duffle bag. Or perhaps have a rate limit such as in Spellforce or a total average such as in Far Cry. But they all are the same device.
Can't comment since ARPGs thrive on the endgame grind and I haven't seen the systems yet.
We have different visions about what “management” is. I honestly don’t see any interesting mechanic in “managing” inventory in ARPGs, it’s only an annoying time sinking layer. The auto pick up and disenchant altar power in D3 S28 is the first thing I unlocked when I reached that row of the altar.
Also I don’t think I ever swapped anything during combat in any ARPG, at least not while leveling.
Not a problem, different minds, different ideas.
Edit: oh, also, probably the less time you have to play, the more you can recognize useless time sinks and the more they annoy you. I am 100% sure that if I could play 4+ hours a day every day the inventory “management” wouldn’t feel this annoying.
Last edited by chiddie; 2023-04-03 at 09:41 PM.