What if players can make their own quest(for themselves) and be rewarded for it?
-Here are some types of quest people could make:
Kill Quest- Killing as much of a type of npc as you can. Ex. Guards, Ogres, Raptors, Orcs, Dwarves, Pirates, Naga.
Scouting- Explore different routes and taking notes. Ex. Road from Tarren mill to hammer fell, Road from Sentinel hill to Lakeshire, Road from Blackfathom deep to Warsong Lumbercamp.
Collection- collecting as much of an item as possible. Ex. Elf ears, troll tusk, elemental bracers.
Miscellaneous- Things like giving people buffs, Band Aiding injured players, dancing with people who are dancing, drinking as much as you can.
-Rewad: Players are given adventure points for doing as much of the objectives as they can. They can trade in their points for gear, profession mats, enchants, gold and transmogs. Some transmogs are unlocked when you’ve done a certain self objective enough, like a wolf head helmet for killing wolves.
-Extra detail: Rewards vary depending on how hard some task is. Killing elites gives more reward than killing critters or dancing with other players.
People can only have around 3 to 5 self quest objective at a time so they can focus on a few specific activity at a time.
The way you unlock a potential self quest is by doing something like killing your first wolf or exploring your first road.
Also I think this idea would help put the Role-playing more in a role playing game.