New season up on d2r with a few new updates like changes to no hit delay so a lot of builds got a lot stronger like fire trap sin. Also if you haven't played for awhile there's new runewords and sunder charms to break immunities now and terror zones
New season up on d2r with a few new updates like changes to no hit delay so a lot of builds got a lot stronger like fire trap sin. Also if you haven't played for awhile there's new runewords and sunder charms to break immunities now and terror zones
Is anything new rolling into the non-season side of things for those that aren't planning to work on new season characters, but might want to add to older ones?
There's a couple QoL changes, and of course this season is mostly fixes rather than season themes so those apply to non-season as well. Big one is that if you had a character last season, when you play it in non-season for the first time now it'll get all its free Akara skill respecs back (1 per difficulty). So you can experiment on non-season more. You also get +4 character slots on your account for online now, so you can have more characters around.
Other than that, nothing massive.
Good to see that innocent-looking mechanical changes can have ramifications like that, and enable new builds.
...just perhaps it would have been nice if this wasn't a build requiring multiple Engimas worth of gear xD
Yeah most end game builds are gonna have gross gear requirements.
But the new budget runewords like cure help out if you wanna farm hell Andy with a cleanse aura, or treachery is a really really good armor for your merc that only needs a LEM and it procs fade skill so you dont need a Lo for a fortitude.
And the terrorzones are pretty nice change where if you're like level 92 which doesnt take that long to grind too then all terrorzones even solo are gonna be level 94 monsters so they can drop any loot not just baal hell etc.