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  1. #81
    Quote Originally Posted by Nightshade711 View Post
    Tbh I don’t see every class getting another spec. That would be a nightmare development and balancing wise.
    So instead of 2-3 new specs added to the game you’d need to add 10-12 all for different classes.

    I suspect Evoker’s “new” spec was planned from the start, maybe even was intended for launch but needed to be pushed back.
    It's a new play style. It'll make the Evoker mandatory in every group if its the only class with it.

    There is at the very least another class that should have it. And my bet is on the DH.

    DH got two spec, is somehow behind and lack luster in many fields, and can't have neither an healing spec nor a " second pure dps spec " according to the dev.

    But an enhancement specialisation is absolutely possible.

    And it can turn around the Inquisitors, stealing buff, debuffing target, giving boost to allies and 'unboosting' bosses, etc.

    Can even use all the "eyes" stuff of the inquisitors mobs and several abilities ( ofc tuned ) of boss from legions

  2. #82
    Quote Originally Posted by Engal View Post
    It's a new play style. It'll make the Evoker mandatory in every group if its the only class with it.
    Not necessarily. If blizzard properly implementes Aug’s “combat log hooks” then all the “extra damage” from Aug’s buffs would be attributed to them.

    Shouldn’t be hard to do as most (if not all) of their buffs are essentially just flat stat/damage increases. It’s probably why Aug doesn’t have a haste buff, even though the bronze dragon theme would be perfect for it.
    Quote Originally Posted by Teriz View Post
    The point is that what Paladins are doing can rather easily be considered hi-tech artificing.
    Lightborne/Guardian of Ancient Kings race concept

  3. #83
    Harmacist.


    Honestly yes, I've been enjoying my laser beam trinket that will set my party members on fire, and heal them if they survive.
    Quote Originally Posted by Aucald View Post
    Having the authority to do a thing doesn't make it just, moral, or even correct.

  4. #84
    Quote Originally Posted by Engal View Post
    It's a new play style. It'll make the Evoker mandatory in every group if its the only class with it.
    Why would it make an evoker mandatory? If evoker damage is 40% of a real dps class and he enhances the dps of two other members by 30%, that is still roughly equivalent to bringing a normal 3rd dps along.

    The type of this playstyle will probably invite groups that are specifically designed around augvokers, whatever that might be, but from a pug perspective I don't think it'll matter one bit. In fact, augvokers may be a detriment to the group because if the other two dps are bad or unknown quantities, the group could be worse off than if it was just 3 normal dps in the first place.

  5. #85
    Quote Originally Posted by Ashnazg View Post
    Why would it make an evoker mandatory? If evoker damage is 40% of a real dps class and he enhances the dps of two other members by 30%, that is still roughly equivalent to bringing a normal 3rd dps along.

    The type of this playstyle will probably invite groups that are specifically designed around augvokers, whatever that might be, but from a pug perspective I don't think it'll matter one bit. In fact, augvokers may be a detriment to the group because if the other two dps are bad or unknown quantities, the group could be worse off than if it was just 3 normal dps in the first place.
    That's probably the balance goal as well. A group with an Augmentation Evoker should be about as strong as one without, simply because there won't be enough around to fill all spots.

    Having groups designed around having one support spec works when you can ensure there will be enough of them around to do that. That's unlikely to happen mid-expansion.

  6. #86
    I mean I adore the idea of 4th specs for most classes including a Sacrifice Warlock (graphically similar to Demonology but summoning Wyrmtongues en masse to painfully sacrifice for healing). But I think your reasoning is.... pretty dull. I mean we aren't villains, we can be morally grey but not really villainous, and if you can't think of a way to villainously roleplay a Priest? I question that you pay much attention.
    One day I look forward to seeing full grown adults realize that their averse reactions to levity and positive/contemplative expressions of emotion are a cry for therapy.

  7. #87
    Over 9000! Kithelle's Avatar
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    Quote Originally Posted by huth View Post
    You can already be an evil healer. None of the healer classes require you to be good. You're confusing power source with morality.
    ^ this

    We've seen evil priests wielding the light...plenty of evil shaman in the history of wow...evil druids. No reason the devs need to make a "evil" healer

  8. #88
    Quote Originally Posted by Throwme View Post
    We do not need an "evil" healer. You want one. Those are two very different things.
    Could have ended the thread right there.

  9. #89
    Quote Originally Posted by wushootaki View Post
    - Death Knights can easily get a healing spec based on blood manipulation, but more likely a necromancer style summoning spec with undead that augment the group
    Death Knights already have a blood themed spec. If DKs were to be given another spec, I'd vote for fire. As for healing, it could be a melee battle healer like holy paladin, and use fire to cauterize wounds. Perhaps the mechanic would stagger damage over time like what a Monk does.

  10. #90
    threads like these make me appreciate reddit downvote option

  11. #91
    Because you know that specific classes will ultimately work better and have better damage output than others and it will make augmentation + those classes being more effective than any other class combination while pugging, thus ppl will want it more than the others and it will make things complicated.

    I have absolutely 0 trust that blizzard will make something balanced for every classes there is. There is, and there will be one or two classes that will be godlike when backed by augmentation evoker, and those will be the one the pug will thought for. Mark my words.

  12. #92
    Banned Teriz's Avatar
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    Check out my Crypt Lord class concept. One of the proposed specs is a healer that uses infestation and parasites to heal allies. A very "Zerg" type of healer.

    https://www.mmo-champion.com/threads...acthyr-Evokers

  13. #93
    Quote Originally Posted by Lobosan View Post
    I've worked in video game and TTRPG design for nearly a decade, kiddo. One thing you learn in this industry is that ideas =/= vision. Every moron has ideas, and most are trash. Vision is about knowing how to shepherd a well-researched and cohesive concept from initial proposal to final execution, in ways that preserve and enhance a game's themes and principles, while working within the game's overarching design constraints and the expectations of its consumers.

    "Lulz wouldn't it be cool if healers debuffed people" is not vision. It's a braindead idea which is fundamentally disconnected from the well-established themes of this game and the kind of personal agency and gameplay mechanics accepted by its players.
    Clearly you lack vision and imagination since you cant comprehend how that concept could work in reality, thats your problem not mine. You must be deadweight to your team

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