I've been a longtime WoW player. I started my love for WoW even before it was even announced. Back in 99' I started my MMORPG hobby and started with EverQuest. I was hooked on the whole idea of exploring a vast world with dynamic content and real people to play with and meet. However I was a video game afficionado first and foremost. I had by that point been playing video games almost 15 years. So when Warcraft III came out it opened my eyes and my imagination ran wild!
What IF there was an MMORPG that actually LOOKED like a console video game?
For me this was IT. I immediately scoured the internet for any assets I could find to modify my EQ client to LOOK like WoW. So when WoW was announced I couldn't have been happier.
Part of that love for WoW back then came, as I said from the fact that to ME it looked like a proper video game I might have played on a console. My ideas for RPG's as a young man and teenager filled my mind. I didn't necessarily want the best LOOKING game. I wanted something that was fun but also very deep. However in the years to come developers seemed to always want to push the envelope of gaming not with more depth necessarily but with better visuals. Because lets face it. Visuals in gaming is what sells.
There are several games in recent years that have had tons of content but if the game itself didn't visually catch the eye of the players then it fell by the wayside.
I believe WoW could continue it's lifecycle indefinitely with a bit of future-proofing. In the past other games have updated their engine to something a bit more modern which would allow for better gameplay and deeper storytelling and make it easier for developers to drop in new content.
For years people have been asking what's next? Will there be a WoW 2? I think WoW as it is now could evolve into that game. It has already to a point but the ultimate limiting factor has always been the backbone of the game. It's engine. Look at the evolution of games over the years. Recently a new Legend of Zelda game has come out. It and breath of the wild share many similarities and many have lauded it as being a brilliant successor to the earlier and wildly popular Breath of the Wild. I believe one of those reasons besides a passionate team is the fact that the game that came out in 2017 used and engine that allowed for not only a good LOOKING game but one that could be iterated on in the future by saving development time by not having to reinvent the wheel when it came to the look and feel of the game itself.
Imagine WoW in a similar fashion. With a more modern engine that allowed for more dynamic gameplay and depth. Maybe use of cell shading to keep the essence and feel of the WoW look which by all rights has always had a bit more "cartoony" style to it.