"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I cannot give that. Achievements weren't a thing yet, so there's no hard public data. If you don't want to agree with my take, that's perfectly fine. But that sword cuts two ways -- what's the evidence that raids in BC (beyond Karazhan) were easy? I mean, they didn't make Naxx 2.0 as easy as it was just for shits and giggles.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Definitely feels easier than anything since Legion. There's only 3 bosses with mechanics you have to respect- Zskarn, Neltharion and Sarkareth. Everything else either has really easy mechanics to execute, or is so forgiving that at most you'll wipe a couple times then take the boss more seriously and massacre it. And then there's the 7th boss which is such a complete joke that the trash leading up to the first boss is legit harder.
Sarkareth himself is also notably easier than Raz was. Does help that the upgrade system showers you with gear tho.
It is all that is left unsaid upon which tragedies are built -Kreia
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So you don't KNOW that, either. You're just CLAIMING it as it conveniently supports your point, but you have nothing that says it's true in any way. This shouldn't just not convince anyone else, it shouldn't even convince YOU.
That's not a claim I'm making. I wouldn't make it, because I have no way to back it up. I don't know if it goes one way or another, so I don't go on a public forum and make bold statements saying things I can't back up in some way.
I can make the statement, but I also have to add it's just from what I observed and remembered, not something I can give hard documentation for.
(Of course, even wowprogress stats of current raids are dismissed by white knights as invalid, for reasons.)
But anyway, why do you think they made WotLK much easier? The simple explanation was because tBC raid participation was low. Why would they have done that if it hadn't been low?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
You are confusing easier barrier to entry with easier. There is 3 fights in Ulduar alone that are harder than anything in BC and that's not even taking ICC/Lich King heroic 25 into account which makes mu'ru look like a basic bitch.
Overall raiding in WoW got more difficult with every xpac through WoD and has been around that same difficulty curve give or take a little depending on the tier since then(with outliers both ways like sepulcher/tomb or EN/Aberrus). BC raiding was certainly not easier than lich king raiding. Easier barrier to entry does not make it easier, the only reason sunwell had such a low clear rate was due to it requiring a full t6 geared group already and to farm t6 you had to be t5 geared etc, just an old, stupid dated system that got better over time. You shouldn't have to go back to clear old ass raids cause 5 people in your guild left and you had to recruit kara/badge geared people.
If you wanted to make an example of players reacting negatively to harder content an actual example would be cata launch after lich king, not trying to make some bullshit claim about BC being harder than wrath.
Last edited by Tech614; 2023-05-28 at 05:00 AM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
By todays standard not in actually 2007 that would be boring as shit to anyone who takes pride in playing. That being said i am not one of those ultra min/maxer either just your standard why bother playing something if your terrible at it player. That being said i think the tyrannical dungeons are harder then almost every boss in Heroic with healing checks being more prevalent ( was this due to the 4 dps 1 tank comp that was clearly not the norm last season? ) but this just means join a pug raid i guess.
Last edited by jeezusisacasual; 2023-05-28 at 03:34 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite." -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
The healing checks where bad last season also and the 4 dps comps only worked while stacking classes that can offheal their asses off like shadow, enhance, cat and prot paladin. A group like that actually has more hps than a comp with a healer and no off healing dps/tanks. Comps like that will also work this season once fully geared unless they nerf the fuck out of the off healing, a dps being able to press a button and instantly do 50k hps is beyond absurd esp on classes like a shadow priest that already bring a dumb tool kit of support even without that. Perfectly balanced for a spec to have PI, mass dispel and vampiric embrace why would anyone want to run a M+ without this broken ass shit.
Last edited by Tech614; 2023-05-28 at 05:54 PM.
If they are so weak willed to not be able to handle criticism then perhaps a game in which in you interact with people ( with all of its information ready at the fingertips ) is not for them and thats okay also. However if they want to become better and learn to grapple with the challenges they are encouraged to participate in then perhaps looking at that very same data set should be seen as a positive.
Also i am casual myself mind you, i will log perhaps 30 to 45 hours for an entire season but will clear the raid on Heroic and get KSH and then piss off until the next season ( i am actually 3 bosses down in Mythic raid with next weeks dungeons i will get KSH ). Being introspective about what your goals is always a good thing.
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Ahh i played with a Resto SHM 90% of the time as a Brewmaster monk with the rest pug dps perhaps thats why i viewed it as not very healing intensive.