
Originally Posted by
Teriz
The concept is based on Nerubians and a possible history of their empire. Again, in my concept we have the living Nerubians being pincered by the Undead and the Old Gods. Out of desperation they seek aid from the factions, and they decide to use ancient magics to allow specialized mystics the ability to take on the forms and powers of their ancient rulers. The specialization corresponds with each form (like the druid class).
We already know that Nerubians have Spiderlords who are otherwise known as Crypt Lords in undeath. That establishes the connection to the WC3/HotS hero. That explains the tank spec.
You connect the Mantid concept since Nerubians and Mantid are both Aqir, and it stands to reason that in the distant past the two would have crossed paths. In my concept, a Mantid warlord infiltrated the Nerubian empire and conquered it for a brief time. No different than in real history where new enemies emerge with new technology and tactics that the existing empire was not prepared for. With amber and sound abilities, the Nerubians could have had a Mantid-based usurper king. That explains the RDPS spec.
Finally the Broodmother concept is merely taking the Nerubian's spider background and making a spec out of it. Nerubian units including the Crypt Lord had web abilities, and the ability to summon smaller minions and even spiders. I'm simply utilizing Renferals' abilities in my concept, because if Blizzard made a spec based on spider abilities, they'd probably use that example. Frankly a Nerubian spider queen makes more sense than Nerubians having a beetle king. That explains the Healing/Support spec.
Where's the disconnection?