List of raid mechanics by expansion: (updated 5/28)
Vanilla:
(Only including mechanics that weren't typically encountered while leveling)
Player Knockback (Onyxia)
Clickable items to control (Razorgore, later on Chess and Razuvious 10 adds)
Buff / Debuff lets you see invisible things (Jin'Do)
Damage split between all people soaking (Meteor)
Shared Health Pool (Twin Emperors)
Dynamic Line of Sight (Sapphiron)
Chain Lightning that gets stronger for every person it hits (C'Thun, Thorim)
Debuffs limited to 8 at launch, raised to 16 in patch 1.7
Crushing Blows (causing warriors to be the only real tanks)
Parry haste
Execute abilities
Weapon Skill used for parry / glancing blows
Five second rule for spirit-based mana regeneration
MP5 as a stat
Spells have a 1% chance to miss regardless of hit chance
Taunt counts as a spell and have a baseline 17% chance to miss raid bosses
Potions could be chugged every 2 minutes (regardless of being in combat)
Tier Tokens (AQ)
Weapon Stones / Oils
Flasks were considered absurdly expensive to make at the time, typically main tank only
Certain enchantments very expensive to make
World Buffs work in raids and are enormously powerful
Significant attunement questlines
Raid teleporter
Burning Crusade:
Do damage to nearby players (Gruul)
Soak the beam (Netherspite)
Fire follows the player (Archimonde)
Pinned until someone frees you (Warlord Naj'entus)
Phased Fights (Kalecgos, later on Herald Volazj, Algalon, Mythic Denathrius P3, Scalecommander Sarkareth)
(generally I'm not mentioning things that were just in one fight, but I think Lady Vashj and Kael'Thas get special mention for the ball throwing and legendaries)
Heroic Dungeons
Ratings for stats
Haste
Armor penetration as a stat
Spell penetration
Debuff limit raised to 32
Expertise added in patch 2.3
Arenas
Shamans for Alliance
Paladins for Horde
Notable new abilities: Mass Dispel (Priests), Spell Reflect (Warriors), Seed of Corruption (Warlock), Lifebloom (Druid), Tree of Life (Resto Druid), Bloodlust/Heroism (Shamans), Spellsteal (Mages), Cloak of Shadows (Rogue), Devastate (Prot Warrior)
Stackable HoTs (Lifebloom)
Drums
Crushing Blows disabled for some raid bosses (Archimonde)
Flight
Daily quests
Badges
Flasks slightly less expensive
Wrath of the Lich King:
Collapsing Floor / Dynamic fight arena (Malygos, Lich King)
Lasers follow the player (Kologarn)
Healing Absorb (Jaraxxus)
Orbs / Interacting with AoEs not from a mob (Twin Val'kyr)
Faction-specific fights (Deathbringer Saurfang)
Heal the boss (Valithria)
Vehicles and vehicle fights (Malygos, Flame Leviathan)
Extending Lockouts (3.2.0, Trial)
Debuff limit removed
Maximum spell hit % raised to 100 from 99
Spell Hit and Melee Hit merged in to one stat
Potion cooldown no longer starts until exiting combat
Trinkets that increase the higher of two stats (Death's Choice/Verdict)
Death Knights
Ability to move mobs (Typhoon, Thunderstorm, Death Grip)
Shamans can drop totems all at once
Spells can reset the duration of DoTs / HoTs (Shadow bolt refreshes Corruption, etc.)
Dual Spec
Achievements
Inscription / Glyphs / Darkmoon Cards
Raid attunements removed
Heirlooms / Items that change stats dynamically
Attempt limited bosses
Multiple raid sizes
Multiple raid difficulties (started with Sartharion)
Cinematic after killing boss (Lich King)
All tanks get a taunt
Replenishment
Most bosses become tauntable
All healers get a resurrect
Some weapon speed corrections
Raid wide buffs and lots of them and they made a huge impact on DPS
Feasts
Heroism/Bloodlust raid wide…err wait was that Cata but changed for classic?
Discipline priest becomes a viable PvE raid spec
Phasing
Most legendaries become shard based
Parry haste removed from most bosses
Attack power also scaling spell power
Paladins get Beacon of Light
Dungeon Finder
Smart Heals (Prayer of Mending)
More thought was also put in to what/how abilities were dispelled (gradual)
Notable new abilities (TBD, Shield Slam dispelled a magic effect, Chaos Bolt)
Flasks and potions no longer a significant expense
Weapon stones and oils removed
Cataclysm:
Special Action Button (Ultraxion)
Casting while moving (Spiritwalker's Grace)
Special "Meter" (Lord Rhyolith, Deathwing's roll meter)
Raid elements spawning on the ground (Alysrazor's feathers)
"Form a Chain" mechanic (Hagara, later Mythic Jailer)
Wind pushes you in a direction (Altair in Vortex Pinnacle, probably others)
Jumping Platforms (Al'Akir or Conclave of Wind)
Something does less damage the further you are away from it (Ragnaros Seeds)
Ragnaros Meteors / Knockback
Room fills with lava (Nefarian, don't think this was ever re-used)
Mastery Stat
Reforging
Talent tree overhaul, had to pick a spec then put 31 talents in it.
LFR (Dragon Soul) Heh and personal loot didn't exist yet, I think the randomly appointed raid lead could even select master loot.
Spirit no longer increases health regeneration
MP5 removed
Resistance fights removed
All healers get dispel magic
Every type of weapon has its own designated weapon speed
Mass Rez
Hybrid tax removed
Healing power of hybrids in DPS spec reduced
Hunter resource changed to Focus
Paladins get Holy Power as a resource
Warlocks get soulstones as a resource?
Shamans can move totems with one GCD
Discipline Priests get Atonement
Holy Priests get Chakras
Priests get "Life Grip" aka Leap of Faith
Interrupts go off the GCD
Interrupts don't cost resources?
Patch 4.1:
Interrupts off the GCD no longer miss
Soulstone and Raise Ally become Battle Rezzes
ZA and ZG become 5 mans
Transmog
Mists of Pandaria:
Removed talent trees
Raids reduced to 20 people
Specific "Active Mitigation" abilities for tanks (coulda sworn it was Cataclysm)
Bosses "Shield" from a certain direction (source?)
Tanks have much more control over their own health, less of a distinction between tank healers and raid healers, although this was a gradual change over many years
Expertise gives spell hit (I don't remember this at all)
Flex raid sizes (Siege of Orgrimmar or earlier?)
Personal Loot
Speed Run dungeons for transmog
Leaderboards?
wowarmory?
Monks
Legendaries for everyone
Symbiosis (druid ability)
All warrior abilities could be used in any stance
DKs had Gorefiend's Grasp by Lei Shen for sure, although it might have been Cataclysm
Warlords of Draenor:
Pushback waves
Get your soul back (Nhallish second boss of Shadowmoon Burial Grounds)
Trample the flowers / worms (Yalnu in Everbloom, Cragmaw in Underrot)
Take cover behind barricade (Skulloc in Iron Docks, Viz'aduum the Watcher in Return to Karazhan)
Falling through the floor between stages (Rend Blackhand)
Hands come from the earth and hold you in place (Kromog)
The Floor Moves (Hans'gar and Franzok)
Dispel an ability that doesn't show on the raid UI (Shadow Lord Iskar, Attumen in Mythic+ Lower Kara)
Trains!
I think Warlords is when raid mechanics started having arrows and pointers showing you what to do
Legendary ring...first item that other items your raid members are wearing affects how it works
Multi-strike
Versatility
Avoidance
Leech
Speed
Indestructible
Expertise removed completely
Hit removed completely
Pandemic effect becomes baseline
DoT effects now dynamically scale / removal of snapshotting (think WoD is correct)
Dodge and parry no longer itemized, but old items continued to have it
Spirit changed to a secondary stat
Agility and Intellect no longer add to crit %
Several raid buffs / debuffs removed
Warrior rage generation changed so they weren’t always weak in the first patch and completely off the charts by the last patch
Gladiator stance added, Berserker Stance removed
Reforging removed
Marksmanship hunters get a bonus to damage for standing still for 3 seconds
Abilities that do bonus damage to high health targets (Aimed Shot, Evokers later on)
Mission Tables
Legion:
Mythic+
Orbs move faster or slower (Grand Magistrix Elisande, Manifested Timeways, Chrono Lord Deios)
Ability to hide some raid elements (Kil’jaeden)
Triple cast tank swaps (Aggramar, later Skolex & Rashok)
Icons above the players head (possibly earlier) (Odyn, Star Augur Etraeus)
Spirit removed as a stat
Spellpower removed as a stat
Bonus Armor removed
Multistrike removed
Change spec any time out of combat
Glyphs removed
Cloaks and rings no longer itemized with a primary stat
Legendaries functioning like a talent / like Diablo 3
I think the middle of Legion is when items changed their primary stat
Battle Rezzes on timers
Removal of most raid buffs
Legendary weapon system / Artifact Power
Demon Hunters
Combat spec replaced by Outlaw for rogues
Survival hunter becomes a melee spec
Druids get Displacer Beast (this always made me laugh, they were always so mobile to begin with and then they get a Blink on top of it)
Druid tanks get multiple stacks of Ironfur
Gladiator Stance removed
Dynamic mob level in patch 7.3.5
Battle for Azeroth:
One person sees the "correct" thing to do (High Tinker Mekkatorque, later Hylbrande in Taza'vesh, Lords of Dread / Among Us. This is possibly the same thing as either Jin'Do or Shadow Lord Iskar)
Casting while channeling (Mind Blast during Mind Flay, Vivify during Soothing Mist)
Master loot removed?
Specific abilities for "Active Mitigation" removed
Stat Squish
Shadowlands:
Instant raid teleportation (Xy'mox, Denathrius, So'leah)
Remornia 1-2-3 attack indicated by arrows on the ground (also Failed Experiments in Aberrus)
First bosses that moved an enormous amount during the fight (Sylvanas, Halondrus)
Torghast and the Tarragrue in Sanctum of Domination
Raid buffs re-added
Covenant trees
Ability to melt laptops (Blood Price Denathrius P1)
Level squish
Dragonflight:
Empowering abilities (Fire Breath)
"Recording" spellcasts (Stasis for preservation Evoker, Empowered Tyrstone)
Trip the mob (Neltharus)
Mobs climb up walls (Assault of the Zaqali)
Standing under an orb makes it go slower (Chrono Lord Deios...this might not be new though)
Dragonriding
Return of talent trees
Evokers
Bards aka the Evoker support spec in development
Unanswered question: First boss where you squished bugs / something on the ground
And first boss where you hide behind the barricade aka Skulloc of Iron Docks or final boss of Return to Karazhan
And of course, the number 1 ability of all time:
SASHAY LEFT