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  1. #21
    Solutions have been provided already, keeping an updated friend list for what content you want to run is time consuming indeed but it's worth it since it ensures you play with people who are skilled and non-toxic. You don't need high play time either, just add 1-2 people who performed well each run, friend list should be substantial soon enough.

    As for people speaking about their personal experience, I don't know how we could advise OP without telling him about what worked for us.

  2. #22
    Quote Originally Posted by Loveliest View Post
    You know what's funny, when someone has an issue and everyone else tells him no, no, that's not an issue because MY experience is different.

    Point is, op has an issue. Let's try to find solutions assuming his issue is real for him, not that we can prove he doesn't have an issue to begin with.
    You're not wrong, but we can judge the whole world just based on our experience. When everyone tells him that their experience is different then it clearly is not a broad issue that we have to find a solution for.

    If for example after a wipe I start flaming in group chat and behave in a toxic way I don't have to wonder when people start leaving. Then the issue is clearly not that pugs start breaking up out of nowhere and we don't have to find a solution for random players to accomodate my toxiticy. (And I am not claiming that this is the case for OP, before someone comes to that conclusion).

    So yes, analyzing if it is an issue to begin with is part of finding solutions.

  3. #23
    Quote Originally Posted by Loveliest View Post
    You know what's funny, when someone has an issue and everyone else tells him no, no, that's not an issue because MY experience is different.

    Yeah I don't have this issue because I play with friends. We spent in 1,5 hrs in Neltharus because Blizz bugged the last boss and it kept doing fire on the floor while being stunned and only fixed it next reset. But that doesn't mean the OP's problem is solved:
    * to have friends you run with you have to have a high availabilty or match schedules, either way you have to spend time with them ingame or irl
    * adding ppl to your friend list needs constant updates; someone you added while doing a 15 may not progress much after that and be behind in gear for a 20; they may not be available at the same time and it was a fluke; the run was awesome because you had a good grp but the next run with them the added friend might leave midway because something doesnt sit well with them (don't think ppl added to your list will never drop your grp)
    * some ppl spend 45 mins making the ideal pug checking everything so they have much better pug experiences while others join whatever grps they can get in that can be good or bad; so experience in regards of how many ppl drop grps may be low for some, high for others

    Point is, op has an issue. Let's try to find solutions assuming his issue is real for him, not that we can prove he doesn't have an issue to begin with.
    The solution is communities and guilds. Done.
    There are TONS of people playing the game an OP is probably not alone with his playstyle.

    If you play the game in the most volatile way with 100% annonymity (pug) then you have to expect leavers and bad experiences. That is human nature and there is nothing you or I can do about it.

    Many communities are working without schedules. Just to have a more constant base of people you can run mythics with.

    If someone doesn't want to use the solution for his problem that allready exists than the problem is not that big to begin with apparantly.

  4. #24
    Quote Originally Posted by Velshin View Post
    I was doing 18 and 19 Freehold, Uldaman 17 and Bracken 19
    I suppose -- I mean, I personally think flightstones are plentiful enough already and adding them to bosses would just further trivialize or cause players to cap -- but it would at least be a nice consolation. Perhaps they could add a vendor at the beginning that becomes active after the group leader calls the key a brick which gives people the augment rune bag you get from queuing for needed roles in the RDF. It's not a terrible idea and I'm not totally opposed to it.

  5. #25
    I enjoy the experience, regardless of what happens. Ofcourse I want to finish and get loot but nothing is guaranteed. I learned to enjoy doing my best and mastering the boss fights on whatever class I play at the time. The affixes could be a bit more challenging.

  6. #26
    Quote Originally Posted by Velshin View Post
    Hey everyone, I have been playing WoW since launch and now I am close to my 40s years old.

    Currently I am a casual player who does some heroic raiding with pugs and some M+ keys between 15 to 19 and sometimes 20.

    Because of real life issues and work sometimes I have like one hour to play per day so during that one hour time I usually like to do one m+ because I enjoy them so much. My major issue is a scenario that been happening so many times now, where the grp are going smooth and the run is pretty good up until last boss. Then something wrong happen and people leave and the group disband.

    What annoys me the most about this scenario that your time when you killed all previous bosses in the dungeon is fucking waste of time and you as a player did nothing at all because the end result was the group disbanded.

    I would really love if Blizzard look into the issue and do something about it. I am not asking for a penalty because let us be honest sometimes you get a bad group and you have to leave. I would like from Blizzard to implement a system where each boss you kill in m+ reward you with the upgrade currency flightstones. At least that is something and you dont feel that your entire run is pointless and a waste of time if the group disbanded at the last boss of the dungeon.
    there is no issue.

    if you want guaranteed success then do hc dungeons. or buy a boost.

    instead hoping for miracle and free carry each time.

    i just went out of horrible experience of 10 minutes overtime +8 HOI. people played like absolute muppets didnt know a single mechanic but i didnt really care- i just wanted my 1 GV slot on my 400 itlv shadow priest.

    would they left i would just go to sleep earluer and tried again tomorrow. but they didnt i got my GV slot and i will never meet them again .

    pugs are pugs - horrible experiences 90 % of time.
    Last edited by kamuimac; 2023-05-28 at 12:20 AM.

  7. #27
    Dreadlord Berkilak's Avatar
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    You need to roll with friends. That’s social accountability. Blizzard can’t force people to sit at their computer to up your Vault slots.

  8. #28
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    Quote Originally Posted by Cynical Asshole View Post
    Yeah...that's not an actual thing that happens.
    That's... actually exactly the things that happens...

    If you're never added it's a you problem, which may check with your username.
    During season 1 of DF I added 43 people on bnet, 12 were healers, the rest DPS players (me being a tank).
    And sure, I didn't play again with every single one of them. But I would guess around 2/3 of them.

    You're allowed to ask someone at the end of the dungeon "Hey great healing, care if I add you on bnet ?". People won't hurt you even if they say no.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  9. #29
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    Quote Originally Posted by Elanore Maroth View Post
    The affixes could be a bit more challenging.
    Nah, affixes seem to be in a good spot atm. We had plenty of "challenging" affixes in BfA/SL, and the most frequent response from the playerbase was to ignore the most "challenging" weeks and just not play. Is that what you want?

  10. #30
    oh good MMO Champion thread 657 where we make a ton of words for "Pugs in this game are terrible"

  11. #31
    Quote Originally Posted by Velshin View Post
    And why that is worse than leaving at the end of the dungeon and have zero thing to get and time wasted?
    ofc it is, youll add MORE people willing to leave before endboss with it, so the problem you have will happen more often...
    if you dont want people to leave you have to motivate them to stay not give them something for leaving, that will make the problem worse...

    if you have little time to waste find guild that runs m+ on your level, no systematic solution needed
    Last edited by Lolites; 2023-05-28 at 05:11 AM.

  12. #32
    I am Murloc! Velshin's Avatar
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    Quote Originally Posted by kamuimac View Post
    there is no issue.

    if you want guaranteed success then do hc dungeons. or buy a boost.

    instead hoping for miracle and free carry each time.

    i just went out of horrible experience of 10 minutes overtime +8 HOI. people played like absolute muppets didnt know a single mechanic but i didnt really care- i just wanted my 1 GV slot on my 400 itlv shadow priest.

    would they left i would just go to sleep earluer and tried again tomorrow. but they didnt i got my GV slot and i will never meet them again .

    pugs are pugs - horrible experiences 90 % of time.
    It is not about guaranteed success did you even read my post? I am talking about some people in m+ leave mid run with no logical good reasons at all even if the run is smooth. When or where the fuck I said I want a guaranteed success? Really?

  13. #33
    Quote Originally Posted by Velshin View Post
    It is not about guaranteed success did you even read my post? I am talking about some people in m+ leave mid run with no logical good reasons at all even if the run is smooth. When or where the fuck I said I want a guaranteed success? Really?
    Find an early mythic raiding guild (or a heroic farming one) that is less hardcore and more social, usually signified by having way more members than a regular raiding guild.

    They are usually experienced enough for 20's keys and frequently do them as well.
    Most people will easily be within 2600-2900 rio which is what your rio should be.

    It will be like pugging but with people who don't actually leave randomly.
    Yes, some of them might suck but that goes for pugs as well, overall much less risk.

    There is no reason to suggest game system changes for your entirely one-sided social issue.

  14. #34
    I would like to see a system that keeps track of how many times a player quits a key and keeps track of that in Raider IO. After a player quits so many keys, M+ score would go down. I do think key quitting has gotten a little better, but I agree, it is a frustrating waste of time when players quit, half-way through or at the end of a dungeon.

  15. #35
    Quote Originally Posted by woodnf1 View Post
    I would like to see a system that keeps track of how many times a player quits a key and keeps track of that in Raider IO. After a player quits so many keys, M+ score would go down. I do think key quitting has gotten a little better, but I agree, it is a frustrating waste of time when players quit, half-way through or at the end of a dungeon.
    What a ground breaking idea.

    Now, how do set up the the system to distinguish between rage-quitting and justified quitting?

  16. #36
    Quote Originally Posted by Sufifi View Post
    There are many solutions to OP's problem, here's a few :

    - The least time consuming would be writing something like "+17 Completion Run" or "+17 No Leavers" as your dungeon's note, makes people a lot less susceptible to leave
    - Joining a Discord community IS a good idea, either Chill Streak / No Pressure if EU or WoWMadeEasy if NA, by joining people agree to not leave mid-dungeon and not be toxic towards each other so chances of people leaving mid-key are pretty non-existent
    i can attest to the fact that this 1st option dosen't work as ppl dont read listing i tied this in s1 and in lsl and ppl still left as for the discord communities im unfamiliar wiht them but arent they full of score hunters that will just bail a key if untimed?

  17. #37
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    I could see something like a % reward for a failed dungeon.
    Maybe in the realm of 50%, so like let's say you get 80 flightstones, 20 per boss (for easy maths).
    Every boss kill puts the 20 flightstones in a run bank, then when you finish the run, you get all the stones from the bank (80 for finishing).
    However, if the key bricks before that, you get access to half of the bank, so if you have 2 bosses down and everyone bails, you have 40 in the bank, cut in half, rewarding you with 20, so you at least get a part of the reward for what you did complete up to that point.
    Basically a consolation prize of "sorry it didn't work out, but here's a little something for your efforts to this point".

  18. #38
    Unfortunately nothing that can be done except look for a game with a more mature audience or find a stable group which of course is harder for people with limited play time because you can't afford to game on strict schedules. Blizzard simply prefers to wash their hands and say "you volutarily joined the group or invited those persons, your problem not ours".
    This happens because there are people who have nothing going on in their lives for whom wasting an hour for nothing is whatever .. hell I've seen a tank leave right before the last boss because the healer dared to say "tank wtf?' when he did a bad pull. Literally he said "fuck you I don't even need this" and left.
    And I have sooo many examples of shit like that.

    - - - Updated - - -

    Quote Originally Posted by Mysterymask View Post
    oh good MMO Champion thread 657 where we make a ton of words for "Pugs in this game are terrible"
    Pretty much this ... the pugging scene in WoW is in many cases just cancer.
    Last edited by kranur; 2023-06-02 at 04:22 PM.

  19. #39
    The Undying Lochton's Avatar
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    My issue with M+ lies 100% on the majority of people within the system, and their behaviour bleeds out into other content, destroying the enjoyment for many players - new, as well as old.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  20. #40
    Quote Originally Posted by kranur View Post
    look for a game with a more mature audience
    WoW is a boomer game my dude, you aren't going to find more mature gamers in any other game lmao.

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