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  1. #101
    Quote Originally Posted by Eazy View Post
    If you didn't get them when they were obtainable - you just don't deserve them. Simple as that.
    I can't see the logic in your statement - it was all luck to get them, there was no 'deserve' involved

    It would be different if we are talking about mounts that needed you to kill mythic end bosses in the current expansion or something, at least in this case luck is a smaller part of the outcome.

    AI Won't take jobs away from people, people who embrace AI will take jobs away from people.

  2. #102
    I think this game would be a completionists heaven if nothing would be time exclusive, the perfect game for that kind of player.

    But this isn't WoW, they started with that in vanilla, complaining about it now or what could have been is siily.

  3. #103
    Quote Originally Posted by Adamas102 View Post
    It can't be both. It's an either or. Either you keep everything in game for people to access via playing the game, or you bank on things like FOMO and perceived status symbols to cater to a minority of players to the detriment of anyone who either takes a break or starts playing the game later on.

    And by all means, keep rewards within their respective tiers of play (M+ rewards remain with M+, PVP rewards remain with PVP, etc.). Sure, some things might get easier with time and gear, but others wouldn't. As long as things are still accessible, people who want them can do whatever it takes to get them. Again, no one is saying to put old gladiator mounts on a gold vendor.



    That IS what you're saying (that M+ players play games they hate just to get a reward) when you say "the reward creates the challenge". My argument, which is how most games function, is that completing the challenge IS the reward. I can't think of any other game that I've played that tries to entice people to do challenging content by locking additional rewards behind it. Hardmodes were always there just as an extra challenge for those who wanted it.

    I think it breeds toxicity to have exclusive rewards for challenging group content because it invariably brings in people who are only there for the reward instead of the challenge and typically they're less patient about the difficulties that said content presents.



    Even if we'd been told that 11 years down the road we'd be able to get Tyrael's Charger from an in game drop, I'm 100% certain that it wouldn't have prevented me from getting the bundle that included the mount, the subscription, and (most importantly) an entire brand new game. People paid $20 for an extra few days of D4. You really think
    It works, because that's how the game has been up until now, some rewards go away, some stay, it's impossible to maintain every aspect of the game as it was, there is something else you have to be aware of as well and that is overwhelming players with things.

    No, I'm not saying that about M+, I'm saying, you can create ADDITIONAL challenges by making parameters, like Hardcore wow, there isn't such a thing as Hardcore wow, yet that is what drives wow on twitch right now, an ADDITIONAL challenge, get to max level without dying, it's in fact so popular that Blizzard will make it into an actual game mode.
    Blizzard can also create ADDITIONAL gameplay by doing things like this, for example, the proto drakes from Naxx (I don't have either of them) when you cleared the raid without dying. It's not that it's boring to play the raid without dying, it's an ADDITIONAL challenge that you would not otherwise care about, attached to a reward.

    Why other games don't give out rewards is because they lack the ability to do so, and if they are able to, seasonal rewards that later go away are very common.

  4. #104
    When Blizzard tells players : “you must do X to earn Y by Z time”, they should keep their word to those players.

    The debate over whether Blizzard ever should have made content decisions such as this is valid, and should inform future decisions.
    But Blizzard shouldn’t break their word to the players who earned their reward(s) fair and square.

    And yes, I am missing a myriad of time-gates rewards and that’s fine.

  5. #105
    What "problem" are we trying to fix? People who wanted the item during the timeframe got it, and those who didn't, don't.

    Maybe I'm missing something?
    Quote Originally Posted by Kyanion View Post
    In no way are you entitled to the 'complete' game when you buy it, because DLC/cosmetics and so on are there for companies to make more money
    Quote Originally Posted by rhorle View Post
    Others, including myself, are saying that they only exist because Blizzard needed to create things so they could monetize it.

  6. #106
    A blanket "bring it all back" or "don't bring anything back" isn't a good way to look at it if you ask me. I think every unobtainable thing should be looked at individually and depending on each circumstance make a decision whether or not it comes back, and if so, how.

    IMO I generally agree with how Blizzard handled most of the stuff they brought back. Mage Tower coming back, left the original appearances unobtainable, but instead added new sets and a new bear skin since that was really unique. MoP CM sets staying unobtainable but a slightly toned down recolor as a part of the Legion class halls was cool.

  7. #107
    Quote Originally Posted by schwarzkopf View Post
    I can't see the logic in your statement - it was all luck to get them, there was no 'deserve' involved

    It would be different if we are talking about mounts that needed you to kill mythic end bosses in the current expansion or something, at least in this case luck is a smaller part of the outcome.
    I meant PvP rewards and mythic t-mogs/mounts.

    Quote Originally Posted by arkanon View Post
    What "problem" are we trying to fix? People who wanted the item during the timeframe got it, and those who didn't, don't.

    Maybe I'm missing something?
    The problem is that people, who didn't get items back then, are actually crying right now on the forum that they couldn't put more effort before... and they are sure they will do better this time.
    Last edited by Eazy; 2023-06-06 at 06:38 AM.

  8. #108
    All unobtainable mounts should follow the mythic mount logic. While content is current, you can get whatever mount without TOO much difficulty. Once that content isn't current anymore, it goes to a 1% drop chance instead of disappearing forever.

  9. #109
    They should just put a golden star buff that says "did the thing" when someone who did it in the "proper" timeframe uses the thing. One star for each thing used: mount, xmog, etc. And make them sparkle or something. That way everyone can see them sparkling with all their gold stars and BE IN AWE OF THEM and one second later ignore them as is natural and focus on completing collections whenever they can or feel like.

    Of course, there should be an option to disable the golden stars or the sparks if you don't want to sparkle or have a bunch of buffs to make people notice you.
    Once upon a time... the end. Next time, try twice upon a time.

  10. #110
    Mechagnome Grahamington's Avatar
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    Honestly, it's ok with how it is. I cannot go back and farm AOTC mounts and that's on me for not going for it.
    Selling myself out below


  11. #111
    Herald of the Titans czarek's Avatar
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    Quote Originally Posted by Eazy View Post
    Nope.

    If you didn't get them when they were obtainable - you just don't deserve them. Simple as that.
    Yeah like tons of other stuff from legacy content ? Dont be silly. 99% of previsiou content is available as solo content. Why would lock few mounts?
    Last edited by czarek; 2023-06-07 at 10:00 AM.

  12. #112
    honestly i dont care much either way, if they add some older mounts back good, but if not i wont loose any sleep over it...

    and i get it on difficult to get mounts that some people might have issue if its added and its now easy to get, but if its still as difficult or even more? bring it on, why not,
    as for mounts that were never hard to get i see absolutely no reason to not add them back, being lucky years ago doesnt make you special...

  13. #113
    Quote Originally Posted by czarek View Post
    Yeah like tons of other stuff from legacy content ? Dont be silly. 99% of previsiou content is available as solo content. Why would lock few mounts?
    I meant mostly PvP rewards, which are totally different than PvE.

  14. #114
    Quote Originally Posted by Amnaught View Post
    Make the original versions Legendary quality.

    Problem solved. You get to prove you got it the OG way and everybody else gets the pleb Epic version.

    Do the same for PVP Elite ensembles. Throw in a Savage Saddle style system to earn old armored drakes.

    Boom.
    Problem moved.

    Next thing you want is the Legendary mounts.

    Good try though.

  15. #115
    Herald of the Titans czarek's Avatar
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    Quote Originally Posted by Eazy View Post
    I meant mostly PvP rewards, which are totally different than PvE.
    Both content PVE and PVP need effort when they are current. I dont see diffrence. Blizz unlocked for example flyin for BFA. So they should still hard keep it behind achievments? No. Same as old rewards. Just give more fun. If you recived it during that time you still have achi. Except that no problem to rename it like replica or smth.
    Last edited by czarek; 2023-06-07 at 01:24 PM.

  16. #116
    Quote Originally Posted by czarek View Post
    Both content PVE and PVP need effort when they are current. I dont see diffrence.
    Of course you don't... so let me tell you a few things about it:

    PvP reward is strictly based on your skill(rating). You are pretty much getting whole gear straight away, while the reward is only cosmetic(mounts, t-mog, enchants).
    On the other hand, in PvE you are getting gear that help you progres. Gear itself can somehow help other, less skilled people, get the reward they want. Getting highest possible gear there is also considered as reward. If that wasn't the case +20M dungeons and Final bosses from the Mythic Raids wouldn't be dropping anything.

    So... PvP rewards is based on your current skill and the balance of the game.
    Getting a reward from PvP while actually not participating in it in that exact patch wouldn't be fair for other people.

    Same goes with the challenges like Mage Towers - you are not getting your tier bonuses and bonus levels - the game itself is giving everyone the same chances for the same reward by reducing and fixing a few things(such as levels and items).
    While it is almost always possible for PvE, where the items can be brought to the same ilevels, it is almost impossible to replicate the same PvP balance on the arenas.

    For example - there was a moment when Retribution paladins were sky-rocketing the ratings across the PvP content because they were clearly and highly buffed to the ceiling. Do you think that a person who was playing a paladin then should receive the same reward as other, much more skilled paladin who actually reached the same rating while his class was much worse in the previous season?
    I don't think so and it doesn't seem fair at all.

  17. #117
    Ah, man. I remember getting Raven Lord on my second attempt of Shattered Halls. Probably my luckiest day ever. I think all my luck ran out then because I NEVER got another mount drop ever again after that. I really wanted that Celestial Serpent mount, that was such a beautiful and awesome mount. I would've loved to have acquired the Amani War Bear as well. God, there were so many mounts that I wanted that you couldn't get, anymore.

    I think they should remain unobtainable, though. To allow players to simply farm an instance over and over again until they get it... That's just lazy and makes the reward pointless. If anyone can just get it then what's the point?

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