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  1. #21
    Some well deserved nerfs. Would like some more for others specs too but let’s not be greedy. Poor form-rerollers

  2. #22
    Quote Originally Posted by saixilein View Post
    Are you trolling?

    First, noone ever at blizz said something like that
    Second the spec doesnt become more complex, if they buff SMF Talent from 5% more Damage to 10/15%/whatever it takes to make them kinda equal to TG.

    Gosh
    blizzard alpha notes comment reads as

    "We also wanted to clarify some concerns Fury players have regarding needing to obtain 4 weapons to perform optimally in the game. Current tuning aside, our expectation and plan is for Titan’s Grip to be the most competitive specialization for those that engage with progression related content of all forms at the highest levels. However, for those looking for a more relaxed playstyle that is less stressful and skill dependent but still competitive then they have that option also"

    so they did kinda say that

  3. #23
    Shaman
    Enhancement
    Forceful Winds is now 75% effective in PvP Combat.
    The damage increase to Lava Lash from Ashen Catalyst is now 33% effective in PvP combat.
    Lava Lash now deals 35% increased damage in PvP combat (was 15%).
    The Physical damage increase from Feral Spirit is now 33% effective in PvP combat.
    The Fire, Frost, and Lightning damage increase from Elemental Spirits is now 50% effective in PvP combat.
    Stormstrike now deals 75% increased damage in PvP combat (was 50%).
    Windstrike now deals 75% increased damage in PvP combat (was 50%).

    It's good that this game is gone, every season an incompetent piece of a homosexual does it with shamans. Burn in hell, the office of faggots!!!!
    Last edited by Vyache; 2023-06-04 at 04:10 PM.

  4. #24
    Think BM gonna need a little more then 5% to compete, but 5% is a good beginning.

  5. #25
    Quote Originally Posted by Elbob View Post
    blizzard alpha notes comment reads as

    "We also wanted to clarify some concerns Fury players have regarding needing to obtain 4 weapons to perform optimally in the game. Current tuning aside, our expectation and plan is for Titan’s Grip to be the most competitive specialization for those that engage with progression related content of all forms at the highest levels. However, for those looking for a more relaxed playstyle that is less stressful and skill dependent but still competitive then they have that option also"

    so they did kinda say that
    Okay, sad, sorry for my rant.

    But i still dont get how TG is more complex/stressful then SFM lel. Your Builds are kinda identical, as TG you just have Ravager instead of the 2 SFM Buffs.

    Totally bullshit qutote, but good to know they give a fck about SFM.

    Just remove it from the tree, when u dont wanna give it a flat %d damage buff, for no reason.

  6. #26
    Quote Originally Posted by stoffe View Post
    Think BM gonna need a little more then 5% to compete, but 5% is a good beginning.
    they still have no idea what to do with hunters...5% buff here, a nerf there. then another buff. our new tier is a fucking joke.

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    Quote Originally Posted by richardhuntr View Post
    A 5% boost to BM is nice, but it's very much a sticking plaster, firstly it's not a gain that makes anything close to competitive, secondly it doesn't fix bigger issues like our defensives.
    exactly... they have no clue what to do it seems. every guide on hunters legit says why bring them to anything? they provide nothing to any grp. Hunters defensives is a joke, as a hunter u could flawlessly take NO extra damage from like standing in things and details will still show them 2nd in dmg taken. meanwhile Shadow-Priests and Warlocks have the best Defensive in the game. Started playing Shadow Priest i feel like an asset in Mythic+ now... so much self Defensives plus Vamp for massive grp healing, and CC for days, only downside 1 min CD on interrupt.

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    Quote Originally Posted by vashe9 View Post
    With the increased life pool (i have 600k hp+ with the defensive pet) and the defensive 2min cd from the pet it's not that bad
    More HP does not = less dmg taken... 2min CD? on a mid def like that? surely you jest...

  7. #27
    Quote Originally Posted by saixilein View Post
    Okay, sad, sorry for my rant.

    But i still dont get how TG is more complex/stressful then SFM lel. Your Builds are kinda identical, as TG you just have Ravager instead of the 2 SFM Buffs.

    Totally bullshit qutote, but good to know they give a fck about SFM.

    Just remove it from the tree, when u dont wanna give it a flat %d damage buff, for no reason.
    TG revolves around burst. You use all your cds and burst for a huge amount because it scales with weapon dps. If you need to play a mechanic or the tank moves the boss or adds, you overall damage is garbage.

    SMF on the other hand revolves more around bleed and with 1h weapons your burst doesn't contribute that much to your overall dps. You have a higher sustained damage and less burst and aren't punished for not lining up your cds properly.

    So the playstyle and rotation is pretty much the same but TG is a little bit harder to play because of the scaling of 1h and 2h weapons and the resulting importance of lining up your cds for burst.

    You can see what big difference it makes in the logs. While most classes are very consistent with their dps in logs and only changing their position when blizzard makes changes, fury will jump up and down in the ranking depending on how people played the spec. One week they're doing 143k dps, the week before they did 122kdps. Both weeks with an avarage 443ilvl and only looking at the first 5 bosses on mythic.SMF is around 10-15% behind TG so you probably end up somewhere around the 122k dps.

  8. #28
    Quote Originally Posted by Quixef View Post
    That's a buff.
    It's an insane buff of about 1%.

  9. #29
    Quote Originally Posted by Neotart View Post
    More HP does not = less dmg taken... 2min CD? on a mid def like that? surely you jest...
    It's insane that our heal basically does less healing than Word of Glory, which has no CD and can be instant cast whenever the paladin wants as long as they have Holy Power. Yet for hunters it's a 2min CD. It's one that that can be reduced, but really it should be 30 seconds or less as standard (perhaps without the cd reduction element)

  10. #30
    Quote Originally Posted by Neotart View Post
    they still have no idea what to do with hunters...5% buff here, a nerf there. then another buff. our new tier is a fucking joke.

    - - - Updated - - -



    exactly... they have no clue what to do it seems. every guide on hunters legit says why bring them to anything? they provide nothing to any grp. Hunters defensives is a joke, as a hunter u could flawlessly take NO extra damage from like standing in things and details will still show them 2nd in dmg taken. meanwhile Shadow-Priests and Warlocks have the best Defensive in the game. Started playing Shadow Priest i feel like an asset in Mythic+ now... so much self Defensives plus Vamp for massive grp healing, and CC for days, only downside 1 min CD on interrupt.

    - - - Updated - - -



    More HP does not = less dmg taken... 2min CD? on a mid def like that? surely you jest...
    its true but at the same time BM has mobility that others cannot be compared with. unless its unavoidable AOE dmg you should be taking very low dmg from most of abilities.

    but in geenral ye i agree about defensives - stam bonus should be 1 min and turtle should be 1 min too imo for m+ or the leech from pet should be much much higher.

  11. #31
    What he is quoting is when annihilator was only with one handers, and so by dropping raging blow from the rotation, the spec became less complex, but was still gcd locked so it didn't really change anything. Then they opened up annihilator to TG and kind of just forgot that SMF existed.

  12. #32
    Quote Originally Posted by kamuimac View Post
    its true but at the same time BM has mobility that others cannot be compared with. unless its unavoidable AOE dmg you should be taking very low dmg from most of abilities.

    but in geenral ye i agree about defensives - stam bonus should be 1 min and turtle should be 1 min too imo for m+ or the leech from pet should be much much higher.
    For sure, on eliteismhelper as a hunter im lowest on that aspect. but yeah hunters really need a class tree rework

    - - - Updated - - -

    Quote Originally Posted by richardhuntr View Post
    It's insane that our heal basically does less healing than Word of Glory, which has no CD and can be instant cast whenever the paladin wants as long as they have Holy Power. Yet for hunters it's a 2min CD. It's one that that can be reduced, but really it should be 30 seconds or less as standard (perhaps without the cd reduction element)
    Should for sure be 30-seconds, even if they put turtle at 1 min, and pet one at 1 min, still our still defensives suck lol, hell they could give uws 50% leech from pet and it would still suck.

  13. #33
    Quote Originally Posted by richardhuntr View Post
    It's insane that our heal basically does less healing than Word of Glory, which has no CD and can be instant cast whenever the paladin wants as long as they have Holy Power. Yet for hunters it's a 2min CD. It's one that that can be reduced, but really it should be 30 seconds or less as standard (perhaps without the cd reduction element)
    TF you comparing a healing spell to a spell that has a cooldown? If anything compare it to LoH. Spooty hunter.

    "My memory... since when? If everything is a dream, don't wake me." -Cloud Strife, Final Fantasy VII

  14. #34
    Quote Originally Posted by Vyache View Post
    Shaman

    It's good that this game is gone, every season an incompetent piece of a homosexual does it with shamans. Burn in hell, the office of faggots!!!!
    No Artisan Mettle for you!!!

  15. #35
    Quote Originally Posted by Vyache View Post
    Shaman
    Enhancement
    Forceful Winds is now 75% effective in PvP Combat.
    The damage increase to Lava Lash from Ashen Catalyst is now 33% effective in PvP combat.
    Lava Lash now deals 35% increased damage in PvP combat (was 15%).
    The Physical damage increase from Feral Spirit is now 33% effective in PvP combat.
    The Fire, Frost, and Lightning damage increase from Elemental Spirits is now 50% effective in PvP combat.
    Stormstrike now deals 75% increased damage in PvP combat (was 50%).
    Windstrike now deals 75% increased damage in PvP combat (was 50%).

    It's good that this game is gone, every season an incompetent piece of a homosexual does it with shamans. Burn in hell, the office of faggots!!!!

    When you get this angry then it is time for a break from the game...Like Damn
    Be careful who you chat it up with here on these forums. If you are NOT for WoW and about WoW, people will report whatever you say and get you banned

  16. #36
    Quote Originally Posted by TbouncerT View Post
    TF you comparing a healing spell to a spell that has a cooldown? If anything compare it to LoH. Spooty hunter.
    Why would I compare a 30% heal with LoH which is a full heal. Word of Glory is a much more appropriate comparison.

  17. #37
    Quote Originally Posted by OokOok View Post
    LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL

    I swear, if you go through and look at every "Balance" patch Blizzard has done in the last 8 years it's just a roller coaster of BM getting a flat damage increase or decrease.
    This company is a meme. They need to fire everyone and start over, the balance team clearly has no idea what they are doing
    Totally agree, I stopped playing my hunter and am at the borderline of not playing at all anymore. Hunter is my favorite class and to get constantly nerfed and buffed repeatedly while still not addressing its lack of survivability shows me they don’t know what direction they want to go with this class and they don’t know what they are doing in general so why even bother. For a game that’s been out over so long it’s really pathetic at this point

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