
Originally Posted by
Bepples
Lmao no you do not.
Most specs have ups and downs. Few specs are unpopular all the time. And only one spec in the game was reworked from something that a lot of people enjoyed into something that very few people enjoy.
Then why do you spend so much time with this obnoxious fence-sitting over melee SV?
There's also no fundamental reason Destruction can't use curses and DoTs like Affliction does.
The reason those are different specs is because those are two different approaches to Warlock thematics and gameplay deserving of different specs.
If you start up with the business of "these specs aren't so fundamentally different so they can be merged" a lot more DPS specs fit that standard.
Don't even begin to pretend what exists in the class tree is an adequate substitute for ranged SV.
Wanting any of the three specs to be melee in their baseline state is stupid, to be frank. Most people who are unhappy with making SV melee would rather they didn't do it to any of the specs. It was an enormous waste of time and effort no matter what.
"Expand on it" is not an excuse. It's good class design. Back in Classic and TBC, all 3 specs were actually identical. Not just in your reductive "well this ability of Survival is kind of the same role as this ability from Marksmanship so they're essentially the same" sort of way, but in a literal "every spec has the same active gameplay and the only differences are passive" way. Then with iterative design each expansion we got 3 specs that were recognisably and meaningfully distinct. It was the most successful track of Hunter class design before the Legion wrecking ball came in.
Making a 4th spec for a pure DPS class is not reasonable.
You also make a lot of excuses for melee SV because you're desperate to come across as a reasonable moderate, to be fair.
And yet you ardently defend your own preferred gameplay getting screwed over. Again, just to come across as the reasonable moderate. That's FF14 level delusional fanboy behaviour.
And you state yourself that you preferred SV so much that you played it over the other specs whenever you could, so whenever you try to extend an olive branch to the melee SV side like this and declare them to be identical it just comes across as not only delusional but insincere.
I'll remember this whenever I hear "The problem is SV is it gets nothing exclusive against the other specs to make up for being melee!".
Yes one could argue that and they would be wrong.
You can achieve this with 3 ranged specs. As demonstrated by the fact that the examples you used to back up your argument are a class with 3 ranged specs and a class with 3 melee specs.
If they turned SV into a healer spec they would have also succeeded in this point.
Hopefully this helps you understand that mindlessly chasing diversity is not automatically a good thing.
In this case they implemented something called tokenism, which is diversity for the sake of diversity. They took away the ranged weapon from SV, giving it a unique handicap and turning it into the circus freak of class design, just so there was a tokenistic obvious distinction to point to.
Again, if you're going to make up such a ridiculous claim, back it up. Post the list of things that were exclusive to SV that got merged with Marksmanship.
Because the fact of the matter is the gameplay and theme of modern Marksmanship is absolutely nothing like that of ranged Survival.
People don't want just WotLK Hunter back. There was Cata, MoP, and WoD before SV became melee.
"SV Hunters aren't snobs! Also the only reason people want ranged SV is because they want an easy spec with zero drawbacks" couldn't resist, could you.
In any case, its drawbacks were having low burst damage and low mitigation.
This is a nonsense statement because SV was not an overpowered broken spec in all that time up to 6.2.
It sounds like you're just pathologically addicted to having bad class design takes TBQH because this is also a terrible idea.
We actually don't need a melee Hunter at all, and we certainly don't need "BM and worse BM" as different specs in the same class.
This demostrates a comical lack of self awareness to say "Oh SV was basically just Marksmanship so they could be merged" and then go on to defend turning SV into a handicapped BM.
Can anyone name a more delusional and head-in-the-clouds playerbase in this game than Survival Hunters?
Sounds like you just have bad opinions and tastes, then. And I really couldn't expect any better from someone who doesn't understand the difference between "insulted" and "insulated", to be honest.
It saw higher than usual representation because they made it do over 30% more DPS in M+ than every other spec.
Wow, what a revelation. If we make a spec absurdly overpowered, people will be obliged to bring it to cutting edge content.
You would have to be a complete idiot to think this gives any validity to melee Survival as a concept.
Did you know in late Shadowlands you still had more Hunters opting to take an enormous performance loss and play BM instead in M+? Meanwhile if SV is the best Hunter spec but only by a little, like right now, it remains the least played. So evidently it's not just performance that decides what people play.
Point #5 is the only good idea.
#1 is meh. #4 is not great because a throwing spec is very silly; it's easy to suspend disbelief and imagine the theme of a ranged weapon user who happens to have enough ammo for each fight. It's not so easy for the theme of a Hunter who's lugging around hundreds of spears/axes for each fight.
#2 and #3 are extremely bad. For #2, how on earth would removing SV's high ranged capability, the biggest remaining appeal for the spec, help it in any way? As for #3: tanking is an extremely poor fit for the Hunter class and the preferences of the people who play it.
One has to marvel at the dishonesty at this post.
Firstly, portraying SV for the first 4 years as "heavy emphasis on enhancing melee abilities". This was only a thing before patch 1.7, which was less than a year into the game's lifespan. After that, the "heavy emphasis" was a couple of talents in a tree otherwise focused on utility and stat improvements. Even before 1.7 the spec still had a ranged weapon and you were intended to spend most of your time at ranged; interpreting the melee talents as "it's a melee spec" is just a fundamental misunderstanding of the purpose and intent of specs back then.
Secondly, there's equating this with being melee, and declaring that SV has been melee for longer than it's been ranged. No, it hasn't. Survival was always a ranged DPS with a ranged weapon before Legion, before the ranged weapon was taken away from it. Post-Legion SV has scarcely anything in common with Survival of old. Even Classic/BC. Appealing to history doesn't work for melee SV.
Even in 2028, when the spec will have actually been melee longer than ranged, that still doesn't give any merit to the pile of shit that is melee Hunter. It just means they doubled down on an idea that's bad, as they often do.
"Live and let live" died with Survival becoming melee. The melee-obsessed devs and players certainly weren't bound by "live and let live" when they got into the business of deleting and replacing specs, so the sentiment can fuck right off.
Man, how much self-loathing do you have to have to actively support your own preferred playstyle getting fucked over? Like I said to Eapoe, that's FF14 levels of delusional fanboyism.
So that small community was deserving of preferential treatment over the large number of players that preferred ranged SV?
Damn, sounds like they shouldn't have made either of them melee, then.