Page 16 of 16 FirstFirst ...
6
14
15
16
  1. #301
    Quote Originally Posted by Nathanyel View Post
    So you go from "I want to fight other players who chose the wrong faction" to "let people temporarily change their faction, or just use bots, making it partially PvE - wait, isn't that like Warf-" in a heartbeat.
    As a solution to a lack of participants. Not as a core part.

    PvP doesn't have to be about the Faction Conflict. It's a game mode, not the story.
    Not the story? Horde and Alliance weren't in war for the longest time?

    Quote Originally Posted by Nathanyel View Post
    Other than those trying for High Warlord/Grand Marshal and the gankers (on roughly half of the servers) barely anyone gave a flying fuck about PvP, levelling took long enough, and then you idled around cities to find groups for a dungeon.
    Even city raids were rare until WotLK added a mount reward.
    Yea, that's why south shore vs tarren mill became a thing.

  2. #302
    Quote Originally Posted by username993720 View Post
    Not the story? Horde and Alliance weren't in war for the longest time?
    No, not anymore. There were the First and Second Wars, sure, but after that, a flareup in MoP, then the Fourth War. Between that, armistice, with an official peace since the end of BfA.

    Yea, that's why south shore vs tarren mill became a thing.
    Sure, some bored 60s could disable an important and popular questhub of the other faction. But those were just a handful among hundreds or thousands of people on the server, and rather showed the "your misfortune is my fun" mentality of certain players, and the lack of content outside of levelling.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  3. #303
    Quote Originally Posted by Nathanyel View Post
    No, not anymore. There were the First and Second Wars, sure, but after that, a flareup in MoP, then the Fourth War. Between that, armistice, with an official peace since the end of BfA.
    So, you think it should never be a part of the franchise anymore? The heart and soul of Warcraft?

    Sure, some bored 60s could disable an important and popular questhub of the other faction. But those were just a handful among hundreds or thousands of people on the server, and rather showed the "your misfortune is my fun" mentality of certain players, and the lack of content outside of levelling.
    So, leave it to max level.

  4. #304
    Quote Originally Posted by username993720 View Post
    No. Not the sit and wait till a bar fills up. Actively conquering a place and contributing to its change.
    Somebody's lying to themself on how that'd be implemented.

    Quote Originally Posted by AlexGrem View Post
    I agree that the game is old, but the problem is not that, but that the studio bosses are no longer interested in attracting new players with high-quality lore and content, but are simply riveting it together like on an assembly line, which greatly affects the final product.
    Sure, but we're not talking about elder scrolls here. WoW always had seat of the pant writing.

  5. #305
    The Lightbringer vian's Avatar
    Join Date
    Jul 2009
    Location
    Random
    Posts
    3,620
    Quote Originally Posted by Triceron View Post
    This. Can't be said enough.

    If they do PVP, then keep it out of the story and just let it exist as is. You don't need any story focus at all to throw in new battlegrounds or PVP style content. Just keep it out of the story because they can't ever write a conclusion for it. When they write PVP into the story, we all lose.
    One could argue the same for the rest of the game.
    Quote Originally Posted by bizzy View Post
    yeh but lava is just very hot water

  6. #306
    Quote Originally Posted by username993720 View Post
    So, you think it should never be a part of the franchise anymore? The heart and soul of Warcraft
    Mentioned here and there, dealing with individual aggressors, sure, see for example the Theramore chapter of the Blue Dragonflight questline, but no large-scale conflict that's a main focus of the expansion.

    "Orcs vs Humans" was never really what made Warcraft unique, it was when it left that behind (albeit not forever) that the franchise truly stepped out of Warhammer's shadow - Warcraft I & II were successful, but it was Warcraft III that started the focus on a story that wasn't just a backdrop, which then turned into the development of World of Warcraft.
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  7. #307
    Quote Originally Posted by huth View Post
    Somebody's lying to themself on how that'd be implemented.
    You say it'd be implemented?

    Quote Originally Posted by Nathanyel View Post
    Mentioned here and there, dealing with individual aggressors, sure, see for example the Theramore chapter of the Blue Dragonflight questline, but no large-scale conflict that's a main focus of the expansion.
    Not BfA. But, yes for MoP.

    "Orcs vs Humans" was never really what made Warcraft unique, it was when it left that behind (albeit not forever) that the franchise truly stepped out of Warhammer's shadow - Warcraft I & II were successful, but it was Warcraft III that started the focus on a story that wasn't just a backdrop, which then turned into the development of World of Warcraft.
    We might have united against a common foe, but there was still faction rivalry.

  8. #308
    Quote Originally Posted by username993720 View Post
    You say it'd be implemented?
    No, of course not. It didn't work the first time, and none of the reasons have changed since.

  9. #309
    Quote Originally Posted by huth View Post
    No, of course not. It didn't work the first time, and none of the reasons have changed since.
    What's the point of having all of these territories lying around if you can't conquer them for your faction?

  10. #310
    Quote Originally Posted by username993720 View Post
    What's the point of having all of these territories lying around if you can't conquer them for your faction?
    Last i looked, the only time you were even in a position to do that was in WoD. Right now, you could only conquer them in your own name.

  11. #311
    Quote Originally Posted by huth View Post
    Last i looked, the only time you were even in a position to do that was in WoD. Right now, you could only conquer them in your own name.
    What are you, a powerhouse of your own?

  12. #312
    Quote Originally Posted by username993720 View Post
    What are you, a powerhouse of your own?
    No, not in an official position to conquer things for one of the Factions. You would need an army either way, a single person can't effectively occupy anything beyond a small building.

  13. #313
    Quote Originally Posted by huth View Post
    No, not in an official position to conquer things for one of the Factions. You would need an army either way, a single person can't effectively occupy anything beyond a small building.
    That's the whole idea. Not for it to be a solo game feature. But, a group thing.

  14. #314
    Quote Originally Posted by username993720 View Post
    That's too structured
    That's the point.

    Quote Originally Posted by username993720 View Post
    Out in the world has the element of surprise and thrill to it.
    When you FOTM class. Otherwise it adds element of "fuck this shit".

    Quote Originally Posted by username993720 View Post
    Dude. Just turn off PvP mode and be about your business.
    I already did. But YOU WANT to shove it down it my throat with depriving me of outworld locations if I don't "conquer" them.

    Dude. Just keep your PvP away in separate instances and be about your business.

    I already hate that Blizzard literally pays people for doing purely-PVE content with PvP turned on, unable to admit that otherwise even less people would ever turn it on just for "surprise and thrill".
    Garrison Mission Manager: Select best followers for BfA, Legion and WoD missions.
    Instance Spec: Switch to spec suitable for your role when "dungeon ready" pops up.
    LDB: WoW Token: Monitor WoW Token price changes in LDB display.
    Other addons: Quest Map with Details * LFG Filter for Premade Groups * Obvious Mail Expiration.

  15. #315
    Quote Originally Posted by username993720 View Post
    That's the whole idea. Not for it to be a solo game feature. But, a group thing.
    Army. Not a group of players. You need thousands of people just to conquer and hold a city. You really don't grasp the scale involved here.

  16. #316
    Quote Originally Posted by rowaasr13 View Post
    That's the point.
    Why would you want a structured PvP? It's too boring.

    When you FOTM class. Otherwise it adds element of "fuck this shit".
    "Oh Shit" is a good feeling to have as well. Like, when you encounter an elite as a low level. "Fuck this shit" is reserved for PvErs only.

    I already did. But YOU WANT to shove it down it my throat with depriving me of outworld locations if I don't "conquer" them.

    Dude. Just keep your PvP away in separate instances and be about your business.

    I already hate that Blizzard literally pays people for doing purely-PVE content with PvP turned on, unable to admit that otherwise even less people would ever turn it on just for "surprise and thrill".
    You wouldn't need those places as a PvEr? That's purely for us, the PvPers. Besides, they can phase it out for crybabies if you want.

    Quote Originally Posted by huth View Post
    Army. Not a group of players. You need thousands of people just to conquer and hold a city. You really don't grasp the scale involved here.
    It took 40 people to take out Ragnaros. Just make it a 40 man raid group thing or something. Those are outposts, towns, villages. Not cities.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •