So, you're challenging the concept that players gravitate toward meta specs over non meta specs? Given that it's pretty widely understood to be the case that meta specs do attract more players than non meta specs, I'd be curious to see any data you have that indicates to you that people still refused to play survival despite it being the meta spec.
even the only time it was meta (S3 of SL), the other speccs were still more popular, the specc legit is dead, atleast in pve content. cant say for pvp or non relevant content like open world but ever since legion the specc has been so underrepresented that at this point i have to wonder if its even worth keeping the way it is currently. a good fix could been a split in the tree so you can choose between ranged or meele, but sadly blizzard have been ignoring hunters since legion despite them "listening to the community". Its a shame really beacuse i would like to see the specc perform and to be enjoyed by both sides without taking from either of one but like i mentioned, blizzard refuses to listen and we dont have a hunter dev since years back so not much we can do about it sadly.
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i mean its just to look at SL and compared the amount of keys done for every specc and same goes for raids, in DF the log difference is obscenly big, even in S3 SL MM and BM were more popular to play in keys than surv.
No, I'm saying that there's more than the one factor. A strong and broadly-enjoyed spec will see more play than a strong and scarcely-enjoyed spec.
Just curious: did you really before today go around assuming SV was always a widely played spec whenever it was strong?
Also did you know anything about warcraftlogs and raider.io?
https://raider.io/mythic-plus-rankin...d/leaderboards
There's some data for you. Last season SV was the strongest of the three specs but it was also the least played.
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To be fair, SV was actually the most played of the three in S3.
https://raider.io/mythic-plus-rankin...d/leaderboards
What's remarkable is how it's barely ahead of the others in representation, when numerically it was around >30% ahead in M+ AoE scenarios. It's also notable that BM and MM had roughly the same representation they saw in previous seasons, while SV was multiplied to a lot higher. This indicates a lot of people from other classes were rerolling to SV, while not so many Hunters were switching over from the other specs.
Going into Season 4, it saw a few nerfs. They weren't too big; the most significant was putting a square root cap on Wildfire Bomb because it was one of the only few remaining AoEs in the game that was totally uncapped (or at least without any restriction before 20 targets). It was still extremely overpowered, but not as overpowered as before. This was enough to make BM pull ahead of SV in representation in S4.
It shouldn't have to be said, but if a spec needs a 30% damage lead, a truly game-breaking number, to see as much play as the other specs, it's not a widely enjoyed spec.
I love survival. I just wish theyd bring back traps(make multiple ones viable) and black arrow(replace ss?).
Then, go play something else. If you want to be bitter and cry about it, that's up to you. Feels like waste of time though. The game changes, the classes and specs evolve. They _finally_ made a melee hunter spec which most people playing survival have asked about since WoW launch. But yeah, poor you.
There is nothing "wrong" with survival melee. My hunter alt has been Survival since legion, i'v enjoyed some patches more than others, and right now I can agree survival feels kinda clunky, but as the main fantasy of a spear hunter melee build, is a fantasy I need, and no other class could pull it of. So if they redesign it I would hope it stays melee.
The first mistake with Surv hunter was, that they took a spec and turned it into something else entirely.
But "undoing" that, would just repeating that mistake, in the sense that you take a spec that people like and destroy it. It's not a solution.
When did I say that? Please, go back to the posts I've written and find me a post where I "make it look like the world is in revolt." I'm sorry you got called out on your nonsense claim that:
But such obvious and blatant projection is a bad look.
true, best could be if blizzard made RSV a 4th specc or split the surv tree into 2 ways, so you lock in on either be ranged or meele and can only go down the choosen path. Blizzard could have handled it so much better than just straight up nuking a specc in favor for people who dont even main hunters. They dont even put any effort into MSV as current so atleast they could made it proper meele so it can contend with other meele instead of just being told to go ranged.
Splitting the tree would be a really cool way to resolve the problem imo. Melee could get some actual melee abilities beyond raptor/mongoose and ranged could get an actual ranged weapon instead of some child's toy crossbow. Also, add a talent for melee to dual wield.
Then there is the other option of turning survival into a throwing weapon specialization, with strong troll headhunter vibes. That would be my dream solution, but do they have the guts?