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  1. #21
    Herald of the Titans Kilpi's Avatar
    Join Date
    Jul 2010
    I think it's great it's not easy to max out something. It was awesome in almost 20 years ago when there was always stuff to do (not much knowledge of what to do and how to do it and doing everything took a long time). Then again it never bothers me if I can't get something done in a game, because I didn't put enough time to it. Choice or not, it is what it is.

  2. #22
    Warchief taishar68's Avatar
    Join Date
    Aug 2008
    Las Vegas, NV USA
    It’s just too much; and I disagree, maxing your profession should not take 40 weeks or longer. It’s too convoluted, and there’s little sense of , hey I can reliably make a valuable product that other players would want, which, is not the only reason to have professions, but it’s a part of the fun, at least for me.
    "Can't you see this is the last act of a desperate man?"
    "We don't care if it's the first act of Henry the Fifth, we're leaving!"

  3. #23
    Stood in the Fire
    Join Date
    Feb 2009
    they perfected it in shadowlands, it was easy to max out and cheap.

  4. #24
    Quote Originally Posted by Uvania View Post
    they perfected it in shadowlands, it was easy to max out and cheap.
    Eh, did we play a different game? For armor crafting profs it was incredibly expensive to be able to craft rank 4 legendary base items. Later they revised it by removing 80% of the required crafts to rank up, but still.

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