
Originally Posted by
Schizoide
If you watch it closely, their issues with static flight are more in the precision it grants, where you can fly close to your destination then drop down to assassinate only the mobs you need, or click the doodad on the ground without being forced to fight adds, or whatever. That is all totally 100% true, and a lot of the reason why I love it so much, it lets me avoid the time-wasting bullshit and focus on efficiency.
Many if not most MMO players feel the same way, but developers hate our relentless focus on efficiency because their goal is to extend time playing the game, to make content last longer. The game is monetized via subscription and that must inform incentive structures and resulting gameplay at every level.
If WoW was a buy2play or free2play game with non-P2W gentle microtransactions like Guild Wars 2, Path of Exile, or Elder Scrolls Online, those incentives would be very different. Problem is I listed some unicorns there, the vast majority of B2P and F2P games are aggressively monetized in a viciously predatory way, and that list includes several other titles from Blizzard. So maybe don't push for that too hard. Better not to crack open that door, you know they'd fuck it up.