They can make whatever game they want, if the single player PVE is not plentiful enough, people won't play. MMO's are a dead genre to modern gamers, they only appeal to millenials, Gen X and some early Gen Z. People just do not have time to organize 25-40 people groups twice a week for 3ish hours to stay competitive.
No, there were significantly fewer expectations back then, when the cost of making films was so entirely prohibitive, equipment was difficult to obtain, and there were less studios, both in general and terms of studios willing to bother with some innovative concept. There are many MORE exceptions now, when there are thousands of smaller studios willing to do experimental/non-adaptational things and distributors like Hulu/Netflix/Prime/whatever willing to pick up small independent projects or even single individuals with an idea and run production to get those ideas made.
lmao you guys crack me up. All this hate for the people who actually helped make the games good. WoW was top notch when Kalgan and GC worked as a team on it. The entire reason WoW was so big is because people saw it as a social experience. I was just talking to my ex about this last week. How she and so many of her friends played WoW simply because the game was a chill way to lay back and have fun with the players. Girls who never gamed before were playing WoW like crazy because it was social.Back when realm forums actually had people posting. If anyone can make another MMO that has a feeling of old WoW but updated, I’d bet on GC.
It’s quite sad now how little anyone gives a shit about WoW. Blizzard went overboard by providing four raids in the end. Asmongold, not a fan of him but he’s right about this issue. Raids should have just been 10 and 25 man period. Or 10 and 40 man. But with lower difficulty to make up for needing 40 people. WoW was at its peak when you took anyone in your guild to the raid unless you were stuck on some super hard boss fight and those became rare. An MMO with end game mega big raids that have a wide variety of bosses from the loot piñatas for average joes and then hard bosses in the end for the others.
Soz for quoting entire thing, but one of the very rare times i saw a long but solid analysis in this forums (not to diss the forum, it's just rare in general), and i think' youre right about a bunch of things. I could see an mmo encouraging social interaction to do better than you assume, but it can't happen the way vanilla wow and everquest did that because like you correctly noted, those times are over. I'm assuming Ion knows this, but I could be wrong and that'll be a bit sad.
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It's not maximum player power that's lacking in single player, it's the type of fun content they used to do to make it engaging. Actually having reasons to kill elites, not jumping around the minimap zerging "rares". Fun mage-tower like content (horrific vision comes to mind, but without the awful grind). Basically a reason to be in the outdoors, whether you purely solo or in between mythic+/raids/arena.
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The rotation was simple but i disliked it bad as a vanilla player. The fun part is it forced you to engage with people. Now i don't have as much time for that and game isn't new to me anymore, but back then it was amazing. It created memories that lasted more then a decade. And in many ways the leveling was much more involved. My retail friends dont understand why i always take my time leveling and don't rush it, but its because vanilla wired me to think leveling is meant to be fun.
Yeah this is why theaters are filled with all those amazing low and mid budget movies!
Oh wait, those are almost dead. Many of the best unique movies of the 90s and 00s simply would never get made today. Matt Damon had some good commentary on this - the lack of DVDs sales is a big part of the death of those films. Now at best they turn into streaming shows nobody watches instead of $50 million movies.
https://independent-magazine.org/202...budget-cinema/
There are about a million articles on this topic as well as interviews with actors and directors.
Last edited by Tyris Flare; 2023-09-19 at 03:13 AM.
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
That is correct. Theaters have significantly more low and mid budget movies, and more non-adaptation/sequel movies than previous decades. Of course, I don't know why you'd even bother with this dumb goal post shift when theaters haven't been how most people consume movies for decades now, but yes, even in theaters there's significantly less retreading than in previous eras.
I mean if you want to plug your ears and pretend that Talk to Me, a <$5M movie isn't currently in extremely successful wide release, and that Everything Everywhere didn't sweep the Oscars, critics and most mainstream viewers last year with a $15M budget, be my guest. Again, not sure why you're goal post shifting to budget when the discussion was about muh-current-year being sequel and remake heavy, but yes, even in terms of budget, modern media is significantly friendlier to indie and low budget productions.
I wouldn't mind something like that honestly. Supplemental single player content whose rewards scale with difficulty are fine in my books. (As long as we're not advocating for single player content to be an additional pillar of player progression.) I think Blizzard is trimming back on this kind of content since Torghast was an evolution of Horrific Visions and many players likely still have a bad taste in their mouth from how badly they fucked it up. One of the recent dev interviews mentioned wanting to have more evergreen content so not all hope is lost.
I have been playing Wow since WotLK. Yeah, I've seen low drop rates for some specific items, causing me to do 10x more attempts to get them. But SL is first xpack in Wow's history, that has such amount of duplicates. Something is definitely changed. It's obvious, sorry.
May be not fraud. But so called AI-loot. And AI-loot =/= RNG. RNG is acceptable for us, because it somewhat FAIR. It's not me and it's not devs, who decide, when I get my reward. It's some sort of RNG God. Yeah, it's still them, who set drop rates, and drop rates control average amounts of tries to get items. But you can still get item earlier or later, depending on pure luck. But once loot is given according to some algorithm - it's devs-controlled. And I don't want devs to decide, when to give me my rewards. Because it's obvious, that they want to do it as late, as possible. I feel manipulated in this case. And when I'm manipulated - it's no longer game. It's just smart way to turn me into fool and grab my cash.
I don't understand, why they do it. We already have ilvl gating on a top of "coupon collector's problem". I.e. once I earn next cypher upgrade - my progression is reset and literally starts from scratch. I don't understand, why we need this duplicate-fest on a top of this system. But it only makes things worse. It would be much better, if I would collect my rewards gradually. Because it's so bad, that I already have 5/6 cypher upgrades, but my head is still f**king GREEN. Yeah, I've had to collect enough relics to buy gloves. Otherwise they would be GREEN too. But it's bad, because I don't want to even mess with elite location.
P.S. Class Halls - is perfect content. Yeah, Blizzard can fail 3 important 80% missions in a row. But at least I can eventually get rid of RNG via follower gear upgrades.
Last edited by WowIsDead64; 2023-09-19 at 07:33 AM.
I don't care about Wow 11.0, if it's not solo-MMO. Inclusivity is priceless - race change for free!
See?
Riding his reputation from 15 years ago much.
What did GC do post-wow?
Fucked up a couple of seasons of League then went radio-silent after announcing an MMO.
Then he left that MMO and announced another MMO.
Not much of a modern resume.
You can literally play normal raids to 'invite anyone in your guild' and you don't even have a raid-size lock. You wanna do 40 man raids? Go do them. 10 man? Go do that.
Mythic is the only thing locked and honestly, you don't seem to be the kinda player who should worry about Mythic raiding so sit down.
The first 3-5bosses of each raid are already loot pinatas for like the past 20 years, mate. Raids are literally structured like you described it in your last sentence.
Tell me you don't even play the game without telling me. 10 year badge, why should I be surprised tho...
Team Lead for Systems in WoW
Lead Developer for League
Head of Creative Development for Riot
Executive Producer for Riot MMO project.
I mean - he's been at senior team lead/manager positions most of his adult working life.
But to say he doesn't have "modern resume" is a bit misleading. He's been heading game development teams and for a long time.
I'd say that's pretty relevant modern resume for a studio head.
I'm guessing he's actually hiring a proper team - this is just not him and Holinka winging it.
He'll be just fine as a start-up studio owner.
Last edited by AudibleEscalation; 2023-09-19 at 10:24 AM.
I don't care for titles much.
You shouldn't either.
League was going downhill under his watch.
After he went over to the MMO team it started to get better.
It shouldn't be hard to criticize a man for his actual work, that's what a 'resume' is, not a bunch of HR buzz words thrown together.
I don't. But they do show relevant working experience. Videogame industry isn't different from any other industry in that sense.
I wonder. Do you actually know what a Executive Producer does? Or Head of Creative Development? Like what the normal day-to-day deliverables are and how they're measured in yearly performance reviews?
I'm not sure I do. But I don't work in videogame industry. They sound like pretty high-level managerial positions to me. Kinda doubt he had his fingers in day-to-day design or coding. Sounds like "big picture stuff" to me.
I haven't actually seen his resume. So I don't know what he'd done (beyond those titles).
It's easy to criticize, but you don't call an electrician when your pipes spring a leak and then blame them for doing a shitty job for fixing it.
I hope.
Last edited by AudibleEscalation; 2023-09-19 at 11:06 AM.
Single player content can be an additional pillar of player progression... although I think you might have meant something akin to not wanting single player content to superceed raiding or M+ in terms of player power acquisition? I suppose an argument can be made that you don't really want to overload your MMO with single player content, but the game has changed over the years to where WoW feels like a single player experience where one begrudgingly groups up with others if you feel like you can deal with them. However, beyond this the game could probably use other activities to do in between group content anyways, because either you don't always want to be doing multiplayer content or everyone else you want to do multiplayer content with isn't always on.
If anything, I feel like Blizz overdesigns and overcomplicates their attempts to make content that's more solo-focused (or can be done solo), or they give up too easily. Mage Tower is probably the most successful attemp they have, and they got rid of it at the end of Legion only to realize players actually liked that sort of content and would like to see more in the future; whether they expand this feature further is yet to be known, but it makes a perfect evergreen activity. Torghast probably would've been a LOT more well received if they didn't force players into doing it for power progression while simultaneously trying to balance/tune Torghast to keep people from getting too strong inside; while everyone can have their opinion about Torghast, the earlier testing versions were probably the best, when it felt more like an "anything goes!" content verses being overly micromanaged. Overall, it's super easy to tune the fun out of content, and Blizz has a sordid history when it comes to such tendencies.
Personally, I'd love to see CMs come back. Since we got rotating M+ dungeons, you could have CMs provide seasonal rewards that change with each new dungeon set. Don't know if I'd go so far as to make a rating system akin to M+, but just keeping the bronze/silver/gold tiers and providing rewards based upon that would be fine. Instead of the realm-specific titles for fastest times, maybe just make a new platinum tier that you can aim for if you're gung-ho for maybe an aFoS/title since doing realm-specific stuff feels a bit dated with all the changes to the game now. Doesn't even have to provide a path of power progression, can be purely a parallel path of progression. I wouldn't be opposed to a power progression system, but it'd only work with some revamps to how the game does power progression; so basically, without some fundamental changes to the game, no power gains in CMs is the way to go.
I suppose there could be some love for the island expeditions making a comeback in some form, as the "need" to do them for power gains is what deterred many people from enjoying them (as well as some balance issues). Once progression from Azerite wasn't an issue, IEs actually became a kind of "chill out" activity that rewarded a bunch of pets and cosmetics, and the addition of the improved vendor for IE's. Ironically enough, Blizz originally sold the IE's exactly as a "chill out and take your time to explore" activity, and there's remnants of what were probably lore and quest activities on said islands... but again, the Blizz habit of overcomplicating things and trying to shoe-horn all activities into a power progression system left a sour taste in most peoples' mouths.
If anything, I think Blizz should at least focus on the smaller group content versus large group content in general, not only because historically participation in large group content is extremely low, but also because smaller group content is what most people likely want now (whether it's due to time restrictions, not having lots of people to play with, etc.). I wouldn't even be shocked if you saw an uptick in mythic raid participation if you dropped the raid size from 20man to 15/10man (or even flex), as the logistics required for doing content exponentially get harder the more people you need to do them. Focusing on 5man or smaller content is probably where Blizz needs to focus their efforts when it comes to either making evergreen or future power progression content.
Last edited by exochaft; 2023-09-19 at 11:10 AM.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
Problem with that (or rather modern gaming) is that you'd need to slow down the pace of game quite a lot in order to make it feel engaging and "impactful".
They tried to do that in the Maw and I don't think it was hugely succesful zone. In fact I think many people hated it, because they couldn't just blitz through it.
It's hard to keep fast paced game play and make it somehow impactful and "fun". The compromise they've landed on are the "assault" zones, which are fast paced, impactful and but can't be blitzed completely by soloing (though you're not forced to group).
But I don't think very many enjoy those things either - because they become repetitive and boring quite fast. The problem with fast paced game is that you need to have some kind of "procedurally generated" adversary - otherwise players burn through the content in 10 minutes and go back to being bored.
Sure the Mage Tower, Visions etc were pretty good, but I think the production cost of those things means there can be only one such challenge in every major patch (and probably not even that).
Okay, let's humor you: what is "AI loot"? Because this is the first time I hear this term.
That's because they don't.I don't understand, why they do it.
Your luck is bad. Plain and simply. No more, no less.Because it's so bad, that I already have 5/6 cypher upgrades, but my head is still f**king GREEN.