You're seeing the problem but I believe you're misinterpreting it.
The first nine years of the game was all about an addicted playerbase that kept paying on their respective subscriptions without cancelation.
Nowadays it's all about playing and paying for a month or two and canceling the subscription. And Blizz has no one to blame but themselves for what should be realistically seen as an immense loss of annual revenue. They created the situation they're in now. They need to reinvent the wheel. And to me that means overhauling everything about the game. Make one curious about every zone, from the environment, to the in-zone stories. No more rush! rush! to max level, no more buying boosts (worst idea ever for keeping interested players subbed.) Keep players interested in their respective race and class.
Yeah that’s why I don’t want it unless Metzen somehow got full control of it. I don’t like the work done by the current developers. I don’t like the art either. Seeing the dracthyr as a furry(scalie) instead of looking like actual Warcraft dragonoids was enough for me to get over the art design. I didn’t even need to see the artists Twitter where they admit they designed it after tumblr scalie shit to know it was scalie influenced lmao
I also know the WoW 2 would be full of microtransaction garbage and battle passes since the player base stopped boycotting it and embraced it. It’s quite hilarious, if you go watch old videos it’s amazing when you realize the community used to be so happy we paid a monthly sub for WoW because it kept all the store shit out of the game. Whereas we knew f2p games had to have it. But now look, WoW uses the model of a f2p game while also charging a sub fee lmfao
Yeah this Blizzard is -nothing- like the old Blizzard. Somehow they did more with less, it’s wild.
People seem to not grasp that WoW 2 already happened. Cataclysm was effectively WoW 2.0 At this point we're probably at about WoW 4.x
Because changes happen gradually, patch by patch and expansion by expansion, they can call it the same game when it's clearly not.
Sequels for currently popular online games are usually a big fail. It's much safer to just morph your game gradually over time.
Battle for Azeroth was literally a war. And you do remember that the OG crew were sex pests right?
What this really is about is people who are blinded by nostalgia and the feeling of playing the game for the firswt time. NOBODY is ever going to be able to bring that back. Alsol that OG crew than everyone lionized has their share of BS stuff as well. What really made those games great was the first time you ever stepped foot in that world like that. It had nothing to do with the content of the game.
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You only speak for you. And the people who are with are a fraction of what plays retail. YOu will NEVER get numbers like you did years ago by focgin them to socialize.
Yep. people want that first time feeling again. First time creating a level 1 human and go out into the world. We will never get that again. The closest thing we can get to that is by playing classic.
I get that itch now and again. Thing is, now I can scratch it.
For us that experienced wow all those years ago for the first time, we will never get that feeling again. For so many reasons.
And Blizz will never get those numbers now. Period. It's a basic principle in business that when you lose old customers they don't tend to return. I'm sure Blizz is aware of this hence "classic." But that's just to keep the company treading water until they can find a way to regrow their customer base. Another tactic is "Game Pass." But to me that's just a way to lower the attrition rate..
Sequel for MMORPG usually means a drastical change of core mechanics. Cata did not change the core of WoW. To be honest, not a single WoW expansion did change a core of WoW. It is still an MMO from 2004.
The difference between WoW2 and WoW1 should be of the same scale as a difference between Guild Wars 2 and Guild Wars 1. So the only reason for Blizz to make a WoW2 is to change it's core gameplay, like combat, for example.