Page 2 of 3 FirstFirst
1
2
3
LastLast
  1. #21
    Quote Originally Posted by Cheezits View Post
    Recently, streamer Towellie has been teasing caves and kobolds on twitter as well as a direct statement that players expecting South Seas are thinking too much about "what's above the water".

    -snip-

    Towellie has shown that he has some knowledge about future WoW content. With this in mind, how likely are we to be getting an underground or cave-themed expansion?
    I do think an underground expansion is possible. I was thinking into that direction myself. My thoughts are that it has something to do with the Sargeras' sword in Silithus. I mean, the sword went deep into the earth. And what's underneath that earth at the location? The Qiraji came from underground. So that sword went through their lands as well. We know they were connected to Old God C'thun, but maybe there is more to that? Also a connection with the void perhaps. Sargaras was 'defeated' by the void. Maybe that is what they or we need to get his sword away also?
    And if the Qiraji breaks the ground open at the sword, then we can go in. Zaralek Cavern was just a test zone, I think, if seamingless going into a large underground zone works.

    This theory also matches this tweet of towelliee btw:
    https://twitter.com/towelthetank/sta...89403243040910
    Last edited by Z3ROR; 2023-09-23 at 06:53 PM.

  2. #22
    Quote Originally Posted by Teriz View Post


    It's possible.
    I would like this
    Ideas:
    Self Adventuring
    PVP Public Events
    "Steal the shit out of my ideas"

  3. #23
    Quote Originally Posted by Nathanyel View Post
    Is Draconis Mons as mob-less, life-less as those screenshots indicate?
    The GW2 engine has a short draw distance for mobs. There are mobs there.

  4. #24
    yes and the final boss is named Klaus Traphobia.
    TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.

  5. #25
    Banned Teriz's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Soul of Azeroth
    Posts
    29,984
    I posted this in the other thread because I found it a little strange;



    It’s items for Warcraft Rumble. The concept of mecha kobolds is quite interesting. If we’re talking about an underground expansion, mecha kobolds are a merging of two underground WC concepts; Kobolds and (potentially) Undermine.

  6. #26
    They already did an expansion with an entire underwater and underground zone. I don't recall either zone being so popular that it warranted turning the theme into an expansion.

  7. #27
    Quote Originally Posted by Nathanyel View Post
    Streamers/content creators are people, too, and thus have dreams and wishes, of which even the well-educated ones don't usually come true.
    All of these streamers and content creators who have close ties to Blizzard already know what the next expansion is, however they've all signed NDA's too. I think it was Taliesin who once said that.

    But yeah it could still very well be possible that Toweliee was either trolling or just posting what he would want to see happen.

    - - - Updated - - -

    Quote Originally Posted by WinningOne View Post
    They already did an expansion with an entire underwater and underground zone. I don't recall either zone being so popular that it warranted turning the theme into an expansion.
    Yeah I doubt we will see an expansion like that, ever. I can imagine that we will probably see another underwater/underground zone though.

  8. #28
    Banned Teriz's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Soul of Azeroth
    Posts
    29,984
    Quote Originally Posted by RobertMugabe View Post
    All of these streamers and content creators who have close ties to Blizzard already know what the next expansion is, however they've all signed NDA's too. I think it was Taliesin who once said that.

    But yeah it could still very well be possible that Toweliee was either trolling or just posting what he would want to see happen.
    It's also possible that Blizzard gave Toweliee permission to drop the info.

  9. #29
    Quote Originally Posted by Itori View Post
    Underground and underwater zones are garbage in any game. It is incredibly hard to make them fun.
    I can think of a lot of fun underground zones in various games. I mean most "dungeons" are that in RPG's.

    However I agree on the underwater zones. Even if they look cool, they always suck in every game, unless there are no swimming mechanics involved.

  10. #30
    Banned Teriz's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Soul of Azeroth
    Posts
    29,984
    Quote Originally Posted by WinningOne View Post
    They already did an expansion with an entire underwater and underground zone. I don't recall either zone being so popular that it warranted turning the theme into an expansion.
    It isn't that, it's that Undermine was originally planned as a continent in vanilla WoW and Blizzard never got to do it. They later said after Cataclysm that they want Goblins to see and experience it. That being the case, there's a good chance that an Undermine expansion is on the docket.

  11. #31
    Quote Originally Posted by Teriz View Post
    It's also possible that Blizzard gave Toweliee permission to drop the info.
    Honestly, it could be. It's an easy way to make people talk about WoW again and slowly generate hype.

  12. #32
    Quote Originally Posted by RobertMugabe View Post
    I can think of a lot of fun underground zones in various games. I mean most "dungeons" are that in RPG's.

    However I agree on the underwater zones. Even if they look cool, they always suck in every game, unless there are no swimming mechanics involved.
    After having wrote that I completely forgot about the moria expansion for lord of the rings online. Underground is just hard to do. You can only do mushrooms, luminescent fauna, rocks and crystals so much before it all blends together and gets boring.

  13. #33
    Quote Originally Posted by Itori View Post
    After having wrote that I completely forgot about the moria expansion for lord of the rings online. Underground is just hard to do. You can only do mushrooms, luminescent fauna, rocks and crystals so much before it all blends together and gets boring.
    LotR is grounded by its definition, but I reckon it could be done in WoW given it goes more into the wilder fantasy side

    The way I'd do it

    1: Lost World Enviroment. Think Un'goro, but underground. Big underground enviroment so huge there are clouds and even light. Prehistoric creatures, though earlier than the dinosaurs we already have to make them even weirder. Heck, maybe even some Dark Trolls migrated down here to survive
    2: Azjol'Nerub. Mushrooms, ice, your standard cave stuff but the main draw of the city being the giant empty mutli-layered city, to draw more inspiration from Suramar for big city exploration fun. Just a huge place that was clearly once lived in, now an abandoned shell
    3: Undermine. While at first volcanic, you've also got all the goblin stuff everywhere basically making the whole thing a rickety engineered mess
    4: Titan Tech Area. This is where Azeroth's sleeping or whatever. Big artificial sun like Blackreach. Basically a behind the scenes of the various Titan ruins we've seen elsewhere as we're beneath them, with all the inner workings. Maybe even a few eco dome-esque enviroments they did testing of the Earthern or other creations in
    Last edited by Mecheon; 2023-09-25 at 04:12 AM.

  14. #34
    Quote Originally Posted by FuxieDK View Post
    Yet, Vashj'ir remains one of the most popular zones in the game.
    That's just straight not true.
    Quote Originally Posted by Addiena
    Whats the saying .. You have two brain cells and they are both fighting for third place !

  15. #35
    Quote Originally Posted by Teriz View Post
    I posted this in the other thread because I found it a little strange;

    https://media.mmo-champion.com/image...4726846088.jpg

    It’s items for Warcraft Rumble. The concept of mecha kobolds is quite interesting. If we’re talking about an underground expansion, mecha kobolds are a merging of two underground WC concepts; Kobolds and (potentially) Undermine.
    They're just the game's version of 'Ragnaros, Lightlord', frost lich Jaina, death knight Uther, death knight Garrosh and shadowreaper Anduin.

    In other words, those and the game itself shouldn't be taken seriously.

  16. #36
    Trust me, Towellie doesn't know anything about new wow expansions.

  17. #37
    Quote Originally Posted by WinningOne View Post
    They already did an expansion with an entire underwater and underground zone. I don't recall either zone being so popular that it warranted turning the theme into an expansion.
    The big issue with them is that they designed both those zones to be HUGE.. TOO HUGE, they made Vashj'ir so big that they needed to split it into three separate mini-zones. And Deepholm was just massive that you couldn't get far unless you had a flying mount.

    Ironically, Nazjatar in BFA was just right size but the issue with that one was that they didn't make it an underwater zone and you had to travel around the zone BY FOOT, which was an absolute nightmare because of the trash packs and the vertical inclines were awful. When players unlocked Pathfinder and got BFA Flying unlocked.. suddenly the whole zone was a lot more easier to manage to travel around and it felt great... ALMOST LIKE IT WAS DESIGNED WITH SWIMMING IN MIND. (Sorry for all cap bold words, but it is one of those cases where Blizzard takes a step-forward and has the right idea and then takes another step back when they execute it.)

  18. #38
    As impressive as Undermine can be, there's a reason why places like Nagrand are so popular - fresh air, blue skies, vast grasslands. Being Underground for an entire expansion would get people depressed. I can see it as a hub, though. A central hub. A huge one at that. A city of sorts.

  19. #39
    Banned Teriz's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Soul of Azeroth
    Posts
    29,984
    Quote Originally Posted by username993720 View Post
    As impressive as Undermine can be, there's a reason why places like Nagrand are so popular - fresh air, blue skies, vast grasslands. Being Underground for an entire expansion would get people depressed. I can see it as a hub, though. A central hub. A huge one at that. A city of sorts.
    People who desire open plains and grasslands can hop on a Zeppelin or a gryphon and fly to such a zone. Every expansion doesn't need a Nagrand-style area.

  20. #40
    Quote Originally Posted by Teriz View Post
    People who desire open plains and grasslands can hop on a Zeppelin or a gryphon and fly to such a zone. Every expansion doesn't need a Nagrand-style area.
    For what purpose?
    Most people hang around the main zones of the expansion. Which, in this case, are all underground. I don't think the entire expansion can center around Undermine. As a potential South Seas expansion, i think it would also involve places above ground like Plunder Isle or Tel Abim. You can't have a monotonous tone to the entire continent, as much of a variety you can think of for Undermine.
    Last edited by username993720; 2023-09-25 at 06:40 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •