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    Patch 10.2.0 PTR - Build 51425

    Patch 10.2.0 PTR - Build 51425
    Build 51425 will be deployed to the PTR realms soon.

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    Achievement Changes
    Originally Posted by MMO-Champion
    Character

    Collect
    Pet Battles

    Dragonflight
    Quests

    Dragonflight Raid
    Dungeons & Raids

    Dungeons & Raids
    • Glory of the Dream Raider (New) Complete the Amirdrassil, the Dream's Hope raid achievements listed below. Mount Reward: Reins of the Shadow Dusk Dreamsaber. 25 points. Account Wide.

    Feats of Strength

    Guild Feats of Strength
    Guild

    Raids
    Feats of Strength



    Spell Changes
    Originally Posted by MMO-Champion
    Mounts
    • Delugen (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
    • Imagiwing (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
    • Mammyth (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
    • Salatrancer (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
    • Stargrazer (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.
    • Talont (New) Summons and dismisses this mount. Account wide. Account wide. 1.5 sec cast.

    Companions
    • Mitzy (New) Right Click to summon and dismiss this companion. Battle Pet. Battle Pet. Instant.

    Item Set Bonuses
    Death Knight (Forums, Talent Calculator)
    • Death Knight Blood 10.2 Class Set 2pc Consuming a Bone Shield charge Consuming Runic Power has a chance to cause your next Heart Strike to apply Ashen Decay, reducing damage dealt to you by 10% and increasing your damage dealt to afflicted targets by 20% for 8 sec.
    • Death Knight Frost 10.2 Class Set 4pc Chill Streak can bounce 2 additional times and each time it bounces, you have a 40% 30% chance to gain a Rune, reduce Chill Streak cooldown by 5 sec, or reduce the cooldown of Empower Rune Weapon by 10 sec. 6 sec.

    Druid (Forums, Talent Calculator)
    • Druid Guardian 10.2 Class Set 2pc 20% of your damage and healing and 100% of the armor you gain during Rage of the Sleeper fuel the growth of Dream Thorns, which wreath you in their protection after Rage of the Sleeper expires, absorbing 10% 25% of damage dealt to you while the thorns remain.
    • Druid Guardian 10.2 Class Set 4pc Each 40 Rage you spend while Rage of the Sleeper is active extends its duration by 1.0 sec, up to 5.0. Your Dream Thorns become Blazing Thorns, causing 10% 100% of damage absorbed to be reflected at the attacker.

    Mage (Forums, Talent Calculator)
    • Mage Arcane 10.2 Class Set 2pc Consuming Clearcasting grants increased spell damage by 2% for 15 20 sec, stacking up to 10%.
    • Mage Arcane 10.2 Class Set 4pc After consuming Clearcasting 6 3 times, your next Arcane Missiles consumes Forethought and deals 75% increased damage Arcane Battery, dealing 150% increased damage to your primary target and fires at up to 4 enemies near your target. nearby enemies dealing 100% increased damage.
    • Mage Fire 10.2 Class Set 2pc When Pyroblast and Flamestrike critically strike you gain Searing Rage, increasing your critical strike damage by 3% 4% for 12 sec, stacking up to 15%. 20%.
    • Mage Fire 10.2 Class Set 4pc Activating Combustion increases the critical strike damage bonus of Searing Rage by 100% for 12 sec. 150% for 12 sec.

    Monk (Forums, Talent Calculator)
    • Monk Brewmaster 10.2 Class Set 2pc Breath of Fire deals 20% bonus damage as Shadowflame and causes you to heal for 50% of all Fire damage dealt. your Fire damage dealt.
    • Monk Windwalker 10.2 Class Set 2pc Melee attacks have a chance to make your next Spinning Crane Kick free. Free Spinning Crane Kicks grant Ebontoes Blackout Reinforcement, increasing the damage of your next Blackout Kick Damage by 100%. by 150%. Approximately 1.5 procs per minute.
    • Monk Windwalker 10.2 Class Set 4pc Ebontoes Blackout Reinforcement empowered Blackout Kicks reduce the cooldown of Fists of Fury, Rising Sun Kick, Strike of the Windlord, and Whirling Dragon Punch by 1.0 sec. 2.0 sec.

    Paladin (Forums, Talent Calculator)
    • Paladin Protection 10.2 Class Set 2pc Judgment grants a stack of Sanctification, increasing your armor by 1.0% per stack. Upon reaching 10 reducing your damage taken by 2.0% per stack. Upon reaching 5 stacks, your next cast of Consecration is empowered, increasing its damage and healing by 200% and its radius by 30%. Sanctification's stacks are reset when your empowered Consecration ends.
    • Paladin Protection 10.2 Class Set 4pc While you are within an empowered Consecration, your abilities have a chance to deal 20% 40% bonus damage or healing as Fire.
    • Paladin Retribution 10.2 Class Set 2pc Expurgation lasts an additional 3 sec and deals 50% 30% increased damage. Casting Judgment or Divine Toll on a target with Expurgation causes Wrathful Sanction, damaging the target for [ 100% of Attack Power ] Holy damage and resonating [ 20% [ 50% of Attack Power ] Holy damage to up to 4 nearby enemies.
    • Paladin Retribution 10.2 Class Set 4pc Wrathful Sanction grants you Echoes of Wrath, causing your next Templar's Verdict or Divine Storm to deal damage a second time at 50% 25% effectiveness. This effect does not consume Judgment.

    Rogue (Forums, Talent Calculator)
    • Rogue Assassination 10.2 Class Set 4pc Envenom with Envenom active explodes, dealing [ 10% [ 33% of Attack Power ] Nature damage to all enemies within 8 yards. Deals reduced damage beyond 8 targets.

    Shaman (Forums, Talent Calculator)
    • Shaman Elemental 10.2 Class Set 4pc For 10 sec after using Primordial Wave, whenever you consume Lava Surge, your next Lightning Bolt or Chain Lightning is instant cast and deals 25% increased damage. When consuming Primordial Wave and for 10 sec afterwards, Lava Burst burns your target for 25% additional damage over 4 sec, and for 10 sec each cast of Chain Lightning causes your next Lava Burst to hit up to 3 additional targets affected by your Flame Shock for 100% of normal damage.
    • Shaman Restoration 10.2 Class Set 2pc Chain Heal, Healing Surge, and Healing Wave mark their initial target with a Tidal Reservoir, causing them to receive 20% 15% of all Riptide healing you deal for 10 sec. 15 sec.
    • Shaman Restoration 10.2 Class Set 4pc Riptide's healing is increased by 15%. If Riptide is active on the same target as Tidal Reservoir, its heal over time effect has a 10% 5% chance to create a new Riptide on a nearby ally.

    Warlock (Forums, Talent Calculator)
    • Warlock Affliction 10.2 Class Set 4pc Soul Rot causes your next 3 casts of Malefic Rapture within 12 sec to deal 50% increased damage and grants 3 Umbrafire Kindling which increase the damage of your next Malefic Rapture to deal 50% or your next Seed of Corruption by 60%. Additionally, Umbrafire Kindling causes Malefic Rapture to extend the duration of your Agony, Corruption, Siphon Life, Unstable Affliction, Haunt, Vile Taint, and Phantom Singularity by 2 sec. damage over time effects and Haunt by 2 sec.
    • Warlock Demonology 10.2 Class Set 2pc Demonbolt now applies a Doom Brand that explodes after 20 sec, dealing [ 79.63% [ 107.5% of Spell Power ] Shadow damage to nearby enemies. Demonbolt and Hand of Gul'dan reduce the duration of the primary target's Doom Brand by 1 sec. Hand of Gul'dan reduces the duration of your active Doom Brands by 1 sec per Soul Shard spent.
    • Warlock Demonology 10.2 Class Set 4pc Hand of Gul'dan damage increased by 15%. When Doom Brand explodes, you have a chance to summon a Doomfiend that blasts your target for [ 81.08% casts 5 Doom Bolt Volleys before departing. Each Doom Bolt Volley deals [ 129.8% of Spell Power ] Shadow damage every 3 sec for 15 sec. Approximately 2 procs per minute. to up to 4 enemies. Approximately 3 procs per minute.
    • Warlock Destruction 10.2 Class Set 2pc Immolate damage increased by 20% Bolts from Dimensional Rifts now deal 25% of damage dealt to nearby enemies. Immolate periodic damage has a chance to grant a charge of Dimensional Rift.
    • Warlock Destruction 10.2 Class Set 4pc Dimensional Rift can now summon a powerful Flame Rift which fires blasts 20 Searing Bolts that deal [ 25.32% [ 37.97% of Spell Power ] Fire damage to its target and an additional [ 10.13% and an additional [ 15.2% of Spell Power ] Fire damage over 10 sec to nearby enemies.

    Warrior (Forums, Talent Calculator)
    • Warrior Arms 10.2 Class Set 2pc Rend damage increased by 30% and has a chance to trigger Sudden Death Sudden Death can be triggered by Rend's bleed damage. Approximately 2 procs per minute.
    • Warrior Protection 10.2 Class Set 2pc Spending Rage has a chance to cause your next Shield Slam to consume your bleeds on a target, instantly dealing 100% 40% of remaining damage and reducing the target's damage dealt to you your damage taken by 10% for 5 sec sec.
    • Warrior Protection 10.2 Class Set 4pc For each bleed effect consumed from a target, their damage dealt to you your damage taken is reduced by an additional 2%. When Shield Slam consumes a bleed, the cooldown of Thunder Clap is reset and the cooldown of Thunderous Roar is reduced by 1.0 sec. 3.0 sec.

    Death Knight (Forums, Talent Calculator)
    • Ashen Decay Consuming a Bone Shield charge Consuming Runic Power has a chance to cause your next Heart Strike to apply Ashen Decay, reducing damage dealt to you by 10% and increasing your damage dealt to afflicted targets by 20% for 8 sec. 100 yd range. Instant.
    • Ashen Decay Consuming a Bone Shield charge Consuming Runic Power has a chance to cause your next Heart Strike to apply Ashen Decay, reducing damage dealt to you by 10% and increasing your damage dealt to afflicted targets by 20% for 8 sec. 100 yd range. Instant.
    • Death Knight Frost 10.2 Class Set 4pc Chill Streak can bounce 2 additional times and each time it bounces, you have a 40% 30% chance to gain a Rune, reduce Chill Streak cooldown by 5 sec, or reduce the cooldown of Empower Rune Weapon by 10 sec. Instant. 6 sec. Instant.

    Unholy

    Demon Hunter (Forums, Talent Calculator)
    • A Fire Inside (New) Immolation Aura has 1 additional charges and 30% chance to refund a charge when used. You can have multiple Immolation Auras active at one time. Instant.
    • A Fire Inside [WIP] (New) Immolation Aura has 1 additional charges and 30% chance to refund a charge when used. You can have multiple Immolation Auras active at one time.
    • Consume Soul Killing an enemy sometimes creates a Soul Fragment that is consumed when you approach it, healing you for 20% of maximum health and generating 30 20 Fury. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec. 100 yd range. Instant.
    • Critical Chaos The chance that Chaos Strike will refund 20 Fury is increased by 25% 30% of your critical strike chance.
    • Dancing with Fate The final slash of Blade Dance deals an additional 20% damage. 25% damage.
    • Darkness Summons darkness around you in an 8 yd radius, granting friendly targets a 20% 15% chance to avoid all damage from an attack. Lasts 8 sec. Instant.
    • Darkness Summons darkness around you in an 8 yd radius, granting friendly targets a 20% 15% chance to avoid all damage from an attack. Lasts 8 sec. Instant. 5 min cooldown. Chance to avoid damage increased by 100% when not in a raid. Instant. 5 min cooldown.
    • Darkness Summons darkness around you in an 8 yd radius, granting friendly targets a 20% 15% chance to avoid all damage from an attack. Lasts 8 sec. 100 yd range. Instant. Chance to avoid damage increased by 100% when not in a raid. 100 yd range. Instant.
    • Deflecting Dance (New) You deflect incoming attacks while Blade Dancing, absorbing damage up to 15% of your maximum health. Unlimited range. Instant.
    • Deflecting Dance (New) You deflect incoming attacks while Blade Dancing, absorbing damage up to 15% of your maximum health.
    • Demonic Appetite Increases your Fury by 30. Instant. Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 20 Fury. Instant.
    • Double Dash (New) For 1.5 sec after using Fel Rush, activating it again will dash towards your initial location.
    • Fel Barrage Unleash a torrent of Fel energy over 3 sec, inflicting [ 339.8% rapidly consuming Fury to inflict [ 26.14% of Attack Power ] Chaos damage to all enemies within 8 yds. Deals reduced damage beyond 8 targets. 100 yd range. Instant. 15 yds, lasting until Fury is depleted. Deals reduced damage beyond 5 targets. 15 Fury. 100 yd range. Instant.
    • Fel Rush Rush forward, incinerating anything in your path for [ 27.32% [ 43.71% of Attack Power ] Chaos damage. Unlimited range. Instant.
    • Fel Rush (New) Instant.
    • Fel Rush (New) Instant.
    • Fel Rush Rush forward, incinerating anything in your path for [ 27.32% [ 43.71% of Attack Power ] Chaos damage. 1 charge. Instant. 10 sec recharge. 0.2 sec global cooldown. 1 charge.
    • Fel Rush (New) Instant.
    • Fel Rush (New) Rush back towards where you started, incinerating anything in your path for [ 43.71% of Attack Power ] Chaos damage. Unlimited range. Instant.
    • Fel Rush (New) Rush back towards where you started, incinerating anything in your path for [ 43.71% of Attack Power ] Chaos damage. Unlimited range. Instant.
    • Fel Rush (New) Rush back towards where you started, incinerating anything in your path for [ 43.71% of Attack Power ] Chaos damage. Unlimited range. Instant.
    • Fodder to the Flame Your damaging abilities have a chance to call forth Havoc, Initial: Spectral Sight reveals a condemned demon for 25 sec. Throw Glaive deals Eye Beam and Throw Glaive deal lethal damage to the demon, which granting 20% increased damage for 15 sec. The demon explodes on death, dealing [ 192.5% of Attack Power ] Shadow damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets. Approximately 1.58 procs per minute. Vengeance: Spectral Sight reveals a condemned demon for 25 sec. Fel Devastation and Throw Glaive deal lethal damage to the demon, granting 20% increased damage for 15 sec. The demon explodes on death, dealing [ 192.5% of Attack Power ] Shadow damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets.
    • Glaive Tempest Launch two demonic glaives in a whirlwind of energy, causing [ 231.3% [ 266% of Attack Power ] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 5 8 targets. 100 yd range. Instant.
    • Globe Heal Killing an enemy sometimes creates a Soul Fragment that is consumed when you approach it, healing you for 20% of maximum health and generating 30 20 Fury. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec. 100 yd range. Instant.
    • Growing Inferno Immolation Aura's damage increases by 5% 10% each time it deals damage.
    • Immolation Aura (New) Havoc: Havoc: Engulf yourself in flames, radiating [ 65.4% of Attack Power ] Fire damage over 6 sec. Generates 50 Fury over 6 sec. Vengeance: Engulf yourself in flames, radiating [ 65.4% of Attack Power ] Fire damage over 6 sec. Generates 20 Fury over 6 sec. Initial: Engulf yourself in flames, radiating [ 65.4% of Attack Power ] Fire damage over 6 sec. Immolation Aura: Engulf yourself in flames, instantly causing [ 29.19% of Attack Power ] Fire damage to enemies within 8 yards and radiating [ 65.4% of Attack Power ] Fire damage over 6 sec. Vengeance: Havoc: Engulf yourself in flames, radiating [ 65.4% of Attack Power ] Fire damage over 6 sec. Generates 50 Fury over 6 sec. Vengeance: Engulf yourself in flames, radiating [ 65.4% of Attack Power ] Fire damage over 6 sec. Generates 20 Fury over 6 sec. Initial: Engulf yourself in flames, radiating [ 65.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec. Immolation Aura: Engulf yourself in flames, instantly causing [ 29.19% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to enemies within 8 yards and radiating [ 65.4% of Attack Power ] [ERROR: sure looks like an infinite loop] damage over 6 sec. Initial: [ERROR: sure looks like an infinite loop] Instant.
    • Immolation Aura 1 charge. 30 sec cooldown. 30 sec recharge. 1 charge.
    • Immolation Aura (New) Engulf yourself in flames, radiating [ 65.4% of Attack Power ] Fire damage over 6 sec. 1 charge. Instant. 30 sec recharge. 1 charge.
    • Inertia (New) When empowered by Unbound Chaos, Fel Rush increases your damage done by 20% for 5 sec.
    • Inertia (New) When empowered by Unbound Chaos, Fel Rush increases your damage done by 20% for 5 sec. Instant.
    • Isolated Prey Chaos Nova, Eye Beam, and Fel Rush Immolation Aura gain bonuses when striking 1 target. Chaos Nova: Stun duration increased by 2 sec. Eye Beam: Deals 30% increased damage. Fel Rush: Generates 30-30 Fury. Immolation Aura: Deals 30% increased damage.
    • Metamorphosis (Havoc) Upon landing, you are transformed into a hellish demon for 24 20 sec, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste and 0% Leech.
    • Metamorphosis (Vengeance, Initial) Upon landing, you are transformed into a hellish demon for 24 20 sec, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste.
    • Metamorphosis (Metamorphosis) Upon landing, you are transformed into a hellish demon for 24 20 sec, immediately resetting the cooldown of your Eye Beam and Blade Dance abilities, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste.
    • Metamorphosis (Havoc) Upon landing, you are transformed into a hellish demon for 24 20 sec, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste and 0% Leech.
    • Metamorphosis (Vengeance, Initial) Upon landing, you are transformed into a hellish demon for 24 20 sec, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste.
    • Metamorphosis (Metamorphosis) Upon landing, you are transformed into a hellish demon for 24 20 sec, immediately resetting the cooldown of your Eye Beam and Blade Dance abilities, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste.
    • Metamorphosis (Havoc) Upon landing, you are transformed into a hellish demon for 24 20 sec, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste and 0% Leech.
    • Metamorphosis (Vengeance, Initial) Upon landing, you are transformed into a hellish demon for 24 20 sec, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste.
    • Metamorphosis (Metamorphosis) Upon landing, you are transformed into a hellish demon for 24 20 sec, immediately resetting the cooldown of your Eye Beam and Blade Dance abilities, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste.
    • Metamorphosis (Havoc) Upon landing, you are transformed into a hellish demon for 24 20 sec, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste and 0% Leech.
    • Metamorphosis (Vengeance, Initial) Upon landing, you are transformed into a hellish demon for 24 20 sec, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste.
    • Metamorphosis (Metamorphosis) Upon landing, you are transformed into a hellish demon for 24 20 sec, immediately resetting the cooldown of your Eye Beam and Blade Dance abilities, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste.
    • Metamorphosis 4 3 min cooldown.
    • Metamorphosis - Alex S Copy (Havoc) Upon landing, you are transformed into a hellish demon for 24 20 sec, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste and 0% Leech.
    • Metamorphosis - Alex S Copy (Vengeance, Initial) Upon landing, you are transformed into a hellish demon for 24 20 sec, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste.
    • Metamorphosis - Alex S Copy (Metamorphosis) Upon landing, you are transformed into a hellish demon for 24 20 sec, immediately resetting the cooldown of your Eye Beam and Blade Dance abilities, greatly empowering your Chaos Strike and Blade Dance abilities and gaining 20% Haste.
    • Momentum Fel Rush, The Hunt, and Vengeful Retreat increase your damage done by 8% for 5 sec. Instant. 6% for 6 sec. Instant.
    • Reappraisal (New) Rush back towards where you started, incinerating anything in your path for [ 43.71% of Attack Power ] Chaos damage. Unlimited range. Instant.
    • Reappraisal (New) Fel Rush becomes a 2 part combo. Instant.
    • Serrated Glaive Enemies hit by Throw Glaive take 10% Chaos Strike or Throw Glaive take 15% increased damage from Chaos Strike and Eye Beam. Unlimited range. Instant. Throw Glaive for 15 sec. Unlimited range. Instant.
    • Serrated Glaive Enemies hit by Throw Glaive take 10% Chaos Strike or Throw Glaive take 15% increased damage from Chaos Strike and Eye Beam. Throw Glaive for 15 sec.
    • Shattered Souls Killing an enemy sometimes creates a Soul Fragment that is consumed when you approach it, healing you for 20% of maximum health and generating 30 20 Fury. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec. Unlimited range. Instant.
    • Shattered Souls Killing an enemy sometimes creates a Soul Fragment that is consumed when you approach it, healing you for 20% of maximum health and generating 30 20 Fury. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec. Unlimited range. Instant.
    • Shattered Souls Killing an enemy sometimes creates a Soul Fragment that is consumed when you approach it, healing you for 20% of maximum health and generating 30 20 Fury. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec. Unlimited range. Instant.
    • Shattered Souls Killing an enemy sometimes creates a Soul Fragment that is consumed when you approach it, healing you for 20% of maximum health and generating 30 20 Fury. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec. Unlimited range. Instant.
    • Sigil of Flame Sigil of Flame's periodic damage has a chance to flare up, shattering an additional Soul Fragment from a target and dealing [ 75.9% of Attack Power ] additional damage. Each 40 Fury you spend reduces its cooldown by 1.0 sec. 40 yd range. Instant. 100 yd range. Instant.
    • Spectral Sight Allows you to see enemies and treasures through physical barriers, as well as enemies that are stealthed and invisible. Lasts 10 sec. Attacking or taking damage disrupts the sight. Instant. 60 sec cooldown. 1.5 min cooldown.

    Havoc
    • Blind Fury Eye Beam generates 20 40 Fury every second, and its damage and duration are increased by 10%. Havoc Demon Hunter - Level 15 Talent. Havoc Demon Hunter - Level 15 Talent.
    • Demonic Eye Beam causes you to enter demon form for 6 5 sec after it finishes dealing damage. Havoc Demon Hunter - Level 50 Talent. Havoc Demon Hunter - Level 50 Talent.
    • Demonic Appetite Chaos Strike has a chance to spawn a Lesser Soul Fragment. Consuming any Soul Fragment grants 30 20 Fury. Havoc Demon Hunter - Level 15 Talent. Havoc Demon Hunter - Level 15 Talent. Approximately 6 procs per minute.
    • Fel Barrage Unleash a torrent of Fel energy over 3 sec, inflicting [ 339.8% rapidly consuming Fury to inflict [ 26.14% of Attack Power ] Chaos damage to all enemies within 8 yds. Deals reduced damage beyond 8 15 yds, lasting until Fury is depleted. Deals reduced damage beyond 5 targets. Havoc Demon Hunter - Level 50 Talent. Havoc Demon Hunter - Level 50 Talent. 3 sec cast (Channeled). 60 sec cooldown. Instant. 1.5 min cooldown.
    • Fel Rush Rush forward, incinerating anything in your path for [ 27.32% [ 43.71% of Attack Power ] Chaos damage. 1 charge. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec. Instant. 10 sec recharge. 0.2 0.5 sec global cooldown. 1 charge.
    • Glaive Tempest Launch two demonic glaives in a whirlwind of energy, causing [ 231.3% [ 266% of Attack Power ] Chaos damage over 3 sec to all nearby enemies. Deals reduced damage beyond 5 8 targets. Requires One-Handed Melee Weapon. Havoc Demon Hunter - Level 30 Talent. Havoc Demon Hunter - Level 30 Talent. 30 Fury. Instant. 20 sec cooldown. 25 sec cooldown.
    • Momentum Fel Rush, The Hunt, and Vengeful Retreat increase your damage done by 8% for 5 6% for 6 sec. Havoc Demon Hunter - Level 50 Talent. Havoc Demon Hunter - Level 50 Talent.
    • Shattered Souls Killing an enemy sometimes creates a Soul Fragment that is consumed when you approach it, healing you for 20% of maximum health and generating 30 20 Fury. If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec. Demon Hunter - Havoc Spec. Demon Hunter - Havoc Spec.

    Vengeance
    • Demonic Fel Devastation causes you to enter demon form for 6 5 sec after it finishes dealing damage. Vengeance Demon Hunter - Level 45 Talent. Vengeance Demon Hunter - Level 45 Talent.
    • Metamorphosis Transform to demon form for 15 sec, increasing current and maximum health by 50% and Armor by 200%. While transformed, Shear and Fracture generate one additional Lesser Soul Fragment and 20 additional Fury. Demon Hunter - Vengeance Spec. Demon Hunter - Vengeance Spec. Instant. 4 min cooldown. 3 min cooldown.

    Druid (Forums, Talent Calculator)
    • Blazing Thorns Each 40 Rage you spend while Rage of the Sleeper is active extends its duration by 1.0 sec, up to 5.0. Your Dream Thorns become Blazing Thorns, causing 10% 100% of damage absorbed to be reflected at the attacker. 100 yd range. Instant.
    • Blazing Thorns Each 40 Rage you spend while Rage of the Sleeper is active extends its duration by 1.0 sec, up to 5.0. Your Dream Thorns become Blazing Thorns, causing 10% 100% of damage absorbed to be reflected at the attacker. Instant.
    • Blood Frenzy Thrash also generates 2 Rage each time it deals damage. Instant. on up to 5 targets. Instant.
    • Cenarius' Guidance Incarnation: Tree of Life During Incarnation: Tree of Life, you summon a Grove Guardian every 10 sec. The cooldown of Incarnation: Tree of Life is reduced by 4.0 5.0 sec when Grove Guardians fade. Convoke the Spirits Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
    • Cenarius' Guidance During Incarnation: Tree of Life, you summon a Grove Guardian every 10 sec. The cooldown of Incarnation: Tree of Life is reduced by 4.0 5.0 sec when Grove Guardians fade. Instant.
    • Cenarius' Guidance During Incarnation: Tree of Life, you summon a Grove Guardian every 10 sec. The cooldown of Incarnation: Tree of Life is reduced by 4.0 5.0 sec when Grove Guardians fade.
    • Dream Thorns 20% of your damage and healing and 100% of the armor you gain during Rage of the Sleeper fuel the growth of Dream Thorns, which wreath you in their protection after Rage of the Sleeper expires, absorbing 10% 25% of damage dealt to you while the thorns remain. Instant.

    Guardian
    • Blood Frenzy Thrash also generates 2 Rage each time it deals damage, on up to 5 targets. Guardian Druid - Level 15 Talent. Guardian Druid - Level 15 Talent.

    Evoker
    • Lava Shield Form a protective barrier of molten rock around an ally, absorbing up to [ 1,200% of Spell [ 7.5% of Attack Power ] damage. While the barrier holds, your ally cannot be interrupted or silenced. Black. Black. 25 yd range. Instant. 30 sec cooldown.
    • Rewind Rewind 40% Rewind 33% of damage taken in the last 5 seconds by all allies within 40 yds. Always heals for at least [ 200% of Spell Power ]. Healing increased by 100% when not in a raid. 1 charge. Bronze. Bronze. 5% of Base Mana. 40 yd range. Instant. 4 min recharge. 1 charge.
    • Spiritbloom Divert spiritual energy, healing an ally for [ 635% [ 508.5% of Spell Power ]. Splits to injured allies within 30 yards when empowered. I: Heals one ally. II: Heals a second ally. III: Heals a third ally. IV: Heals a fourth ally. Green. Green. 3.8% of Base Mana. 30 yd range. 3.2 sec cast (Channeled). 30 sec cooldown. 0.5 sec global cooldown.
    • Spiritbloom Divert spiritual energy, healing an ally for [ 635% [ 508.5% of Spell Power ]. Splits to injured allies within 30 yds when empowered. I: Heals one ally. II: Heals a second ally. III: Heals a third ally. 40 yd range. Instant.
    • Spiritbloom Divert spiritual energy, healing an ally for [ 635% [ 508.5% of Spell Power ]. Splits to injured allies within 30 yds when empowered. I: Heals one ally. II: Heals a second ally. III: Heals a third ally. 40 yd range. Instant.
    • Spiritbloom Divert spiritual energy, healing an ally for [ 635% [ 508.5% of Spell Power ]. Splits to injured allies within 30 yds when empowered. I: Heals one ally. II: Heals a second ally. III: Heals a third ally. 100 yd range. Instant.
    • Spiritbloom Divert spiritual energy, healing an ally for [ 635% [ 508.5% of Spell Power ]. Splits to injured allies within 30 yds when empowered. I: Heals one ally. II: Heals a second ally. III: Heals a third ally. 40 yd range. Instant.
    • Spiritbloom Divert spiritual energy, healing an ally for [ 635% [ 508.5% of Spell Power ]. Splits to injured allies within 30 yds when empowered. I: Heals one ally. II: Heals a second ally. III: Heals a third ally. Green. Green. 3.8% of Base Mana. 30 yd range. 2.5 sec cast (Channeled). 30 sec cooldown. 0.5 sec global cooldown.

    Mage (Forums, Talent Calculator)
    • Arcane Artillery After consuming Clearcasting 6 3 times, your next Arcane Missiles consumes Forethought and deals 75% increased damage Arcane Battery, dealing 150% increased damage to your primary target and fires at up to 4 enemies near your target. Instant. nearby enemies dealing 100% increased damage. Instant.
    • Arcane Battery After consuming Clearcasting 6 3 times, your next Arcane Missiles consumes Forethought and deals 75% increased damage Arcane Battery, dealing 150% increased damage to your primary target and fires at up to 4 enemies near your target. Instant. nearby enemies dealing 100% increased damage. Instant.
    • Forethought Consuming Clearcasting grants increased spell damage by 2% for 15 20 sec, stacking up to 10%. Instant.
    • Mage Fire 10.2 Class Set 4pc Activating Combustion increases the critical strike damage bonus of Searing Rage by 100% for 12 sec. Instant. 150% for 12 sec. Instant.
    • Searing Rage When Pyroblast and Flamestrike critically strike you gain Searing Rage, increasing your critical strike damage by 3% 4% for 12 sec, stacking up to 15%. Instant. 20%. Instant.

    Monk (Forums, Talent Calculator)
    • Blackout Reinforcement Name changed from "Ebontoes" to "Blackout Reinforcement". Melee attacks have a chance to make your next Spinning Crane Kick free. Free Spinning Crane Kicks grant Ebontoes Blackout Reinforcement, increasing the damage of your next Blackout Kick Damage by 100%. Instant. by 150%. Instant.
    • Charred Dreams Breath of Fire deals 20% bonus damage as Shadowflame and causes you to heal for 50% of all Fire damage dealt. Instant. your Fire damage dealt. Instant.
    • Charred Dreams Breath of Fire deals 20% bonus damage as Shadowflame and causes you to heal for 50% of all your Fire damage dealt. 100 yd range. Instant.
    • Healing Elixir Drink a healing elixir You consume a healing elixir when you drop below 35% health and are not in a loss of control effect, instantly, healing you for 15% of your maximum health.You generate 1 healing elixir every 30 sec, stacking up to 2 times.
    • Healing Elixir (New) You consume a healing elixir when you drop below 35% health and are not in a loss of control effect, instantly healing you for 15% of your maximum health. You generate 1 healing elixir every 30 sec, stacking up to 2 times. Instant.
    • Summon Jade Serpent Statue Summons a Jade Serpent Statue at the target location. When you channel Soothing Mist, the statue will also begin to channel Soothing Mist on your target, healing for [ 220% [ 308% of Spell Power ] over 8 sec. Instant.
    • Unison Soothing Mist heals a second injured ally within 15 40 yds for 100% of the amount healed. 40 yd range. Instant.
    • Unison Soothing Mist heals a second injured ally within 15 40 yds for 100% of the amount healed. Unlimited range. Instant.
    • Unison Soothing Mist heals a second injured ally within 15 40 yds for 100% of the amount healed.
    • Unison Soothing Mist heals a second injured ally within 15 40 yds for 100% of the amount healed. Unlimited range. Instant.
    • Windfoot Melee attacks have a chance to make your next Spinning Crane Kick free. Free Spinning Crane Kicks grant Ebontoes Blackout Reinforcement, increasing the damage of your next Blackout Kick Damage by 100%. Instant. by 150%. Instant.

    Brewmaster & Mistweaver
    • Healing Elixir Drink a healing elixir, healing you for 15% of your maximum health. 2 charges. Brewmaster/Mistweaver Monk - Level 40 Talent. Brewmaster/Mistweaver Monk - Level 40 Talent. Instant. 30 sec recharge. 2 charges.

    Mistweaver
    • Summon Jade Serpent Statue Summons a Jade Serpent Statue at the target location. When you channel Soothing Mist, the statue will also begin to channel Soothing Mist on your target, healing for [ 220% [ 308% of Spell Power ] over 8 sec. Mistweaver Monk - Level 45 Talent. Mistweaver Monk - Level 45 Talent. 40 yd range. Instant. 10 sec cooldown.

    Paladin (Forums, Talent Calculator)
    • Aura Mastery (Devotion Aura) Devotion Aura: Damage reduction increased to 15%. 12%.
    • Aura Mastery (Devotion Aura) Devotion Aura: Damage reduction increased to 15%. 12%.
    • Barrier of Faith Imbue a friendly target with a Barrier of Faith, absorbing [ 500% of Spell Power ] damage for 12 sec. For the next 24 sec, Barrier of Faith accumulates 50% 25% of effective healing from your Flash of Light, Holy Light, or Holy Shock spells. Every 6 sec, the accumulated healing becomes an absorb shield. 2.4% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Barrier of Faith Imbue a friendly target with a Barrier of Faith, absorbing [ 500% of Spell Power ] damage for 12 sec. For the next 24 sec, Barrier of Faith accumulates 50% 25% of effective healing from your Flash of Light, Holy Light, or Holy Shock spells. Every 6 sec, the accumulated healing becomes an absorb shield. 40 yd range. Instant.
    • Barrier of Faith Imbue a friendly target with a Barrier of Faith, absorbing [ 500% of Spell Power ] damage for 12 sec. For the next 24 sec, Barrier of Faith accumulates 50% 25% of effective healing from your Flash of Light, Holy Light, or Holy Shock spells. Every 6 sec, the accumulated healing becomes an absorb shield. 40 yd range. Instant.
    • Blessed Focus Glimmer of Light's healing and damage is increased by 25% 40%, but it can only affect 1 target at a time.
    • Cleansing Flame While you are within an empowered Consecration, your abilities have a chance to deal 20% 40% bonus damage or healing as Fire. 100 yd range. Instant.
    • Cleansing Flame While you are within an empowered Consecration, your abilities have a chance to deal 20% 40% bonus damage or healing as Fire. 100 yd range. Instant.
    • Echoes of Wrath Wrathful Sanction grants you Echoes of Wrath, causing your next Templar's Verdict or Divine Storm to deal damage a second time at 50% 25% effectiveness. This effect does not consume Judgment. Instant.
    • Hand of Divinity Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 80% 40% more, cost 50% less mana, and be instant cast. 1.5 sec cast. 1.5 min cooldown.
    • Merciful Auras Your auras restore [ 18% [ 20.7% of Spell Power ] health to 3 injured allies within 20 yds every 2 sec. While Aura Mastery is active, heals all allies within 40 yds and healing is increased by 50%. 100 yd range. Instant. 20%. 100 yd range. Instant.
    • Merciful Auras Your auras restore [ 18% [ 20.7% of Spell Power ] health to 3 injured allies within 20 yds every 2 sec. While Aura Mastery is active, heals all allies within 40 yds and healing is increased by 50%. 20%.
    • Recently Saved by the Light When an ally with your Beacon of Light is damaged below 30% health, they absorb the next [ 600% [ 900% of Spell Power ] damage. You cannot shield the same person this way twice within 60 sec. 100 yd range. Instant.
    • Sanctification Judgment grants a stack of Sanctification, increasing your armor by 1.0% per stack. Upon reaching 10 reducing your damage taken by 2.0% per stack. Upon reaching 5 stacks, your next cast of Consecration is empowered, increasing its damage and healing by 200% and its radius by 30%. Sanctification's stacks are reset when your empowered Consecration ends. Instant.
    • Sanctification Judgment grants a stack of Sanctification, increasing your armor by 1.0% per stack. Upon reaching 10 reducing your damage taken by 2.0% per stack. Upon reaching 5 stacks, your next cast of Consecration is empowered, increasing its damage and healing by 200% and its radius by 30%. Sanctification's stacks are reset when your empowered Consecration ends. Instant.
    • Saved by the Light When an ally with your Beacon of Light is damaged below 30% health, they absorb the next [ 600% [ 900% of Spell Power ] damage. You cannot shield the same person this way twice within 60 sec. 100 yd range. Instant.
    • Wrathful Sanction Condemn an expurgated enemy, dealing [ 100% of Attack Power ] Holy damage to your target and [ 20% [ 50% of Attack Power ] Holy damage up to 4 nearby enemies. Requires Two-Handed Melee Weapon. Unlimited range. Instant.

    Holy
    • Holy Paladin Holy Paladin core passive Decreases damage/healing by 16% 18%: Arcing Light, Ashen Hallow, Aura Mastery, Bestow Faith, Divine Toll, Faith in the Light, Flash of Light, Glimmer of Light, Golden Path, Grace of the Justicar, Hallowed Discernment, Holy Light, Holy Prism, Holy Reverberation, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr, Light of the Titans, Light's Hammer, Martyr's Breath, Merciful Auras, Radiant Incandescence, Recompense, Seal of Charity, Seal of Mercy, Seal of the Crusader, Shock Barrier, Word of Glory Decreases periodic damage/healing by 13% 18%: Arcing Light, Ashen Hallow, Aura Mastery, Bestow Faith, Divine Toll, Faith in the Light, Flash of Light, Glimmer of Light, Golden Path, Grace of the Justicar, Hallowed Discernment, Holy Light, Holy Reverberation, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr, Light of the Titans, Light's Hammer, Martyr's Breath, Merciful Auras, Radiant Incandescence, Recompense, Seal of Charity, Seal of Mercy, Seal of the Crusader, Shock Barrier, Word of Glory Decreases damage/healing by 20%: , Adjudication, Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Consecrated Ground, Consecration, Crusader Strike, Crusader's Fire, Crusading Strikes, Divine Arbiter, Divine Auxiliary, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Glimmer of Light, Hallowed Discernment, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Sanctified Wrath, Seal of Wrath, Searing Light, Seething Flames, Shield of the Righteous, Shining Righteousness, Spell Block, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Decreases damage/healing by 20%: Ashen Hallow, Boundless Judgment, Hallowed Discernment, Hammer of Wrath, Judgment, Judgment of Justice Increases damage/healing by 58%: Consecrated Ground and Consecration Increases damage/healing by 10%: Afterimage, Faith in the Light, Word of Glory Increases damage/healing by 80%: Hammer of Wrath Increases damage/healing by 50%: Flash of Light Decreases periodic damage/healing by 21%: , Adjudication, Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Consecrated Ground, Consecration, Crusader Strike, Crusader's Fire, Crusading Strikes, Divine Arbiter, Divine Auxiliary, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Glimmer of Light, Hallowed Discernment, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Sanctified Wrath, Seal of Wrath, Searing Light, Seething Flames, Shield of the Righteous, Shining Righteousness, Spell Block, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Paladin - Holy Spec. Paladin - Holy Spec.
    • Saved by the Light When an ally with your Beacon of Light is damaged below 30% health, they absorb the next [ 600% [ 900% of Spell Power ] damage. You cannot shield the same person this way twice within 60 sec. Holy Paladin - Level 25 Talent. Holy Paladin - Level 25 Talent.

    Priest (Forums, Talent Calculator)
    • Blessed Light Heals up to 5 targets for [ 96.77% [ 82.26% of Spell Power ]. 100 yd range. Instant.
    • Dark Reprimand Launches a volley of darkness at the target, causing [ 138% [ 159% of Spell Power ] Shadow damage to an enemy or [ 495% [ 570% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.
    • Dark Reprimand Launches a volley of darkness at the target, causing [ 138% [ 159% of Spell Power ] Shadow damage to an enemy or [ 495% [ 570% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. 2 sec cast (Channeled).
    • Dark Reprimand Launches a volley of darkness at the target, causing [ 138% [ 159% of Spell Power ] Shadow damage to an enemy or [ 495% [ 570% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.
    • Dark Reprimand Launches a volley of darkness at the target, causing [ 138% [ 159% of Spell Power ] Shadow damage to an enemy or [ 495% [ 570% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 1.6% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
    • Dark Reprimand Launches a volley of darkness at the target, causing [ 138% [ 159% of Spell Power ] Shadow damage to an enemy or [ 495% [ 570% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. 2 sec cast (Channeled). 9 sec cooldown.
    • Dazzling Lights Heals up to 5 nearby targets for [ 19.66% [ 12.78% of Spell Power ]. Limited to 5 targets. 100 yd range. Instant.
    • Echo of Light Heals every 3 sec for 6 2 sec for 4 sec. 100 yd range. Instant.
    • Echoing Void Your periodic Shadow Word: Pain and Vampiric Touch damage has a 30% chance to apply Echoing Void, max 4 targets. Each time Echoing Void is applied, it has a chance to collapse, consuming a stack every 1 sec to deal [ 11% of Spell Power ] Shadow damage to all nearby enemies. Damage reduced beyond 5 targets. If an enemy dies with Echoing Void, all stacks collapse immediately. 40 yd range. Instant. 100 yd range. Instant.
    • Inescapable Torment Mind Blast and Shadow Word: Death cause your Mindbender or Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for [ 84% of Spell Power ] Shadow damage and increasing the duration of Mindbender extending its duration by 0.7 sec. Limited to 5 targets. 100 yd range. Instant. 1 sec global cooldown.
    • Inescapable Torment Mind Blast and Shadow Word: Death cause your Mindbender or Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for [ 84% of Spell Power ] Shadow damage and increasing the duration of Mindbender by 0.7 sec. extending its duration by 0.7 sec.
    • Inescapable Torment Mind Blast and Shadow Word: Death cause your Mindbender or Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for [ 84% of Spell Power ] Shadow damage and increasing the duration of Mindbender extending its duration by 0.7 sec. Limited to 5 targets. 100 yd range. Instant. 1 sec global cooldown.
    • Penance Launches a volley of holy light at the target, causing [ 138% [ 159% of Spell Power ] Holy damage to an enemy or [ 495% [ 570% of Spell Power ] healing to an ally over 2 sec. 40 yd range. Instant (Channeled).
    • Penance Launches a volley of holy light at the target, causing [ 138% [ 159% of Spell Power ] Holy damage to an enemy or [ 495% [ 570% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.
    • Penance Launches a volley of holy light at the target, causing [ 138% [ 159% of Spell Power ] Holy damage to an enemy or [ 495% [ 570% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.
    • Penance Launches a volley of holy light at the target, causing [ 138% [ 159% of Spell Power ] Holy damage to an enemy or [ 495% [ 570% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.
    • Penance Launches a volley of holy light at the target, causing [ 138% [ 159% of Spell Power ] Holy damage to an enemy or [ 495% [ 570% of Spell Power ] healing to an ally over 2 sec. Castable while moving. 40 yd range. Instant.
    • Pontifex Critical heals from Flash Heal and Heal increase your healing done by your next Holy Word spell by 10% 20%, stacking up to 2 times.
    • Pontifex Critical heals from Flash Heal and Heal increase your healing done by your next Holy Word spell by 10% 20%, stacking up to 2 times. Instant.
    • Power Word: Life A word of holy power that heals the target for [ 150% of Spell Power [ 750% of Spell Power ]. Only usable;]. If the target is below 35% health, Power Word: Life heals for 400% more and the cooldown of Power Word: Life is reduced by 20 sec. Can be cast in Spirit of Redemption. 0.5% of Base Mana / 0.5% 2.5% of Base Mana / 2.5% of Base Mana / 10% of Base Mana. 40 yd range. Instant. 30 sec cooldown. 15 sec cooldown.
    • Sacred Reverence (New) Instant.
    • Shadow Covenant Shadowfiend or Mindbender Shadowfiend enters you into a shadowy pact, transforming Halo, Divine Star, and Penance into Shadow spells and increasing the damage and healing of your Shadow spells by 25% for 15 sec. while active.
    • Shadow Covenant Shadowfiend or Mindbender Shadowfiend enters you into a shadowy pact, transforming Halo, Divine Star, and Penance into Shadow spells and increasing the damage and healing of your Shadow spells by 25% for 15 sec while active. Requires Shadowform. 30 yd range. Instant.
    • Ultimate Penitence Ascend into the air and unleash a massive barrage of Penance bolts, causing [ 46% [ 57.5% of Spell Power> * (6 / 0.25) ] Holy damage to enemies or [ 165% [ 206.25% of Spell Power> * (6 / 0.25) ] healing to allies over 6 sec. While ascended, gain a shield for 50% of your health. In addition, you are unaffected by knockbacks or crowd control effects. 40 yd range. Instant.
    • Ultimate Penitence Ascend into the air and unleash a massive barrage of Penance bolts, causing [ 46% [ 57.5% of Spell Power> * (6 / 0.25) ] Holy damage to enemies or [ 165% [ 206.25% of Spell Power> * (6 / 0.25) ] healing to allies over 6 sec. While ascended, gain a shield for 50% of your health. In addition, you are unaffected by knockbacks or crowd control effects. 40 yd range. 1.5 sec cast. 4 min cooldown.
    • Ultimate Penitence Ascend into the air and unleash a massive barrage of Penance bolts, causing [ 46% [ 57.5% of Spell Power> * (6 / 0.25) ] Holy damage to enemies or [ 165% [ 206.25% of Spell Power> * (6 / 0.25) ] healing to allies over 6 sec. While ascended, gain a shield for 50% of your health. In addition, you are unaffected by knockbacks or crowd control effects. 40 yd range. 6 sec cast (Channeled).
    • Ultimate Penitence Ascend into the air and unleash a massive barrage of Penance bolts, causing [ 46% [ 57.5% of Spell Power> * (6 / 0.25) ] Holy damage to enemies or [ 165% [ 206.25% of Spell Power> * (6 / 0.25) ] healing to allies over 6 sec. While ascended, gain a shield for 50% of your health. In addition, you are unaffected by knockbacks or crowd control effects. 40 yd range. Instant.
    • Void Summoner Your Smite, Mind Blast, and Penance casts reduce the cooldown of Mindbender by 2.0 sec. Shadowfiend by 4.0 sec.
    • Weal and Woe Your Penance bolts increase the damage of your next Smite by 12% 20%, or the absorb of your next Power Word: Shield by 5% 10%. Stacks up to 7 times. Instant.
    • Weal and Woe Your Penance bolts increase the damage of your next Smite by 12% 20%, or the absorb of your next Power Word: Shield by 5% 10%. Stacks up to 7 times.

    Discipline
    • Penance Launches a volley of holy light at the target, causing [ 138% [ 159% of Spell Power ] Holy damage to an enemy or [ 495% [ 570% of Spell Power ] healing to an ally over 2 sec. Castable while moving. Priest - Discipline Spec. Priest - Discipline Spec. 1.6% of Base Mana. 40 yd range. Instant. 9 sec cooldown.

    Holy
    • Holy Priest Holy Priest core passive Increases damage/healing by 24%: Ascended Nova, Binding Heal, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Inversion Prism, Lightwell, Lightwell Renew, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition, Renew, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Increases periodic damage/healing by 24%: Ascended Nova, Binding Heal, Blessed Light, Cauterizing Shadows, Circle of Healing, Contrition, Cosmic Ripple, Crystalline Reflection, Dark Reprimand, Dazzling Lights, Divine Hymn, Divine Star, Divine Star area trigger test, Divine Word, Divine Word: Sanctuary, Essence Devourer, Flash Heal, Greater Heal, Halo, Heal, Healing Light, Holy Mending, Holy Nova, Holy Word: Salvation, Holy Word: Sanctify, Holy Word: Serenity, Holy Words, Inversion Prism, Lightwell, Lightwell Renew, Moment of Repose, Orison, Overloaded with Light, Penance, Power Word: Life, Power Word: Radiance, Prayer of Healing, Prayer of Mending, Premonition, Renew, Tranquil Light, Twist Magic, Ultimate Penitence, Unholy Transfusion Increases damage/healing by 43%: Ascended Blast, Ascended Eruption, Ascended Nova, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley Increases periodic damage/healing by 43%: Ascended Blast, Ascended Eruption, Ascended Nova, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devouring Plague, Divine Star, Echoing Void, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Holy Words, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Light Eruption, Light's Wrath, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Void Bolt, Void Eruption, Void Spike, Void Torrent, Void Volley Increases damage/healing by 1%: Deathspeaker, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 47%: Shadow Word: Pain and Twilight Equilibrium Increases periodic damage/healing by 47%: Shadow Word: Pain and Twilight Equilibrium Decreases damage/healing by 15%: Mindgames Increases damage/healing by 15%: Mindgames Decreases periodic damage/healing by 5%: Renew Decreases damage/healing by 5% 10%: Prayer of Mending Decreases damage/healing by 15%: Flash Heal Increases damage/healing by 11%: Flash Heal Increases damage/healing by 43%: Holy Fire, Smite, Smite test copy, Test - Drustvar - Witch - Test Spell Impact Decreases periodic damage/healing by 9%: Renew Priest - Holy Spec. Priest - Holy Spec.
    • Mastery: Echo of Light Your direct healing spells heal for an additional [ 112.5% of Spell Power ]% over 6 [ 95.63% of Spell Power ]% over 4 sec. Priest - Holy Spec. Priest - Holy Spec.

    Rogue (Forums, Talent Calculator)
    • Blind (New) Assassination, Subtlety, Initial: Blinds the target, causing it to wander disoriented for 60 sec. Damage will interrupt the effect. Limit 1. Outlaw: Blinds all enemies near the target, causing them to wander disoriented for 60 sec. Damage will interrupt the effect. Limit 1. 100 yd range. Instant.
    • Blind Assassination, Subtlety, Initial: Blinds the target, causing it to wander disoriented for 60 sec. Damage will interrupt the effect. Limit 1. Limited to 1 target Outlaw: Blinds all enemies near the target, causing them to wander disoriented for 60 sec. Damage will interrupt the effect. Limit 1. 15 yd range. Instant. 2 min cooldown. 1 sec global cooldown.
    • Caustic Spatter Using Mutilate on a target afflicted by your Rupture and Deadly Poison applies Caustic Spatter for 10 sec. Limit 1. Caustic Spatter causes 30% 35% of your Poison damage dealt to splash onto other nearby enemies, reduced beyond 5 targets. Limited to 1 target. 100 yd range. Instant.
    • Caustic Spatter Using Mutilate on a target afflicted by your Rupture and Deadly Poison applies Caustic Spatter for 10 sec. Limit 1. Caustic Spatter causes 30% 35% of your Poison damage dealt to splash onto other nearby enemies, reduced beyond 5 targets.
    • Crackshot Between the Eyes has no cooldown and also Dispatches the target for 100% 75% of normal damage when used from Stealth. Instant.
    • Crackshot Between the Eyes has no cooldown and also Dispatches the target for 100% 75% of normal damage when used from Stealth.
    • Elusiveness Evasion also reduces damage taken by [ 10 [ 20 + 25% of Spell Power ]%, and Feint also reduces non-area-of-effect damage taken by [ 20 + 25% of Spell Power ]%. Rogue - Level 35 Talent. Rogue - Level 35 Talent.
    • Envenomous Explosion Envenom with Envenom active explodes, dealing [ 10% [ 33% of Attack Power ] Nature damage to all enemies within 8 yards. Deals reduced damage beyond 8 targets. 100 yd range. Instant.
    • Exsanguinate While above 100 150 Energy your Garrote, Rupture, and Crimson Tempest consume 8 Energy to duplicate 40% 4 Energy to duplicate 25% of any damage dealt. 100 yd range. Instant.
    • Exsanguinate Garrote, Rupture, and Crimson Tempest consume 10 Energy to duplicate 100% 8 Energy to duplicate 75% of any damage dealt. Lasts 10 sec. Instant. 60 sec cooldown.
    • Goremaw's Bite Lashes out at the target, inflicting [ 270% of Attack Power ] Shadow damage and causing your next 3 finishing moves to cost no Energy. Awards 3 combo points. 25 Energy. Melee range. Instant. 60 45 sec cooldown. 1 sec global cooldown.
    • Grand Melee Damage increased by 5%. Blade Flurry deals 10% additional damage to nearby enemies, including your primary target. Instant. Instant.
    • Indiscriminate Carnage Garrote and Rupture apply to 2 additional nearby enemies when used from Stealth and for 3 sec after breaking Stealth. 10 sec after breaking Stealth.
    • Internal Bleeding Kidney Shot also deals up to [ 112.3% [ 90% of Attack Power ] Bleed damage over 6 sec, based on combo points spent. 100 yd range. Instant.
    • Internal Bleeding Kidney Shot also deals up to [ 112.3% [ 90% of Attack Power ] Bleed damage over 6 sec, based on combo points spent. 100 yd range. Instant.
    • Scent of Blood Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 24%. 100 yd range. Instant. 20%. 100 yd range. Instant.
    • Scent of Blood Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 24%. 20%.
    • Secret Technique Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : [ 47.2% [ 52.9% of Attack Power ] total damage 2 points: [ 94.5% [ 105.8% of Attack Power ] total damage 3 points: [ 141.7% [ 158.8% of Attack Power ] total damage 4 points: [ 189% [ 211.7% of Attack Power ] total damage 5 points: [ 236.2% [ 264.6% of Attack Power ] total damage 6 points: [ 283.5% [ 317.5% of Attack Power ] total damage Cooldown is reduced by 1 sec for every combo point you spend. Limited to 6 targets. Unlimited range. Instant.
    • Secret Technique Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : [ 47.2% [ 52.9% of Attack Power ] total damage 2 points: [ 94.5% [ 105.8% of Attack Power ] total damage 3 points: [ 141.7% [ 158.8% of Attack Power ] total damage 4 points: [ 189% [ 211.7% of Attack Power ] total damage 5 points: [ 236.2% [ 264.6% of Attack Power ] total damage 6 points: [ 283.5% [ 317.5% of Attack Power ] total damage Cooldown is reduced by 1 sec for every combo point you spend. Requires Daggers. Unlimited range. Instant.
    • Secret Technique Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : [ 47.2% [ 52.9% of Attack Power ] total damage 2 points: [ 94.5% [ 105.8% of Attack Power ] total damage 3 points: [ 141.7% [ 158.8% of Attack Power ] total damage 4 points: [ 189% [ 211.7% of Attack Power ] total damage 5 points: [ 236.2% [ 264.6% of Attack Power ] total damage 6 points: [ 283.5% [ 317.5% of Attack Power ] total damage Cooldown is reduced by 1 sec for every combo point you spend. 100 yd range. Instant.
    • Secret Technique Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : [ 47.2% [ 52.9% of Attack Power ] total damage 2 points: [ 94.5% [ 105.8% of Attack Power ] total damage 3 points: [ 141.7% [ 158.8% of Attack Power ] total damage 4 points: [ 189% [ 211.7% of Attack Power ] total damage 5 points: [ 236.2% [ 264.6% of Attack Power ] total damage 6 points: [ 283.5% [ 317.5% of Attack Power ] total damage Cooldown is reduced by 1 sec for every combo point you spend. 30 yd range. Instant.
    • Secret Technique Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : [ 47.2% [ 52.9% of Attack Power ] total damage 2 points: [ 94.5% [ 105.8% of Attack Power ] total damage 3 points: [ 141.7% [ 158.8% of Attack Power ] total damage 4 points: [ 189% [ 211.7% of Attack Power ] total damage 5 points: [ 236.2% [ 264.6% of Attack Power ] total damage 6 points: [ 283.5% [ 317.5% of Attack Power ] total damage Cooldown is reduced by 1 sec for every combo point you spend. Limited to 6 targets. Unlimited range. Instant.
    • Secret Technique Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : [ 47.2% [ 52.9% of Attack Power ] total damage 2 points: [ 94.5% [ 105.8% of Attack Power ] total damage 3 points: [ 141.7% [ 158.8% of Attack Power ] total damage 4 points: [ 189% [ 211.7% of Attack Power ] total damage 5 points: [ 236.2% [ 264.6% of Attack Power ] total damage 6 points: [ 283.5% [ 317.5% of Attack Power ] total damage Cooldown is reduced by 1 sec for every combo point you spend. 100 yd range. Instant.
    • Secret Technique Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : [ 47.2% [ 52.9% of Attack Power ] total damage 2 points: [ 94.5% [ 105.8% of Attack Power ] total damage 3 points: [ 141.7% [ 158.8% of Attack Power ] total damage 4 points: [ 189% [ 211.7% of Attack Power ] total damage 5 points: [ 236.2% [ 264.6% of Attack Power ] total damage 6 points: [ 283.5% [ 317.5% of Attack Power ] total damage Cooldown is reduced by 1 sec for every combo point you spend. 100 yd range. Instant.
    • Shadow Techniques Your auto attacks have a chance to generate 5 3 Energy and store 1 combo points, up to 10. Abilities that generate combo points can expend any stored to generate additional combo points, up to your maximum. Unlimited range. Instant.
    • Shadow Techniques Your auto attacks have a chance to generate 5 3 Energy and store 1 combo points, up to 10. Abilities that generate combo points can expend any stored to generate additional combo points, up to your maximum. Unlimited range. Instant.

    Assassination
    • Crimson Tempest Finishing move that slashes all enemies within 10 yards, causing victims to bleed. Lasts longer per combo point. Deals extra damage when multiple enemies are afflicted, increasing by 20% per target, up to 100%. Deals reduced damage beyond 5 targets. 1 point : [ 160% [ 152% of Attack Power ] over 6 sec 2 points: [ 200% [ 190% of Attack Power ] over 8 sec 3 points: [ 240% [ 228% of Attack Power ] over 10 sec 4 points: [ 280% [ 266% of Attack Power ] over 12 sec 5 points: [ 320% [ 304% of Attack Power ] over 14 sec 6 points: [ 360% [ 342% of Attack Power ] over 16 sec Requires Melee Weapon. Assassination Rogue - Level 50 Talent. Assassination Rogue - Level 50 Talent. 45 Energy. Instant. 1 sec global cooldown.
    • Exsanguinate While above 100 150 Energy your Garrote, Rupture, and Crimson Tempest consume 8 Energy to duplicate 40% 4 Energy to duplicate 25% of any damage dealt. Assassination Rogue - Level 45 Talent. Assassination Rogue - Level 45 Talent.
    • Internal Bleeding Kidney Shot also deals up to [ 112.3% [ 90% of Attack Power ] Bleed damage over 6 sec, based on combo points spent. Assassination Rogue - Level 40 Talent. Assassination Rogue - Level 40 Talent.

    Outlaw
    • Airborne Irritant Blind applies to 4 additional nearby enemies while Blade Flurry is active, but has 20% reduced duration Blind has 50% reduced cooldown, 40% reduced duration, and applies to all nearby enemies. Outlaw Rogue - Level 15 Talent. Outlaw Rogue - Level 15 Talent.

    Subtlety
    • Secret Technique Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : [ 47.2% [ 52.9% of Attack Power ] total damage 2 points: [ 94.5% [ 105.8% of Attack Power ] total damage 3 points: [ 141.7% [ 158.8% of Attack Power ] total damage 4 points: [ 189% [ 211.7% of Attack Power ] total damage 5 points: [ 236.2% [ 264.6% of Attack Power ] total damage 6 points: [ 283.5% [ 317.5% of Attack Power ] total damage Cooldown is reduced by 1 sec for every combo point you spend. Requires Daggers. Subtlety Rogue - Level 50 Talent. Subtlety Rogue - Level 50 Talent. 30 Energy. Melee range. Instant. 60 sec cooldown. 1 sec global cooldown.
    • Shadow Techniques Your auto attacks have a chance to generate 5 3 Energy and store 1 combo points, up to 10. Abilities that generate combo points can expend any stored to generate additional combo points, up to your maximum. Rogue - Subtlety Spec. Rogue - Subtlety Spec.

    Shaman (Forums, Talent Calculator)
    • Molten Charge For 10 sec after using Primordial Wave, whenever you consume Lava Surge, your next Lightning Bolt or Chain Lightning is instant cast and deals 25% increased damage. Instant. When consuming Primordial Wave and for 10 sec afterwards, Lava Burst burns your target for 25% additional damage over 4 sec, and for 10 sec each cast of Chain Lightning causes your next Lava Burst to hit up to 3 additional targets affected by your Flame Shock for 100% of normal damage. Instant.
    • Molten Charge For 10 sec after using Primordial Wave, whenever you consume Lava Surge, your next Lightning Bolt or Chain Lightning is instant cast and deals 25% increased damage. Instant. When consuming Primordial Wave and for 10 sec afterwards, Lava Burst burns your target for 25% additional damage over 4 sec, and for 10 sec each cast of Chain Lightning causes your next Lava Burst to hit up to 3 additional targets affected by your Flame Shock for 100% of normal damage. Instant.
    • Molten Slag (New) When consuming Primordial Wave and for 10 sec afterwards, Lava Burst burns your target for 25% additional damage over 4 sec, and for 10 sec each cast of Chain Lightning causes your next Lava Burst to hit up to 3 additional targets affected by your Flame Shock for 100% of normal damage. 100 yd range. Instant.
    • Tidal Reservoir Chain Heal, Healing Surge, and Healing Wave mark their initial target with a Tidal Reservoir, causing them to receive 20% 15% of all Riptide healing you deal for 10 15 sec. 100 yd range. Instant.
    • Tidal Reservoir Chain Heal, Healing Surge, and Healing Wave mark their initial target with a Tidal Reservoir, causing them to receive 20% 15% of all Riptide healing you deal for 10 15 sec. 60 yd range. Instant.
    • Volcanic Surge Increases the damage of Lightning Bolt and Chain Lightning by 35% 50% and the damage of Lava Burst by 55% 45%. Lava Surge has an additional 100% chance to trigger and instead reduces the cast time of your next Lightning Bolt or Chain Lightning by 25%, stacking up to 2 times. PvP Talent. PvP Talent. Instant.

    Elemental
    • Volcanic Surge Increases the damage of Lightning Bolt and Chain Lightning by 35% 50% and the damage of Lava Burst by 55% 45%. Lava Surge has an additional 100% chance to trigger and instead reduces the cast time of your next Lightning Bolt or Chain Lightning by 25%, stacking up to 2 times. PvP Talent. PvP Talent. Requires Shaman. Requires level 10.

    Warlock (Forums, Talent Calculator)
    • Call Dreadstalkers Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 89.1% [ 111.4% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Unlimited range. Instant.
    • Call Dreadstalkers Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 89.1% [ 111.4% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Unlimited range. Instant.
    • Call Dreadstalkers Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 89.1% [ 111.4% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Unlimited range. Instant.
    • Demonbolt Send the fiery soul of a fallen demon at the enemy, causing [ 101.29% [ 131.68% of Spell Power ] Shadowflame damage. 2% of Base Mana. 40 yd range. 4.5 sec cast.
    • Demonbolt Send the fiery soul of a fallen demon at the enemy, causing [ 101.29% [ 131.68% of Spell Power ] Shadowflame damage. 40 yd range. Instant.
    • Demonbolt Send the fiery soul of a fallen demon at the enemy, causing [ 101.29% [ 131.68% of Spell Power ] Shadowflame damage. 40 yd range. Instant.
    • Demonfire Deal [ 53.62% Deal [ 69.71% of Spell Power ] Shadowflame damage to your enemy target. 45 yd range. 2 sec cast.
    • Demoniac Grants access to the following abilities: Demonbolt Send the fiery soul of a fallen demon at the enemy, causing [ 101.29% [ 131.68% of Spell Power ] Shadowflame damage. Demonic Core When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
    • Dimensional Cinder (New) Bolts from Dimensional Rifts now deal 25% of damage dealt to nearby enemies. Immolate periodic damage has a chance to grant a charge of Dimensional Rift. 100 yd range. Instant.
    • Doom Bolt Volley Name changed from "Doom Bolt" to "Doom Bolt Volley". Sends a shadowy bolt at the enemy, causing [ 81.08% [ 110.95% of Spell Power ] Shadow damage. 40 yd range. 3 sec cast. 20 Energy. 40 yd range. 2 sec cast.
    • Fel Firebolt Deals [ 6.35% Deals [ 7.94% of Spell Power ] Fire damage to a target. Basic Attack. Basic Attack. 20 Energy. 40 yd range. 2 sec cast.
    • Felseeker (New) When Nether Portal ends, you summon a Pit Lord that blasts your target for ${(${(0.598529*(100% of Spell Power)*${(${1})}*(1+0))*1.215382428)} Fire damage every 1 sec for 10 sec. 100 yd range. Instant.
    • Gul'dan's Ambition When Nether Portal ends, you summon a Pit Lord that serves you blasts your target for ${(${(0.598529*(100% of Spell Power)*${(${1})}*(1+0))*1.215382428)} Fire damage every 1 sec for 10 sec. 100 yd range. Instant.
    • Gul'dan's Ambition When Nether Portal ends, you summon a Pit Lord that serves you for 10 sec. blasts your target for ${(${(0.598529*(100% of Spell Power)*${(${1})}*(1+0))*1.215382428)} Fire damage every 1 sec for 10 sec.
    • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 89.1% [ 111.4% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Unlimited range. Instant.
    • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 89.1% [ 111.4% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. 100 yd range. Instant.
    • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 89.1% [ 111.4% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Unlimited range. Instant.
    • Immutable Hatred When your primary Felguard's Legion Strike damages only 1 target, its damage is increased by 100% Your primary Felguard's Legion Strike deals 100% increased damage to its primary target. Your primary Felguard deals [ 28.7% of Spell Power ] Physical damage after auto-attacking the same enemy 3 consecutive times. Melee range. Instant.
    • Immutable Hatred When your primary Felguard's Legion Strike damages only 1 target, its damage is increased by 100% Your primary Felguard's Legion Strike deals 100% increased damage to its primary target. Your primary Felguard deals [ 28.7% of Spell Power ] Physical damage after auto-attacking the same enemy 3 consecutive times. Unlimited range. Instant.
    • Immutable Hatred When your primary Felguard's Legion Strike damages only 1 target, its damage is increased by 100% Your primary Felguard's Legion Strike deals 100% increased damage to its primary target. Your primary Felguard deals [ 28.7% of Spell Power ] Physical damage after auto-attacking the same enemy 3 consecutive times.
    • Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 37.95% [ 47.44% of Spell Power ] Shadowflame damage to all enemies within 8 yards. 2% of Base Mana. 40 yd range. Instant.
    • Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 37.95% [ 47.44% of Spell Power ] Shadowflame damage to all enemies within 8 yards. 100 yd range. Instant.
    • Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 37.95% [ 47.44% of Spell Power ] Shadowflame damage to all enemies within 8 yards. 100 yd range. Instant.
    • Rain of Fire Calls down a rain of hellfire, dealing [ 128% [ 147.2% of Spell Power ] Fire damage over 8 sec to enemies in the area. Rain of Fire has a 20% chance to generate a Soul Shard Fragment. 3 Soul Shard. 40 yd range. 8 sec cast (Channeled).
    • Rain of Fire Calls down a rain of hellfire, dealing [ 128% [ 147.2% of Spell Power ] Fire damage over 8 sec to enemies in the area. Rain of Fire has a 20% chance to generate a Soul Shard Fragment. 100 yd range. Instant.
    • Reign of Tyranny (New) Summon Demonic Tyrant empowers 5 additional Wild Imps and deals 10% increased damage for each demon he empowers.
    • Reign of Tyranny (New) Summon Demonic Tyrant empowers 5 additional Wild Imps and deals 10% increased damage for each demon he empowers. 100 yd range. Instant.
    • Searing Bolt Sends a searing bolt at the enemy, causing [ 25.32% [ 37.97% of Spell Power ] Fire damage, and an additional [ 10.13% [ 15.2% of Spell Power ] Fire damage over 10 sec. 100 yd range. Instant.
    • Searing Bolts Dimensional Rift can now summon a powerful Flame Rift which fires blasts 20 Searing Bolts that deal [ 25.32% [ 37.97% of Spell Power ] Fire damage to its target and an additional [ 10.13% and an additional [ 15.2% of Spell Power ] Fire damage over 10 sec to nearby enemies. Instant. Instant.
    • Soul Glutton When Nether Portal ends, you summon a Pit Lord that serves you blasts your target for ${(${(0.598529*(100% of Spell Power)*${(${1})}*(1+0))*1.215382428)} Fire damage every 1 sec for 10 sec. 100 yd range. Instant.
    • Totem Mastery Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 89.1% [ 111.4% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Unlimited range. Instant.
    • Umbrafire Kindling Name changed from "Soulstealer" to "Umbrafire Kindling". Soul Rot causes your next 3 casts of Malefic Rapture within 12 sec to deal 50% increased damage and grants 3 Umbrafire Kindling which increase the damage of your next Malefic Rapture to deal 50% or your next Seed of Corruption by 60%. Additionally, Umbrafire Kindling causes Malefic Rapture to extend the duration of your Agony, Corruption, Siphon Life, Unstable Affliction, Haunt, Vile Taint, and Phantom Singularity by 2 sec. Instant. damage over time effects and Haunt by 2 sec. Instant.
    • Unstable Affliction Afflicts up to 3 targets with [ 202.4% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 1,721% [ 2,323% of Spell Power ] damage to the dispeller and silences them for 4 sec. Generates 1 Soul Shards if the target dies while afflicted. Limited to 3 targets. 1% of Base Mana. 40 yd range. 1.5 sec cast.
    • Unstable Affliction Afflicts one target with [ 202.4% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 435.4% [ 587.7% of Spell Power ] damage to the dispeller and silences them for 4 sec. Unlimited range. Instant.
    • Unstable Affliction Afflicts one target with [ 202.4% of Spell Power ] Shadow damage over 16 sec. If dispelled, deals [ 435.4% [ 587.7% of Spell Power ] damage to the dispeller and silences them for 4 sec. Limited to 1 target. 1% of Base Mana. 40 yd range. 1.5 sec cast.
    • Wild Imp Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 89.1% [ 111.4% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. 100 yd range. Instant.
    • Wild Imp Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 89.1% [ 111.4% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. 100 yd range. Instant.

    Affliction
    • Affliction Warlock Increases damage/healing by 15%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Tear, Conflagrate, Corruption, Curse of Doom, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonwrath, Desperate Pact, Diabolic Embers, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Grimoire of Sacrifice Felseeker, Grimoire of Sacrifice, Gul'dan's Ambition, Hand of Gul'dan, Haunt, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Oblivion, Pandemic Invocation, Phantom Singularity, Rain of Fire, Rampant Afflictions, Sarah's Test 9.0 Missile, Searing Bolt, Seed of Corruption, Shadow Bolt, Shadow Bolt - TEST, Shadowburn, Shadowflame, Shadowy Tear, Siphon Life, Soul Fire, Soul Flame, Soul Rot, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint Increases periodic damage/healing by 15%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Tear, Conflagrate, Corruption, Curse of Doom, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonwrath, Desperate Pact, Diabolic Embers, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Grimoire of Sacrifice Felseeker, Grimoire of Sacrifice, Gul'dan's Ambition, Hand of Gul'dan, Haunt, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Oblivion, Pandemic Invocation, Phantom Singularity, Rain of Fire, Rampant Afflictions, Sarah's Test 9.0 Missile, Searing Bolt, Seed of Corruption, Shadow Bolt, Shadow Bolt - TEST, Shadowburn, Shadowflame, Shadowy Tear, Siphon Life, Soul Fire, Soul Flame, Soul Rot, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint Increases periodic damage/healing by 30%: Corruption, Deliberate Corruption, Xavian Teachings Decreases periodic damage/healing by 30%: Corruption, Deliberate Corruption, Xavian Teachings Increases damage/healing by 30%: Shadow Bolt and Shadow Bolt - TEST Increases periodic damage/healing by 5%: Corruption, Deliberate Corruption, Xavian Teachings Warlock - Affliction Spec. Warlock - Affliction Spec.

    Demonology
    • Demonology Warlock Increases damage/healing by 3%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Tear, Conflagrate, Corruption, Curse of Doom, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonwrath, Desperate Pact, Diabolic Embers, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Grimoire of Sacrifice Felseeker, Grimoire of Sacrifice, Gul'dan's Ambition, Hand of Gul'dan, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Pandemic Invocation, Phantom Singularity, Rain of Fire, Sarah's Test 9.0 Missile, Searing Bolt, Seed of Corruption, Shadow Bolt, Shadow Bolt - TEST, Shadowburn, Shadowflame, Shadowy Tear, Soul Fire, Soul Flame, Soul Rot, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint Increases periodic damage/healing by 3%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Tear, Conflagrate, Corruption, Curse of Doom, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonwrath, Desperate Pact, Diabolic Embers, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Grimoire of Sacrifice Felseeker, Grimoire of Sacrifice, Gul'dan's Ambition, Hand of Gul'dan, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Pandemic Invocation, Phantom Singularity, Rain of Fire, Sarah's Test 9.0 Missile, Searing Bolt, Seed of Corruption, Shadow Bolt, Shadow Bolt - TEST, Shadowburn, Shadowflame, Shadowy Tear, Soul Fire, Soul Flame, Soul Rot, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint Increases damage/healing by 30% 60%: Shadow Bolt and Shadow Bolt - TEST Warlock - Demonology Spec. Warlock - Demonology Spec.
    • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 89.1% [ 111.4% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. Warlock - Demonology Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.

    Destruction
    • Destruction Warlock Increases damage/healing by 13%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Cataclysm, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Tear, Conflagrate, Corruption, Curse of Doom, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonwrath, Desperate Pact, Diabolic Embers, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Grimoire of Sacrifice Felseeker, Grimoire of Sacrifice, Gul'dan's Ambition, Hand of Gul'dan, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Pandemic Invocation, Phantom Singularity, Rain of Fire, Roaring Blaze, Sarah's Test 9.0 Missile, Searing Bolt, Seed of Corruption, Shadow Bolt, Shadow Bolt - TEST, Shadowburn, Shadowflame, Shadowy Tear, Soul Fire, Soul Flame, Soul Rot, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint Increases periodic damage/healing by 13%: _JKL - live update crash test 2, Agony, Backdraft, Bilescourge Bombers, Bonds of Fel, Boost 2.0 [All] - Pause Health Regen, Boost 2.0 [Warlock] - Pause Regen & Burn Mana, Cataclysm, Channel Demonfire, Chaos Barrage, Chaos Bolt, Chaos Tear, Conflagrate, Corruption, Curse of Doom, Deathbloom, Decimating Bolt, Deliberate Corruption, Demonbolt, Demonfire Blast, Demoniac, Demonwrath, Desperate Pact, Diabolic Embers, Doom, Drain Life, Drain Soul, Fel Barrage, Fel Blast, Grimoire of Sacrifice Felseeker, Grimoire of Sacrifice, Gul'dan's Ambition, Hand of Gul'dan, Hellfire, Immolate, Impending Catastrophe, Implosion, Incinerate, Inevitable Demise, Inquisitor's Gaze, Kali - Test Beam, Malefic Rapture, Pandemic Invocation, Phantom Singularity, Rain of Fire, Roaring Blaze, Sarah's Test 9.0 Missile, Searing Bolt, Seed of Corruption, Shadow Bolt, Shadow Bolt - TEST, Shadowburn, Shadowflame, Shadowy Tear, Soul Fire, Soul Flame, Soul Rot, Umbral Blaze, Unstable Affliction, Unstable Tear, Vile Taint Warlock - Destruction Spec. Warlock - Destruction Spec.

    Warrior (Forums, Talent Calculator)
    • Fervid Spending Rage has a chance to cause your next Shield Slam to consume your bleeds on a target, instantly dealing 100% 40% of remaining damage and reducing the target's damage dealt to you your damage taken by 10% for 5 sec sec. Instant. Instant.
    • Fervid Bite Spending Rage has a chance to cause your next Shield Slam to consume your bleeds on a target, instantly dealing 100% 40% of remaining damage and reducing the target's damage dealt to you by 10% for 5 sec your damage taken by 10% for 5 sec. 100 yd range. Instant.
    • Fervid Opposition (New) Spending Rage has a chance to cause your next Shield Slam to consume your bleeds on a target, instantly dealing 40% of remaining damage and reducing your damage taken by 10% for 5 sec. Instant.
    • Improved Slam Slam has 15% increased critical strike chance and deals 30% increased critical strike damage. 10% increased critical strike damage.
    • Rallying Cry Lets loose a rallying cry, granting all party or raid members within 40 yards 15% 10% temporary and maximum health for 10 sec. Instant. 3 min cooldown.
    • Rallying Cry Lets loose a rallying cry, granting all party or raid members within 40 yards 15% 10% temporary and maximum health for 10 sec. 100 yd range. Instant.
    • Rallying Cry Temporarily grants you and all party or raid members within 40 yards 15% 10% of maximum health for 10 sec. After the effect expires, the health is lost. Instant. 3 min cooldown.
    • Rallying Cry Temporarily grants you and all party or raid members within 40 yards 15% 10% of maximum health for 10 sec. After the effect expires, the health is lost. Instant. 60 sec cooldown.
    • Tactician You have a 1.30% chance per Rage spent on abilities attacks to reset the remaining cooldown on Overpower.
    • Tactician You have a 1.30% chance per Rage spent on abilities attacks to reset the remaining cooldown on Overpower. Instant.

    Arms
    • Arms Warrior Increases damage/healing by 11%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodcraze, Bloodthirst, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolition, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Martial Prowess, Mastery: Deep Wounds, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Spear of Bastion, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Titanic Throw, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases periodic damage/healing by 11%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodcraze, Bloodthirst, Bloodthirst Heal, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolition, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Martial Prowess, Mastery: Deep Wounds, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Spear of Bastion, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Titanic Throw, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases damage/healing by 40% 75%: Slam and Storm of Swords Warrior - Arms Spec. Warrior - Arms Spec.

    Arms, Fury, Protection
    • Anger Management (Arms) Every 20 Rage you spend on attacks reduces the remaining cooldown on Warbreaker and Bladestorm by 1 sec.

    Covenant Abilities
    Demon Hunter (Forums, Talent Calculator)
    • Fodder to the Flame Havoc, Vengeance: Your damaging abilities have a chance to call forth Havoc, Initial: Spectral Sight reveals a condemned demon for 25 sec. Throw Glaive deals Eye Beam and Throw Glaive deal lethal damage to the demon, which granting 20% increased damage for 15 sec. The demon explodes on death, dealing [ 192.5% of Attack Power ] Shadow damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets. Vengeance: Spectral Sight reveals a condemned demon for 25 sec. Fel Devastation and Throw Glaive deal lethal damage to the demon, granting 20% increased damage for 15 sec. The demon explodes on death, dealing [ 192.5% of Attack Power ] Shadow damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets. Initial: Your damaging abilities have a chance to call forth Havoc, Initial: Spectral Sight reveals a condemned demon for 25 sec. Throw Glaive deals Eye Beam and Throw Glaive deal lethal damage to the demon, which granting 20% increased damage for 15 sec. The demon explodes on death, dealing [ 192.5% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets. Vengeance: Spectral Sight reveals a condemned demon for 25 sec. Fel Devastation and Throw Glaive deal lethal damage to the demon, granting 20% increased damage for 15 sec. The demon explodes on death, dealing [ 192.5% of Attack Power ] [ERROR: sure looks like an infinite loop] damage to nearby enemies and healing you for 20% of your maximum health. The explosion deals reduced damage beyond 5 targets. Necrolord. Necrolord. 40 yd range. Instant.

    Item Effects
    • Alara'shinu (New)
    • Augury of the Primal Flame Your spells and abilities have a low chance to grant Annihilating Flame for 30 sec, causing your critical strikes to deal 30% 35% additional damage as Fire split between nearby enemies. The Flame fades after dealing 0 total additional damage. Damage and total limit increased per enemy struck, up to 5. Approximately 1 proc per minute.
    • Clutch of Wyrm's Dreaming Crests (New) Collect 15 Wyrm's Dreaming Crests. These crests ignore the seasonal cap. Instant. 1.5 sec cooldown.
    • Coalesced Moonlight (New) Bestow the blessing of Coalesced Moonlight. 5 sec cast. Reagents: Coalesced Moonlight.
    • Combine the Vials (New) Combine the contents of all 6 Filled Vials together. 3 sec cast. Reagents: Filled Vial, Filled Vial, Filled Vial, Filled Vial, Filled Vial, Filled Vial.
    • Crimson Glimmerfur (New) Summons and dismisses a rideable Crimson Vulpine. 1.5 sec cast.
    • Cruel Dreamcarver (New)
    • Dream Eater Stab your target for Shadowflame damage and carve out a piece of their Carve out a piece of your target's dreams, consuming it to gain a benefit based on the creature's type for 60m. 60 sec cooldown. Approximately 1 proc per minute. 6 yd range. Instant. 60 sec cooldown.
    • Dream Warden Emblem (New) Grants 750 reputation with the Dream Wardens. Instant.
    • Dream Warden Emblem (New) Grants 750 reputation with the Dream Wardens. Instant.
    • Embed Blade Plunge the Twisted Blades Plunge a twisted blade into your target, dealing 0 Physical damage. After 3 sec, the blades ignite blade ignites with Shadowflame and return to you, dealing 0 Shadowflame damage split between the target and all enemies in its path. Damage increased per enemy struck, up to 5. 6 yd range. Instant. 1.5 min cooldown.
    • Enchanted Watering Can Sprinkle water, quenching a withered thistlevine within 5yds of the caster. Can only be used in Withering Gulch upon enchanted shrubs, giving them the energy to deliver themselves to Magnolia Oaken. 10 yd range. 1.5 sec cast.
    • Ensemble: Scarlet Zealot's Trappings (New) Collect the appearances of the Scarlet Zealot's Trappings. Instant.
    • Ensemble: Vagabond's Aquatic Threads Collect the appearances of the Vagabond's Carrot Threads. Instant. Aquatic Threads. Instant.
    • Ensemble: Vagabond's Brick Threads Collect the appearances of the Vagabond's Carrot Threads. Instant. Brick Threads. Instant.
    • Ensemble: Vagabond's Camo Threads Collect the appearances of the Vagabond's Carrot Threads. Instant. Camo Threads. Instant.
    • Ensemble: Vagabond's Cloudy Threads Collect the appearances of the Vagabond's Carrot Threads. Instant. Cloudy Threads. Instant.
    • Ensemble: Vagabond's Deep Threads Collect the appearances of the Vagabond's Carrot Threads. Instant. Deep Threads. Instant.
    • Ensemble: Vagabond's Faded Threads Collect the appearances of the Vagabond's Carrot Threads. Instant. Faded Threads. Instant.
    • Ensemble: Vagabond's Grassy Threads Collect the appearances of the Vagabond's Carrot Threads. Instant. Grassy Threads. Instant.
    • Ensemble: Vagabond's Lively Threads Collect the appearances of the Vagabond's Carrot Threads. Instant. Lively Threads. Instant.
    • Ensemble: Vagabond's Plum Threads Collect the appearances of the Vagabond's Carrot Threads. Instant. Plum Threads. Instant.
    • Ensemble: Vagabond's Sepia Threads Collect the appearances of the Vagabond's Carrot Threads. Instant. Sepia Threads. Instant.
    • Ensemble: Vagabond's Sunny Threads Collect the appearances of the Vagabond's Carrot Threads. Instant. Sunny Threads. Instant.
    • Ensemble: Wanderer's Aquatic Trappings Collect the appearances of the Wanderer's Carrot Trappings. Instant. Aquatic Trappings. Instant.
    • Ensemble: Wanderer's Brick Trappings Collect the appearances of the Wanderer's Carrot Trappings. Instant. Brick Trappings. Instant.
    • Ensemble: Wanderer's Camo Trappings Collect the appearances of the Wanderer's Carrot Trappings. Instant. Camo Trappings. Instant.
    • Ensemble: Wanderer's Cloudy Trappings Collect the appearances of the Wanderer's Carrot Trappings. Instant. Cloudy Trappings. Instant.
    • Ensemble: Wanderer's Deep Trappings Collect the appearances of the Wanderer's Carrot Trappings. Instant. Deep Trappings. Instant.
    • Ensemble: Wanderer's Faded Trappings Collect the appearances of the Wanderer's Carrot Trappings. Instant. Faded Trappings. Instant.
    • Ensemble: Wanderer's Grassy Trappings Collect the appearances of the Wanderer's Carrot Trappings. Instant. Grassy Trappings. Instant.
    • Ensemble: Wanderer's Lively Trappings Collect the appearances of the Wanderer's Carrot Trappings. Instant. Lively Trappings. Instant.
    • Ensemble: Wanderer's Plum Trappings Collect the appearances of the Wanderer's Carrot Trappings. Instant. Plum Trappings. Instant.
    • Ensemble: Wanderer's Sepia Trappings Collect the appearances of the Wanderer's Carrot Trappings. Instant. Sepia Trappings. Instant.
    • Ensemble: Wanderer's Sunny Trappings Collect the appearances of the Wanderer's Carrot Trappings. Instant. Sunny Trappings. Instant.
    • Fill Vial (New) Fill the vial. Melee range. 1 sec cast.
    • Fill Vial (New) Fill the vial. Melee range. 1 sec cast.
    • Fill Vial (New) Fill the vial. Melee range. 1 sec cast.
    • Fill Vial (New) Fill the vial. Melee range. 1 sec cast.
    • Fill Vial (New) Fill the vial. Melee range. 1 sec cast.
    • Fill Vial (New) Fill the vial. Melee range. 1 sec cast.
    • Gift of Urctos Taking damage from nearby enemies causes you to counterattack Swipe at a the nearest enemy for 0 Physical damage and gain 1 stack of Rising Rage whenever you or an ally takes damage, granting 0 pri and stacking up to 30 times. This effect may occur every 3 sec. At 30 stacks of Rising Rage, gain Fury of Urctos for 8 sec before consuming them, counterattacking all blows and regenerating 0 health every 1 sec. Valid only for tank specializations.45 yd range.
    • Gleaming Satchel of Drake's Dreaming Crests Name changed from "Satchel of Drake's Dreaming Crests" to "Gleaming Satchel of Drake's Dreaming Crests".
    • Hungering Shadowflame Your Your spells and abilities have a chance to draw on the corruption within, dealing an additional 0 Shadowflame damage to you and your target. Damage increased by 400% against targets enemies above 90% health. Approximately 2 procs per minute.
    • Improvised Leafbed (New) When you need sleep no matter where. Instant. 20 min cooldown.
    • Large Titan Capacitor (New) Combine the Titan Capacitor Crystal, Titan Capacitor Shielding, and Runed Capacitor Material to restore the Large Titan Capacitor component. 1.5 sec cast. Reagents: Item #208974, Item #208975, Item #208976.
    • Nymue's Vengeful Spindle Channel to splice your target's essence, dealing 0 Nature damage every 0.5 sec for over 4 sec and granting you up to 0 Mastery for 15 sec. Damage increased by 20% against immobilized targets. 45 yd range. 4 sec cast. 2 min cooldown. Channeled). 2 min cooldown.
    • Orb Restored (New) Fit the three pieces of the Orb of Rathmus back together. 1.5 sec cast. Reagents: Item #209795, Item #209797, Item #209799.
    • Ouroboreal Necklet (New) Dealing Fire damage grants you a shield absorbing 0 Nature damage. Dealing Nature damage grants you a shield absorbing 0 Fire damage. This effect may only occur every 1 min.
    • Pouch of Whelpling's Dreaming Crests (New) Collect 15 Whelpling's Dreaming Crests. These crests ignore the seasonal cap. Instant. 1.5 sec cooldown.
    • Q'onzu's Faerie Feather Swish Q'onzu's Faerie Feather to transform nearby Spriglings podlings below 50% health into Faerie Dragons. Careful, this thing has a lot of lift! Instant. 3 sec cooldown.
    • Roots of the Tormented Ancient Summon 6 Summon 4 roots to draw on their power for 15 sec, slowing you by 10% per root. Your next 6 4 melee abilities each sever a root, dealing 0 additional Shadowflame damage split between nearby enemies. Damage increased per enemy struck, up to 5. Instant. 2.5 min cooldown.
    • Shadowflame Rage Give in to the Rageheart for 10 sec, absorbing 0 damage but suffering 0 Shadowflame damage and lashing out at a nearby enemy every 1 2 sec to deal 0 Shadowflame damage split between nearby enemies. Damage increased per enemy struck, up to 5. 10 yd range. Instant. 2 min cooldown.
    • Shimmering Clutch of Wyrm's Dreaming Crests Name changed from "Clutch of Wyrm's Dreaming Crests" to "Shimmering Clutch of Wyrm's Dreaming Crests".
    • Sneakily Placing Hat Name changed from "[DNT] Dummy - Silly Hat Applied" to "Sneakily Placing Hat". Melee range. Instant. Stealthily slip a silly hat onto a sleeping druid. Melee range. 2 sec cast.
    • Thorncaller Claw Name changed from "Thorncalling Potential" to "Thorncaller Claw". Your damaging melee abilities have a low Your melee abilities have a chance to inflict Thorn Spirit, dealing 0 Nature damage over 15 sec. Using damaging melee abilities against a target with Thorn Spirit inflicts Striking the target while the spirit remains deals 0 Nature damage split between all enemies within 5 yards of the target. Approximately 3.5 procs per minute. nearby enemies. This effect may only occur every 2 sec. If a target dies while afflicted with Thorn Spirit, it will seek a new foe. Approximately 1 proc per minute.
    • Titan Block Key (New) Combine 2 Titan Block Key Fragments to restore the Titan Block Key component. 1.5 sec cast. Reagents: Item #208966, Item #208967.
    • Titan Energy Cube (New) Combine the Titan Energy Core and Titan Cube Housing to restore the Titan Energy Cube component. 1.5 sec cast. Reagents: Item #208970, Item #208971.
    • Titan Focusing Crystal (New) Combine the Titan Crystal Shard, Titan Crystal Tip, and Titan Light Focuser to restore the Titan Focusing Crystal component. 1.5 sec cast. Reagents: Item #208961, Item #208963, Item #208964.
    • Viridescent Bouquet of Aspect's Dreaming Crests Name changed from "Bouquet of Aspect's Dreaming Crests" to "Viridescent Bouquet of Aspect's Dreaming Crests". Collect 15 Aspect's Dreaming Crests. Instant. 1.5 sec cooldown. 1.5 sec cast. 1.5 sec cooldown.
    • Web of Dreams Weave a web of dreams beneath your target after 2 sec, dealing 0 Nature damage split between all enemies caught within within 8 yds. Your target is immobilized for 6 4 sec while additional enemies are slowed by 80%. Damage increased per enemy struck, up to 5. 45 yd range. Instant. 2 min cooldown.

    Raid & Dungeon Abilities
    • Agonizing Claws Urctos slashes at his current target, inflicting 150 Physical damage to all players in front of him and increasing damage taken from Agonizing Claws by 150% for 20 sec. This effect stacks. 200 yd range. 1.5 sec cast.
    • Agonizing Claws Urctos slashes at his current target, inflicting 150 Physical damage to all players in front of him and increasing damage taken from Agonizing Claws by 150% for 20 sec. This effect stacks. 200 yd range. Instant.
    • Arcane Blitz Inflicts 22 Arcane damage and increases the caster's damage done by 50% for 10 sec. This effect stacks. Unlimited range. 3.5 sec cast. 2.5 sec cast.
    • Blind Rage Name changed from "Blinding Rage" to "Blind Rage".
    • Blind Rage Name changed from "Blinding Rage" to "Blind Rage".
    • Coiling Flames Snakelike flames swirl around the target, inflicting 4 Fire damage every 1 sec for 10 sec to any players within the effect. Damage increases in a reduced area as the flames constrict. Upon expiration, the Coiling Flames slither to a new target. Unlimited range. Instant. tighten. Unlimited range. Instant.
    • Coiling Flames Snakelike flames swirl around the target, inflicting 4 Fire damage every 1 sec for 10 sec to any players within the effect. Damage increases in a reduced area as the flames constrict. Upon expiration, the Coiling Flames slither to a new target. Unlimited range. Instant. tighten. Unlimited range. Instant.
    • Coiling Flames Snakelike flames swirl around the target, inflicting 4 Fire damage every 1 sec for 10 sec to any players within the effect. Damage increases in a reduced area as the flames constrict. Upon expiration, the Coiling Flames slither to a new target. Unlimited range. Instant. tighten. Unlimited range. Instant.
    • Constricting Thicket Upon reaching At 100 energy, Aerwynn conjures vines and lashes for 20 sec, lashing out at all players, inflicting 5 Nature damage every 1 sec and decreasing their movement speed by 10%. This effect stacks. Being struck by a Barreling Charge interrupts this effect. If uninterrupted, Aerwynn unleashes a Relentless Barrage. 200 yd range. Instant. and increases in stacks every 3 sec. This channel leaves Aerwynn susceptible to Barreling Charge. 200 yd range. Instant.
    • Down Draft Dresaron aggressively flaps his wings, pushing enemies away and inflicting 7 Nature damage every 2 sec for 8 sec. Instant. 30 sec. Instant.
    • Down Draft Dresaron aggressively flaps his wings, pushing enemies away and inflicting 7 Nature damage every 2 sec for 8 30 sec. 10 sec cast (Channeled).
    • Down Draft Dresaron aggressively flaps his wings, pushing enemies away and inflicting 7 Nature damage every 2 sec for 8 30 sec. 8 sec cast (Channeled). 12 sec global cooldown.
    • Emerald Winds Pip summons massive gusts of wind, inflicting 30 Nature damage to all players. Additionally, players are pushed away and suffer 4 Nature damage every 0.5 sec for 3 Pip channels massive gusts of wind for 3 sec pushing all players away, inflicting 30 Nature damage, and inflicting an additional 4 Nature damage every 0.5 sec. 200 yd range. 3 sec cast.
    • Falling Stars Star falls Stars fall toward target players, inflicting 20 Fire Astral damage to players within 15 yards of impact and leave behind Star Fragments. 300 yd range. Instant.
    • Fiery Growth (New) Tindral causes fire to grow inside target players, inflicting 15 Fire damage every 1 sec. Unlimited range. Instant.
    • Frostbolt Inflicts 12 Frost damage and reduces the target's movement speed by 30% for 10 sec. 40 yd range. 3 sec cast. 2 sec cast.
    • Fungal Fist (New) Inflicts 16 Nature damage. 10 yd range. 0.8 sec cast.
    • Hex Transforms an enemy into a crab, rendering it unable to attack or cast spells for 3 sec. 50 yd range. 1.5 sec cast. 2 sec cast.
    • Hungry (New) You've got a ducky appetite and are unable to Preen. Consuming a Noxious Blossom removes one application. Upon removal, applies Satiated. Instant.
    • Ignited Essence Increases your damage done by 20% and healing done by 10% for 20 sec. This effect stacks, but collecting additional flames does not extend the duration. 300 yd range. Instant. Smolderon collects the Living Flame, increasing his damage done by 1%. This effect stacks. 300 yd range. Instant.
    • Lavasphere Traversal (New) Inflicts 10 Fire damage to the caster. Instant.
    • Parched Gasp Unleashes Unleash a torrent of unbridled natural energy, inflicting 39 Nature damage to all enemies in a cone in front of the caster. 2.5 sec cast. Witherbark. 2.5 sec cast.
    • Poisoned Spear Hurls a deadly poison-tipped spear at the target, dealing 25 Nature damage on impact and an additional 3 Nature damage per second for 10 sec. 80 yd range. 0.5 sec cast. 45 yd range. 1.5 sec cast.
    • Potent Fertilization Gnarlroot grows Doom Roots that absorb siphon power from earth, decreasing his damage taken by 99% and causing him pulse Toxic Loam. The Shadowflame energy coursing through the earth awakens any dormant Tainted Lashers 6 Shadowflame damage every 5 sec. This ability corrupts the soil beneath Gnarlroot, awakening dormant creatures and creating Corrupted Soil. Overpowered with Shadowflame, chunks of Splintering Charcoal fly off his body every 8 sec. 0 sec cast (Channeled). Destroying all Doom Roots afflicts Gnarlroot with Uprooted Agony. 0 sec cast (Channeled).
    • Pyroblast Name changed from "Fireball" to "Pyroblast". Inflicts 12 Inflicts 24 Fire damage, plus an additional 6 Fire damage every 3 sec for 9 sec. 40 yd range. 3 sec cast. 4 sec cast.
    • Rebirth After years of battle, the council has formed a life-linking bond. Each boss begins to cast Rebirth at 1 health. Successfully casting Rebirth will cause the boss to recover 30% health. Bringing all three bosses to 1 health at the same time will break the bond. 15 sec cast. Upon reaching 1 health, council members tap into the dream casting Rebirth, restoring 30% health while their allies remain conscious. 15 sec cast.
    • Revitalize Name changed from "Revitalizing Waters" to "Revitalize". Life Warden Gola heals an ally for 15% of their maximum health. 100 yd range. 2.5 sec cast. 10% of their maximum health, plus an additional 1% every 2 sec for 10 sec. 100 yd range. 4 sec cast.
    • Scorchtail Crash Volcoross' fiery tail emerges from the lava and slams the ring, inflicting 300 500 Physical damage and knocking back any players hit. The molten shockwave inflicts an additional 10 Fire damage to all players. Unlimited range. 5 sec cast.
    • Star Fragments Fragments of the falling star explodes explode, inflicting 25 Astral damage to players within 4 yards of impact. Unlimited range. Instant.
    • Sunfire Tindrals targets players with sunfire, inflicting 25 Nature damage every 2 sec for 12 sec. Instant. Instant.
    • Sunfire Tindrals targets players with sunfire, inflicting 25 Nature damage every 2 sec for 12 sec. 300 yd range. Instant. A quick beam of solar light that burns players for 25 Nature damage. 300 yd range. Instant.
    • Supernova Tindral summons a dying sun and explodes for 500 Fire damage that instantly defeats all players when it explodes. The spell is interrupted after Tindral's absorb shield is broken. Instant.
    • Tainted Bloom The Tainted Lasher is roused by the additional Shadowflame fertilizing its soil. The force of the Lasher's Upon awakening inflicts 3 Shadowflame damage to enemies within 300 yards. 300 yd range. Instant. all enemies. 300 yd range. Instant.
    • Threads of Life Nymue coalesces 3 verdant crewels that rush toward random players. The crewel inflicts 20 Nature damage and knocks away all players in its path. When reaching its target, the crewel explodes inflicting 40 Nature damage to all players 90 Nature damage to the marked player. When passing through Verdant Matrix, the crewel's effect is reduced, instead inflicting 10 Nature damage to players within 20 yards. Unlimited range. Instant. power is instead reduced, inflicting 25 Nature damage. Unlimited range. Instant.
    • Threads of Life Nymue coalesces 10 25 verdant crewels that rush toward random players. The crewel inflicts 10 25 Nature damage and knocks away all players in its path. 500 yd range. Instant.
    • Threads of Life Nymue coalesces 40 90 verdant crewels that rush toward random players. The crewel inflicts 40 90 Nature damage and knocks away all players in its path. 500 yd range. Instant.
    • Thundering Impact Urctos unleashes a thundering Urctos bellows an earth-shaking roar, inflicting 100 Physical damage split to all players. This effect is reduced by each player charged through. 200 yd range. Instant. to all players reduced by the number of players struck by Barreling Charge. 200 yd range. Instant.
    • Tortured Scream Gnarlroot bellows in agony, inflicting 20 Shadowflame damage to all players and an additional 8 Shadowflame damage every 1 sec for 10 sec 300 yd range. 2.5 sec cast.
    • Unchecked Growth Creates a viney growth that moves towards Create a viney growth that pursues a player. Upon reaching that player, the growth erupts and emits poisonous vapors inflicting that inflict 5 Nature damage every 1 sec to anyone in the area. Unlimited range. Instant. players within. Unlimited range. Instant.
    • Unstable Venom A burst of poison erupts from the target The player bursts with poison, inflicting 50 Nature damage to other players within 10 yards. 200 yd range. Instant.
    • Violent Flora Flora rapidly grows along the Verdant Matrix for 8 sec, then violently erupts inflicting 20 Nature damage to all players. Trampling the flora instead absorbs the eruption and applies Inflorescence. Unlimited range. Instant. players within 10 yards. Leaves behind Inflorescence. Unlimited range. Instant.
    • Viridian Rain Verdant rain falls from above inflicting 7 10 Nature damage to all players every 1.5 sec for 6 sec. Unlimited range. Instant.
    • Water Bolt Life Warden Gola blasts a random player with water, inflicting 5 Nature damage. 100 yd range. 3 sec cast. 4 Frost damage. 100 yd range. 2 sec cast.
    • Weaver's Burden Nymue imbues their primary target with growing life that inflicts 8 Nature damage for 12 sec. The damage increases by 10% every 2 sec. Upon expiration, strikes all players, inflicting up to 30 Nature damage. This damage is reduced the further away players are from the blast. 300 yd range. Instant. within 20 yards, inflicting 30 Nature damage. 300 yd range. Instant.



    Garrison Talents
    Originally Posted by MMO-Champion
    Sanctum
    • The Professionals Tier 5, Column 1. Spell: The Ember Court reaches its full potential, and the weekly daily parties are now the talk of all the realms. You are now able to hire five specialist staff who will help you foster the perfect atmosphere in each and every Ember Court event. This gives you the best opportunity yet to earn the best rewards your guests have to offer!



    Strings Changes
    Originally Posted by MMO-Champion
    • ACCESSIBILITY_ADV_FLY_LABEL (New) - Dynamic Flight
    • ACCESSIBILITY_MOUNT_LABEL (New) - Mounts
    • ADV_FLY_CAMERA_PITCH_CHASE_TEXT (New) - Keyboard Pitch Camera Follow
    • ADV_FLY_MAXIMUM_PITCH_TEXT (New) - Max Keyboard Pitch Speed
    • ADV_FLY_MAXIMUM_TURN_TEXT (New) - Max Keyboard Turn Speed
    • ADV_FLY_MINIMUM_PITCH_TEXT (New) - Min Keyboard Pitch Speed
    • ADV_FLY_MINIMUM_TURN_TEXT (New) - Min Keyboard Turn Speed
    • ADV_FLY_PITCH_CONTROL (New) - Pitch Control
    • ADV_FLY_PITCH_CONTROL_BACKWARD_UP (New) - Backward/Up
    • ADV_FLY_PITCH_CONTROL_FORWARD_UP (New) - Forward/Up
    • ADV_FLY_PITCH_CONTROL_GROUND_DEBOUNCE (New) - Debounce Pitch Input
    • ERR_BATTLEGROUND_JOIN_GROUP_QUEUE_WITHOUT_HEALER (New) - You can not enter this battleground as a group without a healer.
    • GREAT_VAULT_REWARDS_MYTHIC_COMPLETED_FIRST - Complete %1$d more Heroic or Mythic max level |4dungeon:dungeons; this week to unlock a second Great Vault reward.|n|nThe reward. Timewalking dungeons count as Heroic.|n|nThe item level of this reward will be based on the lowest of your top %2$d runs this week (currently Mythic Level %3$d).
    • GREAT_VAULT_REWARDS_MYTHIC_COMPLETED_SECOND - Complete %1$d more Heroic or Mythic max level |4dungeon:dungeons; this week to unlock a third Great Vault reward.|n|nThe reward. Timewalking dungeons count as Heroic.|n|nThe item level of this reward will be based on the lowest of your top %2$d runs this week (currently Mythic Level %3$d).
    • GREAT_VAULT_REWARDS_MYTHIC_IMPROVE - Complete %1$d Mythic Level %2$d or higher dungeons to improve your reward.Timewalking dungeons count as Heroic.
    • GREAT_VAULT_REWARDS_MYTHIC_INCOMPLETE - Complete a Heroic or Mythic max level dungeon this week to unlock a Great Vault reward.|n|nThe reward. Timewalking dungeons count as Heroic.|n|nThe item level of your reward will be based on your highest run this week.
    • MOTION_SICKNESS_DRAGONRIDING - Dragonriding Motion Sickness
    • MOTION_SICKNESS_DRAGONRIDING_SPEED_EFFECTS - Dragonriding Speed Effects
    • MOTION_SICKNESS_DRAGONRIDING_SPEED_EFFECTS_TOOLTIP - Disabling visual speed effects may help with motion sickness.while dragonriding.
    • OPTION_TOOLTIP_ADV_FLY_CAMERA_PITCH_CHASE (New) - Adjusts the speed that the camera pitches to follow the player when using Move Forward and Move Backward inputs to control pitch.
    • OPTION_TOOLTIP_ADV_FLY_MAXIMUM_PITCH (New) - Adjusts the maximum pitch speed of keyboard input.
    • OPTION_TOOLTIP_ADV_FLY_MAXIMUM_TURN (New) - Adjusts the maximum turn speed of keyboard input.
    • OPTION_TOOLTIP_ADV_FLY_MINIMUM_PITCH (New) - Adjusts the minimum pitch speed of keyboard input.
    • OPTION_TOOLTIP_ADV_FLY_MINIMUM_TURN (New) - Adjusts the minimum turn speed of keyboard input.
    • OPTION_TOOLTIP_ADV_FLY_PITCH_CONTROL (New) - Helps to address hand motor function while dragonriding.

      |cffffffffBackward/Up:|r Makes the Move Backward input also Pitch Up and the Move Forward input also Pitch Down while dragonriding.

      |cffffffffForward/Up:|r Makes the Move Forward input also Pitch Up and the Move Backward input also Pitch Down while dragonriding.
    • OPTION_TOOLTIP_ADV_FLY_PITCH_CONTROL_GROUND_DEBOUNCE (New) - If enabled while using Move Forward and Move Backward to control pitch, this setting will require those inputs to be pressed again when transitioning between grounded and dragonriding.
    • OPTION_TOOLTIP_MOTION_SICKNESS_DRAGONRIDING - Helps to address motion sickness while flying Drakes in Dragon Isles dragonriding

      |cffffffffLandscape Darkening:|r applies a darkening effect around the outside of the screen as the player Dragonrides

      |cffffffffFocal Circle:|r adds a focal circle crosshair to the center of the screen.
    • PERKS_PROGRAM_ERROR_INDICATOR (New) - The Trading Post is experiencing difficulty communicating with the server. Please try again later.
    • PERKS_PROGRAM_FROZEN_ITEM_SET - Freezing:\n%s |cffffffffFreezing:|r\n%s
    • PERKS_PROGRAM_PURCHASED_TIME_REMAINING (New) - |cff808080--|r
    • PERKS_PROGRAM_PURCHASING_UNAVAILABLE (New) - Purchasing Unavailable
    • WEEKLY_REWARDS_THRESHOLD_DUNGEONS - Complete %d Heroic or Mythic |4Dungeonungeons Mythic, or Timewalking |4Dungeonungeons
    Last edited by chaud; 2023-09-20 at 08:57 PM.

  2. #2
    I am Murloc! Ihavewaffles's Avatar
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    "Satchel of Dreams" I can't be the only one who clicked on this hoping it would be a new bigger bag..

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